scummvm/engines/cryo/eden.cpp

8752 lines
212 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "gui/EventRecorder.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/fs.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "graphics/screen.h"
#include "graphics/palette.h"
#include "common/timer.h"
//#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "cryo/defs.h"
#include "cryo/cryo.h"
#include "cryo/platdefs.h"
#include "cryo/cryolib.h"
#include "cryo/eden.h"
namespace Cryo {
int16 word_2C300 = 0;
int16 word_2C302 = 0;
int16 word_2C304 = 0;
byte allow_doubled = 1;
int curs_center = 11;
struct {
int16 x, y;
} saved_repadam = { -1, -1 };
void EdenGame::RemoveConsole() {
}
void EdenGame::scroll() {
restaurefrises();
p_mainview->norm.src_left = scroll_pos;
p_mainview->zoom.src_left = scroll_pos;
}
void EdenGame::resetscroll() {
old_scroll_pos = scroll_pos;
scroll_pos = 0;
restaurefrises(); //TODO: inlined scroll() ?
p_mainview->norm.src_left = 0;
p_mainview->zoom.src_left = 0;
}
void EdenGame::scrollFrescoes() {
if (curs_y > 16 && curs_y < 176) {
if (curs_x >= 0 && curs_x < 32 && scroll_pos > 3) {
scroll_pos -= 4;
} else if (curs_x > 288 && curs_x < 320 && scroll_pos < p_global->fresqWidth) {
scroll_pos += 4;
}
}
scroll();
}
void EdenGame::afffresques() {
use_bank(p_global->fresqImgBank);
noclipax(0, 0, 16);
use_bank(p_global->fresqImgBank + 1);
noclipax(0, 320, 16);
needPaletteUpdate = 1;
}
void EdenGame::gametofresques() {
fresqTalk = 0;
rundcurs();
sauvefrises();
afffresques();
p_global->displayFlags = DisplayFlags::dfFresques;
}
void EdenGame::dofresques() {
curs_saved = 0;
torchCursor = 1;
glow_x = -1;
glow_y = -1;
p_global->gameFlags |= GameFlags::gfFlag20;
p_global->ff_D4 = 0;
p_global->curObjectId = 0;
p_global->iconsIndex = 13;
p_global->autoDialog = 0;
gametofresques();
p_global->fresqNumber = 3;
}
void EdenGame::finfresques() {
torchCursor = 0;
curs_saved = 1;
p_global->displayFlags = DisplayFlags::dfFlag1;
resetscroll();
p_global->ff_100 = 0xFF;
maj_salle(p_global->roomNum);
if (p_global->phaseNum == 114)
p_global->narratorSequence = 1;
p_global->eventType = EventType::etEvent8;
showevents();
}
void EdenGame::scrollMirror() {
if (curs_y > 16 && curs_y < 165) {
if (curs_x >= 0 && curs_x < 16) {
if (scroll_pos > 3) {
if (doubled)
scroll_pos -= 2;
else
scroll_pos -= 1;
scroll();
}
} else if (curs_x > 290 && curs_x < 320) {
if (scroll_pos < 320) {
if (doubled)
scroll_pos += 2;
else
scroll_pos += 1;
scroll();
}
}
}
}
void EdenGame::scrollpano() {
if (curs_y > 16 && curs_y < 165) {
if (curs_x >= 0 && curs_x < 16) {
if (scroll_pos > 3) {
if (doubled)
scroll_pos -= 2;
else
scroll_pos -= 1;
}
} else if (curs_x > 290 && curs_x < 320) {
if (scroll_pos < 320) {
if (doubled)
scroll_pos += 2;
else
scroll_pos += 1;
}
}
}
scroll();
}
void EdenGame::affsuiveur(suiveur_t *suiveur, int16 x, int16 y) {
use_bank(suiveur->bank);
noclipax(suiveur->image, x, y + 16);
}
void EdenGame::persoinmiroir() {
icon_t *icon1 = &gameIcons[3];
icon_t *icon = &gameIcons[28];
suiveur_t *suiveur = suiveurs_list;
int16 num = 1;
int i;
for (i = 0; i < 16; i++) {
if (p_global->party & (1 << i))
num++;
}
icon += num;
icon->sx = -1;
icon--;
icon->sx = icon1->sx;
icon->sy = icon1->sy;
