469 lines
14 KiB
C++
469 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/resources.h"
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#include "sherlock/screen.h"
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#include "sherlock/sherlock.h"
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#include "common/debug.h"
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#include "common/memstream.h"
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namespace Sherlock {
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Cache::Cache(SherlockEngine *vm) : _vm(vm) {
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}
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bool Cache::isCached(const Common::String &filename) const {
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return _resources.contains(filename);
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}
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void Cache::load(const Common::String &name) {
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// First check if the entry already exists
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if (_resources.contains(name))
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return;
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// Open the file for reading
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Common::File f;
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if (!f.open(name))
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error("Could not read file - %s", name.c_str());
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load(name, f);
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f.close();
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}
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void Cache::load(const Common::String &name, Common::SeekableReadStream &stream) {
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// First check if the entry already exists
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if (_resources.contains(name))
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return;
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int32 signature = stream.readUint32BE();
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stream.seek(0);
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// Allocate a new cache entry
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_resources[name] = CacheEntry();
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CacheEntry &cacheEntry = _resources[name];
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// Check whether the file is compressed
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if (signature == MKTAG('L', 'Z', 'V', 26)) {
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// It's compressed, so decompress the file and store it's data in the cache entry
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Common::SeekableReadStream *decompressed = _vm->_res->decompress(stream);
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cacheEntry.resize(decompressed->size());
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decompressed->read(&cacheEntry[0], decompressed->size());
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delete decompressed;
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} else {
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// It's not, so read the raw data of the file into the cache entry
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cacheEntry.resize(stream.size());
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stream.read(&cacheEntry[0], stream.size());
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}
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}
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Common::SeekableReadStream *Cache::get(const Common::String &filename) const {
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// Return a memory stream that encapsulates the data
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const CacheEntry &cacheEntry = _resources[filename];
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return new Common::MemoryReadStream(&cacheEntry[0], cacheEntry.size());
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}
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/*----------------------------------------------------------------*/
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Resources::Resources(SherlockEngine *vm) : _vm(vm), _cache(vm) {
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_resourceIndex = -1;
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if (_vm->_interactiveFl) {
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addToCache("vgs.lib");
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addToCache("talk.lib");
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addToCache("journal.txt");
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if (IS_SERRATED_SCALPEL) {
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addToCache("sequence.txt");
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addToCache("portrait.lib");
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}
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}
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}
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void Resources::addToCache(const Common::String &filename) {
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_cache.load(filename);
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// Check to see if the file is a library
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Common::SeekableReadStream *stream = load(filename);
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uint32 header = stream->readUint32BE();
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if (header == MKTAG('L', 'I', 'B', 26))
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loadLibraryIndex(filename, stream, false);
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else if (header == MKTAG('L', 'I', 'C', 26))
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loadLibraryIndex(filename, stream, true);
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delete stream;
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}
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void Resources::addToCache(const Common::String &filename, const Common::String &libFilename) {
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// Get the resource
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Common::SeekableReadStream *stream = load(filename, libFilename);
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_cache.load(filename, *stream);
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delete stream;
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}
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void Resources::addToCache(const Common::String &filename, Common::SeekableReadStream &stream) {
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_cache.load(filename, stream);
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}
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Common::SeekableReadStream *Resources::load(const Common::String &filename) {
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// First check if the file is directly in the cache
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if (_cache.isCached(filename))
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return _cache.get(filename);
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// Secondly, iterate through any loaded library file looking for a resource
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// that has the same name
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for (LibraryIndexes::iterator i = _indexes.begin(); i != _indexes.end(); ++i) {
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if (i->_value.contains(filename)) {
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// Get a stream reference to the given library file
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Common::SeekableReadStream *stream = load(i->_key);
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LibraryEntry &entry = i->_value[filename];
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_resourceIndex = entry._index;
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stream->seek(entry._offset);
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Common::SeekableReadStream *resStream = stream->readStream(entry._size);
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decompressIfNecessary(resStream);
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delete stream;
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return resStream;
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}
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}
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// At this point, fall back on a physical file with the given name
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Common::File f;
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if (!f.open(filename))
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error("Could not load file - %s", filename.c_str());
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Common::SeekableReadStream *stream = f.readStream(f.size());
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f.close();
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decompressIfNecessary(stream);
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return stream;
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}
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void Resources::decompressIfNecessary(Common::SeekableReadStream *&stream) {
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bool isCompressed = stream->readUint32BE() == MKTAG('L', 'Z', 'V', 26);
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if (isCompressed) {
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int outSize = stream->readUint32LE();
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Common::SeekableReadStream *newStream = decompressLZ(*stream, outSize);
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delete stream;
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stream = newStream;
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} else {
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stream->seek(-4, SEEK_CUR);
