Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_LEVER_CONTROL_H
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#define ZVISION_LEVER_CONTROL_H
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#include "zvision/scripting/control.h"
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#include "common/list.h"
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#include "common/rect.h"
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namespace ZVision {
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class ZorkAVIDecoder;
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class MetaAnimation;
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class LeverControl : public Control {
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public:
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LeverControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
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~LeverControl();
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private:
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struct Direction {
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Direction(uint a, uint t) : angle(a), toFrame(t) {}
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uint angle;
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uint toFrame;
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};
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struct FrameInfo {
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Common::Rect hotspot;
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Common::List<Direction> directions;
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Common::List<uint> returnRoute;
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};
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enum {
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ANGLE_DELTA = 30, // How far off a mouse angle can be and still be considered valid. This is in both directions, so the total buffer zone is (2 * ANGLE_DELTA)
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ANIMATION_FRAME_TIME = 30 // In millis
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};
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private:
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MetaAnimation *_animation;
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Common::String _cursorName;
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Common::Rect _animationCoords;
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bool _mirrored;
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uint _frameCount;
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uint _startFrame;
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Common::Point _hotspotDelta;
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FrameInfo *_frameInfo;
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uint _currentFrame;
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uint _lastRenderedFrame;
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bool _mouseIsCaptured;
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bool _isReturning;
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Common::Point _lastMousePos;
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Common::List<uint>::iterator _returnRoutesCurrentProgress;
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uint _returnRoutesCurrentFrame;
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uint32 _accumulatedTime;
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public:
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bool onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
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bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
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bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
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bool process(uint32 deltaTimeInMillis);
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private:
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void parseLevFile(const Common::String &fileName);
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/**
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* Calculates the angle a vector makes with the negative y-axis
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*
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* 90
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* pointTwo * ^
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* \ |
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* \ |
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* \ |
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* \ |
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* angle ( \|pointOne
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* 180 <-----------*-----------> 0
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* |
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* |
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* |
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* |
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* |
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* ^
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* 270
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*
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* @param pointOne The origin of the vector
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* @param pointTwo The end of the vector
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* @return The angle the vector makes with the negative y-axis
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*/
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static int calculateVectorAngle(const Common::Point &pointOne, const Common::Point &pointTwo);
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void renderFrame(uint frameNumber);
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};
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} // End of namespace ZVision
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#endif
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