267 lines
7.6 KiB
C++
267 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/dialogs/options.h"
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#include "chewy/events.h"
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#include "chewy/file.h"
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#include "chewy/global.h"
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namespace Chewy {
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namespace Dialogs {
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#define SURIMY_START 0
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#define SURIMY_END 7
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#define SCHNULLER 8
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#define SCHNULL_BAND 22
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#define MUND_START 9
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#define MUND_END 11
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#define SCHNULL_OFF 23
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#define TDISP_START 12
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#define TDISP_END 19
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#define TDISP_EIN 20
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#define TDISP_AUS 21
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#define MUSIC_OFF 24
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#define MUSIC_ON1 25
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#define MUSIC_ON2 26
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#define EXIT 27
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static const int16 OPTION_ICONS[9 * 4] = {
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18, 61, 40, 76,
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112, 61, 130, 76,
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82, 104, 144, 139,
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164, 93, 194, 115,
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198, 80, 206, 115,
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210, 55, 302, 138,
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126, 146, 210, 198,
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22, 92, 44, 136,
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50, 92, 72, 136
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};
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void Options::execute(taf_info *ti) {
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long akt_clock = 0, stop_clock = 0;
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room->load_tgp(0, &room_blk, GBOOK_TGP, 0, GBOOK);
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_G(out)->setze_zeiger(workptr);
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_G(out)->map_spr2screen(ablage[room_blk.AkAblage], 0, 0);
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_G(out)->setze_zeiger(screen0);
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room->set_ak_pal(&room_blk);
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fx->blende1(workptr, screen0, pal, 150, 0, 0);
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_G(out)->setze_zeiger(workptr);
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int16 key = 0;
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int16 surimy_ani = SURIMY_START;
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int16 mund_ani = MUND_START;
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int16 mund_delay = 3;
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int16 mund_count = mund_delay;
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int16 tdisp_ani = TDISP_START;
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int16 tdisp_delay = 3;
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int16 tdisp_count = tdisp_delay;
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FrameSpeed = 0;
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int16 delay_count = _G(spieler).DelaySpeed;
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warning("stop_clock = (clock() / CLK_TCK) + 1;");
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while (key != ESC) {
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_G(out)->map_spr2screen(ablage[room_blk.AkAblage], 0, 0);
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++FrameSpeed;
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warning("akt_clock = clock() / CLK_TCK;");
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if (akt_clock >= stop_clock) {
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//TmpFrame = FrameSpeed;
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_G(spieler).DelaySpeed = (FrameSpeed >> 1) / _G(spieler).FramesPerSecond;
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FrameSpeed = 0;
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warning("stop_clock = (clock() / CLK_TCK) + 1;");
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}
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_G(out)->sprite_set(ti->image[surimy_ani], 18 + ti->korrektur[surimy_ani << 1],
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8 + ti->korrektur[(surimy_ani << 1) + 1], 0);
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short bar_off = (_G(spieler).FramesPerSecond - 6) * 16;
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_G(out)->box_fill(33 + bar_off, 65, 33 + 17 + bar_off, 65 + 8, 0);
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_G(out)->printxy(36 + bar_off, 65, 255, 300, 0, "%d", _G(spieler).FramesPerSecond << 1);
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if (_G(spieler).SoundSwitch) {
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_G(out)->sprite_set(ti->image[mund_ani],
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18 + ti->korrektur[mund_ani << 1],
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8 + ti->korrektur[(mund_ani << 1) + 1], 0);
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_G(out)->sprite_set(ti->image[SCHNULL_OFF],
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18 + ti->korrektur[SCHNULL_OFF << 1],
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8 + ti->korrektur[(SCHNULL_OFF << 1) + 1], 0);
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} else {
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_G(out)->sprite_set(ti->image[SCHNULLER],
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18 + ti->korrektur[SCHNULLER << 1],
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8 + ti->korrektur[(SCHNULLER << 1) + 1], 0);
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_G(out)->sprite_set(ti->image[SCHNULL_BAND],
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18 + ti->korrektur[SCHNULL_BAND << 1],
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8 + ti->korrektur[(SCHNULL_BAND << 1) + 1], 0);
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}
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_G(out)->pop_box(32 - 2, 104 - 12, 42 + 4, 136 + 2, 192, 183, 182);
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_G(out)->printxy(32 + 3, 104 - 10, 15, 300, 0, "S");
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_G(out)->box_fill(33, 136 - (_G(spieler).SoundVol >> 1), 42, 136, 15);
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_G(out)->pop_box(52 - 2, 104 - 12, 62 + 4, 136 + 2, 192, 183, 182);
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_G(out)->printxy(52 + 3, 104 - 10, 31, 300, 0, "M");
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_G(out)->box_fill(53, 136 - (_G(spieler).MusicVol >> 1), 62, 136, 31);
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if (_G(spieler).MusicSwitch) {
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_G(out)->sprite_set(ti->image[MUSIC_ON1],
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18 + ti->korrektur[MUSIC_ON1 << 1],
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8 + ti->korrektur[(MUSIC_ON1 << 1) + 1], 0);
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_G(out)->sprite_set(ti->image[MUSIC_ON2],
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18 + ti->korrektur[MUSIC_ON2 << 1],
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8 + ti->korrektur[(MUSIC_ON2 << 1) + 1], 0);
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} else
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_G(out)->sprite_set(ti->image[MUSIC_OFF],
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18 + ti->korrektur[MUSIC_OFF << 1],
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8 + ti->korrektur[(MUSIC_OFF << 1) + 1], 0);
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if (_G(spieler).DisplayText) {
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_G(out)->sprite_set(ti->image[tdisp_ani],
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18 + ti->korrektur[tdisp_ani << 1],
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8 + ti->korrektur[(tdisp_ani << 1) + 1], 0);
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_G(out)->sprite_set(ti->image[TDISP_EIN],
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18 + ti->korrektur[TDISP_EIN << 1],
