scummvm/engines/stark/ui/clicktext.cpp
2016-01-01 07:30:08 +01:00

73 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/stark/ui/clicktext.h"
#include "engines/stark/services/services.h"
#include "engines/stark/visual/text.h"
namespace Stark {
ClickText::ClickText(const Common::String &text, uint32 color) :
_text(text),
_color(color) {
_visualPassive = new VisualText(StarkGfx);
_visualPassive->setText(_text);
_visualPassive->setColor(_color);
_visualPassive->setFont(FontProvider::kBigFont);
_visualPassive->setTargetWidth(600);
_visualActive = new VisualText(StarkGfx);
_visualActive->setText(_text);
_visualActive->setColor(0xFF00FF00);
_visualActive->setFont(FontProvider::kBigFont);
_visualActive->setTargetWidth(600);
_curVisual = _visualPassive;
_bbox = _curVisual->getRect();
}
ClickText::~ClickText() {
delete _visualActive;
delete _visualPassive;
}
void ClickText::render() {
_curVisual->render(_position);
}
bool ClickText::containsPoint(const Common::Point &point) const {
Common::Rect r = _bbox;
r.translate(_position.x, _position.y);
return r.contains(point);
}
void ClickText::handleMouseMove(const Common::Point &point) {
if (containsPoint(point)) {
_curVisual = _visualActive;
} else {
_curVisual = _visualPassive;
}
}
} // End of namespace Stark