icon->ex = icon1->ex;
icon->ey = 170;
icon->cursor_id = icon1->cursor_id;
icon->action_id = icon1->action_id;
icon->object_id = icon1->object_id;
icon--;
affsuiveur(suiveur, suiveur->sx, suiveur->sy);
for (; suiveur->id != -1; suiveur++) {
perso_t *perso;
for (perso = kPersons; perso != &kPersons[PER_UNKN_156]; perso++) {
if (perso->id != suiveur->id) continue;
if (perso->flags & PersonFlags::pf80) continue;
if ((perso->flags & PersonFlags::pfInParty) == 0) continue;
if (perso->roomNum != p_global->roomNum) continue;
icon->sx = suiveur->sx;
icon->sy = suiveur->sy;
icon->ex = suiveur->ex;
icon->ey = suiveur->ey;
icon->cursor_id = 8;
icon->action_id = perso->actionId;
icon--;
affsuiveur(suiveur, suiveur->sx, suiveur->sy);
break;
}
}
}
void EdenGame::gametomiroir(byte arg1) {
int16 bank;
if (p_global->displayFlags != DisplayFlags::dfFlag2) {
rundcurs();
restaurefrises();
drawTopScreen();
showObjects();
sauvefrises();
}
bank = p_global->roomBgBankNum;
if (bank == 76 || bank == 128)
bank = 2161;
use_bank(bank + 326);
noclipax(0, 0, 16);
use_bank(bank + 327);
noclipax(0, 320, 16);
persoinmiroir();
needPaletteUpdate = 1;
p_global->iconsIndex = 16;
p_global->autoDialog = 0;
p_global->displayFlags = DisplayFlags::dfMirror;
p_global->ff_102 = arg1;
}
void EdenGame::flipmode() {
if (personTalking) {
endpersovox();
if (p_global->displayFlags == DisplayFlags::dfPerson) {
if (p_global->perso_ptr == &kPersons[PER_THOO] && p_global->phaseNum >= 80)
af_subtitle();
else {
getdatasync();
load_perso_cour();
addanim();
restartAnimation = 1;
anim_perso();
}
} else
af_subtitle();
persovox();
} else {
if (p_global->displayFlags != DisplayFlags::dfFresques && p_global->displayFlags != DisplayFlags::dfFlag2) {
closesalle();
if (p_global->displayFlags & DisplayFlags::dfFlag1)
gametomiroir(1);
else {
quitmiroir();
maj_salle(p_global->roomNum);
if (byte_31D64) {
dialautoon();
parle_moi();
}
byte_31D64 = 0;
}
}
}
}
void EdenGame::quitmiroir() {
rundcurs();
afficher();
resetscroll();
sauvefrises();
p_global->displayFlags = DisplayFlags::dfFlag1;
p_global->ff_100 = 0xFF;
p_global->eventType = EventType::etEventC;
p_global->ff_102 = 1;
}
void EdenGame::clictimbre() {
flipmode();
}
void EdenGame::clicplanval() {
if ((p_global->partyOutside & PersonMask::pmDina) && p_global->phaseNum == 371) {
quitmiroir();
maj_salle(p_global->roomNum);
return;
}
if (p_global->roomNum == 8 || p_global->roomNum < 16)
return;
rundcurs();
afficher();
if (p_global->displayFlags == DisplayFlags::dfMirror)
quitmiroir();
deplaval((p_global->roomNum & 0xFF00) | 1); //TODO: check me
}
void EdenGame::gotolieu(goto_t *go) {
p_global->valleyVidNum = go->arriveVid;
p_global->travelTime = go->travelTime * 256;
p_global->stepsToFindAppleFast = 0;
p_global->eventType = EventType::etEvent2;
init_oui();
showevents();
if (!verif_oui())
return;
if (p_global->ff_113) {
waitendspeak();
if (!pomme_q)
close_perso();
}
if (go->departVid) {
bars_out();
playhnm(go->departVid);
needToFade = 1;
}
initlieu(p_global->newRoomNum);
specialoutside();
faire_suivre(p_global->newRoomNum);
closesalle();
saved_repadam.x = -1;
saved_repadam.y = -1;
temps_passe(p_global->travelTime);
p_global->ff_100 = p_global->room_ptr->ff_0;
