172 lines
4.7 KiB
C++
172 lines
4.7 KiB
C++
#include "stdafx.h"
|
|
#include "scummhelp.h"
|
|
|
|
#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
|
|
#define ADD_TEXT(d) ADD_BIND("",d)
|
|
#define ADD_LINE ADD_BIND("","")
|
|
|
|
#define HELP_NUM_LINES 15
|
|
|
|
namespace DS {
|
|
|
|
void updateStrings(byte gameId, byte version, Common::Platform platform,
|
|
int page, Common::String &title, Common::String *&key, Common::String *&dsc) {
|
|
key = new Common::String[HELP_NUM_LINES];
|
|
dsc = new Common::String[HELP_NUM_LINES];
|
|
int i = 0;
|
|
switch (page) {
|
|
case 1: {
|
|
title = "DS Controls (right handed):";
|
|
ADD_BIND("Pad Left", "Left mouse button");
|
|
ADD_BIND("Pad Right", "Right mouse button");
|
|
ADD_BIND("Pad Up", "Mouse hover mode (no click)");
|
|
ADD_BIND("Pad Down", "Skip dialog line (some games)");
|
|
ADD_BIND("Start", "Pause/Game menu");
|
|
ADD_BIND("Select", "DS Options menu");
|
|
ADD_BIND("B", "Skip cutscenes");
|
|
ADD_BIND("A", "Switch screens");
|
|
ADD_BIND("Y", "Show/hide debug console");
|
|
ADD_BIND("X", "Show/hide keyboard");
|
|
ADD_BIND("L + Pad", "Scroll current touch screen view");
|
|
ADD_BIND("L + Pen", "Scroll current touch screen view");
|
|
ADD_BIND("L + B", "Zoom in");
|
|
ADD_BIND("L + A", "Zoom out");
|
|
break;
|
|
}
|
|
|
|
case 2: {
|
|
title = "DS Controls (left handed):";
|
|
ADD_BIND("Y", "Left mouse button");
|
|
ADD_BIND("A", "Right mouse button");
|
|
ADD_BIND("X", "Mouse hover mode (no click)");
|
|
ADD_BIND("B", "Skip dialog line (some games)");
|
|
ADD_BIND("Start", "Pause/Game menu");
|
|
ADD_BIND("Select", "DS Options menu");
|
|
ADD_BIND("Pad Down", "Skip cutscenes");
|
|
ADD_BIND("Pad Up", "Show/hide keyboard");
|
|
ADD_BIND("Pad Left", "Show/hide debug console");
|
|
ADD_BIND("Pad Right", "Swap screens");
|
|
ADD_BIND("R + Pad", "Scroll current touch screen view");
|
|
ADD_BIND("R + Pen", "Scroll current touch screen view");
|
|
ADD_BIND("R + B", "Zoom in");
|
|
ADD_BIND("R + A", "Zoom out");
|
|
break;
|
|
}
|
|
|
|
case 3: {
|
|
title = "Indiana Jones Fighting controls:";
|
|
ADD_BIND("Pad Left", "Move left");
|
|
ADD_BIND("Pad Right", "Move right");
|
|
ADD_BIND("Pad Up", "High guard");
|
|
ADD_BIND("Pad Down", "Guard down");
|
|
ADD_BIND("Y", "Guard middle");
|
|
ADD_BIND("X", "Punch high");
|
|
ADD_BIND("A", "Punch middle");
|
|
ADD_BIND("B", "Punch low");
|
|
|
|
ADD_BIND("L+R", "Hold during bootup to clear SRAM");
|
|
ADD_BIND("", "(flash cart only)");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
while (i < HELP_NUM_LINES) {
|
|
ADD_LINE;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#undef ADD_BIND
|
|
#undef ADD_TEXT
|
|
#undef ADD_LINE
|
|
|
|
#include "stdafx.h"
|
|
#include "scummhelp.h"
|
|
|
|
#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
|
|
#define ADD_TEXT(d) ADD_BIND("",d)
|
|
#define ADD_LINE ADD_BIND("","")
|
|
|
|
#define HELP_NUM_LINES 15
|
|
|
|
namespace DS {
|
|
|
|
void updateStrings(byte gameId, byte version, Common::Platform platform,
|
|
int page, Common::String &title, Common::String *&key, Common::String *&dsc) {
|
|
key = new Common::String[HELP_NUM_LINES];
|
|
dsc = new Common::String[HELP_NUM_LINES];
|
|
int i = 0;
|
|
switch (page) {
|
|
case 1: {
|
|
title = "DS Controls (right handed):";
|
|
ADD_BIND("Pad Left", "Left mouse button");
|
|
ADD_BIND("Pad Right", "Right mouse button");
|
|
ADD_BIND("Pad Up", "Mouse hover mode (no click)");
|
|
ADD_BIND("Pad Down", "Skip dialog line (some games)");
|
|
ADD_BIND("Start", "Pause/Game menu");
|
|
ADD_BIND("Select", "DS Options menu");
|
|
ADD_BIND("B", "Skip cutscenes");
|
|
ADD_BIND("A", "Switch screens");
|
|
ADD_BIND("Y", "Show/hide debug console");
|
|
ADD_BIND("X", "Show/hide keyboard");
|
|
ADD_BIND("L + Pad", "Scroll current touch screen view");
|
|
ADD_BIND("L + Pen", "Scroll current touch screen view");
|
|
ADD_BIND("L + B", "Zoom in");
|
|
ADD_BIND("L + A", "Zoom out");
|
|
break;
|
|
}
|
|
|
|
case 2: {
|
|
title = "DS Controls (left handed):";
|
|
ADD_BIND("Y", "Left mouse button");
|
|
ADD_BIND("A", "Right mouse button");
|
|
ADD_BIND("X", "Mouse hover mode (no click)");
|
|
ADD_BIND("B", "Skip dialog line (some games)");
|
|
ADD_BIND("Start", "Pause/Game menu");
|
|
ADD_BIND("Select", "DS Options menu");
|
|
ADD_BIND("Pad Down", "Skip cutscenes");
|
|
ADD_BIND("Pad Up", "Show/hide keyboard");
|
|
ADD_BIND("Pad Left", "Show/hide debug console");
|
|
ADD_BIND("Pad Right", "Swap screens");
|
|
ADD_BIND("R + Pad", "Scroll current touch screen view");
|
|
ADD_BIND("R + Pen", "Scroll current touch screen view");
|
|
ADD_BIND("R + B", "Zoom in");
|
|
ADD_BIND("R + A", "Zoom out");
|
|
break;
|
|
}
|
|
|
|
case 3: {
|
|
title = "Indiana Jones Fighting controls:";
|
|
ADD_BIND("Pad Left", "Move left");
|
|
ADD_BIND("Pad Right", "Move right");
|
|
ADD_BIND("Pad Up", "High guard");
|
|
ADD_BIND("Pad Down", "Guard down");
|
|
ADD_BIND("Y", "Guard middle");
|
|
ADD_BIND("X", "Punch high");
|
|
ADD_BIND("A", "Punch middle");
|
|
ADD_BIND("B", "Punch low");
|
|
|
|
ADD_BIND("L+R", "Hold during bootup to clear SRAM");
|
|
ADD_BIND("", "(flash cart only)");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
while (i < HELP_NUM_LINES) {
|
|
ADD_LINE;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#undef ADD_BIND
|
|
#undef ADD_TEXT
|
|
#undef ADD_LINE
|
|
|