scummvm/engines/ags/engine/ac/dynobj/cc_object.cpp
2021-02-06 16:37:31 -08:00

48 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "ac/dynobj/cc_object.h"
#include "ac/dynobj/scriptobject.h"
#include "ac/common_defines.h"
#include "game/roomstruct.h"
extern ScriptObject scrObj[MAX_ROOM_OBJECTS];
// return the type name of the object
const char *CCObject::GetType() {
return "Object";
}
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int CCObject::Serialize(const char *address, char *buffer, int bufsize) {
ScriptObject *shh = (ScriptObject*)address;
StartSerialize(buffer);
SerializeInt(shh->id);
return EndSerialize();
}
void CCObject::Unserialize(int index, const char *serializedData, int dataSize) {
StartUnserialize(serializedData, dataSize);
int num = UnserializeInt();
ccRegisterUnserializedObject(index, &scrObj[num], this);
}