381 lines
6.6 KiB
C++
381 lines
6.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_OBJECTS_H
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#define FULLPIPE_OBJECTS_H
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namespace Fullpipe {
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class CObject {
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public:
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virtual bool load(MfcArchive &in) { return true; }
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virtual ~CObject() {}
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};
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class CObList : Common::List<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class MemoryObject {
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//CObject obj;
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int filename;
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int field_8;
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int field_C;
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int field_10;
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char field_14;
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char field_15;
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char field_16;
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char field_17;
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int data;
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int dataSize;
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int flags;
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int libHandle;
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};
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class CObArray {
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//CObject obj;
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int m_pData;
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int m_nSize;
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int m_nMaxSize;
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int m_nGrowBy;
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};
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struct CNode {
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CNode *pNext;
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CNode *pPrev;
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void *data;
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};
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class CPtrList {
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//CObject obj;
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CNode *m_pNodeHead;
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int m_pNodeTail;
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int m_nCount;
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int m_pNodeFree;
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int m_pBlocks;
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int m_nBlockSize;
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};
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class SceneTag : public CObject {
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int _field_4;
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char *_tag;
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int _scene;
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int16 _sceneId;
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int16 _field_12;
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public:
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SceneTag();
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~SceneTag();
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virtual bool load(MfcArchive &file);
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};
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typedef Common::List<SceneTag> SceneTagList_;
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class SceneTagList : public CObject {
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SceneTagList_ _list;
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public:
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virtual bool load(MfcArchive &file);
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};
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class GameProject : public CObject {
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int _field_4;
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char *_headerFilename;
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SceneTagList *_sceneTagList;
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int _field_10;
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public:
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GameProject();
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~GameProject();
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virtual bool load(MfcArchive &file);
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};
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class CInteraction {
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//CObject obj;
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int16 objectId1;
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int16 objectId2;
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int16 objectId3;
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int16 staticsId1;
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int16 staticsId2;
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int16 field_E;
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int objectState1;
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int objectState2;
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int xOffs;
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int yOffs;
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int messageQueue;
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int sceneId;
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int field_28;
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int flags;
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int stringObj;
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};
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class CInteractionController : public CObject {
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CObList _interactions;
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int16 _field_20;
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int _flag24;
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public:
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CInteractionController() : _field_20(0), _flag24(1) {}
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virtual bool load(MfcArchive &file);
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};
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class CInputControllerItemArray {
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CObArray objs;
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};
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class CInputController {
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//CObject obj;
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int _flag;
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int _flags;
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int _cursorHandle;
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int _hCursor;
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int _field_14;
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int _cursorId;
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int _cursorIndex;
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CInputControllerItemArray _cursorsArray;
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int _cursorDrawX;
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int _cursorDrawY;
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int _cursorDrawWidth;
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int _cursorDrawHeight;
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int _cursorItemPicture;
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public:
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CInputController();
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};
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class Sc2Array {
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CObArray objs;
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};
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union VarValue {
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int floatValue;
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int intValue;
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int stringValue;
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};
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class Message {
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//CObject obj;
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int messageKind;
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int16 parentId;
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char gap_A[2];
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int x;
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int y;
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int field_14;
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int sceneClickX;
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int sceneClickY;
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int field_20;
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int field_24;
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int param28;
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int field_2C;
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int field_30;
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int field_34;
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};
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class ExCommand {
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Message msg;
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int messageNum;
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int field_3C;
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int flags;
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int parId;
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};
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class CGameVar {
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//CObject obj;
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CGameVar *nextVarObj;
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CGameVar *prevVarObj;
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CGameVar *parentVarObj;
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CGameVar *subVars;
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int field_14;
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char *stringObj;
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VarValue value;
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int varType;
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};
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class InventoryPoolItem {
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public:
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int16 _id;
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int16 _pictureObjectNormalId;
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int16 _pictureObjectId1;
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int16 _pictureObjectMouseInsideId;
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int16 _pictureObjectId3;
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int16 _field_A;
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int _field_C;
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int _obj;
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int _flags;
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};
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typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
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class CInventory : public CObject {
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int16 _sceneId;
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int16 _field_6;
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InventoryPoolItems _itemsPool;
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public:
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CInventory() { _sceneId = 0; }
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virtual bool load(MfcArchive &file);
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};
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struct InventoryItem {
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int16 itemId;
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int16 count;
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};
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typedef Common::Array<InventoryItem> InventoryItems;
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class InventoryIcon {
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int pictureObjectNormal;
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int pictureObjectMouseInside;
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int pictureObject3;
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int x1;
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int y1;
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int x2;
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int y2;
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int16 inventoryItemId;
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int16 field_1E;
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int isSelected;
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int isMouseInside;
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};
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typedef Common::Array<InventoryIcon> InventoryIcons;
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class Background {
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CPtrList list;
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int stringObj;
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int x;
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int y;
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int16 messageQueueId;
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int colorMemoryObj;
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int bigPictureArray1Count;
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int bigPictureArray2Count;
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int bigPictureArray;
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};
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class ShadowsItemArray {
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CObArray objs;
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};
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class Shadows {
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//CObject obj;
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int sceneId;
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int staticAniObjectId;
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int movementId;
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ShadowsItemArray items;
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};
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class Scene {
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Background bg;
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CPtrList staticANIObjectList1;
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CPtrList staticANIObjectList2;
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CPtrList messageQueueList;
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CPtrList faObjectList;
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Shadows *shadows;
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int soundList;
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int16 sceneId;
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int stringObj;
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int field_BC;
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int libHandle;
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};
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class Picture {
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MemoryObject obj;
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Common::Rect rect;
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int convertedBitmap;
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int x;
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int y;
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int field_44;
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int width;
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int height;
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int bitmap;
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int field_54;
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int memoryObject2;
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int alpha;
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int paletteData;
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};
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class BigPicture {
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Picture pic;
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};
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class CInventory2 : public CObject {
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CInventory _inventory;
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InventoryItems _inventoryItems;
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InventoryIcons _inventoryIcons;
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int _selectedId;
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int _field_48;
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int _isInventoryOut;
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int _isLocked;
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int _topOffset;
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Scene *_sceneObj;
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BigPicture *_picture;
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public:
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CInventory2();
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bool loadPartial(MfcArchive &file);
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virtual bool load(MfcArchive &file);
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};
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class CGameLoader {
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public:
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CGameLoader();
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virtual ~CGameLoader();
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bool loadFile(const char *fname);
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virtual bool load(MfcArchive &file);
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private:
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//CObject _obj;
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GameProject *_gameProject;
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CInteractionController *_interactionController;
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int _field_C;
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int _field_10;
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int _field_14;
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int _field_18;
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int _field_1C;
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int _field_20;
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int _field_24;
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int _field_28;
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int _field_2C;
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CInputController _inputController;
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CInventory2 _inventory;
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Sc2Array _sc2array;
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void *_sceneSwitcher;
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void *_preloadCallback;
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void *_readSavegameCallback;
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int16 _field_F8;
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int16 _field_FA;
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CObArray _preloadItems;
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CGameVar *_gameVar;
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char *_gameName;
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ExCommand _exCommand;
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int _updateCounter;
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int _preloadId1;
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int _preloadId2;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_OBJECTS_H */
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