p_global->roomNum = p_global->newRoomNum;
p_global->areaNum = p_global->roomNum >> 8;
p_global->eventType = EventType::etEvent5;
p_global->newMusicType = MusicType::mt2;
setpersohere();
musique();
majsalle1(p_global->roomNum);
drawTopScreen();
saved_repadam.x = -1;
saved_repadam.y = -1;
}
void EdenGame::deplaval(uint16 roomNum) {
byte c1, newAreaNum, curAreaNum;
int16 newRoomNum;
p_global->newLocation = roomNum & 0xFF;
p_global->valleyVidNum = 0;
p_global->phaseActionsCount++;
closesalle();
endpersovox();
c1 = roomNum & 0xFF;
if (c1 == 0)
return;
if (c1 < 0x80) {
p_global->displayFlags = DisplayFlags::dfFlag1;
init_oui();
p_global->eventType = EventType::etEvent1;
showevents();
if (!verif_oui())
return;
if (p_global->ff_113) {
waitendspeak();
if (!pomme_q)
close_perso();
}
specialout();
if (p_global->area_ptr->type == AreaType::atValley) {
temps_passe(32);
p_global->stepsToFindAppleFast++;
p_global->stepsToFindAppleNormal++;
}
faire_suivre((roomNum & 0xFF00) | p_global->newLocation);
p_global->ff_100 = p_global->room_ptr->ff_0;
p_global->roomNum = roomNum;
p_global->areaNum = roomNum >> 8;
p_global->eventType = EventType::etEvent5;
setpersohere();
p_global->newMusicType = MusicType::mtNormal;
musique();
majsalle1(roomNum);
p_global->chrono_on = 0;
p_global->chrono = 0;
p_global->ff_54 = 0;
if (p_global->roomPersoType == PersonFlags::pftTyrann)
chronoon(3000);
return;
}
if (c1 == 0xFF) {
p_global->eventType = EventType::etEventE;
showevents();
if (!kPersons[PER_MESSAGER].roomNum) {
if (eloirevientq())
chronoon(800);
}
return;
}
p_global->stepsToFindAppleFast = 0;
newAreaNum = c1 & 0x7F;
curAreaNum = p_global->roomNum >> 8;
newRoomNum = newAreaNum << 8;
if (curAreaNum == Areas::arTausCave && newAreaNum == Areas::arMo)
newRoomNum |= 0x16;
else if (curAreaNum == Areas::arMoorkusLair)
newRoomNum |= 4;
else
newRoomNum |= 1;
p_global->newRoomNum = newRoomNum;
if (newAreaNum == Areas::arTausCave)
gotolieu(&gotos[0]);
else {
goto_t *go;
for (go = gotos + 1; go->curAreaNum != 0xFF; go++)
if (go->curAreaNum == curAreaNum) {
gotolieu(go);
break;
}
}
}
void EdenGame::deplacement(Direction dir) {
room_t *room = p_global->room_ptr;
int16 roomNum = p_global->roomNum;
debug("deplacement: from room %4X", roomNum);
char newLoc;
rundcurs();
afficher();
p_global->prevLocation = roomNum & 0xFF;
switch (dir) {
case kCryoNorth:
newLoc = room->exits[0];
break;
case kCryoEast:
newLoc = room->exits[1];
break;
case kCryoSouth:
newLoc = room->exits[2];
break;
case kCryoWest:
newLoc = room->exits[3];
break;
}
deplaval((roomNum & 0xFF00) | newLoc);
}
void EdenGame::deplacement2(Direction dir) {
room_t *room = p_global->room_ptr;
int16 roomNum = p_global->roomNum;
char newLoc;
p_global->prevLocation = roomNum & 0xFF;
switch (dir) {
case kCryoNorth:
newLoc = room->exits[0];
break;
case kCryoEast:
newLoc = room->exits[1];
break;
case kCryoSouth:
newLoc = room->exits[2];
break;
case kCryoWest:
newLoc = room->exits[3];
break;
}
deplaval((roomNum & 0xFF00) | newLoc);
}
void EdenGame::dinosoufle() {
if (p_global->curObjectId == 0) {
bars_out();
playhnm(148);
maj2();
}
}
void EdenGame::plaquemonk() {
if (p_global->curObjectId != 0) {
if (p_global->curObjectId == Objects::obPrism) {
loseobject(Objects::obPrism);
