After the initial changes just to scummvm/gui for u32, this commit includes the whole project - Widget creations now always have u32 descriptions, labels, or tooltips - Message dialogs make use of default arguments instead of providing the same argument explicitly - encode String::format properly before passing on as argument where necessary - Modify hugo utils (yesNoBox and notify box) to use u32 - Also provide fake constructors for the above which redirect to the u32 constructor - Convert all keymap descriptions to u32 across all engines - showConfirmationDialog in mohawk now uses u32 - showScummVMDialog also uses u32 - Scumm engine has dialogs now which use u32 - General fixes and wrapping convertToU32String for setLabels and related functions - Add a fake constructor to MesssageDialog which redirects to the u32 constructor
441 lines
14 KiB
C++
441 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sky/control.h"
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#include "sky/sky.h"
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#include "base/plugins.h"
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#include "backends/keymapper/action.h"
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#include "backends/keymapper/keymap.h"
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#include "backends/keymapper/standard-actions.h"
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#include "common/config-manager.h"
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#include "engines/advancedDetector.h"
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#include "engines/metaengine.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/savefile.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "engines/metaengine.h"
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static const PlainGameDescriptor skySetting =
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{"sky", "Beneath a Steel Sky" };
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static const ExtraGuiOption skyExtraGuiOption = {
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_s("Floppy intro"),
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_s("Use the floppy version's intro (CD version only)"),
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"alt_intro",
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false
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};
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struct SkyVersion {
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int dinnerTableEntries;
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int dataDiskSize;
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const char *extraDesc;
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int version;
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const char *guioptions;
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};
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// TODO: Would be nice if Disk::determineGameVersion() used this table, too.
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static const SkyVersion skyVersions[] = {
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{ 232, -1, "floppy demo", 272, GUIO1(GUIO_NOSPEECH) }, // German
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{ 243, -1, "pc gamer demo", 109, GUIO1(GUIO_NOSPEECH) },
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{ 247, -1, "floppy demo", 267, GUIO1(GUIO_NOSPEECH) }, // English
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{ 1404, -1, "floppy", 288, GUIO1(GUIO_NOSPEECH) },
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{ 1413, -1, "floppy", 303, GUIO1(GUIO_NOSPEECH) },
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{ 1445, 8830435, "floppy", 348, GUIO1(GUIO_NOSPEECH) },
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{ 1445, -1, "floppy", 331, GUIO1(GUIO_NOSPEECH) },
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{ 1711, -1, "cd demo", 365, GUIO0() },
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{ 5099, -1, "cd", 368, GUIO0() },
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{ 5097, -1, "cd", 372, GUIO0() },
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{ 0, 0, 0, 0, 0 }
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};
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class SkyMetaEngine : public MetaEngine {
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public:
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const char *getName() const override;
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const char *getOriginalCopyright() const override;
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const char *getEngineId() const override {
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return "sky";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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PlainGameList getSupportedGames() const override;
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const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
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PlainGameDescriptor findGame(const char *gameid) const override;
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DetectedGames detectGames(const Common::FSList &fslist) const override;
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Common::KeymapArray initKeymaps(const char *target) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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};
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const char *SkyMetaEngine::getName() const {
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return "Beneath a Steel Sky";
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}
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const char *SkyMetaEngine::getOriginalCopyright() const {
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return "Beneath a Steel Sky (C) Revolution";
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}
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bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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bool Sky::SkyEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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PlainGameList SkyMetaEngine::getSupportedGames() const {
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PlainGameList games;
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games.push_back(skySetting);
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return games;
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}
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const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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Common::String guiOptions;
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ExtraGuiOptions options;
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if (target.empty()) {
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options.push_back(skyExtraGuiOption);
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return options;
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}
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if (ConfMan.hasKey("guioptions", target)) {
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guiOptions = ConfMan.get("guioptions", target);
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guiOptions = parseGameGUIOptions(guiOptions);
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}
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if (!guiOptions.contains(GUIO_NOSPEECH))
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options.push_back(skyExtraGuiOption);
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return options;
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}
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PlainGameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
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if (0 == scumm_stricmp(gameid, skySetting.gameId))
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return skySetting;
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return PlainGameDescriptor::empty();
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}
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DetectedGames SkyMetaEngine::detectGames(const Common::FSList &fslist) const {
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DetectedGames detectedGames;
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bool hasSkyDsk = false;
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bool hasSkyDnr = false;
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int dinnerTableEntries = -1;
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int dataDiskSize = -1;
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (!file->isDirectory()) {
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if (0 == scumm_stricmp("sky.dsk", file->getName().c_str())) {
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Common::File dataDisk;
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if (dataDisk.open(*file)) {
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hasSkyDsk = true;
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dataDiskSize = dataDisk.size();
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}
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}
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if (0 == scumm_stricmp("sky.dnr", file->getName().c_str())) {
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Common::File dinner;
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if (dinner.open(*file)) {
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hasSkyDnr = true;
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dinnerTableEntries = dinner.readUint32LE();
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}
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}
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}
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}
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if (hasSkyDsk && hasSkyDnr) {
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// Match found, add to list of candidates, then abort inner loop.
