scummvm/backends/graphics/opengl
Johannes Schickel bb1d49ba9c OPENGL: Limit maximum Surface size to maximum texture size.
This is mostly aimed at old graphics chips. For example, wjp's old laptop
only supports 1024x1024 textures but has a 1280x800 screen. Switching to
fullscreen would create a bigger overlay than supported. Now it will get
limited to an smaller resolution and then scaled too.

Alternatively we could think of tiling surfaces into textures. But then
handling scaling would be more complicated since it might result in
artifacts on texture tile borders.
2013-10-19 22:18:15 +02:00
..
debug.cpp OPENGL: Add new generic OpenGL (ES) backend. 2013-10-19 22:12:01 +02:00
debug.h OPENGL: Add new generic OpenGL (ES) backend. 2013-10-19 22:12:01 +02:00
extensions.cpp OPENGL: Add new generic OpenGL (ES) backend. 2013-10-19 22:12:01 +02:00
extensions.h OPENGL: Add new generic OpenGL (ES) backend. 2013-10-19 22:12:01 +02:00
opengl-graphics.cpp OPENGL: Limit maximum Surface size to maximum texture size. 2013-10-19 22:18:15 +02:00
opengl-graphics.h TIZEN: Adapt to new OpenGL code. 2013-10-19 22:17:42 +02:00
opengl-sys.h OPENGL: Add new generic OpenGL (ES) backend. 2013-10-19 22:12:01 +02:00
texture.cpp OPENGL: Limit maximum Surface size to maximum texture size. 2013-10-19 22:18:15 +02:00
texture.h OPENGL: Limit maximum Surface size to maximum texture size. 2013-10-19 22:18:15 +02:00