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c28011aed5
scummvm
/
engines
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Max Horn
830a309f1c
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
...
svn-id: r23758
2006-08-26 13:06:32 +00:00
..
agi
Fix bug
#1544810
- AGI: Launching undefined target 'agi' shows a blank screen
2006-08-26 11:56:49 +00:00
cine
Run the Cine engine's game detector before starting a game, to ensure that it
2006-08-04 09:46:40 +00:00
gob
Fixed pathfinding
2006-08-16 20:52:43 +00:00
kyra
- adding LPGL headers to adlib sound specific files
2006-08-15 18:04:01 +00:00
lure
changed references to StringData::getString to use two parameter version rather than passing NULL values
2006-08-07 13:28:19 +00:00
queen
* Added copyright string to all engine plugins
2006-07-31 13:41:21 +00:00
saga
Fix bug
#1544801
- ITE: Engine creates launcher entry when failing to launch
2006-08-26 11:33:15 +00:00
scumm
Added some more detecion file sizes (I have a simple script that collects them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested)
2006-08-26 13:06:32 +00:00
simon
Fix bug
#1544799
- SIMON: Engine creates launcher entry when failing to launch.
2006-08-26 11:25:08 +00:00
sky
Apply patch
#1534805
("BASS: Linc font too wide in version 303")
2006-08-16 20:01:58 +00:00
sword1
Now that the cutscene handling in both BS1 and BS2 has been extended to play
2006-08-26 12:29:00 +00:00
sword2
Now that the cutscene handling in both BS1 and BS2 has been extended to play
2006-08-26 12:29:00 +00:00
module.mk
update make subsystem
2006-05-23 23:51:59 +00:00