46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ac/dynobj/cc_dialog.h"
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#include "ac/dialog.h"
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#include "ac/dialogtopic.h"
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#include "ac/gamestructdefines.h"
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// return the type name of the object
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const char *CCDialog::GetType() {
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return "Dialog";
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}
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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int CCDialog::Serialize(const char *address, char *buffer, int bufsize) {
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ScriptDialog *shh = (ScriptDialog*)address;
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StartSerialize(buffer);
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SerializeInt(shh->id);
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return EndSerialize();
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}
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void CCDialog::Unserialize(int index, const char *serializedData, int dataSize) {
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StartUnserialize(serializedData, dataSize);
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int num = UnserializeInt();
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ccRegisterUnserializedObject(index, &scrDialog[num], this);
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}
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