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}
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}
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Common::SeekableReadStream *Resources::load(const Common::String &filename, const Common::String &libraryFile) {
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// Open up the library for access
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Common::SeekableReadStream *libStream = load(libraryFile);
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// Check if the library has already had it's index read, and if not, load it
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if (!_indexes.contains(libraryFile))
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loadLibraryIndex(libraryFile, libStream, false);
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// Extract the data for the specified resource and return it
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LibraryEntry &entry = _indexes[libraryFile][filename];
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libStream->seek(entry._offset);
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Common::SeekableReadStream *stream = libStream->readStream(entry._size);
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decompressIfNecessary(stream);
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delete libStream;
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return stream;
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}
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bool Resources::exists(const Common::String &filename) const {
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Common::File f;
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return f.exists(filename) || _cache.isCached(filename);
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}
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void Resources::loadLibraryIndex(const Common::String &libFilename,
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Common::SeekableReadStream *stream, bool isNewStyle) {
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uint32 offset, nextOffset;
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// Create an index entry
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_indexes[libFilename] = LibraryIndex();
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LibraryIndex &index = _indexes[libFilename];
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// Read in the number of resources
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stream->seek(4);
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int count = stream->readUint16LE();
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if (isNewStyle)
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stream->seek((count + 1) * 8, SEEK_CUR);
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// Loop through reading in the entries
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for (int idx = 0; idx < count; ++idx) {
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// Read the name of the resource
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char resName[13];
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stream->read(resName, 13);
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resName[12] = '\0';
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// Read the offset
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offset = stream->readUint32LE();
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if (idx == (count - 1)) {
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nextOffset = stream->size();
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} else {
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// Read the size by jumping forward to read the next entry's offset
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stream->seek(13, SEEK_CUR);
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nextOffset = stream->readUint32LE();
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stream->seek(-17, SEEK_CUR);
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}
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// Add the entry to the index
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index[resName] = LibraryEntry(idx, offset, nextOffset - offset);
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}
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}
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int Resources::resourceIndex() const {
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return _resourceIndex;
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}
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Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &source) {
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// This variation can't be used by Rose Tattoo, since compressed resources include the input size,
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// not the output size. Which means their decompression has to be done via passed buffers
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assert(_vm->getGameID() == GType_SerratedScalpel);
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uint32 id = source.readUint32BE();
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assert(id == MKTAG('L', 'Z', 'V', 0x1A));
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uint32 outputSize = source.readUint32LE();
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return decompressLZ(source, outputSize);
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}
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Common::SeekableReadStream *Resources::decompress(Common::SeekableReadStream &source, uint32 outSize) {
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int inSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readUint32LE() : -1;
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byte *outBuffer = (byte *)malloc(outSize);
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Common::MemoryReadStream *outStream = new Common::MemoryReadStream(outBuffer, outSize, DisposeAfterUse::YES);
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decompressLZ(source, outBuffer, outSize, inSize);
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return outStream;
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}
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void Resources::decompress(Common::SeekableReadStream &source, byte *buffer, uint32 outSize) {
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int inputSize = (_vm->getGameID() == GType_RoseTattoo) ? source.readUint32LE() : -1;
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decompressLZ(source, buffer, outSize, inputSize);
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}
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Common::SeekableReadStream *Resources::decompressLZ(Common::SeekableReadStream &source, uint32 outSize) {
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byte *dataOut = (byte *)malloc(outSize);
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decompressLZ(source, dataOut, outSize, -1);
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return new Common::MemoryReadStream(dataOut, outSize, DisposeAfterUse::YES);
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}
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void Resources::decompressLZ(Common::SeekableReadStream &source, byte *outBuffer, int32 outSize, int32 inSize) {
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byte lzWindow[4096];
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uint16 lzWindowPos;
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uint16 cmd;
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byte *outBufferEnd = outBuffer + outSize;
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int endPos = source.pos() + inSize;
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memset(lzWindow, 0xFF, 0xFEE);
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lzWindowPos = 0xFEE;
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cmd = 0;
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do {
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cmd >>= 1;
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if (!(cmd & 0x100))
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cmd = source.readByte() | 0xFF00;
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if (cmd & 1) {
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byte literal = source.readByte();
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*outBuffer++ = literal;
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lzWindow[lzWindowPos] = literal;
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lzWindowPos = (lzWindowPos + 1) & 0x0FFF;
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} else {
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int copyPos, copyLen;
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copyPos = source.readByte();
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copyLen = source.readByte();
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copyPos = copyPos | ((copyLen & 0xF0) << 4);
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copyLen = (copyLen & 0x0F) + 3;
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while (copyLen--) {
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byte literal = lzWindow[copyPos];
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copyPos = (copyPos + 1) & 0x0FFF;
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*outBuffer++ = literal;
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lzWindow[lzWindowPos] = literal;
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lzWindowPos = (lzWindowPos + 1) & 0x0FFF;
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}
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}
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} while ((outSize == -1 || outBuffer < outBufferEnd) && (inSize == -1 || source.pos() < endPos));
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}
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/*----------------------------------------------------------------*/
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SherlockEngine *ImageFile::_vm;
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void ImageFile::setVm(SherlockEngine *vm) {
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_vm = vm;
