scummvm/engines/dm/dungeonman.h

696 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DUNGEONMAN_H
#define DUNGEONMAN_H
#include "dm.h"
#include "gfx.h"
namespace DM {
/* Object info */
#define kObjectInfoIndexFirstScroll 0 // @ C000_OBJECT_INFO_INDEX_FIRST_SCROLL
#define kObjectInfoIndexFirstContainer 1 // @ C001_OBJECT_INFO_INDEX_FIRST_CONTAINER
#define kObjectInfoIndexFirstPotion 2 // @ C002_OBJECT_INFO_INDEX_FIRST_POTION
#define kObjectInfoIndexFirstWeapon 23 // @ C023_OBJECT_INFO_INDEX_FIRST_WEAPON
#define kObjectInfoIndexFirstArmour 69 // @ C069_OBJECT_INFO_INDEX_FIRST_ARMOUR
#define kObjectInfoIndexFirstJunk 127 // @ C127_OBJECT_INFO_INDEX_FIRST_JUNK
#define kMapXNotOnASquare -1 // @ CM1_MAPX_NOT_ON_A_SQUARE
enum ElementType {
kElementTypeChampion = -2, // @ CM2_ELEMENT_CHAMPION /* Values -2 and -1 are only used as projectile impact types */
kElementTypeCreature = -1, // @ CM1_ELEMENT_CREATURE
kElementTypeWall = 0, // @ C00_ELEMENT_WALL /* Values 0-6 are used as square types and projectile impact types. Values 0-2 and 5-6 are also used for square aspect */
kElementTypeCorridor = 1, // @ C01_ELEMENT_CORRIDOR
kElementTypePit = 2, // @ C02_ELEMENT_PIT
kElementTypeStairs = 3, // @ C03_ELEMENT_STAIRS
kElementTypeDoor = 4, // @ C04_ELEMENT_DOOR
kElementTypeTeleporter = 5, // @ C05_ELEMENT_TELEPORTER
kElementTypeFakeWall = 6, // @ C06_ELEMENT_FAKEWALL
kElementTypeDoorSide = 16, // @ C16_ELEMENT_DOOR_SIDE /* Values 16-19 are only used for square aspect */
kElementTypeDoorFront = 17, // @ C17_ELEMENT_DOOR_FRONT
kElementTypeStairsSide = 18, // @ C18_ELEMENT_STAIRS_SIDE
kElementTypeStaisFront = 19 // @ C19_ELEMENT_STAIRS_FRONT
};
enum ObjectAllowedSlot {
kObjectAllowedSlotMouth = 0x0001, // @ MASK0x0001_MOUTH
kObjectAllowedSlotHead = 0x0002, // @ MASK0x0002_HEAD
kObjectAllowedSlotNeck = 0x0004, // @ MASK0x0004_NECK
kObjectAllowedSlotTorso = 0x0008, // @ MASK0x0008_TORSO
kObjectAllowedSlotLegs = 0x0010, // @ MASK0x0010_LEGS
kObjectAllowedSlotFeet = 0x0020, // @ MASK0x0020_FEET
kObjectAllowedSlotQuiverLine_1 = 0x0040, // @ MASK0x0040_QUIVER_LINE1
kObjectAllowedSlotQuiverLine_2 = 0x0080, // @ MASK0x0080_QUIVER_LINE2
kObjectAllowedSlotPouchPassAndThroughDoors = 0x0100, // @ MASK0x0100_POUCH_PASS_AND_THROUGH_DOORS
kObjectAllowedSlotHands = 0x0200, // @ MASK0x0200_HANDS
kObjectAllowedSlotContainer = 0x0400 // @ MASK0x0400_CONTAINER
};
class ObjectInfo {
public:
int16 _type;
uint16 _objectAspectIndex;
uint16 _actionSetIndex;
private:
uint16 _allowedSlots;
public:
ObjectInfo(int16 type, uint16 objectAspectIndex, uint16 actionSetIndex, uint16 allowedSlots)
: _type(type), _objectAspectIndex(objectAspectIndex), _actionSetIndex(actionSetIndex), _allowedSlots(allowedSlots) {}
bool getAllowedSlot(ObjectAllowedSlot slot) { return _allowedSlots & slot; }
uint16 getAllowedSlots() { return _allowedSlots; }
void setAllowedSlot(ObjectAllowedSlot slot, bool val) {
if (val) {
_allowedSlots |= slot;
} else {
_allowedSlots &= ~slot;
}
}
}; // @ OBJECT_INFO
extern ObjectInfo gObjectInfo[180];
enum ArmourAttribute {
kArmourAttributeIsAShield = 0x0080, // @ MASK0x0080_IS_A_SHIELD
kArmourAttributeSharpDefense = 0x0007 // @ MASK0x0007_SHARP_DEFENSE
};
class ArmourInfo {
public:
uint16 _weight;
uint16 _defense;
private:
uint16 _attributes;
public:
ArmourInfo(uint16 weight, uint16 defense, uint16 attributes)
