129 lines
3.7 KiB
C++
129 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "gob/gob.h"
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#include "gob/detection/tables.h"
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class GobMetaEngine : public AdvancedMetaEngine {
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public:
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GobMetaEngine();
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virtual GameDescriptor findGame(const char *gameid) const;
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
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virtual const char *getName() const;
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virtual const char *getOriginalCopyright() const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual Common::Error createInstance(OSystem *syst, Engine **engine) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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};
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GobMetaEngine::GobMetaEngine() :
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AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) {
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_singleid = "gob";
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_guioptions = GUIO1(GUIO_NOLAUNCHLOAD);
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}
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GameDescriptor GobMetaEngine::findGame(const char *gameid) const {
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return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
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}
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const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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ADFilePropertiesMap filesProps;
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const ADGameDescription *game = detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps);
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if (!game)
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return 0;
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reportUnknown(fslist.begin()->getParent(), filesProps);
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return game;
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}
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const char *GobMetaEngine::getName() const {
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return "Gob";
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}
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const char *GobMetaEngine::getOriginalCopyright() const {
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return "Goblins Games (C) Coktel Vision";
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}
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bool GobMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool Gob::GobEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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}
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Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngine::createInstance(syst, engine);
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}
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bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc;
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if (gd) {
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*engine = new Gob::GobEngine(syst);
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((Gob::GobEngine *)*engine)->initGame(gd);
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}
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return gd != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(GOB)
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REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine);
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#endif
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namespace Gob {
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void GobEngine::initGame(const GOBGameDescription *gd) {
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if (gd->startTotBase == 0)
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_startTot = "intro.tot";
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else
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_startTot = gd->startTotBase;
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if (gd->startStkBase == 0)
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_startStk = "intro.stk";
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else
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_startStk = gd->startStkBase;
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_demoIndex = gd->demoIndex;
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_gameType = gd->gameType;
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_features = gd->features;
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_language = gd->desc.language;
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_platform = gd->desc.platform;
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}
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} // End of namespace Gob
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