434 lines
11 KiB
C++
434 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/rect.h"
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class Scaler;
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namespace OpenGL {
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class Shader;
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/**
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* A simple GL texture object abstraction.
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*
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* This is used for low-level GL texture handling.
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*/
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class GLTexture {
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public:
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/**
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* Constrcut a new GL texture object.
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*
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* @param glIntFormat The internal format to use.
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* @param glFormat The input format.
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* @param glType The input type.
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*/
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GLTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType);
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~GLTexture();
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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void enableLinearFiltering(bool enable);
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/**
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* Test whether linear filtering is enabled.
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*/
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bool isLinearFilteringEnabled() const { return (_glFilter == GL_LINEAR); }
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/**
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* Destroy the OpenGL texture name.
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*/
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void destroy();
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/**
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* Create the OpenGL texture name.
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*/
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void create();
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/**
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* Bind the texture to the active texture unit.
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*/
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void bind() const;
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/**
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* Sets the size of the texture in pixels.
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*
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* The internal OpenGL texture might have a different size. To query the
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* actual size use getWidth()/getHeight().
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*
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* @param width The desired logical width.
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* @param height The desired logical height.
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*/
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void setSize(uint width, uint height);
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/**
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* Copy image data to the texture.
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*
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* @param area The area to update.
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* @param src Surface for the whole texture containing the pixel data
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* to upload. Only the area described by area will be
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* uploaded.
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*/
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void updateArea(const Common::Rect &area, const Graphics::Surface &src);
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/**
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* Query the GL texture's width.
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*/
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uint getWidth() const { return _width; }
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/**
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* Query the GL texture's height.
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*/
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uint getHeight() const { return _height; }
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/**
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* Query the logical texture's width.
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*/
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uint getLogicalWidth() const { return _logicalWidth; }
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/**
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* Query the logical texture's height.
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*/
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uint getLogicalHeight() const { return _logicalHeight; }
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/**
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* Obtain texture coordinates for rectangular drawing.
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*/
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const GLfloat *getTexCoords() const { return _texCoords; }
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/**
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* Obtain texture name.
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*
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* Beware that the texture name changes whenever create is used.
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* destroy will invalidate the texture name.
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*/
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GLuint getGLTexture() const { return _glTexture; }
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private:
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const GLenum _glIntFormat;
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const GLenum _glFormat;
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const GLenum _glType;
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uint _width, _height;
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uint _logicalWidth, _logicalHeight;
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GLfloat _texCoords[4*2];
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GLint _glFilter;
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GLuint _glTexture;
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};
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/**
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* Interface for OpenGL implementations of a 2D surface.
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*/
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class Surface {
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public:
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Surface();
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virtual ~Surface() {}
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/**
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* Destroy OpenGL description of surface.
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*/
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virtual void destroy() = 0;
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/**
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* Recreate OpenGL description of surface.
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*/
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virtual void recreate() = 0;
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/**
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* Enable or disable linear texture filtering.
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*
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* @param enable true to enable and false to disable.
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*/
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virtual void enableLinearFiltering(bool enable) = 0;
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/**
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* Allocate storage for surface.
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*
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* @param width The desired logical width.
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* @param height The desired logical height.
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*/
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virtual void allocate(uint width, uint height) = 0;
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/**
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* Copy image data to the surface.
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*
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* The format of the input data needs to match the format returned by
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* getFormat.
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*
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* @param x X coordinate of upper left corner to copy data to.
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* @param y Y coordinate of upper left corner to copy data to.
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* @param w Width of the image data to copy.
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* @param h Height of the image data to copy.
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* @param src Pointer to image data.
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* @param srcPitch The number of bytes in a row of the image data.
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*/
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void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch);
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/**
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* Fill the surface with a fixed color.
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*
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* @param color Color value in format returned by getFormat.
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*/
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void fill(uint32 color);
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void flagDirty() { _allDirty = true; }
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virtual bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); }
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virtual uint getWidth() const = 0;
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virtual uint getHeight() const = 0;
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/**
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* @return The logical format of the texture data.
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*/
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virtual Graphics::PixelFormat getFormat() const = 0;
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virtual Graphics::Surface *getSurface() = 0;
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virtual const Graphics::Surface *getSurface() const = 0;
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/**
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* @return Whether the surface is having a palette.
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*/
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virtual bool hasPalette() const { return false; }
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/**
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* Set color key for paletted textures.
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*
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* This needs to be called after any palette update affecting the color
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* key. Calling this multiple times will result in multiple color indices
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* to be treated as color keys.
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*/
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virtual void setColorKey(uint colorKey) {}
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virtual void setPalette(uint start, uint colors, const byte *palData) {}
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virtual void setScaler(uint scalerIndex, int scaleFactor) {}
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/**
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* Update underlying OpenGL texture to reflect current state.
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*/
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virtual void updateGLTexture() = 0;
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/**
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* Obtain underlying OpenGL texture.
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*/
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virtual const GLTexture &getGLTexture() const = 0;
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protected:
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void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); }
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Common::Rect getDirtyArea() const;
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private:
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bool _allDirty;
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Common::Rect _dirtyArea;
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};
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/**
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* An OpenGL texture wrapper. It automatically takes care of all OpenGL
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* texture handling issues and also provides access to the texture data.