:_weight(weight), _defense(defense), _attributes(attributes) {}
uint16 getAttribute(ArmourAttribute attribute) { return _attributes & attribute; }
void setAttribute(ArmourAttribute attribute) { _attributes |= attribute; }
}; // @ ARMOUR_INFO
extern ArmourInfo gArmourInfo[58];
/* Class 0: SWING weapons */
#define kWeaponClassSwingWeapon 0 // @ C000_CLASS_SWING_WEAPON
/* Class 1 to 15: THROW weapons */
#define kWeaponClassDaggerAndAxes 2 // @ C002_CLASS_DAGGER_AND_AXES
#define kWeaponClassBowAmmunition 10 // @ C010_CLASS_BOW_AMMUNITION
#define kWeaponClassSlingAmmunition 11 // @ C011_CLASS_SLING_AMMUNITION
#define kWeaponClassPoisinDart 12 // @ C012_CLASS_POISON_DART
/* Class 16 to 111: SHOOT weapons */
#define kWeaponClassFirstBow 16 // @ C016_CLASS_FIRST_BOW
#define kWeaponClassLastBow 31 // @ C031_CLASS_LAST_BOW
#define kWeaponClassFirstSling 32 // @ C032_CLASS_FIRST_SLING
#define kWeaponClassLastSling 47 // @ C047_CLASS_LAST_SLING
/* Class 112 to 255: Magic and special weapons */
#define kWeaponClassFirstMagicWeapon 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
class WeaponInfo {
public:
uint16 _weight;
uint16 _class;
uint16 _strength;
uint16 _kineticEnergy;
private:
uint16 _attributes; /* Bits 15-13 Unreferenced */
public:
WeaponInfo(uint16 weight, uint16 wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
uint16 getShootAttack() { return _attributes & 0xFF; } // @ M65_SHOOT_ATTACK
uint16 getProjectileAspectOrdinal() { return (_attributes >> 8) & 0x1F; } // @ M66_PROJECTILE_ASPECT_ORDINAL
}; // @ WEAPON_INFO
extern WeaponInfo gWeaponInfo[46];
enum TextType {
/* Used for text on walls */
kTextTypeInscription = 0, // @ C0_TEXT_TYPE_INSCRIPTION
/* Used for messages displayed when the party walks on a square */
kTextTypeMessage = 1, // @ C1_TEXT_TYPE_MESSAGE
/* Used for text on scrolls and champion information */
kTextTypeScroll = 2 // @ C2_TEXT_TYPE_SCROLL
};
enum SquareAspectIndice {
kElemAspect = 0,
kFirstGroupOrObjectAspect = 1,
kRightWallOrnOrdAspect = 2,
kFrontWallOrnOrdAspect = 3,
kLeftWallOrnOrdAspect = 4,
kPitInvisibleAspect = 2,
kTeleporterVisibleAspect = 2,
kStairsUpAspect = 2,
kDoorStateAspect = 2,
kDoorThingIndexAspect = 3,
kFloorOrnOrdAspect = 4,
kFootprintsAspect = 0x8000 // @ MASK0x8000_FOOTPRINTS
};
struct CreatureInfo {
byte _creatureAspectIndex;
byte _attackSoundOrdinal;
uint16 _attributes; /* Bits 15-14 Unreferenced */
uint16 _graphicInfo; /* Bits 11 and 6 Unreferenced */
byte _movementTicks; /* Value 255 means the creature cannot move */
byte _attackTicks; /* Minimum ticks between attacks */
byte _defense;
byte _baseHealth;
byte _attack;
byte _poisonAttack;
byte _dexterity;
uint16 _ranges; /* Bits 7-4 Unreferenced */
uint16 _properties;
uint16 _resistances; /* Bits 15-12 and 3-0 Unreferenced */
uint16 _animationTicks; /* Bits 15-12 Unreferenced */
uint16 _woundProbabilities; /* Contains 4 probabilities to wound a champion's Head (Bits 15-12), Legs (Bits 11-8), Torso (Bits 7-4) and Feet (Bits 3-0) */
byte _attackType;
}; // @ CREATURE_INFO
extern CreatureInfo gCreatureInfo[kCreatureTypeCount];
class Door {
Thing _nextThing;
uint16 _attributes;
public:
explicit Door(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
bool isMeleeDestructible() { return (_attributes >> 8) & 1; }
bool isMagicDestructible() { return (_attributes >> 7) & 1; }
