118 lines
3.8 KiB
C++
118 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GUI_GFX_H
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#define SCI_GUI_GFX_H
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#include "sci/gui/gui.h"
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namespace Sci {
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#define SCI_TEXT_ALIGNMENT_RIGHT -1
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#define SCI_TEXT_ALIGNMENT_CENTER 1
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#define SCI_TEXT_ALIGNMENT_LEFT 0
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class SciGuiScreen;
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class SciGuiPalette;
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class SciGuiFont;
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class SciGuiPicture;
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class SciGuiView;
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class SciGuiGfx {
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public:
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SciGuiGfx(EngineState *state, SciGuiScreen *screen, SciGuiPalette *palette);
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~SciGuiGfx();
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void init(SciGuiText *text);
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// FIXME: Don't store EngineState
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void resetEngineState(EngineState *newState) { _s = newState; }
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byte *GetSegment(byte seg);
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void ResetScreen();
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GuiPort *SetPort(GuiPort *port);
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GuiPort *GetPort();
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void SetOrigin(int16 left, int16 top);
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void MoveTo(int16 left, int16 top);
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void Move(int16 left, int16 top);
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void OpenPort(GuiPort *port);
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void PenColor(int16 color);
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void BackColor(int16 color);
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void PenMode(int16 mode);
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void TextFace(int16 textFace);
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int16 GetPointSize(void);
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void ClearScreen(byte color = 255);
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void InvertRect(const Common::Rect &rect);
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void EraseRect(const Common::Rect &rect);
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void PaintRect(const Common::Rect &rect);
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void FillRect(const Common::Rect &rect, int16 drawFlags, byte clrPen, byte clrBack = 0, byte bControl = 0);
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void FrameRect(const Common::Rect &rect);
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void OffsetRect(Common::Rect &r);
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void OffsetLine(Common::Point &start, Common::Point &end);
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void BitsShow(const Common::Rect &r);
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GuiMemoryHandle BitsSave(const Common::Rect &rect, byte screenFlags);
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void BitsGetRect(GuiMemoryHandle memoryHandle, Common::Rect *destRect);
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void BitsRestore(GuiMemoryHandle memoryHandle);
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void BitsFree(GuiMemoryHandle memoryHandle);
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void drawPicture(GuiResourceId pictureId, int16 animationNr, bool mirroredFlag, bool addToFlag, GuiResourceId paletteId);
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void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, uint16 leftPos, uint16 topPos, byte priority, uint16 paletteNo);
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void drawCel(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo);
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void drawCel(SciGuiView *view, GuiViewLoopNo loopNo, GuiViewCelNo celNo, Common::Rect celRect, byte priority, uint16 paletteNo);
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uint16 onControl(uint16 screenMask, Common::Rect rect);
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void PriorityBandsInit(int16 bandCount, int16 top, int16 bottom);
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void PriorityBandsInit(byte *data);
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byte CoordinateToPriority(int16 y);
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int16 PriorityToCoordinate(byte priority);
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bool CanBeHereCheckRectList(reg_t checkObject, Common::Rect checkRect, List *list);
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void SetNowSeen(reg_t objectReference);
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GuiPort *_menuPort;
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Common::Rect _menuRect;
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GuiPort *_curPort;
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private:
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EngineState *_s;
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SciGuiScreen *_screen;
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SciGuiPalette *_palette;
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SciGuiText *_text;
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Common::Rect _bounds;
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GuiPort *_mainPort;
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// Priority Bands related variables
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int16 _priorityTop, _priorityBottom, _priorityBandCount;
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byte _priorityBands[200];
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};
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} // End of namespace Sci
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#endif
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