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// The game detector uses US English by default. We want British
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// English to match the recorded voices better.
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const SkyVersion *sv = skyVersions;
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while (sv->dinnerTableEntries) {
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if (dinnerTableEntries == sv->dinnerTableEntries &&
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(sv->dataDiskSize == dataDiskSize || sv->dataDiskSize == -1)) {
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break;
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}
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++sv;
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}
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if (sv->dinnerTableEntries) {
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Common::String extra = Common::String::format("v0.0%d %s", sv->version, sv->extraDesc);
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DetectedGame game = DetectedGame(getEngineId(), skySetting.gameId, skySetting.description, Common::UNK_LANG, Common::kPlatformUnknown, extra);
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game.setGUIOptions(sv->guioptions);
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detectedGames.push_back(game);
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} else {
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detectedGames.push_back(DetectedGame(getEngineId(), skySetting.gameId, skySetting.description));
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}
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}
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return detectedGames;
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}
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Common::KeymapArray SkyMetaEngine::initKeymaps(const char *target) const {
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using namespace Common;
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using namespace Sky;
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Keymap *mainKeymap = new Keymap(Keymap::kKeymapTypeGame, "sky-main", Common::convertToU32String("Beneath a Steel Sky"));
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Action *act;
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act = new Action("LCLK", _("Walk / Look / Talk"));
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act->setLeftClickEvent();
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act->addDefaultInputMapping("MOUSE_LEFT");
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act->addDefaultInputMapping("JOY_A");
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mainKeymap->addAction(act);
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act = new Action("RCLK", _("Use"));
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act->setRightClickEvent();
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act->addDefaultInputMapping("MOUSE_RIGHT");
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act->addDefaultInputMapping("JOY_B");
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mainKeymap->addAction(act);
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act = new Action("CONFIRM", _("Confirm"));
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act->setCustomEngineActionEvent(kSkyActionConfirm);
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act->addDefaultInputMapping("RETURN");
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act->addDefaultInputMapping("KP_ENTER");
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mainKeymap->addAction(act);
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act = new Action(kStandardActionSkip, _("Skip / Close"));
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act->setCustomEngineActionEvent(kSkyActionSkip);
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act->addDefaultInputMapping("ESCAPE");
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act->addDefaultInputMapping("JOY_Y");
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mainKeymap->addAction(act);
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Keymap *shortcutsKeymap = new Keymap(Keymap::kKeymapTypeGame, SkyEngine::shortcutsKeymapId, Common::convertToU32String("Beneath a Steel Sky - Shortcuts"));
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act = new Action(kStandardActionOpenMainMenu, _("Open control panel"));
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act->setCustomEngineActionEvent(kSkyActionOpenControlPanel);
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act->addDefaultInputMapping("F5");
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act->addDefaultInputMapping("JOY_X");
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shortcutsKeymap->addAction(act);
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act = new Action("SKPL", _("Skip line"));
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act->setCustomEngineActionEvent(kSkyActionSkipLine);
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act->addDefaultInputMapping("PERIOD");
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shortcutsKeymap->addAction(act);
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act = new Action(kStandardActionPause, _("Pause"));
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act->setCustomEngineActionEvent(kSkyActionPause);
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act->addDefaultInputMapping("p");
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shortcutsKeymap->addAction(act);
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act = new Action("FAST", _("Toggle fast mode"));
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act->setCustomEngineActionEvent(kSkyActionToggleFastMode);
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act->addDefaultInputMapping("C+f");
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shortcutsKeymap->addAction(act);
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act = new Action("RFAST", _("Toggle really fast mode"));
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act->setCustomEngineActionEvent(kSkyActionToggleReallyFastMode);
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act->addDefaultInputMapping("C+g");
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shortcutsKeymap->addAction(act);
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KeymapArray keymaps(2);
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keymaps[0] = mainKeymap;
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keymaps[1] = shortcutsKeymap;
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return keymaps;
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}
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Common::Error SkyMetaEngine::createInstance(OSystem *syst, Engine **engine) const {
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assert(engine);
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*engine = new Sky::SkyEngine(syst);
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return Common::kNoError;
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}
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SaveStateList SkyMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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SaveStateList saveList;
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// Load the descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Find all saves
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles("SKY-VM.###");
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// Prepare the list of savestates by looping over all matching savefiles
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Extract the extension
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Common::String ext = file->c_str() + file->size() - 3;
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ext.toUppercase();
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int slotNum = atoi(ext.c_str());
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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saveList.push_back(SaveStateDescriptor(slotNum,
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(slotNum == 0) ? _("Autosave").encode() : savenames[slotNum - 1]));
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delete in;
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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int SkyMetaEngine::getMaximumSaveSlot() const { return MAX_SAVE_GAMES; }
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void SkyMetaEngine::removeSaveState(const char *target, int slot) const {
