scummvm/engines/grim/textobject.cpp
2011-06-06 13:07:32 -07:00

312 lines
8.3 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/grim/grim.h"
#include "engines/grim/textobject.h"
#include "engines/grim/savegame.h"
#include "engines/grim/lua.h"
#include "engines/grim/colormap.h"
#include "engines/grim/font.h"
namespace Grim {
Common::String parseMsgText(const char *msg, char *msgId);
TextObjectCommon::TextObjectCommon() :
_x(0), _y(0), _fgColor(0), _justify(0), _width(0), _height(0),
_disabled(false), _font(NULL), _duration(0) {
}
TextObject::TextObject(bool blastDraw, bool isSpeech) :
Object(), TextObjectCommon(), _numberLines(1),
_maxLineWidth(0), _lines(0) {
memset(_textID, 0, sizeof(_textID));
_blastDraw = blastDraw;
_isSpeech = isSpeech;
}
TextObject::TextObject() :
Object(), TextObjectCommon() {
}
TextObject::~TextObject() {
delete[] _lines;
}
void TextObject::setText(const char *text) {
if (strlen(text) < sizeof(_textID))
strcpy(_textID, text);
else {
error("Text ID exceeded maximum length (%d): %s", (int)sizeof(_textID), text);
// this should be good enough to still be unique
// but for debug purposes lets make this crash the program so we know about it
strncpy(_textID, text, sizeof(_textID));
_textID[sizeof(_textID) - 1] = 0;
}
setupText();
}
void TextObject::saveState(SaveGame *state) const {
state->writeLEUint32(_fgColor->getId());
state->writeLESint32(_x);
state->writeLESint32(_y);
state->writeLESint32(_width);
state->writeLESint32(_height);
state->writeLESint32(_justify);
state->writeLESint32(_numberLines);
state->writeLESint32(_duration);
state->writeLESint32(_disabled);
state->writeLESint32(_blastDraw);
state->writeLESint32(_isSpeech);
state->writeLESint32(_elapsedTime);
state->writeLEUint32(_font->getId());
state->write(_textID, 256);
}
bool TextObject::restoreState(SaveGame *state) {
_fgColor = g_grim->getColor(state->readLEUint32());
_x = state->readLESint32();
_y = state->readLESint32();
_width = state->readLESint32();
_height = state->readLESint32();
_justify = state->readLESint32();
_numberLines = state->readLESint32();
_duration = state->readLESint32();
_disabled = state->readLESint32();
_blastDraw = state->readLESint32();
_isSpeech = state->readLESint32();
_elapsedTime = state->readLESint32();
_font = g_grim->getFont(state->readLEUint32());
state->read(_textID, 256);
return true;
}
void TextObject::setDefaults(TextObjectDefaults *defaults) {
_x = defaults->getX();
_y = defaults->getY();
_font = defaults->getFont();
_fgColor = defaults->getFGColor();
_justify = defaults->getJustify();
_disabled = defaults->getDisabled();
}
int TextObject::getBitmapWidth() {
return _maxLineWidth;
}
int TextObject::getBitmapHeight() {
return _numberLines * _font->getHeight();
}
int TextObject::getTextCharPosition(int pos) {
int width = 0;
Common::String msg = parseMsgText(_textID, NULL);
for (int i = 0; (msg[i] != '\0') && (i < pos); ++i) {
width += _font->getCharWidth(msg[i]);
}
return width;
}
void TextObject::setupText() {
Common::String msg = parseMsgText(_textID, NULL);
Common::String message;
const char *c = msg.c_str();
// remove spaces (NULL_TEXT) from the end of the string,
// while this helps make the string unique it screws up
// text justification
for (uint i = msg.size() - 1; c[i] == ' '; i--)
msg.deleteLastChar();
// remove char of id 13 from the end of the string,
for (uint i = msg.size() - 1; c[i] == 13; i--)
msg.deleteLastChar();
// format the output message to incorporate line wrapping
// (if necessary) for the text object
const int SCREEN_WIDTH = _width ? _width : 640;
const int SCREEN_MARGIN = 75;
// If the speaker is too close to the edge of the screen we have to make
// some room for the subtitles.
