scummvm/backends/graphics/openglsdl/openglsdl-graphics.cpp
Alejandro Marzini b89412d7e4 OPENGL: Redesign blitting system. Add basics for aspect correction.
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.

svn-id: r51234
2010-07-24 05:54:51 +00:00

365 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef USE_OPENGL
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
#include "backends/platform/sdl/sdl.h"
OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
:
_hwscreen(0),
_screenResized(false) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
SDL_ShowCursor(SDL_DISABLE);
}
OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
}
bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
return
(f == OSystem::kFeatureFullscreenMode) ||
(f == OSystem::kFeatureIconifyWindow) ||
OpenGLGraphicsManager::hasFeature(f);
}
void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
case OSystem::kFeatureFullscreenMode:
setFullscreenMode(enable);
break;
case OSystem::kFeatureIconifyWindow:
if (enable)
SDL_WM_IconifyWindow();
break;
default:
OpenGLGraphicsManager::setFeatureState(f, enable);
}
}
#ifdef USE_RGB_COLOR
const Graphics::PixelFormat RGBList[] = {
#if defined(ENABLE_32BIT)
Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
#endif
Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
};
Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
static Common::List<Graphics::PixelFormat> list;
static bool inited = false;
if (inited)
return list;
int listLength = ARRAYSIZE(RGBList);
Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
if (_hwscreen) {
// Get our currently set hardware format
format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
_hwscreen->format->Rshift, _hwscreen->format->Gshift,
_hwscreen->format->Bshift, _hwscreen->format->Ashift);
// Workaround to MacOSX SDL not providing an accurate Aloss value.
if (_hwscreen->format->Amask == 0)
format.aLoss = 8;
// Push it first, as the prefered format.
for (int i = 0; i < listLength; i++) {
if (RGBList[i] == format) {
list.push_back(format);
break;
}
}
// Mark that we don't need to do this any more.
inited = true;
}
for (int i = 0; i < listLength; i++) {
if (inited && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
continue;
if (RGBList[i] != format)
list.push_back(RGBList[i]);
}
//list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
#endif
void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
if (_cursorState.x != x || _cursorState.y != y) {
int y1 = y;
/*if (_videoMode.aspectRatioCorrection && !_overlayVisible)
y1 = real2Aspect(y);*/
if (!_overlayVisible)
SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
else
SDL_WarpMouse(x, y1);
setMousePos(x, y);
}
}
//
// Intern
//
bool OpenGLSdlGraphicsManager::loadGFXMode() {
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
if (!_screenResized) {
_videoMode.hardwareWidth = _videoMode.overlayWidth;
_videoMode.hardwareHeight = _videoMode.overlayHeight;
}
_screenResized = false;
// Setup OpenGL attributes for SDL
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (_videoMode.fullscreen) {
SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
const SDL_Rect *bestMode = NULL;
uint bestMetric = (uint)-1;
while (const SDL_Rect *mode = *availableModes++) {
if (mode->w < _videoMode.hardwareWidth)
continue;
if (mode->h < _videoMode.hardwareHeight)
continue;
uint metric = mode->w * mode->h - _videoMode.hardwareWidth * _videoMode.hardwareHeight;
if (metric > bestMetric)
continue;
bestMode = mode;
bestMetric = metric;
}
if (bestMode) {
_videoMode.hardwareWidth = bestMode->w;
_videoMode.hardwareHeight = bestMode->h;
} else {
_videoMode.fullscreen = false;
}
}
if (_oldVideoMode.fullscreen || _videoMode.fullscreen)
_transactionDetails.newContext = true;
_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
_videoMode.fullscreen ? (SDL_FULLSCREEN | SDL_OPENGL) : (SDL_OPENGL | SDL_RESIZABLE)
);
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else {
return false;
}
}
return OpenGLGraphicsManager::loadGFXMode();
}
void OpenGLSdlGraphicsManager::unloadGFXMode() {
if (_hwscreen) {
SDL_FreeSurface(_hwscreen);
_hwscreen = NULL;
}
}
void OpenGLSdlGraphicsManager::internUpdateScreen() {
OpenGLGraphicsManager::internUpdateScreen();
SDL_GL_SwapBuffers();
}
bool OpenGLSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key == 'a') {
beginGFXTransaction();
setAspectRatioCorrection(-1);
endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
if (_videoMode.aspectRatioCorrection)
sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
else
sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
_videoMode.screenWidth, _videoMode.screenHeight,
_hwscreen->w, _hwscreen->h
);
displayMessageOnOSD(buffer);
#endif
internUpdateScreen();
return true;
}
// Ctrl-Alt-f toggles antialiasing
if (key == 'f') {
beginGFXTransaction();
_videoMode.antialiasing = !_videoMode.antialiasing;
_transactionDetails.filterChanged = true;
endGFXTransaction();
return true;
}
SDLKey sdlKey = (SDLKey)key;
// Increase/decrease the scale factor
if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
int factor = _videoMode.scaleFactor;
factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
if (0 < factor && factor < 4) {
beginGFXTransaction();
setScale(factor);
endGFXTransaction();
return true;
}
}
return false;
}
void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
return;
if (_transactionMode == kTransactionActive) {
_videoMode.fullscreen = enable;
_transactionDetails.needHotswap = true;
}
}
bool OpenGLSdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
return (isScaleKey || event.kbd.keycode == 'a' || event.kbd.keycode == 'f');
}
return false;
}
void OpenGLSdlGraphicsManager::toggleFullScreen() {
beginGFXTransaction();
setFullscreenMode(!_videoMode.fullscreen);
endGFXTransaction();
#ifdef USE_OSD
if (_videoMode.fullscreen)
displayMessageOnOSD("Fullscreen mode");
else
displayMessageOnOSD("Windowed mode");
#endif
}
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
switch ((int)event.type) {
case Common::EVENT_KEYDOWN:
// Alt-Return and Alt-Enter toggle full screen mode
if (event.kbd.hasFlags(Common::KBD_ALT) &&
(event.kbd.keycode == Common::KEYCODE_RETURN ||
event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
toggleFullScreen();
return true;
}
// Alt-S: Create a screenshot
if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
char filename[20];
for (int n = 0;; n++) {
SDL_RWops *file;
sprintf(filename, "scummvm%05d.bmp", n);
file = SDL_RWFromFile(filename, "r");
if (!file)
break;
SDL_RWclose(file);
}
if (saveScreenshot(filename))
printf("Saved '%s'\n", filename);
else
printf("Could not save screenshot!\n");
return true;
}
// Ctrl-Alt-<key> will change the GFX mode
if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
if (handleScalerHotkeys(event.kbd.keycode))
return true;
}
case Common::EVENT_KEYUP:
return isScalerHotkey(event);
/*case OSystem_SDL::kSdlEventExpose:
break;*/
// HACK: Handle special SDL event
case OSystem_SDL::kSdlEventResize:
beginGFXTransaction();
_videoMode.hardwareWidth = event.mouse.x;
_videoMode.hardwareHeight = event.mouse.y;
_screenResized = true;
_transactionDetails.sizeChanged = true;
_transactionDetails.newContext = true;
endGFXTransaction();
return true;
default:
break;
}
return OpenGLGraphicsManager::notifyEvent(event);
}
#endif