scummvm/engines/xeen/files.cpp
Paul Gilbert b032b6ebb6 XEEN: Starting to do archive access more like the original
Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does
2017-12-20 21:47:16 -05:00

333 lines
8.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/archive.h"
#include "common/memstream.h"
#include "common/textconsole.h"
#include "xeen/xeen.h"
#include "xeen/files.h"
#include "xeen/saves.h"
namespace Xeen {
uint16 BaseCCArchive::convertNameToId(const Common::String &resourceName) {
if (resourceName.empty())
return 0xffff;
Common::String name = resourceName;
name.toUppercase();
// Check if a resource number is being directly specified
if (name.size() == 4) {
char *endPtr;
uint16 num = (uint16)strtol(name.c_str(), &endPtr, 16);
if (!*endPtr)
return num;
}
const byte *msgP = (const byte *)name.c_str();
int total = *msgP++;
for (; *msgP; total += *msgP++) {
// Rotate the bits in 'total' right 7 places
total = (total & 0x007F) << 9 | (total & 0xFF80) >> 7;
}
return total;
}
void BaseCCArchive::loadIndex(Common::SeekableReadStream *stream) {
int count = stream->readUint16LE();
// Read in the data for the archive's index
byte *rawIndex = new byte[count * 8];
stream->read(rawIndex, count * 8);
// Decrypt the index
int ah = 0xac;
for (int i = 0; i < count * 8; ++i) {
rawIndex[i] = (byte)(((rawIndex[i] << 2 | rawIndex[i] >> 6) + ah) & 0xff);
ah += 0x67;
}
// Extract the index data into entry structures
_index.reserve(count);
const byte *entryP = &rawIndex[0];
for (int i = 0; i < count; ++i, entryP += 8) {
CCEntry entry;
entry._id = READ_LE_UINT16(entryP);
entry._offset = READ_LE_UINT32(entryP + 2) & 0xffffff;
entry._size = READ_LE_UINT16(entryP + 5);
assert(!entryP[7]);
_index.push_back(entry);
}
delete[] rawIndex;
}
bool BaseCCArchive::hasFile(const Common::String &name) const {
CCEntry ccEntry;
return getHeaderEntry(name, ccEntry);
}
bool BaseCCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
uint16 id = convertNameToId(resourceName);
// Loop through the index
for (uint i = 0; i < _index.size(); ++i) {
if (_index[i]._id == id) {
ccEntry = _index[i];
return true;
}
}
// Could not find an entry
return false;
}
const Common::ArchiveMemberPtr BaseCCArchive::getMember(const Common::String &name) const {
if (!hasFile(name))
return Common::ArchiveMemberPtr();
return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
}
int BaseCCArchive::listMembers(Common::ArchiveMemberList &list) const {
// CC files don't maintain the original filenames, so we can't list it
return 0;
}
/*------------------------------------------------------------------------*/
CCArchive::CCArchive(const Common::String &filename, bool encoded):
BaseCCArchive(), _filename(filename), _encoded(encoded) {
File f(filename, SearchMan);
loadIndex(&f);
}
CCArchive::CCArchive(const Common::String &filename, const Common::String &prefix,
bool encoded): BaseCCArchive(), _filename(filename),
_prefix(prefix), _encoded(encoded) {
_prefix.toLowercase();
File f(filename, SearchMan);
loadIndex(&f);
}
CCArchive::~CCArchive() {
}
bool CCArchive::getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const {
Common::String resName = resourceName;
if (!_prefix.empty() && resName.contains('|')) {
resName.toLowercase();
Common::String prefix = _prefix + "|";
if (!strncmp(resName.c_str(), prefix.c_str(), prefix.size()))
// Matching CC prefix, so strip it off and allow processing to
// continue onto the base getHeaderEntry method
resName = Common::String(resName.c_str() + prefix.size());
else
// Not matching prefix, so don't allow a match
return false;
}
return BaseCCArchive::getHeaderEntry(resName, ccEntry);
}
Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::String &name) const {
CCEntry ccEntry;
if (getHeaderEntry(name, ccEntry)) {
// Open the correct CC file
Common::File f;
if (!f.open(_filename))
error("Could not open CC file");
// Read in the data for the specific resource
f.seek(ccEntry._offset);
byte *data = (byte *)malloc(ccEntry._size);
f.read(data, ccEntry._size);
if (_encoded) {
// Decrypt the data
for (int i = 0; i < ccEntry._size; ++i)
data[i] ^= 0x35;
}
// Return the data as a stream
return new Common::MemoryReadStream(data, ccEntry._size, DisposeAfterUse::YES);
}
return nullptr;
}
/*------------------------------------------------------------------------*/
FileManager::FileManager(XeenEngine *vm) {
Common::File f;
int sideNum = 0;
_isDarkCc = vm->getGameID() == GType_DarkSide;
File::_xeenCc = (vm->getGameID() == GType_DarkSide) ? nullptr :
new CCArchive("xeen.cc", "xeen", true);
File::_darkCc = (vm->getGameID() == GType_Clouds) ? nullptr :
new CCArchive("dark.cc", "dark", true);
if (Common::File::exists("intro.cc")) {
CCArchive *introCc = new CCArchive("intro.cc", "intro", true);
SearchMan.add("intro", introCc);
}
File::_currentArchive = vm->getGameID() == GType_DarkSide ?
