Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty. svn-id: r51234
365 lines
10 KiB
C++
365 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifdef USE_OPENGL
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#include "backends/graphics/openglsdl/openglsdl-graphics.h"
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#include "backends/platform/sdl/sdl.h"
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OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
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:
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_hwscreen(0),
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_screenResized(false) {
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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SDL_ShowCursor(SDL_DISABLE);
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}
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OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
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}
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bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
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return
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(f == OSystem::kFeatureFullscreenMode) ||
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(f == OSystem::kFeatureIconifyWindow) ||
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OpenGLGraphicsManager::hasFeature(f);
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}
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void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
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switch (f) {
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case OSystem::kFeatureFullscreenMode:
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setFullscreenMode(enable);
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break;
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case OSystem::kFeatureIconifyWindow:
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if (enable)
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SDL_WM_IconifyWindow();
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break;
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default:
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OpenGLGraphicsManager::setFeatureState(f, enable);
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}
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}
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#ifdef USE_RGB_COLOR
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const Graphics::PixelFormat RGBList[] = {
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#if defined(ENABLE_32BIT)
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
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#endif
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
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Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
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};
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Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
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static Common::List<Graphics::PixelFormat> list;
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static bool inited = false;
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if (inited)
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return list;
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int listLength = ARRAYSIZE(RGBList);
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Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
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if (_hwscreen) {
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// Get our currently set hardware format
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format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
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8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
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8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
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_hwscreen->format->Rshift, _hwscreen->format->Gshift,
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_hwscreen->format->Bshift, _hwscreen->format->Ashift);
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// Workaround to MacOSX SDL not providing an accurate Aloss value.
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if (_hwscreen->format->Amask == 0)
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format.aLoss = 8;
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// Push it first, as the prefered format.
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for (int i = 0; i < listLength; i++) {
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if (RGBList[i] == format) {
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list.push_back(format);
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break;
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}
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}
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// Mark that we don't need to do this any more.
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inited = true;
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}
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for (int i = 0; i < listLength; i++) {
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if (inited && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
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continue;
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if (RGBList[i] != format)
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list.push_back(RGBList[i]);
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}
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//list.push_back(Graphics::PixelFormat::createFormatCLUT8());
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return list;
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}
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#endif
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void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
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if (_cursorState.x != x || _cursorState.y != y) {
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int y1 = y;
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/*if (_videoMode.aspectRatioCorrection && !_overlayVisible)
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y1 = real2Aspect(y);*/
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if (!_overlayVisible)
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SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
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else
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SDL_WarpMouse(x, y1);
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setMousePos(x, y);
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}
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}
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//
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// Intern
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//
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bool OpenGLSdlGraphicsManager::loadGFXMode() {
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_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
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_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
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if (!_screenResized) {
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_videoMode.hardwareWidth = _videoMode.overlayWidth;
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_videoMode.hardwareHeight = _videoMode.overlayHeight;
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}
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_screenResized = false;
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// Setup OpenGL attributes for SDL
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (_videoMode.fullscreen) {
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SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
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const SDL_Rect *bestMode = NULL;
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uint bestMetric = (uint)-1;
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while (const SDL_Rect *mode = *availableModes++) {
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if (mode->w < _videoMode.hardwareWidth)
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continue;
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if (mode->h < _videoMode.hardwareHeight)
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continue;
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uint metric = mode->w * mode->h - _videoMode.hardwareWidth * _videoMode.hardwareHeight;
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if (metric > bestMetric)
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continue;
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bestMode = mode;
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bestMetric = metric;
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}
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if (bestMode) {
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_videoMode.hardwareWidth = bestMode->w;
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_videoMode.hardwareHeight = bestMode->h;
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} else {
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_videoMode.fullscreen = false;
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}
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}
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if (_oldVideoMode.fullscreen || _videoMode.fullscreen)
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_transactionDetails.newContext = true;
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_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
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_videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_OPENGL) : (SDL_OPENGL | SDL_RESIZABLE)
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);
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if (_hwscreen == NULL) {
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// DON'T use error(), as this tries to bring up the debug
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// console, which WON'T WORK now that _hwscreen is hosed.
