This update uses upstream commit f88ef828a600ce66d1f730c8fb2a7f580f6f6165. This update switches to use the new Munt C++ interface, which will allow ScummVM to link to an external Munt library instead of requiring it to be built-in in the future. For the moment, the emulator is still built-in, since it is not available from most package repositories. The Munt driver in ScummVM now uses writeSysex instead of the (now-private) playSysexWithoutFraming, per recommendation from the Munt team <https://github.com/munt/munt/pull/30>. This changeset also removes direct modifications that used to be made to Munt code, to ease future updates. To update Munt code in the future: 1. Replace all source files in the `softsynth/mt32` directory with new files from the upstream `mt32emu/src` directory; 2. Update `config.h` with the correct version number for the new version of Munt; 3. Update `module.mk` to add any new source files that need to be built.
128 lines
4 KiB
C++
Executable file
128 lines
4 KiB
C++
Executable file
/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
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* Copyright (C) 2011-2016 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MT32EMU_INTERNALS_H
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#define MT32EMU_INTERNALS_H
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#include "Types.h"
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// Debugging
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// 0: Standard debug output is not stamped with the rendered sample count
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// 1: Standard debug output is stamped with the rendered sample count
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// NOTE: The "samplestamp" corresponds to the end of the last completed rendering run.
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// This is important to bear in mind for debug output that occurs during a run.
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#ifndef MT32EMU_DEBUG_SAMPLESTAMPS
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#define MT32EMU_DEBUG_SAMPLESTAMPS 0
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#endif
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// 0: No debug output for initialisation progress
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// 1: Debug output for initialisation progress
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#ifndef MT32EMU_MONITOR_INIT
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#define MT32EMU_MONITOR_INIT 0
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#endif
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// 0: No debug output for MIDI events
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// 1: Debug output for weird MIDI events
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#ifndef MT32EMU_MONITOR_MIDI
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#define MT32EMU_MONITOR_MIDI 0
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#endif
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// 0: No debug output for note on/off
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// 1: Basic debug output for note on/off
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// 2: Comprehensive debug output for note on/off
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#ifndef MT32EMU_MONITOR_INSTRUMENTS
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#define MT32EMU_MONITOR_INSTRUMENTS 0
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#endif
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// 0: No debug output for partial allocations
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// 1: Show partial stats when an allocation fails
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// 2: Show partial stats with every new poly
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// 3: Show individual partial allocations/deactivations
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#ifndef MT32EMU_MONITOR_PARTIALS
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#define MT32EMU_MONITOR_PARTIALS 0
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#endif
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// 0: No debug output for sysex
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// 1: Basic debug output for sysex
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#ifndef MT32EMU_MONITOR_SYSEX
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#define MT32EMU_MONITOR_SYSEX 0
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#endif
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// 0: No debug output for sysex writes to the timbre areas
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// 1: Debug output with the name and location of newly-written timbres
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// 2: Complete dump of timbre parameters for newly-written timbres
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#ifndef MT32EMU_MONITOR_TIMBRES
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#define MT32EMU_MONITOR_TIMBRES 0
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#endif
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// 0: No TVA/TVF-related debug output.
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// 1: Shows changes to TVA/TVF target, increment and phase.
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#ifndef MT32EMU_MONITOR_TVA
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#define MT32EMU_MONITOR_TVA 0
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#endif
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#ifndef MT32EMU_MONITOR_TVF
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#define MT32EMU_MONITOR_TVF 0
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#endif
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// Configuration
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// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed.
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// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise.
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#ifndef MT32EMU_USE_FLOAT_SAMPLES
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#define MT32EMU_USE_FLOAT_SAMPLES 0
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#endif
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// If non-zero, deletes reverb buffers that are not in use to save memory.
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// If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path.
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#ifndef MT32EMU_REDUCE_REVERB_MEMORY
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#define MT32EMU_REDUCE_REVERB_MEMORY 1
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#endif
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// 0: Maximum speed at the cost of a bit lower emulation accuracy.
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// 1: Maximum achievable emulation accuracy.
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#ifndef MT32EMU_BOSS_REVERB_PRECISE_MODE
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#define MT32EMU_BOSS_REVERB_PRECISE_MODE 0
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#endif
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namespace MT32Emu {
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enum PolyState {
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POLY_Playing,
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POLY_Held, // This marks keys that have been released on the keyboard, but are being held by the pedal
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POLY_Releasing,
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POLY_Inactive
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};
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enum ReverbMode {
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REVERB_MODE_ROOM,
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REVERB_MODE_HALL,
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REVERB_MODE_PLATE,
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REVERB_MODE_TAP_DELAY
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};
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#if MT32EMU_USE_FLOAT_SAMPLES
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typedef float Sample;
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typedef float SampleEx;
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#else
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typedef Bit16s Sample;
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typedef Bit32s SampleEx;
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#endif
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}
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#endif // #ifndef MT32EMU_INTERNALS_H
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