scummvm/backends/graphics/opengl/opengl-graphics.h
Alejandro Marzini b89412d7e4 OPENGL: Redesign blitting system. Add basics for aspect correction.
Removed the extra surface in GLTexture. Now there are copies of the texture data in their original format (so engine can get the original data when lockScreen or grabOverlay is called). This copies will be updated when the engine calls a function that modifies the game screen/overlay, and the textures will be marked as dirty. When updating screen, the textures will be updated from the copies data if they are dirty.

svn-id: r51234
2010-07-24 05:54:51 +00:00

247 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef BACKENDS_GRAPHICS_OPENGL_H
#define BACKENDS_GRAPHICS_OPENGL_H
#include "backends/graphics/opengl/gltexture.h"
#include "backends/graphics/graphics.h"
#include "common/events.h"
namespace OpenGL {
enum {
GFX_NORMAL = 0,
GFX_DOUBLESIZE = 1,
GFX_TRIPLESIZE = 2
};
}
/**
* Open GL graphics manager
*/
class OpenGLGraphicsManager : public GraphicsManager, public Common::EventObserver {
public:
OpenGLGraphicsManager();
virtual ~OpenGLGraphicsManager();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
#endif
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
virtual int getScreenChangeID() const;
virtual void beginGFXTransaction();
virtual OSystem::TransactionError endGFXTransaction();
virtual int16 getHeight();
virtual int16 getWidth();
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void grabPalette(byte *colors, uint start, uint num);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
virtual void fillScreen(uint32 col);
virtual void updateScreen();
virtual void setShakePos(int shakeOffset);
virtual void setFocusRectangle(const Common::Rect& rect);
virtual void clearFocusRectangle();
virtual void showOverlay();
virtual void hideOverlay();
virtual Graphics::PixelFormat getOverlayFormat() const;
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void disableCursorPalette(bool disable);
virtual void displayMessageOnOSD(const char *msg);
// Override from Common::EventObserver
bool notifyEvent(const Common::Event &event);
protected:
virtual void initGL();
virtual void loadTextures();
//
// GFX and video
//
enum {
kTransactionNone = 0,
kTransactionActive = 1,
kTransactionRollback = 2
};
struct TransactionDetails {
bool sizeChanged;
bool needHotswap;
bool needUpdatescreen;
bool newContext;
bool filterChanged;
#ifdef USE_RGB_COLOR
bool formatChanged;
#endif
};
TransactionDetails _transactionDetails;
int _transactionMode;
enum {
kAspectRatioNone,
kAspectRatioConserve,
kAspectRatio4_3,
kAspectRatio16_10
};
struct VideoState {
bool setup;
bool fullscreen;
int aspectRatioCorrection;
int mode;
int scaleFactor;
bool antialiasing;
int screenWidth, screenHeight;
int overlayWidth, overlayHeight;
int hardwareWidth, hardwareHeight;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat format;
#endif
};
VideoState _videoMode, _oldVideoMode;
virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &glFormat, GLenum &type);
virtual void internUpdateScreen();
virtual bool loadGFXMode();
virtual void unloadGFXMode();
virtual void setScale(int newScale);
virtual void setAspectRatioCorrection(int mode);
//
// Game screen
//
GLTexture* _gameTexture;
Graphics::Surface _screenData;
int _screenChangeCount;
bool _screenNeedsRedraw;
Common::Rect _screenDirtyRect;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat _screenFormat;
#endif
byte *_gamePalette;
virtual void refreshGameScreen();
// Shake mode
int _currentShakePos;
int _newShakePos;
//
// Overlay
//
GLTexture* _overlayTexture;
Graphics::Surface _overlayData;
Graphics::PixelFormat _overlayFormat;
bool _overlayVisible;
bool _overlayNeedsRedraw;
Common::Rect _overlayDirtyRect;
virtual void refreshOverlay();
//
// Mouse
//
struct MousePos {
// The mouse position, using either virtual (game) or real
// (overlay) coordinates.
int16 x, y;
// The size and hotspot of the original cursor image.
int16 w, h;
int16 hotX, hotY;
// The size and hotspot of the pre-scaled cursor image, in real
// coordinates.
//int16 rW, rH;
//int16 rHotX, rHotY;
// The size and hotspot of the pre-scaled cursor image, in game
// coordinates.
//int16 vW, vH;
//int16 vHotX, vHotY;
MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0)/*,
rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
vHotX(0), vHotY(0)*/
{ }
};
GLTexture* _cursorTexture;
Graphics::Surface _cursorData;
#ifdef USE_RGB_COLOR
Graphics::PixelFormat _cursorFormat;
#endif
byte *_cursorPalette;
bool _cursorPaletteDisabled;
MousePos _cursorState;
bool _cursorVisible;
uint32 _cursorKeyColor;
int _cursorTargetScale;
bool _cursorNeedsRedraw;
virtual void refreshCursor();
virtual void adjustMouseEvent(const Common::Event &event);
virtual void setMousePos(int x, int y);
//
// Misc
//
virtual bool saveScreenshot(const char *filename);
};
#endif