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if (!_oldVideoMode.setup) {
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warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
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g_system->quit();
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} else {
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return false;
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}
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}
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return OpenGLGraphicsManager::loadGFXMode();
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}
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void OpenGLSdlGraphicsManager::unloadGFXMode() {
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if (_hwscreen) {
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SDL_FreeSurface(_hwscreen);
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_hwscreen = NULL;
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}
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}
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void OpenGLSdlGraphicsManager::internUpdateScreen() {
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OpenGLGraphicsManager::internUpdateScreen();
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SDL_GL_SwapBuffers();
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}
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bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
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// Ctrl-Alt-a toggles aspect ratio correction
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if (key == 'a') {
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beginGFXTransaction();
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setAspectRatioCorrection(-1);
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endGFXTransaction();
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#ifdef USE_OSD
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char buffer[128];
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if (_videoMode.aspectRatioCorrection)
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sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
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_videoMode.screenWidth, _videoMode.screenHeight,
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_hwscreen->w, _hwscreen->h
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);
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else
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sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
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_videoMode.screenWidth, _videoMode.screenHeight,
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_hwscreen->w, _hwscreen->h
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);
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displayMessageOnOSD(buffer);
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#endif
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internUpdateScreen();
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return true;
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}
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// Ctrl-Alt-f toggles antialiasing
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if (key == 'f') {
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beginGFXTransaction();
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_videoMode.antialiasing = !_videoMode.antialiasing;
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_transactionDetails.filterChanged = true;
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endGFXTransaction();
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return true;
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}
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SDLKey sdlKey = (SDLKey)key;
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// Increase/decrease the scale factor
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if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
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sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
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int factor = _videoMode.scaleFactor;
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factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
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if (0 < factor && factor < 4) {
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beginGFXTransaction();
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setScale(factor);
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endGFXTransaction();
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return true;
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}
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}
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return false;
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}
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void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
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if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
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return;
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if (_transactionMode == kTransactionActive) {
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_videoMode.fullscreen = enable;
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_transactionDetails.needHotswap = true;
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}
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}
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bool OpenGLSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
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if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
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const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
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event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
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return (isScaleKey || event.kbd.keycode == 'a' || event.kbd.keycode == 'f');
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}
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return false;
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}
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void OpenGLSdlGraphicsManager::toggleFullScreen() {
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beginGFXTransaction();
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setFullscreenMode(!_videoMode.fullscreen);
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endGFXTransaction();
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#ifdef USE_OSD
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if (_videoMode.fullscreen)
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displayMessageOnOSD("Fullscreen mode");
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else
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displayMessageOnOSD("Windowed mode");
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#endif
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}
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bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
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switch ((int)event.type) {
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case Common::EVENT_KEYDOWN:
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// Alt-Return and Alt-Enter toggle full screen mode
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if (event.kbd.hasFlags(Common::KBD_ALT) &&
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(event.kbd.keycode == Common::KEYCODE_RETURN ||
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event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
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toggleFullScreen();
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return true;
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}
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// Alt-S: Create a screenshot
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if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
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char filename[20];
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for (int n = 0;; n++) {
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SDL_RWops *file;
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sprintf(filename, "scummvm%05d.bmp", n);
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file = SDL_RWFromFile(filename, "r");
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if (!file)
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break;
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SDL_RWclose(file);
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}
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if (saveScreenshot(filename))
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printf("Saved '%s'\n", filename);
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else
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printf("Could not save screenshot!\n");
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return true;
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}
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// Ctrl-Alt-<key> will change the GFX mode
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if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
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if (handleScalerHotkeys(event.kbd.keycode))
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return true;
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}
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case Common::EVENT_KEYUP:
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return isScalerHotkey(event);
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/*case OSystem_SDL::kSdlEventExpose:
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break;*/
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// HACK: Handle special SDL event
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case OSystem_SDL::kSdlEventResize:
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beginGFXTransaction();
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_videoMode.hardwareWidth = event.mouse.x;
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_videoMode.hardwareHeight = event.mouse.y;
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_screenResized = true;
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_transactionDetails.sizeChanged = true;
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_transactionDetails.newContext = true;
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endGFXTransaction();
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return true;
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default:
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break;
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}
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return OpenGLGraphicsManager::notifyEvent(event);
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}
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#endif
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