scummvm/engines/avalanche/avalot.cpp

230 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike: Mark and Thomas Thurman.
*/
/* AVALOT The kernel of the program. */
#include "avalanche/avalanche.h"
#include "avalanche/graphics.h"
#include "avalanche/avalot.h"
#include "avalanche/gyro2.h"
#include "avalanche/animation.h"
#include "avalanche/gyro2.h"
#include "avalanche/lucerna2.h"
#include "avalanche/scrolls2.h"
#include "avalanche/dropdown2.h"
#include "avalanche/pingo2.h"
#include "avalanche/timer.h"
#include "avalanche/celer2.h"
#include "avalanche/enid2.h"
#include "avalanche/closing2.h"
#include "common/str.h"
#include "common/textconsole.h"
#include "common/config-manager.h"
namespace Avalanche {
Avalot::Avalot(AvalancheEngine *vm) {
_vm = vm;
}
void Avalot::handleKeyDown(Common::Event &event) {
//if (keyboardclick)
// click();
//
// To be implemented later with the sounds, I assume.
if ((Common::KEYCODE_F1 <= event.kbd.keycode) && (event.kbd.keycode <= Common::KEYCODE_F15))
_vm->_parser->handleFunctionKey(event);
else if ((32 <= event.kbd.ascii) && (event.kbd.ascii <= 128) && (event.kbd.ascii != 47))
_vm->_parser->handleInputText(event);
else
switch (event.kbd.keycode) { // We can control Avvy with the numpad as well.
case Common::KEYCODE_KP8:
event.kbd.keycode = Common::KEYCODE_UP;
break;
case Common::KEYCODE_KP2:
event.kbd.keycode = Common::KEYCODE_DOWN;
break;
case Common::KEYCODE_KP6:
event.kbd.keycode = Common::KEYCODE_RIGHT;
break;
case Common::KEYCODE_KP4:
event.kbd.keycode = Common::KEYCODE_LEFT;
break;
case Common::KEYCODE_KP9:
event.kbd.keycode = Common::KEYCODE_PAGEUP;
break;
case Common::KEYCODE_KP3:
event.kbd.keycode = Common::KEYCODE_PAGEDOWN;
break;
case Common::KEYCODE_KP7:
event.kbd.keycode = Common::KEYCODE_HOME;
break;
case Common::KEYCODE_KP1:
event.kbd.keycode = Common::KEYCODE_END;
break;
default:
break;
}
switch (event.kbd.keycode) {
case Common::KEYCODE_UP:
case Common::KEYCODE_DOWN:
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_LEFT:
case Common::KEYCODE_PAGEUP:
case Common::KEYCODE_PAGEDOWN:
case Common::KEYCODE_HOME:
case Common::KEYCODE_END:
case Common::KEYCODE_KP5:
if (_vm->_gyro->_alive && _vm->_gyro->_avvyIsAwake) {
_vm->_animation->handleMoveKey(event); // Fallthroughs are intended.
_vm->_lucerna->drawDirection();
return;
}
case Common::KEYCODE_BACKSPACE:
_vm->_parser->handleBackspace();
break;
case Common::KEYCODE_RETURN:
_vm->_parser->handleReturn();
break;
default:
break;
}
_vm->_lucerna->drawDirection();
}
void Avalot::setup() {
_vm->_gyro->_mouse = _vm->_gyro->kMouseStateNo;
_vm->_gyro->_letMeOut = false;
_vm->_scrolls->resetScroll();
CursorMan.showMouse(true);
_vm->_gyro->_holdTheDawn = true;
_vm->_lucerna->dusk();
_vm->_gyro->_currentMouse = 177;
_vm->_gyro->setMousePointerWait();
_vm->_gyro->_dropsOk = true;
_vm->_gyro->_mouseText = "";
_vm->_gyro->_dropdownActive = false;
_vm->_lucerna->loadDigits();
_vm->_gyro->_cheat = false;
_vm->_gyro->_cp = 0;
_vm->_parser->_inputTextPos = 0;
_vm->_parser->_quote = true;
_vm->_gyro->_ledStatus = 177;
_vm->_gyro->_defaultLed = 2;
// TSkellern = 0; Replace with a more local variable sometime
_vm->_animation->_direction = Animation::kDirStopped;
_vm->_gyro->_enidFilename = ""; // Undefined.
_vm->_lucerna->drawToolbar();
_vm->_scrolls->setReadyLight(2);
for (byte i = 0; i < 3; i++)
_vm->_gyro->_scoreToDisplay[i] = -1; // Impossible digits.
_vm->_animation->loadAnims();
_vm->_gyro->_holdTheDawn = false;
_vm->_lucerna->dawn();
_vm->_parser->_cursorState = false;
_vm->_parser->cursorOn();
_vm->_animation->_sprites[0]._speedX = _vm->_gyro->kWalk;
_vm->_animation->updateSpeed();
int16 loadSlot = Common::ConfigManager::instance().getInt("save_slot");
if (loadSlot >= 0) {
_vm->_gyro->_thinks = 2; // You always have money.
_vm->_lucerna->thinkAbout(Gyro::kObjectMoney, Gyro::kThing);
_vm->loadGame(loadSlot);
} else {
_vm->_gyro->isLoaded = false; // Set to true in _vm->loadGame().
_vm->_gyro->newGame(); // No game was requested- load the default.
_vm->_gyro->_soundFx = !_vm->_gyro->_soundFx;
_vm->_lucerna->fxToggle();
_vm->_lucerna->thinkAbout(Gyro::kObjectMoney, Gyro::kThing);
_vm->_scrolls->displayScrollChain('q', 83); // Info on the game, etc.
}
}
void Avalot::run(Common::String arg) {
setup();
do {
uint32 beginLoop = _vm->_system->getMillis();
_vm->updateEvents(); // The event handler.
_vm->_lucerna->_clock.update();
_vm->_dropdown->updateMenu();
_vm->_gyro->forceNumlock();
_vm->_celer->updateBackgroundSprites();
_vm->_animation->animLink();
_vm->_lucerna->checkClick();
_vm->_timer->updateTimer();
#ifdef DEBUG
// ONLY FOR TESTING!!!
for (byte i = 0; i < _vm->_gyro->_lineNum; i++) {
LineType *curLine = &_vm->_gyro->_lines[i];
_vm->_graphics->_surface.drawLine(curLine->_x1, curLine->_y1, curLine->_x2, curLine->_y2, curLine->col);
}
for (byte i = 0; i < _vm->_gyro->_fieldNum; i++) {
FieldType *curField = &_vm->_gyro->_fields[i];
if (curField->_x1 < 640)
_vm->_graphics->_surface.frameRect(Common::Rect(curField->_x1, curField->_y1, curField->_x2, curField->_y2), kColorLightmagenta);
}
// ONLY FOR TESTING!!!
#endif
_vm->_graphics->refreshScreen(); // TODO: Maybe it'll have a better place later. Move it there when it's needed.
uint32 delay = _vm->_system->getMillis() - beginLoop;
if (delay <= 55)
_vm->_system->delayMillis(55 - delay); // Replaces _vm->_gyro->slowdown(); 55 comes from 18.2 Hz (B Flight).
} while (!_vm->_gyro->_letMeOut && !_vm->shouldQuit());
//if (logging)
// close(logfile);
warning("STUB: Avalot::run()");
_vm->_closing->exitGame();
}
} // End of namespace Avalanche