if (_isSpeech){
if (_x < SCREEN_MARGIN) {
_x = SCREEN_MARGIN;
} else if (SCREEN_WIDTH - _x < SCREEN_MARGIN) {
_x = SCREEN_WIDTH - SCREEN_MARGIN;
}
}
// The maximum width for any line of text is determined by the justification
// mode. Note that there are no left/right margins -- this is consistent
// with GrimE.
int maxWidth = 0;
if (_justify == CENTER) {
maxWidth = 2 * MIN(_x, SCREEN_WIDTH - _x);
} else if (_justify == LJUSTIFY) {
maxWidth = SCREEN_WIDTH - _x;
} else if (_justify == RJUSTIFY) {
maxWidth = _x;
}
// We break the message to lines not longer than maxWidth
_numberLines = 1;
int lineWidth = 0;
int maxLineWidth = 0;
for (uint i = 0; i < msg.size(); i++) {
lineWidth += MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
if (lineWidth > maxWidth) {
if (message.contains(' ')) {
while (msg[i] != ' ' && i > 0) {
lineWidth -= MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
message.deleteLastChar();
--i;
}
} else if (msg[i] != ' ') { // if it is a unique word
int dashWidth = MAX(_font->getCharWidth('-'), _font->getCharDataWidth('-'));
while (lineWidth + dashWidth > maxWidth) {
lineWidth -= MAX(_font->getCharWidth(msg[i]), _font->getCharDataWidth(msg[i]));
message.deleteLastChar();
--i;
}
message += '-';
}
message += '\n';
_numberLines++;
if (lineWidth > maxLineWidth) {
maxLineWidth = lineWidth;
}
lineWidth = 0;
continue; // don't add the space back
}
if (lineWidth > maxLineWidth)
maxLineWidth = lineWidth;
message += msg[i];
}
// If the text object is a speech subtitle, the y parameter is the
// coordinate of the bottom of the text block (instead of the top). It means
// that every extra line pushes the previous lines up, instead of being
// printed further down the screen.
const int SCREEN_TOP_MARGIN = 16;
if (_isSpeech) {
_y -= _numberLines * _font->getHeight();
if (_y < SCREEN_TOP_MARGIN) {
_y = SCREEN_TOP_MARGIN;
}
}
_lines = new Common::String[_numberLines];
for (int j = 0; j < _numberLines; j++) {
int nextLinePos, cutLen;
const char *pos = strchr(message.c_str(), '\n');
if (pos) {
nextLinePos = pos - message.c_str();
cutLen = nextLinePos + 1;
} else {
nextLinePos = message.size();
cutLen = nextLinePos;
}
Common::String currentLine(message.c_str(), message.c_str() + nextLinePos);
_lines[j] = currentLine;
int width = _font->getStringLength(currentLine);
if (width > _maxLineWidth)
_maxLineWidth = width;
for (int count = 0; count < cutLen; count++)
message.deleteChar(0);
}
_elapsedTime = 0;
}
int TextObject::getLineX(int line) {
int x = _x;
if (_justify == CENTER)
x = _x - (_font->getStringLength(_lines[line]) / 2);
else if (_justify == RJUSTIFY)
x = _x - getBitmapWidth();
if (x < 0)
x = 0;
return x;
}
int TextObject::getLineY(int line) {
int y = _y;
if (_blastDraw)
y = _y + 5;
else {
if (_font->getHeight() == 21) // talk_font,verb_font
y = _y - 6;
else if (_font->getHeight() == 26) // special_font
y = _y - 12;
else if (_font->getHeight() == 13) // computer_font
y = _y - 6;
else if (_font->getHeight() == 19) // pt_font
y = _y - 9;
else
y = _y;
}
if (y < 0)
y = 0;
y += _font->getHeight()*line;
return y;
}
void TextObject::draw() {
if (_disabled)
return;
if ((_justify > 3 || _justify < 0) && (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL))
warning("TextObject::draw: Unknown justification code (%d)", _justify);
g_driver->drawTextObject(this);
}
void TextObject::update() {
if (!_duration || _disabled) {
return;
}
_elapsedTime += g_grim->getFrameTime();
if (_elapsedTime > _duration) {
_disabled = true;
}
}
} // end of namespace Grim