..
agi
GUI: Refactor default savegame description creation.
2012-06-10 05:04:59 +02:00
agos
AGOS: Fix compiling AGOS game engine, when AGOS2 is disabled.
2012-06-07 14:49:07 +10:00
cge
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
2012-06-10 04:53:17 +02:00
cine
Merge pull request #182 from fingolfin/forbid-ctype
2012-02-21 11:33:32 -08:00
composer
COMPOSER: Add Detection Entries for 3 V1 Magic Tales Mac Variants.
2012-02-15 17:06:16 +00:00
cruise
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
2012-06-10 04:53:17 +02:00
draci
JANITORIAL: Fix whitespace in pointer template arg
2012-02-15 10:07:08 -06:00
drascula
DRASCULA: listSaves handles unsynced save index
2012-04-16 13:52:36 -07:00
dreamweb
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
2012-06-10 04:53:17 +02:00
gob
GOB: Fix a segfault when quitting AJ's World
2012-06-16 17:20:45 +02:00
groovie
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
2012-06-03 02:02:57 +02:00
hugo
HUGO: Rename pointers
2012-06-13 21:18:37 +02:00
kyra
KYRA: Reduce amount of updateScreen calls.
2012-06-13 04:13:16 +02:00
lastexpress
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
2012-06-03 02:02:57 +02:00
lure
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
2012-03-13 15:43:59 +01:00
made
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
mohawk
MOHAWK: Make sure we convert video surfaces if they're not in the screen format
2012-06-11 23:14:26 -04:00
parallaction
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
2012-06-10 04:53:17 +02:00
queen
ENGINES: Return all available custom GUI options if no target is specified
2012-03-31 13:55:03 +03:00
saga
SAGA: Workaround fix for IHNM pathfinding glitches.
2012-06-17 02:10:04 +01:00
sci
SCI: Change getClassAddress() to only require the caller segment
2012-06-15 22:32:17 +03:00
scumm
SCUMM: The target and Wii releases of a few HE games are HE101, since they have differce in debugInput opcode too.
2012-06-15 19:20:03 +10:00
sky
ENGINES: Return all available custom GUI options if no target is specified
2012-03-31 13:55:03 +03:00
sword1
SWORD1: Use _missingSubTitleStr when asking for an out of bound textId
2012-06-05 22:35:36 +01:00
sword2
VIDEO: Change getElapsedTime() into getTime()
2012-05-12 21:28:13 -04:00
sword25
SWORD25: Janitorial: Apply coding conventions
2012-06-13 09:40:11 +02:00
teenagent
ALL: Remove unnecessary forward declarations.
2011-11-21 15:59:19 +01:00
testbed
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
tinsel
TINSEL: Remove unused member _scheduler in TinselEngine.
2012-06-07 18:19:58 +02:00
toltecs
JANITORIAL: Fix missing whitespace in pointer cast
2012-02-15 10:07:10 -06:00
toon
TOON: Simplify code in Animation::drawFrameWithMaskAndScale().
2012-06-15 12:11:01 +01:00
touche
TOUCHE: Remap one more Spanish character
2012-03-03 00:46:17 +01:00
tsage
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
2012-06-10 04:53:17 +02:00
tucker
JANITORIAL: Fix template definition whitespace
2012-02-10 21:17:27 -06:00
advancedDetector.cpp
ENGINES: Return all available custom GUI options if no target is specified
2012-03-31 13:55:03 +03:00
advancedDetector.h
ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.
2012-03-19 21:04:29 +01:00
configure.engines
CONFIGURE: Enable dreamweb and composer by default.
2012-05-03 18:37:42 +02:00
dialogs.cpp
GUI: Refactor default savegame description creation.
2012-06-10 05:04:59 +02:00
dialogs.h
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
engine.cpp
ENGINES: Add error handling for GMM Gamestate Load/Save Usage.
2012-02-21 22:30:29 +00:00
engine.h
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
engines.mk
KYRA: (EOB) - initial code base commit
2011-12-26 16:18:10 +01:00
game.cpp
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
game.h
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
metaengine.h
ENGINES: Return all available custom GUI options if no target is specified
2012-03-31 13:55:03 +03:00
module.mk
DETECTOR: Separate code for handling obsolete gameids from advanced detector
2011-06-14 18:52:07 +02:00
obsolete.cpp
DETECTOR: Separate code for handling obsolete gameids from advanced detector
2011-06-14 18:52:07 +02:00
obsolete.h
DETECTOR: Separate code for handling obsolete gameids from advanced detector
2011-06-14 18:52:07 +02:00
plugins_table.h
ENGINES: Move table of engines from base/plugins.cpp to new header
2012-04-18 15:44:11 +02:00
savestate.cpp
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
savestate.h
ENGINES: Clean up SaveStateDescriptor.
2011-07-02 21:07:55 +02:00
util.h
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00