bool hasButton() { return (_attributes >> 6) & 1; }
bool opensVertically() { return (_attributes >> 5) & 1; }
byte getOrnOrdinal() { return (_attributes >> 1) & 0xF; }
byte getType() { return _attributes & 1; }
}; // @ DOOR
enum TeleporterScope {
kTelepScopeCreatures = 1, // @ MASK0x0001_SCOPE_CREATURES
kTelepScopeObjOrParty = 2 // @ MASK0x0002_SCOPE_OBJECTS_OR_PARTY
};
class Teleporter {
Thing _nextThing;
uint16 _attributes;
uint16 _destMapIndex;
public:
explicit Teleporter(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]), _destMapIndex(rawDat[2]) {}
Thing getNextThing() { return _nextThing; }
bool makesSound() { return (_attributes >> 15) & 1; }
TeleporterScope getScope() { return (TeleporterScope)((_attributes >> 13) & 1); }
bool absRotation() { return (_attributes >> 12) & 1; }
direction getRotationDir() { return (direction)((_attributes >> 10) & 1); }
byte getDestY() { return (_attributes >> 5) & 0xF; }
byte getDestX() { return _attributes & 0xF; }
uint16 getDestMapIndex() { return _destMapIndex >> 8; }
}; // @ TELEPORTER
class TextString {
Thing _nextThing;
uint16 _textDataRef;
public:
explicit TextString(uint16 *rawDat) : _nextThing(rawDat[0]), _textDataRef(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
uint16 getWordOffset() { return _textDataRef >> 3; }
bool isVisible() { return _textDataRef & 1; }
}; // @ TEXTSTRING
enum SensorActionType {
kSensorEffNone = -1, // @ CM1_EFFECT_NONE
kSensorEffSet = 0, // @ C00_EFFECT_SET
kSensorEffClear = 1, // @ C01_EFFECT_CLEAR
kSensorEffToggle = 2, // @ C02_EFFECT_TOGGLE
kSensorEffHold = 3, // @ C03_EFFECT_HOLD
kSensorEffAddExp = 10 // @ C10_EFFECT_ADD_EXPERIENCE
};
enum SensorType {
kSensorDisabled = 0, // @ C000_SENSOR_DISABLED /* Never triggered, may be used for a floor or wall ornament */
kSensorFloorTheronPartyCreatureObj = 1, // @ C001_SENSOR_FLOOR_THERON_PARTY_CREATURE_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorTheronPartyCreature = 2, // @ C002_SENSOR_FLOOR_THERON_PARTY_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorParty = 3, // @ C003_SENSOR_FLOOR_PARTY /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorObj = 4, // @ C004_SENSOR_FLOOR_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorPartyOnStairs = 5, // @ C005_SENSOR_FLOOR_PARTY_ON_STAIRS /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorGroupGenerator = 6, // @ C006_SENSOR_FLOOR_GROUP_GENERATOR /* Triggered by event F0245_TIMELINE_ProcessEvent5_Square_Corridor */
kSensorFloorCreature = 7, // @ C007_SENSOR_FLOOR_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorPartyPossession = 8, // @ C008_SENSOR_FLOOR_PARTY_POSSESSION /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorVersionChecker = 9, // @ C009_SENSOR_FLOOR_VERSION_CHECKER /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorWallOrnClick = 1, // @ C001_SENSOR_WALL_ORNAMENT_CLICK /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithAnyObj = 2, // @ C002_SENSOR_WALL_ORNAMENT_CLICK_WITH_ANY_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObj = 3, // @ C003_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObjRemoved = 4, // @ C004_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallAndOrGate = 5, // @ C005_SENSOR_WALL_AND_OR_GATE /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallCountdown = 6, // @ C006_SENSOR_WALL_COUNTDOWN /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallSingleProjLauncherNewObj = 7, // @ C007_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallSingleProjLauncherExplosion = 8, // @ C008_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherNewObj = 9, // @ C009_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherExplosion = 10, // @ C010_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallOrnClickWithSpecObjRemovedRotateSensors = 11, // @ C011_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallObjGeneratorRotateSensors = 12, // @ C012_SENSOR_WALL_OBJECT_GENERATOR_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallSingleObjStorageRotateSensors = 13, // @ C013_SENSOR_WALL_SINGLE_OBJECT_STORAGE_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallSingleProjLauncherSquareObj = 14, // @ C014_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherSquareObj = 15, // @ C015_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallObjExchanger = 16, // @ C016_SENSOR_WALL_OBJECT_EXCHANGER /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObjRemovedSensor = 17, // @ C017_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_REMOVE_SENSOR /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallEndGame = 18, // @ C018_SENSOR_WALL_END_GAME /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallChampionPortrait = 127 // @ C127_SENSOR_WALL_CHAMPION_PORTRAIT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
};
class Sensor {
Thing _nextThing;
uint16 _datAndType;
uint16 _attributes;
uint16 _action;
public:
explicit Sensor(uint16 *rawDat) : _nextThing(rawDat[0]), _datAndType(rawDat[1]), _attributes(rawDat[2]), _action(rawDat[3]) {}
Thing getNextThing() { return _nextThing; }
void setNextThing(Thing thing) { _nextThing = thing; }
SensorType getType() { return (SensorType)(_datAndType & 0x7F); } // @ M39_TYPE
uint16 getData() { return _datAndType >> 7; } // @ M40_DATA
uint16 getDataMask1() { return (_datAndType >> 7) & 0xF; } // @ M42_MASK1
uint16 getDataMask2() { return (_datAndType >> 11) & 0xF; } // @ M43_MASK2
void setData(int16 dat) { _datAndType = (_datAndType & 0x7F) | (dat << 7); } // @ M41_SET_DATA
void setTypeDisabled() { _datAndType &= 0xFF80; } // @ M44_SET_TYPE_DISABLED
uint16 getOrnOrdinal() { return _attributes >> 12; }
bool isLocalAction() { return (_attributes >> 11) & 1; }
uint16 getDelay() { return (_attributes >> 7) & 0xF; }
bool hasSound() { return (_attributes >> 6) & 1; }
bool shouldRevert() { return (_attributes >> 5) & 1; }
SensorActionType getActionType() { return (SensorActionType)((_attributes >> 3) & 3); }
bool isSingleUse() { return (_attributes >> 2) & 1; }
uint16 getRemoteMapY() { return (_action >> 11); }
uint16 getRemoteMapX() { return (_action >> 6) & 0x1F; }
direction getRemoteDir() { return (direction)((_action >> 4) & 3); }
uint16 getLocalAction() { return (_action >> 4); }
uint16 getEffectA() { return (_attributes >> 3) & 0x3; }
bool getRevertEffectA() { return (_attributes >> 5) & 0x1; }
bool getAudibleA() { return (_attributes >> 6) & 0x1; }
// some macros missing, i got bored
}; // @ SENSOR
enum WeaponType {
kWeaponTypeTorch = 2, // @ C02_WEAPON_TORCH
kWeaponTypeDagger = 8, // @ C08_WEAPON_DAGGER
kWeaponTypeFalchion = 9, // @ C09_WEAPON_FALCHION
kWeaponTypeSword = 10, // @ C10_WEAPON_SWORD
kWeaponTypeClub = 23, // @ C23_WEAPON_CLUB
