scummvm/engines/ags/engine/ac/dynobj/scriptobject.h
2021-02-06 16:37:31 -08:00

35 lines
1.2 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __AGS_EE_DYNOBJ__SCRIPTOBJECT_H
#define __AGS_EE_DYNOBJ__SCRIPTOBJECT_H
#include "ac/roomobject.h"
// 64 bit: Struct size must be 8 byte for scripts to work
struct ScriptObject {
int id;
//RoomObject *obj;
int __padding;
};
#endif // __AGS_EE_DYNOBJ__SCRIPTOBJECT_H