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if (slot == 0) // do not delete the auto save
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return;
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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char fName[20];
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sprintf(fName,"SKY-VM.%03d", slot);
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saveFileMan->removeSavefile(fName);
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// Load current save game descriptions
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Common::StringArray savenames;
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savenames.resize(MAX_SAVE_GAMES+1);
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Common::InSaveFile *inf;
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inf = saveFileMan->openForLoading("SKY-VM.SAV");
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if (inf != NULL) {
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char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
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char *tmpPtr = tmpBuf;
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inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
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for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
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savenames[i] = tmpPtr;
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tmpPtr += savenames[i].size() + 1;
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}
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delete inf;
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delete[] tmpBuf;
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}
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// Update the save game description at the given slot
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savenames[slot] = "";
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// Save the updated descriptions
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Common::OutSaveFile *outf;
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outf = saveFileMan->openForSaving("SKY-VM.SAV");
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bool ioFailed = true;
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if (outf) {
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for (uint16 cnt = 0; cnt < MAX_SAVE_GAMES; cnt++) {
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outf->write(savenames[cnt].c_str(), savenames[cnt].size() + 1);
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}
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outf->finalize();
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if (!outf->err())
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ioFailed = false;
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delete outf;
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}
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if (ioFailed)
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warning("Unable to store Savegame names to file SKY-VM.SAV. (%s)", saveFileMan->popErrorDesc().c_str());
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}
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#if PLUGIN_ENABLED_DYNAMIC(SKY)
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REGISTER_PLUGIN_DYNAMIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SKY, PLUGIN_TYPE_ENGINE, SkyMetaEngine);
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#endif
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namespace Sky {
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Common::Error SkyEngine::loadGameState(int slot) {
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// We don't need to offset "slot" here. Both loadGameState and quickXRestore
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// are called with the ScummVM Save File Manager's "slot" as argument
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uint16 result = _skyControl->quickXRestore(slot);
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return (result == GAME_RESTORED) ? Common::kNoError : Common::kUnknownError;
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}
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/**
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* Manually saving a game should save it into ScummVM Save File Managers slots 1 or greater.
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* ScummVM Save file manager's slot 0 is reserved for the autosave.
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* However, natively, the index 0 (_selectedGame) is the first manually saved game.
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* @param slot is the save slot on the ScummVM file manager's list
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*
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*/
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Common::Error SkyEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
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// prevent writing to autosave slot when user selects it manually
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// ie. from the ScummVM in-game menu Save feature
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// This also secures _selectedGame which is unsigned integer (uint16)
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// from overflowing in the subtraction below
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if (slot < 0 || (!isAutosave && slot == 0)) {
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return Common::kWritePermissionDenied;
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}
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// Set the save slot and save the game
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// _selectedGame value is one unit lower than the ScummVM's Save File Manager's slot value
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// Note that *_selectedGame* value 0 corresponds to a manually saved game (the first in order)
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// whereas *slot* value 0 corresponds to the autosave
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if (slot > 0) {
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// We don't care for updating the _selectedGame when slot == 0
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// (in the case of autosave) but we do include the check for slot > 0
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// to guard from overflow, which would be bad practice to allow.
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_skyControl->_selectedGame = slot - 1;
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}
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if (_skyControl->saveGameToFile(false, nullptr, isAutosave) != GAME_SAVED)
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return Common::kWritePermissionDenied;
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// Load current save game descriptions
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Common::StringArray saveGameTexts;
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saveGameTexts.resize(MAX_SAVE_GAMES+1);
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_skyControl->loadDescriptions(saveGameTexts);
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// Update the save game description at the given slot
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if (!isAutosave) {
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saveGameTexts[_skyControl->_selectedGame] = desc;
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}
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// Save the updated descriptions
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_skyControl->saveDescriptions(saveGameTexts);
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return Common::kNoError;
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}
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bool SkyEngine::canLoadGameStateCurrently() {
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return _systemVars->pastIntro && _skyControl->loadSaveAllowed();
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}
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bool SkyEngine::canSaveGameStateCurrently() {
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return _systemVars->pastIntro && _skyControl->loadSaveAllowed();
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}
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} // End of namespace Sky
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