kWeaponTypeStoneClub = 24, // @ C24_WEAPON_STONE_CLUB
kWeaponTypeArrow = 27, // @ C27_WEAPON_ARROW
kWeaponTypeSlayer = 28, // @ C28_WEAPON_SLAYER
kWeaponTypeRock = 30, // @ C30_WEAPON_ROCK
kWeaponTypePoisonDart = 31, // @ C31_WEAPON_POISON_DART
kWeaponTypeThrowingStar = 32 // @ C32_WEAPON_THROWING_STAR
};
class Weapon {
Thing _nextThing;
uint16 _desc;
public:
explicit Weapon(uint16 *rawDat) : _nextThing(rawDat[0]), _desc(rawDat[1]) {}
WeaponType getType() { return (WeaponType)(_desc & 0x7F); }
bool isLit() { return (_desc >> 15) & 1; }
void setLit(bool val) {
if (val)
_desc |= (1 << 15);
else
_desc &= (~(1 << 15));
}
uint16 getChargeCount() { return (_desc >> 10) & 0xF; }
Thing getNextThing() { return _nextThing; }
uint16 getCursed() { return (_desc >> 8) & 1; }
uint16 getPoisoned() { return (_desc >> 9) & 1; }
uint16 getBroken() { return (_desc >> 14) & 1; }
}; // @ WEAPON
enum ArmourType {
kArmourTypeWoodenShield = 30, // @ C30_ARMOUR_WOODEN_SHIELD
kArmourTypeArmet = 38, // @ C38_ARMOUR_ARMET
kArmourTypeTorsoPlate = 39, // @ C39_ARMOUR_TORSO_PLATE
kArmourTypeLegPlate = 40, // @ C40_ARMOUR_LEG_PLATE
kArmourTypeFootPlate = 41 // @ C41_ARMOUR_FOOT_PLATE
};
class Armour {
Thing _nextThing;
uint16 _attributes;
public:
explicit Armour(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
ArmourType getType() { return (ArmourType)(_attributes & 0x7F); }
Thing getNextThing() { return _nextThing; }
uint16 getCursed() { return (_attributes >> 8) & 1; }
uint16 getBroken() { return (_attributes >> 13) & 1; }
}; // @ ARMOUR
class Scroll {
Thing _nextThing;
uint16 _attributes;
public:
explicit Scroll(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
void set(Thing next, uint16 attribs) {
_nextThing = next;
_attributes = attribs;
}
Thing getNextThing() { return _nextThing; }
uint16 getClosed() { return (_attributes >> 10) & 0x3F; } // ??? dunno why, the original bitfield is 6 bits long
void setClosed(bool val) {
if (val)
_attributes |= (1 << 10);
else
_attributes &= (~(0x3F << 10));
}
uint16 getTextStringThingIndex() { return _attributes & 0x3FF; }
}; // @ SCROLL
enum PotionType {
kPotionTypeVen = 3, // @ C03_POTION_VEN_POTION,
kPotionTypeRos = 6, // @ C06_POTION_ROS_POTION,
kPotionTypeKu = 7, // @ C07_POTION_KU_POTION,
kPotionTypeDane = 8, // @ C08_POTION_DANE_POTION,
kPotionTypeNeta = 9, // @ C09_POTION_NETA_POTION,
kPotionTypeAntivenin = 10, // @ C10_POTION_ANTIVENIN,
kPotionTypeMon = 11, // @ C11_POTION_MON_POTION,
kPotionTypeYa = 12, // @ C12_POTION_YA_POTION,
kPotionTypeEe = 13, // @ C13_POTION_EE_POTION,
kPotionTypeVi = 14, // @ C14_POTION_VI_POTION,
kPotionTypeWaterFlask = 15, // @ C15_POTION_WATER_FLASK,
kPotionTypeFulBomb = 19, // @ C19_POTION_FUL_BOMB,
kPotionTypeEmptyFlask = 20 // @ C20_POTION_EMPTY_FLASK,
};
class Potion {
Thing _nextThing;
uint16 _attributes;
public:
explicit Potion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
PotionType getType() { return (PotionType)((_attributes >> 8) & 0x7F); }
void setType(PotionType val) { _attributes = (_attributes & ~(0x7F << 8)) | ((val & 0x7F) << 8); }
Thing getNextThing() { return _nextThing; }
uint16 getPower() { return _attributes & 0xFF; }
}; // @ POTION
class Container {
Thing _nextThing;
Thing _slot;
uint16 _type;
public:
explicit Container(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]) {}
uint16 getType() { return (_type >> 1) & 0x3; }