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}
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ImageFile::ImageFile(const Common::String &name, bool skipPal, bool animImages) {
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Common::SeekableReadStream *stream = _vm->_res->load(name);
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Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0);
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load(*stream, skipPal, animImages);
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delete stream;
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}
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ImageFile::ImageFile(Common::SeekableReadStream &stream, bool skipPal) {
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Common::fill(&_palette[0], &_palette[PALETTE_SIZE], 0);
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load(stream, skipPal, false);
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}
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ImageFile::~ImageFile() {
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for (uint idx = 0; idx < size(); ++idx)
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(*this)[idx]._frame.free();
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}
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void ImageFile::load(Common::SeekableReadStream &stream, bool skipPalette, bool animImages) {
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loadPalette(stream);
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int streamSize = stream.size();
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while (stream.pos() < streamSize) {
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ImageFrame frame;
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frame._width = stream.readUint16LE() + 1;
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frame._height = stream.readUint16LE() + 1;
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frame._paletteBase = stream.readByte();
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if (animImages) {
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// Animation cutscene image files use a 16-bit x offset
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frame._offset.x = stream.readUint16LE();
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frame._rleEncoded = (frame._offset.x & 0xff) == 1;
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frame._offset.y = stream.readByte();
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} else {
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// Standard image files have a separate byte for the RLE flag, and an 8-bit X offset
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frame._rleEncoded = stream.readByte() == 1;
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frame._offset.x = stream.readByte();
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frame._offset.y = stream.readByte();
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}
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frame._rleEncoded = !skipPalette && frame._rleEncoded;
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if (frame._paletteBase) {
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// Nibble packed frame data
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frame._size = (frame._width * frame._height) / 2;
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} else if (frame._rleEncoded) {
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// This size includes the header size, which we subtract
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frame._size = stream.readUint16LE() - 11;
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frame._rleMarker = stream.readByte();
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} else {
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// Uncompressed data
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frame._size = frame._width * frame._height;
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}
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// Load data for frame and decompress it
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byte *data = new byte[frame._size];
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stream.read(data, frame._size);
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decompressFrame(frame, data);
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delete[] data;
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push_back(frame);
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}
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}
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void ImageFile::loadPalette(Common::SeekableReadStream &stream) {
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// Check for palette
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int v1 = stream.readUint16LE() + 1;
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int v2 = stream.readUint16LE() + 1;
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stream.skip(1); // Skip paletteBase byte
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bool rleEncoded = stream.readByte() == 1;
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int palSize = v1 * v2;
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if ((palSize - 12) == PALETTE_SIZE && !rleEncoded) {
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// Found palette, so read it in
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stream.seek(2 + 12, SEEK_CUR);
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for (int idx = 0; idx < PALETTE_SIZE; ++idx)
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_palette[idx] = VGA_COLOR_TRANS(stream.readByte());
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} else {
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// Not a palette, so rewind to start of frame data for normal frame processing
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stream.seek(-6, SEEK_CUR);
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}
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}
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void ImageFile::decompressFrame(ImageFrame &frame, const byte *src) {
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frame._frame.create(frame._width, frame._height, Graphics::PixelFormat::createFormatCLUT8());
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if (frame._paletteBase) {
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// Nibble-packed
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byte *pDest = (byte *)frame._frame.getPixels();
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for (uint idx = 0; idx < frame._size; ++idx, ++src) {
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*pDest++ = *src & 0xF;
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*pDest++ = (*src >> 4);
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}
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} else if (frame._rleEncoded && _vm->getGameID() == GType_RoseTattoo) {
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// Rose Tattoo run length encoding doesn't use the RLE marker byte
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byte *dst = (byte *)frame._frame.getPixels();
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for (int yp = 0; yp < frame._height; ++yp) {
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int xSize = frame._width;
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while (xSize > 0) {
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// Skip a given number of pixels
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byte skip = *src++;
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dst += skip;
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xSize -= skip;
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if (!xSize)
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break;
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// Get a run length, and copy the following number of pixels
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int rleCount = *src++;
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xSize -= rleCount;
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while (rleCount-- > 0)
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*dst++ = *src++;
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}
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assert(xSize == 0);
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}
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} else if (frame._rleEncoded) {
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// RLE encoded
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byte *dst = (byte *)frame._frame.getPixels();
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int frameSize = frame._width * frame._height;
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while (frameSize > 0) {
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if (*src == frame._rleMarker) {
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byte rleColor = src[1];
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byte rleCount = src[2];
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src += 3;
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frameSize -= rleCount;
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while (rleCount--)
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*dst++ = rleColor;
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} else {
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*dst++ = *src++;
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--frameSize;
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}
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}
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assert(frameSize == 0);
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} else {
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// Uncompressed frame
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Common::copy(src, src + frame._width * frame._height,
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(byte *)frame._frame.getPixels());
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}
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}
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} // End of namespace Sherlock
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