Overload of the SDL backend. Basic functional backend with support for most main ScummVM features and engines. Supports building to a .PND OpenPandora bundle for ease of use on the device. svn-id: r52598
182 lines
5 KiB
C++
Executable file
182 lines
5 KiB
C++
Executable file
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* OpenPandora: Device Specific Event Handling.
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*
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*/
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#include "backends/platform/openpandora/op-sdl.h"
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bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
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if (ev.button.button == SDL_BUTTON_LEFT){
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SDLMod mod=SDL_GetModState();
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if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
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event.type = Common::EVENT_RBUTTONDOWN;
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else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
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event.type = Common::EVENT_MOUSEMOVE;
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else
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event.type = Common::EVENT_LBUTTONDOWN;
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}
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else if (ev.button.button == SDL_BUTTON_RIGHT)
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event.type = Common::EVENT_RBUTTONDOWN;
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#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
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else if (ev.button.button == SDL_BUTTON_WHEELUP)
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event.type = Common::EVENT_WHEELUP;
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else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
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event.type = Common::EVENT_WHEELDOWN;
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#endif
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#if defined(SDL_BUTTON_MIDDLE)
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else if (ev.button.button == SDL_BUTTON_MIDDLE)
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event.type = Common::EVENT_MBUTTONDOWN;
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#endif
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else
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return false;
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// People can use the touchscreen so may have no mouse motion events between taps.
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// Not sure if this fixes anything ;).
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// setMousePos(event.mouse.x, event.mouse.y);
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fillMouseEvent(event, ev.button.x, ev.button.y);
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return true;
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}
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bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
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if (ev.button.button == SDL_BUTTON_LEFT){
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SDLMod mod=SDL_GetModState();
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if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
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event.type = Common::EVENT_RBUTTONUP;
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else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
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event.type = Common::EVENT_MOUSEMOVE;
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else
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event.type = Common::EVENT_LBUTTONUP;
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}
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else if (ev.button.button == SDL_BUTTON_RIGHT)
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event.type = Common::EVENT_RBUTTONUP;
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#if defined(SDL_BUTTON_MIDDLE)
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else if (ev.button.button == SDL_BUTTON_MIDDLE)
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event.type = Common::EVENT_MBUTTONUP;
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#endif
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else
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return false;
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fillMouseEvent(event, ev.button.x, ev.button.y);
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return true;
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}
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bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
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event.type = Common::EVENT_MOUSEMOVE;
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fillMouseEvent(event, ev.motion.x, ev.motion.y);
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setMousePos(event.mouse.x, event.mouse.y);
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return true;
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}
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void OSystem_OP::warpMouse(int x, int y) {
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if (_mouseCurState.x != x || _mouseCurState.y != y) {
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SDL_WarpMouse(x, y);
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// SDL_WarpMouse() generates a mouse movement event, so
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// set_mouse_pos() would be called eventually. However, the
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// cannon script in CoMI calls this function twice each time
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// the cannon is reloaded. Unless we update the mouse position
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// immediately the second call is ignored, causing the cannon
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// to change its aim.
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setMousePos(x, y);
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}
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}
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void OSystem_OP::handleKbdMouse() {
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uint32 curTime = getMillis();
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if (curTime >= _km.last_time + _km.delay_time) {
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_km.last_time = curTime;
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if (_km.x_down_count == 1) {
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_km.x_down_time = curTime;
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_km.x_down_count = 2;
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}
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if (_km.y_down_count == 1) {
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_km.y_down_time = curTime;
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_km.y_down_count = 2;
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}
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if (_km.x_vel || _km.y_vel) {
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if (_km.x_down_count) {
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if (curTime > _km.x_down_time + _km.delay_time * 12) {
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if (_km.x_vel > 0)
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_km.x_vel++;
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else
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_km.x_vel--;
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} else if (curTime > _km.x_down_time + _km.delay_time * 8) {
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if (_km.x_vel > 0)
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_km.x_vel = 5;
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else
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_km.x_vel = -5;
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}
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}
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if (_km.y_down_count) {
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if (curTime > _km.y_down_time + _km.delay_time * 12) {
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if (_km.y_vel > 0)
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_km.y_vel++;
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else
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_km.y_vel--;
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} else if (curTime > _km.y_down_time + _km.delay_time * 8) {
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if (_km.y_vel > 0)
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_km.y_vel = 5;
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else
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_km.y_vel = -5;
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}
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}
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_km.x += _km.x_vel;
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_km.y += _km.y_vel;
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if (_km.x < 0) {
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_km.x = 0;
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_km.x_vel = -1;
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_km.x_down_count = 1;
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} else if (_km.x > _km.x_max) {
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_km.x = _km.x_max;
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_km.x_vel = 1;
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_km.x_down_count = 1;
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}
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if (_km.y < 0) {
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_km.y = 0;
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_km.y_vel = -1;
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_km.y_down_count = 1;
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} else if (_km.y > _km.y_max) {
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_km.y = _km.y_max;
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_km.y_vel = 1;
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_km.y_down_count = 1;
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}
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warpMouse((Uint16)_km.x, (Uint16)_km.y);
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}
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}
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}
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