Thing &getSlot() { return _slot; }
Thing &getNextThing() { return _nextThing; }
}; // @ CONTAINER
enum JunkType {
kJunkTypeWaterskin = 1, // @ C01_JUNK_WATERSKIN,
kJunkTypeBones = 5, // @ C05_JUNK_BONES,
kJunkTypeBoulder = 25, // @ C25_JUNK_BOULDER,
kJunkTypeScreamerSlice = 33, // @ C33_JUNK_SCREAMER_SLICE,
kJunkTypeWormRound = 34, // @ C34_JUNK_WORM_ROUND,
kJunkTypeDrumstickShank = 35, // @ C35_JUNK_DRUMSTICK_SHANK,
kJunkTypeDragonSteak = 36, // @ C36_JUNK_DRAGON_STEAK,
kJunkTypeMagicalBoxBlue = 42, // @ C42_JUNK_MAGICAL_BOX_BLUE,
kJunkTypeMagicalBoxGreen = 43, // @ C43_JUNK_MAGICAL_BOX_GREEN,
kJunkTypeZokathra = 51 // @ C51_JUNK_ZOKATHRA,
};
class Junk {
Thing _nextThing;
uint16 _attributes;
public:
explicit Junk(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
JunkType getType() { return (JunkType)(_attributes & 0x7F); }
uint16 getChargeCount() { return (_attributes >> 14) & 0x3; }
void setChargeCount(uint16 val) { _attributes = (_attributes & ~(0x3 << 14)) | ((val & 0x3) << 14); }
Thing getNextThing() { return _nextThing; }
}; // @ JUNK
class Projectile {
public:
Thing _nextThing;
Thing _object;
byte _kineticEnergy;
byte _damageEnergy;
uint16 _timerIndex;
explicit Projectile(uint16 *rawDat) : _nextThing(rawDat[0]), _object(rawDat[1]), _kineticEnergy(rawDat[2]),
_damageEnergy(rawDat[3]), _timerIndex(rawDat[4]) {}
Thing getNextThing() { return _nextThing; }
}; // @ PROJECTILE
#define kExplosionType_Fireball 0 // @ C000_EXPLOSION_FIREBALL
#define kExplosionType_Slime 1 // @ C001_EXPLOSION_SLIME
#define kExplosionType_LightningBolt 2 // @ C002_EXPLOSION_LIGHTNING_BOLT
#define kExplosionType_HarmNonMaterial 3 // @ C003_EXPLOSION_HARM_NON_MATERIAL
#define kExplosionType_OpenDoor 4 // @ C004_EXPLOSION_OPEN_DOOR
#define kExplosionType_PoisonBolt 6 // @ C006_EXPLOSION_POISON_BOLT
#define kExplosionType_PoisonCloud 7 // @ C007_EXPLOSION_POISON_CLOUD
#define kExplosionType_Smoke 40 // @ C040_EXPLOSION_SMOKE
#define kExplosionType_Fluxcage 50 // @ C050_EXPLOSION_FLUXCAGE
#define kExplosionType_RebirthStep1 100 // @ C100_EXPLOSION_REBIRTH_STEP1
#define kExplosionType_RebirthStep2 101 // @ C101_EXPLOSION_REBIRTH_STEP2
class Explosion {
Thing _nextThing;
uint16 _attributes;
public:
explicit Explosion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
uint16 getType() { return _attributes & 0x7F; }
uint16 getAttack() { return (_attributes >> 8) & 0xFF; }
uint16 getCentered() { return (_attributes >> 7) & 0x1; }
}; // @ EXPLOSION
enum SquareMask {
kWallWestRandOrnAllowed = 0x1,
kWallSouthRandOrnAllowed = 0x2,
kWallEastRandOrnAllowed = 0x4,
kWallNorthRandOrnAllowed = 0x8,
kCorridorRandOrnAllowed = 0x8,
kPitImaginary = 0x1,
kPitInvisible = 0x4,
kPitOpen = 0x8,
kStairsUp = 0x4,
kStairsNorthSouthOrient = 0x8,
kDoorNorthSouthOrient = 0x8,
kTeleporterVisible = 0x4,
kTeleporterOpen = 0x8,
kFakeWallImaginary = 0x1,
kFakeWallOpen = 0x4,
kFakeWallRandOrnOrFootPAllowed = 0x8,
kThingListPresent = 0x10,
kDecodeEvenIfInvisible = 0x8000
};
enum SquareType {
kChampionElemType = -2,
kCreatureElemType = -1,
kWallElemType = 0,
kCorridorElemType = 1,
kPitElemType = 2,
kStairsElemType = 3,
kDoorElemType = 4,
kTeleporterElemType = 5,
kFakeWallElemType = 6,
kDoorSideElemType = 16,
kDoorFrontElemType = 17,
kStairsSideElemType = 18,
kStairsFrontElemType = 19
}; // @ C[-2..19]_ELEMENT_...
