73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/stark/ui/clicktext.h"
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#include "engines/stark/services/services.h"
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#include "engines/stark/visual/text.h"
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namespace Stark {
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ClickText::ClickText(const Common::String &text, uint32 color) :
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_text(text),
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_color(color) {
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_visualPassive = new VisualText(StarkGfx);
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_visualPassive->setText(_text);
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_visualPassive->setColor(_color);
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_visualPassive->setFont(FontProvider::kBigFont);
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_visualPassive->setTargetWidth(600);
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_visualActive = new VisualText(StarkGfx);
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_visualActive->setText(_text);
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_visualActive->setColor(0xFF00FF00);
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_visualActive->setFont(FontProvider::kBigFont);
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_visualActive->setTargetWidth(600);
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_curVisual = _visualPassive;
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_bbox = _curVisual->getRect();
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}
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ClickText::~ClickText() {
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delete _visualActive;
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delete _visualPassive;
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}
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void ClickText::render() {
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_curVisual->render(_position);
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}
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bool ClickText::containsPoint(const Common::Point &point) const {
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Common::Rect r = _bbox;
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r.translate(_position.x, _position.y);
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return r.contains(point);
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}
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void ClickText::handleMouseMove(const Common::Point &point) {
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if (containsPoint(point)) {
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_curVisual = _visualActive;
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} else {
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_curVisual = _visualPassive;
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}
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}
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} // End of namespace Stark
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