scummvm/backends/graphics
Filippos Karapetis d54b61dc7a SDL: Fix full screen toggling for 3D games
The previous SdlGraphics3dManager::toggleFullScreen() was not using
beginGFXTransaction / endGFXTransaction in toggleFullScreen().
Restore this logic for 3D games, as using transactions in such games
results in a black screen for 3D games when switching to full screen

A regression from d33487f64
2021-09-29 20:25:28 +02:00
..
gph GPH: Don't call DownscaleSdlGraphicsManager anymore 2021-03-16 16:01:38 +02:00
maemosdl MAEMO: Add override and final keywords 2020-11-01 20:04:57 +00:00
null BACKENDS: fixed segfault in EventRecorder with buffer out of bounds writes 2021-06-19 14:34:52 +02:00
opengl BACKENDS: Harden grabOverlay in all platforms 2021-08-04 13:27:07 +02:00
openglsdl BACKENDS: OPENGLSDL: Only relocate the window to the center of the screen if truly necessary 2021-08-28 10:43:04 +02:00
openpandora GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
sdl SDL: Fix full screen toggling for 3D games 2021-09-29 20:25:28 +02:00
surfacesdl SDL: Fix starting high resolution game with default scale factor 2021-09-08 21:33:37 +01:00
default-palette.h ALL: Merge from ScummVM rev 3a933138ce 2017-12-06 21:41:03 +01:00
graphics.h COMMON: Add getHiDPIScreenFactor to OSystem 2021-08-13 21:41:33 +01:00
windowed.h SDL: Add new pixel perfect stretch mode for OpenGL 2021-06-05 14:17:40 +01:00