class Square {
byte _data;
public:
explicit Square(byte dat = 0) : _data(dat) {}
explicit Square(SquareType type) { setType(type); }
Square &set(byte dat) { this->_data = dat; return *this; }
Square &set(SquareMask mask) { _data |= mask; return *this; }
byte get(SquareMask mask) { return _data & mask; }
byte getDoorState() { return _data & 0x7; } // @ M36_DOOR_STATE
void setDoorState(byte state) { _data = ((_data & ~0x7) | state); } // @ M37_SET_DOOR_STATE
SquareType getType() { return (SquareType)(_data >> 5); } // @ M34_SQUARE_TYPE
void setType(SquareType type) { _data = (_data & 0x1F) | type << 5; }
byte toByte() { return _data; } // I don't like 'em casts
};
struct DungeonFileHeader {
uint16 _dungeonId; // @ G0526_ui_DungeonID
// equal to dungeonId
uint16 _ornamentRandomSeed;
uint32 _rawMapDataSize;
uint8 _mapCount;
uint16 _textDataWordCount;
direction _partyStartDir; // @ InitialPartyLocation
uint16 _partyStartPosX, _partyStartPosY;
uint16 _squareFirstThingCount; // @ SquareFirstThingCount
uint16 _thingCounts[16]; // @ ThingCount[16]
}; // @ DUNGEON_HEADER
struct Map {
uint32 _rawDunDataOffset;
uint8 _offsetMapX, _offsetMapY;
uint8 _level; // only used in DMII
uint8 _width, _height; // !!! THESRE ARE INCLUSIVE BOUNDARIES
// orn short for Ornament
uint8 _wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */
uint8 _randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */
uint8 _floorOrnCount; /* May be used in a Sensor on a Pit, open Fake Wall, Corridor or Teleporter square */
uint8 _randFloorOrnCount; /* Used only on some Corridor squares and some open Fake Wall squares */
uint8 _doorOrnCount;
uint8 _creatureTypeCount;
uint8 _difficulty;
FloorSet _floorSet;
WallSet _wallSet;
uint8 _doorSet0, _doorSet1;
}; // @ MAP
struct DungeonData {
// I have no idea the heck is this
uint16 *_mapsFirstColumnIndex; // @ G0281_pui_DungeonMapsFirstColumnIndex
uint16 _columCount; // @ G0282_ui_DungeonColumnCount
// I have no idea the heck is this
uint16 *_columnsCumulativeSquareThingCount; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount
Thing *_squareFirstThings; // @ G0283_pT_SquareFirstThings
uint16 *_textData; // @ G0260_pui_DungeonTextData
uint16 **_thingsData[16]; // @ G0284_apuc_ThingData
byte ***_mapData; // @ G0279_pppuc_DungeonMapData
}; // @ AGGREGATE
struct CurrMapData {
direction _partyDir; // @ G0308_i_PartyDirection
int16 _partyPosX; // @ G0306_i_PartyMapX
int16 _partyPosY; // @ G0307_i_PartyMapY
uint8 _currPartyMapIndex; // @ G0309_i_PartyMapIndex
uint8 _index; // @ G0272_i_CurrentMapIndex
byte **_data; // @ G0271_ppuc_CurrentMapData
Map *_map; // @ G0269_ps_CurrentMap
uint16 _width; // @ G0273_i_CurrentMapWidth
uint16 _height; // @ G0274_i_CurrentMapHeight
uint16 *_colCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount
}; // @ AGGREGATE
struct Messages {
bool _newGame; // @ G0298_B_NewGame
bool _restartGameRequest; // @ G0523_B_RestartGameRequested
}; // @ AGGREGATE
class DungeonMan {
DMEngine *_vm;
DungeonMan(const DungeonMan &other); // no implementation on purpose
void operator=(const DungeonMan &rhs); // no implementation on purpose
Square getSquare(int16 mapX, int16 mapY); // @ F0151_DUNGEON_GetSquare
