scummvm/audio/softsynth/mt32/internals.h
Colin Snover b8d70d26fa MT32: Update Munt to 2.0.1-pre
This update uses upstream commit
f88ef828a600ce66d1f730c8fb2a7f580f6f6165.

This update switches to use the new Munt C++ interface, which
will allow ScummVM to link to an external Munt library instead
of requiring it to be built-in in the future. For the moment,
the emulator is still built-in, since it is not available from
most package repositories.

The Munt driver in ScummVM now uses writeSysex instead of the
(now-private) playSysexWithoutFraming, per recommendation from
the Munt team <https://github.com/munt/munt/pull/30>.

This changeset also removes direct modifications that used to be
made to Munt code, to ease future updates. To update Munt code in
the future:

1. Replace all source files in the `softsynth/mt32` directory with
   new files from the upstream `mt32emu/src` directory;
2. Update `config.h` with the correct version number for the new
   version of Munt;
3. Update `module.mk` to add any new source files that need to be
   built.
2016-12-16 15:44:29 -06:00

128 lines
4 KiB
C++
Executable file

/* Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009 Dean Beeler, Jerome Fisher
* Copyright (C) 2011-2016 Dean Beeler, Jerome Fisher, Sergey V. Mikayev
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MT32EMU_INTERNALS_H
#define MT32EMU_INTERNALS_H
#include "Types.h"
// Debugging
// 0: Standard debug output is not stamped with the rendered sample count
// 1: Standard debug output is stamped with the rendered sample count
// NOTE: The "samplestamp" corresponds to the end of the last completed rendering run.
// This is important to bear in mind for debug output that occurs during a run.
#ifndef MT32EMU_DEBUG_SAMPLESTAMPS
#define MT32EMU_DEBUG_SAMPLESTAMPS 0
#endif
// 0: No debug output for initialisation progress
// 1: Debug output for initialisation progress
#ifndef MT32EMU_MONITOR_INIT
#define MT32EMU_MONITOR_INIT 0
#endif
// 0: No debug output for MIDI events
// 1: Debug output for weird MIDI events
#ifndef MT32EMU_MONITOR_MIDI
#define MT32EMU_MONITOR_MIDI 0
#endif
// 0: No debug output for note on/off
// 1: Basic debug output for note on/off
// 2: Comprehensive debug output for note on/off
#ifndef MT32EMU_MONITOR_INSTRUMENTS
#define MT32EMU_MONITOR_INSTRUMENTS 0
#endif
// 0: No debug output for partial allocations
// 1: Show partial stats when an allocation fails
// 2: Show partial stats with every new poly
// 3: Show individual partial allocations/deactivations
#ifndef MT32EMU_MONITOR_PARTIALS
#define MT32EMU_MONITOR_PARTIALS 0
#endif
// 0: No debug output for sysex
// 1: Basic debug output for sysex
#ifndef MT32EMU_MONITOR_SYSEX
#define MT32EMU_MONITOR_SYSEX 0
#endif
// 0: No debug output for sysex writes to the timbre areas
// 1: Debug output with the name and location of newly-written timbres
// 2: Complete dump of timbre parameters for newly-written timbres
#ifndef MT32EMU_MONITOR_TIMBRES
#define MT32EMU_MONITOR_TIMBRES 0
#endif
// 0: No TVA/TVF-related debug output.
// 1: Shows changes to TVA/TVF target, increment and phase.
#ifndef MT32EMU_MONITOR_TVA
#define MT32EMU_MONITOR_TVA 0
#endif
#ifndef MT32EMU_MONITOR_TVF
#define MT32EMU_MONITOR_TVF 0
#endif
// Configuration
// 0: Use 16-bit signed samples and refined wave generator based on logarithmic fixed-point computations and LUTs. Maximum emulation accuracy and speed.
// 1: Use float samples in the wave generator and renderer. Maximum output quality and minimum noise.
#ifndef MT32EMU_USE_FLOAT_SAMPLES
#define MT32EMU_USE_FLOAT_SAMPLES 0
#endif
// If non-zero, deletes reverb buffers that are not in use to save memory.
// If zero, keeps reverb buffers for all modes around all the time to avoid allocating/freeing in the critical path.
#ifndef MT32EMU_REDUCE_REVERB_MEMORY
#define MT32EMU_REDUCE_REVERB_MEMORY 1
#endif
// 0: Maximum speed at the cost of a bit lower emulation accuracy.
// 1: Maximum achievable emulation accuracy.
#ifndef MT32EMU_BOSS_REVERB_PRECISE_MODE
#define MT32EMU_BOSS_REVERB_PRECISE_MODE 0
#endif
namespace MT32Emu {
enum PolyState {
POLY_Playing,
POLY_Held, // This marks keys that have been released on the keyboard, but are being held by the pedal
POLY_Releasing,
POLY_Inactive
};
enum ReverbMode {
REVERB_MODE_ROOM,
REVERB_MODE_HALL,
REVERB_MODE_PLATE,
REVERB_MODE_TAP_DELAY
};
#if MT32EMU_USE_FLOAT_SAMPLES
typedef float Sample;
typedef float SampleEx;
#else
typedef Bit16s Sample;
typedef Bit32s SampleEx;
#endif
}
#endif // #ifndef MT32EMU_INTERNALS_H