scummvm/engines/ags/engine/ac/dynobj/scriptviewframe.h
2021-02-06 16:37:31 -08:00

40 lines
1.5 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __AC_SCRIPTVIEWFRAME_H
#define __AC_SCRIPTVIEWFRAME_H
#include "ac/dynobj/cc_agsdynamicobject.h"
struct ScriptViewFrame final : AGSCCDynamicObject {
int view, loop, frame;
int Dispose(const char *address, bool force) override;
const char *GetType() override;
int Serialize(const char *address, char *buffer, int bufsize) override;
void Unserialize(int index, const char *serializedData, int dataSize) override;
ScriptViewFrame(int p_view, int p_loop, int p_frame);
ScriptViewFrame();
};
#endif // __AC_SCRIPTVIEWFRAME_H