Square getRelSquare(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY); // @ F0152_DUNGEON_GetRelativeSquare
void decompressDungeonFile(); // @ F0455_FLOPPY_DecompressDungeon
int16 getSquareFirstThingIndex(int16 mapX, int16 mapY); // @ F0160_DUNGEON_GetSquareFirstThingIndex
int16 getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo); // @ F0170_DUNGEON_GetRandomOrnamentOrdinal
void setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, direction dir,
int16 mapX, int16 mapY, bool isFakeWall); // @ F0171_DUNGEON_SetSquareAspectRandomWallOrnamentOrdinals
void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap
public:
explicit DungeonMan(DMEngine *dmEngine);
~DungeonMan();
Thing getSquareFirstThing(int16 mapX, int16 mapY); // @ F0161_DUNGEON_GetSquareFirstThing
Thing getNextThing(Thing thing); // @ F0159_DUNGEON_GetNextThing(THING P0280_T_Thing)
uint16 *getThingData(Thing thing); // @ unsigned char* F0156_DUNGEON_GetThingData(register THING P0276_T_Thing)
uint16 *getSquareFirstThingData(int16 mapX, int16 mapY); // @ F0157_DUNGEON_GetSquareFirstThingData
// TODO: this does stuff other than load the file!
void loadDungeonFile(); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC
void setCurrentMapAndPartyMap(uint16 mapIndex); // @ F0174_DUNGEON_SetCurrentMapAndPartyMap
bool isWallOrnAnAlcove(int16 wallOrnIndex); // @ F0149_DUNGEON_IsWallOrnamentAnAlcove
void mapCoordsAfterRelMovement(direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY); // @ F0150_DUNGEON_UpdateMapCoordinatesAfterRelativeMovement
SquareType getRelSquareType(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
return Square(getRelSquare(dir, stepsForward, stepsRight, posX, posY)).getType();
} // @ F0153_DUNGEON_GetRelativeSquareType
void setSquareAspect(uint16 *aspectArray, direction dir, int16 mapX, int16 mapY); // @ F0172_DUNGEON_SetSquareAspect
void decodeText(char *destString, Thing thing, TextType type); // F0168_DUNGEON_DecodeText
uint16 getObjectWeight(Thing thing); // @ F0140_DUNGEON_GetObjectWeight
int16 getObjectInfoIndex(Thing thing); // @ F0141_DUNGEON_GetObjectInfoIndex
void linkThingToList(Thing thingToLink, Thing thingInList, int16 mapX, int16 mapY); // @ F0163_DUNGEON_LinkThingToList
WeaponInfo *getWeaponInfo(Thing thing); // @ F0158_DUNGEON_GetWeaponInfo
int16 getProjectileAspect(Thing thing); // @ F0142_DUNGEON_GetProjectileAspect
uint32 _rawDunFileDataSize; // @ probably NONE
byte *_rawDunFileData; // @ ???
DungeonFileHeader _fileHeader; // @ G0278_ps_DungeonHeader
DungeonData _dunData; // @ NONE
CurrMapData _currMap; // @ NONE
Map *_maps; // @ G0277_ps_DungeonMaps
// does not have to be freed
byte *_rawMapData; // @ G0276_puc_DungeonRawMapData
Messages _messages; // @ NONE;
int16 _currMapInscriptionWallOrnIndex; // @ G0265_i_CurrentMapInscriptionWallOrnamentIndex
Box _dungeonViewClickableBoxes[6]; // G0291_aauc_DungeonViewClickableBoxes
bool _isFacingAlcove; // @ G0286_B_FacingAlcove
bool _isFacingViAltar; // @ G0287_B_FacingViAltar
bool _isFacingFountain; // @ G0288_B_FacingFountain
ElementType _squareAheadElement; // @ G0285_i_SquareAheadElement
Thing _pileTopObject[5]; // @ G0292_aT_PileTopObject
};
}
#endif