91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "ac/dynobj/scriptoverlay.h"
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#include "ac/common.h"
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#include "ac/overlay.h"
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#include "ac/runtime_defines.h"
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#include "ac/screenoverlay.h"
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int ScriptOverlay::Dispose(const char *address, bool force)
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{
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// since the managed object is being deleted, remove the
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// reference so it doesn't try and dispose something else
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// with that handle later
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int overlayIndex = find_overlay_of_type(overlayId);
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if (overlayIndex >= 0)
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{
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screenover[overlayIndex].associatedOverlayHandle = 0;
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}
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// if this is being removed voluntarily (ie. pointer out of
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// scope) then remove the associateed overlay
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// Otherwise, it's a Restre Game or something so don't
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if ((!force) && (!isBackgroundSpeech) && (Overlay_GetValid(this)))
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{
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Remove();
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}
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delete this;
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return 1;
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}
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const char *ScriptOverlay::GetType() {
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return "Overlay";
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}
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int ScriptOverlay::Serialize(const char *address, char *buffer, int bufsize) {
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StartSerialize(buffer);
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SerializeInt(overlayId);
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SerializeInt(borderWidth);
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SerializeInt(borderHeight);
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SerializeInt(isBackgroundSpeech);
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return EndSerialize();
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}
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void ScriptOverlay::Unserialize(int index, const char *serializedData, int dataSize) {
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StartUnserialize(serializedData, dataSize);
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overlayId = UnserializeInt();
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borderWidth = UnserializeInt();
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borderHeight = UnserializeInt();
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isBackgroundSpeech = UnserializeInt();
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ccRegisterUnserializedObject(index, this, this);
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}
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void ScriptOverlay::Remove()
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{
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int overlayIndex = find_overlay_of_type(overlayId);
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if (overlayIndex < 0)
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{
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quit("ScriptOverlay::Remove: overlay is not there!");
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}
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remove_screen_overlay_index(overlayIndex);
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overlayId = -1;
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}
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ScriptOverlay::ScriptOverlay() {
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overlayId = -1;
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borderWidth = 0;
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borderHeight = 0;
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isBackgroundSpeech = 0;
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}
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