scummvm/engines/sci/gui/gui_gfx.h
2009-10-28 12:58:13 +00:00

118 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_GFX_H
#define SCI_GUI_GFX_H
#include "sci/gui/gui.h"
namespace Sci {
#define SCI_TEXT_ALIGNMENT_RIGHT -1
#define SCI_TEXT_ALIGNMENT_CENTER 1
#define SCI_TEXT_ALIGNMENT_LEFT 0
class SciGuiScreen;
class SciGuiPalette;
class SciGuiFont;
class SciGuiPicture;
class SciGuiView;
class SciGuiGfx {
public:
SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette);
~SciGuiGfx();
void init(SciGuiText *text);
// FIXME: Don't store EngineState
void resetEngineState(EngineState *newState) { _s = newState; }
byte *GetSegment(byte seg);
void ResetScreen();
GuiPort *SetPort(GuiPort *port);
GuiPort *GetPort();
void SetOrigin(int16 left, int16 top);
void MoveTo(int16 left, int16 top);
void Move(int16 left, int16 top);
void OpenPort(GuiPort *port);
void PenColor(int16 color);
void BackColor(int16 color);
void PenMode(int16 mode);
void TextFace(int16 textFace);
int16 GetPointSize(void);
void ClearScreen(byte color = 255);
void InvertRect(const Common::Rect &rect);
void EraseRect(const Common::Rect &rect);
void PaintRect(const Common::Rect &rect);
void FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack = 0, byte bControl = 0);
void FrameRect(const Common::Rect &rect);
void OffsetRect(Common::Rect &r);
void OffsetLine(Common::Point &start, Common::Point &end);
void BitsShow(const Common::Rect &r);
GuiMemoryHandle BitsSave(const Common::Rect &rect, byte screenFlags);
void BitsGetRect(GuiMemoryHandle memoryHandle, Common::Rect *destRect);
void BitsRestore(GuiMemoryHandle memoryHandle);
void BitsFree(GuiMemoryHandle memoryHandle);
void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);
void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo);
void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo);
void drawCel(SciGuiView *view, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo);
uint16 onControl(uint16 screenMask, Common::Rect rect);
void PriorityBandsInit(int16 bandCount, int16 top, int16 bottom);
void PriorityBandsInit(byte *data);
byte CoordinateToPriority(int16 y);
int16 PriorityToCoordinate(byte priority);
bool CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list);
void SetNowSeen(reg_t objectReference);
GuiPort *_menuPort;
Common::Rect _menuRect;
GuiPort *_curPort;
private:
EngineState *_s;
SciGuiScreen *_screen;
SciGuiPalette *_palette;
SciGuiText *_text;
Common::Rect _bounds;
GuiPort *_mainPort;
// Priority Bands related variables
int16 _priorityTop, _priorityBottom, _priorityBandCount;
byte _priorityBands[200];
};
} // End of namespace Sci
#endif