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8 + ti->korrektur[(TDISP_EIN << 1) + 1], 0);
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} else
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_G(out)->sprite_set(ti->image[TDISP_AUS],
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18 + ti->korrektur[TDISP_AUS << 1],
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8 + ti->korrektur[(TDISP_AUS << 1) + 1], 0);
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_G(out)->sprite_set(ti->image[EXIT],
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18 + ti->korrektur[EXIT << 1],
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8 + ti->korrektur[(EXIT << 1) + 1], 0);
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key = _G(in)->get_switch_code();
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if ((minfo.button == 1) || (key == ENTER)) {
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WAIT_TASTE_LOS
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int16 rect = _G(in)->maus_vector(minfo.x, minfo.y, OPTION_ICONS, 9);
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switch (rect) {
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case 0:
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if (_G(spieler).FramesPerSecond > 6)
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--_G(spieler).FramesPerSecond;
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break;
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case 1:
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if (_G(spieler).FramesPerSecond < 10)
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++_G(spieler).FramesPerSecond;
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break;
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case 2:
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if (_G(spieler).SoundSwitch) {
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_G(spieler).SoundSwitch = false;
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det->disable_room_sound();
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} else {
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_G(spieler).SoundSwitch = true;
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det->enable_room_sound();
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}
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break;
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case 3:
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case 4:
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if (_G(spieler).DisplayText) {
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_G(spieler).DisplayText = false;
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atds->setHasSpeech(true);
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_G(spieler).SpeechSwitch = true;
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} else {
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_G(spieler).DisplayText = true;
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atds->setHasSpeech(false);
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_G(spieler).SpeechSwitch = false;
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}
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break;
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case 5:
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if (_G(spieler).MusicSwitch) {
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_G(spieler).MusicSwitch = false;
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_G(sndPlayer)->stopMod();
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} else {
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_G(spieler).MusicSwitch = true;
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CurrentSong = -1;
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load_room_music(_G(spieler).PersonRoomNr[P_CHEWY]);
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}
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break;
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case 6:
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key = ESC;
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break;
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case 7:
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_G(spieler).SoundVol = (136 - minfo.y) << 1;
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_G(sndPlayer)->setSoundMasterVol(_G(spieler).SoundVol);
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break;
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case 8:
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_G(spieler).MusicVol = (136 - minfo.y) << 1;
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_G(sndPlayer)->setMusicMasterVol(_G(spieler).MusicVol);
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break;
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}
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minfo.button = 0;
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}
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switch (key) {
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case CURSOR_UP:
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_G(cur)->move(minfo.x, --minfo.y);
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break;
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case CURSOR_DOWN:
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_G(cur)->move(minfo.x, ++minfo.y);
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break;
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case CURSOR_LEFT:
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_G(cur)->move(--minfo.x, minfo.y);
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break;
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case CURSOR_RIGHT:
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_G(cur)->move(++minfo.x, minfo.y);
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break;
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}
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_G(cur)->plot_cur();
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_G(out)->back2screen(workpage);
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EVENTS_UPDATE;
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SHOULD_QUIT_RETURN;
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if (!delay_count) {
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if (surimy_ani < SURIMY_END)
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++surimy_ani;
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else
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surimy_ani = SURIMY_START;
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if (mund_count > 0)
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--mund_count;
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else {
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if (mund_ani < MUND_END)
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++mund_ani;
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else
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mund_ani = MUND_START;
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mund_count = mund_delay;
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}
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if (tdisp_count > 0)
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--tdisp_count;
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else {
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if (tdisp_ani < TDISP_END)
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++tdisp_ani;
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else
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tdisp_ani = TDISP_START;
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tdisp_count = tdisp_delay;
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}
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delay_count = _G(spieler).DelaySpeed;
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} else
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--delay_count;
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}
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room->load_tgp(1, &room_blk, GBOOK_TGP, 0, GBOOK);
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_G(out)->setze_zeiger(workptr);
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_G(out)->map_spr2screen(ablage[room_blk.AkAblage], 0, 0);
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_G(out)->setze_zeiger(screen0);
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room->set_ak_pal(&room_blk);
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fx->blende1(workptr, screen0, pal, 150, 0, 0);
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_G(out)->setze_zeiger(workptr);
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}
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} // namespace Dialogs
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} // namespace Chewy
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