File::_darkCc : File::_xeenCc;
assert(File::_currentArchive);
}
FileManager::~FileManager() {
SearchMan.remove("intro");
delete File::_xeenCc;
delete File::_darkCc;
}
void FileManager::setGameCc(int ccMode) {
if (g_vm->getGameID() != GType_WorldOfXeen)
ccMode = 1;
File::setCurrentArchive(ccMode);
_isDarkCc = ccMode != 0;
}
/*------------------------------------------------------------------------*/
CCArchive *File::_currentArchive;
CCArchive *File::_xeenCc;
CCArchive *File::_darkCc;
File::File(const Common::String &filename) {
File::open(filename);
}
File::File(const Common::String &filename, Common::Archive &archive) {
File::open(filename, archive);
}
File::File(const Common::String &filename, int ccMode) {
File::open(filename, ccMode);
}
bool File::open(const Common::String &filename) {
if (!g_vm->_saves || !Common::File::open(filename, *g_vm->_saves)) {
if (!Common::File::open(filename, *_currentArchive)) {
// Could not find in current archive, so try intro.cc or in folder
if (!Common::File::open(filename))
error("Could not open file - %s", filename.c_str());
}
}
return true;
}
bool File::open(const Common::String &filename, Common::Archive &archive) {
if (!Common::File::open(filename, archive))
error("Could not open file - %s", filename.c_str());
return true;
}
bool File::open(const Common::String &filename, int ccMode) {
FileManager &files = *g_vm->_files;
int oldMode = files._isDarkCc ? 1 : 0;
files.setGameCc(ccMode);
File::open(filename);
files.setGameCc(oldMode);
return true;
}
void File::setCurrentArchive(int ccMode) {
switch (ccMode) {
case 0:
_currentArchive = _xeenCc;
break;
case 1:
_currentArchive = _darkCc;
break;
default:
break;
}
assert(_currentArchive);
}
Common::String File::readString() {
Common::String result;
char c;
while (pos() < size() && (c = (char)readByte()) != '\0')
result += c;
return result;
}
bool File::exists(const Common::String &filename) {
if (!g_vm->_saves || !g_vm->_saves->hasFile(filename)) {
if (!_currentArchive->hasFile(filename)) {
// Could not find in current archive, so try intro.cc or in folder
return Common::File::exists(filename);
}
}
return true;
}
bool File::exists(const Common::String &filename, int ccMode) {
FileManager &files = *g_vm->_files;
int oldMode = files._isDarkCc ? 1 : 0;
files.setGameCc(ccMode);
bool result = exists(filename);
files.setGameCc(oldMode);
return result;
}
/*------------------------------------------------------------------------*/
void StringArray::load(const Common::String &name) {
File f(name);
clear();
while (f.pos() < f.size())
push_back(f.readString());
}
void StringArray::load(const Common::String &name, int ccMode) {
File f(name, ccMode);
clear();
while (f.pos() < f.size())
push_back(f.readString());
}
} // End of namespace Xeen