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*/
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class Texture : public Surface {
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public:
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/**
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* Create a new texture with the specific internal format.
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*
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* @param glIntFormat The internal format to use.
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* @param glFormat The input format.
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* @param glType The input type.
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* @param format The format used for the texture input.
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*/
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Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
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virtual ~Texture();
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virtual void destroy();
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virtual void recreate();
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virtual void enableLinearFiltering(bool enable);
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virtual void allocate(uint width, uint height);
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virtual uint getWidth() const { return _userPixelData.w; }
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virtual uint getHeight() const { return _userPixelData.h; }
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/**
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* @return The logical format of the texture data.
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*/
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virtual Graphics::PixelFormat getFormat() const { return _format; }
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virtual Graphics::Surface *getSurface() { return &_userPixelData; }
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virtual const Graphics::Surface *getSurface() const { return &_userPixelData; }
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virtual void updateGLTexture();
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virtual const GLTexture &getGLTexture() const { return _glTexture; }
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protected:
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const Graphics::PixelFormat _format;
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void updateGLTexture(Common::Rect &dirtyArea);
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private:
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GLTexture _glTexture;
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Graphics::Surface _textureData;
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Graphics::Surface _userPixelData;
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};
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class FakeTexture : public Texture {
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public:
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FakeTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format, const Graphics::PixelFormat &fakeFormat);
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virtual ~FakeTexture();
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virtual void allocate(uint width, uint height);
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virtual Graphics::PixelFormat getFormat() const { return _fakeFormat; }
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virtual bool hasPalette() const { return (_palette != nullptr); }
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virtual void setColorKey(uint colorKey);
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virtual void setPalette(uint start, uint colors, const byte *palData);
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virtual Graphics::Surface *getSurface() { return &_rgbData; }
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virtual const Graphics::Surface *getSurface() const { return &_rgbData; }
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virtual void updateGLTexture();
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protected:
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Graphics::Surface _rgbData;
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Graphics::PixelFormat _fakeFormat;
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uint32 *_palette;
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};
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class TextureRGB555 : public FakeTexture {
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public:
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TextureRGB555();
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virtual ~TextureRGB555() {};
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virtual void updateGLTexture();
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};
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class TextureRGBA8888Swap : public FakeTexture {
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public:
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TextureRGBA8888Swap();
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virtual ~TextureRGBA8888Swap() {};
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virtual void updateGLTexture();
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};
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#ifdef USE_SCALERS
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class ScaledTexture : public FakeTexture {
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public:
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ScaledTexture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format, const Graphics::PixelFormat &fakeFormat);
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virtual ~ScaledTexture();
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virtual void allocate(uint width, uint height);
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virtual uint getWidth() const { return _rgbData.w; }
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virtual uint getHeight() const { return _rgbData.h; }
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virtual Graphics::PixelFormat getFormat() const { return _fakeFormat; }
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virtual bool hasPalette() const { return (_palette != nullptr); }
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virtual Graphics::Surface *getSurface() { return &_rgbData; }
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virtual const Graphics::Surface *getSurface() const { return &_rgbData; }
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virtual void updateGLTexture();
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virtual void setScaler(uint scalerIndex, int scaleFactor);
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protected:
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Graphics::Surface *_convData;
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Scaler *_scaler;
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uint _scalerIndex;
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uint _extraPixels;
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uint _scaleFactor;
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};
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#endif
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#if !USE_FORCED_GLES
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class TextureTarget;
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class CLUT8LookUpPipeline;
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class TextureCLUT8GPU : public Surface {
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public:
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TextureCLUT8GPU();
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virtual ~TextureCLUT8GPU();
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virtual void destroy();
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virtual void recreate();
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virtual void enableLinearFiltering(bool enable);
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virtual void allocate(uint width, uint height);
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virtual bool isDirty() const { return _paletteDirty || Surface::isDirty(); }
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virtual uint getWidth() const { return _userPixelData.w; }
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virtual uint getHeight() const { return _userPixelData.h; }
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virtual Graphics::PixelFormat getFormat() const;
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virtual bool hasPalette() const { return true; }
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virtual void setColorKey(uint colorKey);
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virtual void setPalette(uint start, uint colors, const byte *palData);
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virtual Graphics::Surface *getSurface() { return &_userPixelData; }
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virtual const Graphics::Surface *getSurface() const { return &_userPixelData; }
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virtual void updateGLTexture();
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virtual const GLTexture &getGLTexture() const;
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static bool isSupportedByContext() {
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return g_context.shadersSupported
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&& g_context.multitextureSupported
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&& g_context.framebufferObjectSupported;
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}
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private:
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void lookUpColors();
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GLTexture _clut8Texture;
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GLTexture _paletteTexture;
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TextureTarget *_target;
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CLUT8LookUpPipeline *_clut8Pipeline;
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GLfloat _clut8Vertices[4*2];
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Graphics::Surface _clut8Data;
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Graphics::Surface _userPixelData;
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byte _palette[4 * 256];
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bool _paletteDirty;
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};
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#endif // !USE_FORCED_GLES
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} // End of namespace OpenGL
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#endif
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