bars_out();
specialTextMode = 1;
playhnm(89);
word_2F514 |= 0x8000;
maj2();
p_global->eventType = EventType::etEventB;
showevents();
}
} else {
bars_out();
playhnm(7);
maj2();
p_global->eventType = EventType::etEvent4;
showevents();
}
}
void EdenGame::fresquesgraa() {
if (p_global->curObjectId == 0) {
p_global->fresqWidth = 320;
p_global->fresqImgBank = 113;
dofresques();
dinaparle();
}
}
void EdenGame::fresqueslasc() {
if (p_global->curObjectId == 0) {
p_global->fresqWidth = 112;
p_global->fresqImgBank = 315;
dofresques();
}
}
void EdenGame::pushpierre() {
if (p_global->curObjectId == 0) {
gameRooms[22].exits[0] = 17;
gameRooms[26].exits[2] = 9;
deplacement(kCryoNorth);
}
}
void EdenGame::tetemomie() {
if (p_global->curObjectId == Objects::obTooth) {
p_global->gameFlags |= GameFlags::gfMummyOpened;
deplacement(kCryoNorth);
} else if (p_global->curObjectId == 0) {
if (p_global->gameFlags & GameFlags::gfMummyOpened)
deplacement(kCryoNorth);
else {
p_global->eventType = EventType::etEvent6;
persoparle(PersonId::pidMonk);
p_global->eventType = 0;
}
}
}
void EdenGame::tetesquel() {
if (p_global->curObjectId == Objects::obTooth) {
gameRooms[22].exits[0] = 16;
gameRooms[26].exits[2] = 13;
gameIcons[16].cursor_id |= 0x8000;
loseobject(Objects::obTooth);
deplacement(kCryoNorth);
}
}
void EdenGame::squelmoorkong() {
p_global->eventType = EventType::etEvent9;
showevents();
}
void EdenGame::choisir() {
byte obj, objid = current_spot2->object_id;
switch (objid) {
case 0:
obj = p_global->giveobj1;
break;
case 1:
obj = p_global->giveobj2;
break;
case 2:
obj = p_global->giveobj3;
break;
}
objectmain(obj);
winobject(obj);
p_global->iconsIndex = 16;
p_global->autoDialog = 0;
p_global->ff_60 = 0;
parle_moi();
}
void EdenGame::dinaparle() {
int16 num;
char res;
perso_t *perso = &kPersons[PER_DINA];
if (perso->party & (p_global->party | p_global->partyOutside)) {
if (p_global->fresqNumber < 3)
p_global->fresqNumber = 3;
p_global->fresqNumber++;
if (p_global->fresqNumber < 15) {
endpersovox();
if (p_global->fresqNumber == 7 && p_global->phaseNum == 113)
incphase1();
p_global->perso_ptr = perso;
p_global->dialogType = DialogType::dtInspect;
num = (perso->id << 3) | DialogType::dtInspect; //TODO: combine
res = dialoscansvmas((dial_t *)GetElem(gameDialogs, num));
fresqTalk = 0;
if (res) {
restaurefondbulle();
fresqTalk = 1;
persovox();
}
p_global->ff_CA = 0;
p_global->dialogType = 0;
} else
finfresques();
}
}
void EdenGame::roiparle() {
if (p_global->phaseNum <= 400)
persoparle(0);
}
void EdenGame::roiparle1() {
if (p_global->curObjectId == Objects::obSword) {
p_global->gameFlags |= GameFlags::gfFlag80;
bars_out();
playhnm(76);
deplacement2(kCryoNorth);
} else {
p_global->fresqNumber = 1;
roiparle();
}
}
void EdenGame::roiparle2() {
p_global->fresqNumber = 2;
roiparle();
}
void EdenGame::roiparle3() {
p_global->fresqNumber = 3;
roiparle();
}
void EdenGame::getcouteau() {
if (p_global->phaseNum >= 80) {
gameRooms[113].video = 0;
getobject(Objects::obKnife);
}
p_global->eventType = EventType::etEvent7;
showevents();
}
void EdenGame::getprisme() {
getobject(Objects::obPrism);
p_global->eventType = EventType::etEvent7;
showevents();
}
void EdenGame::getchampb() {
getobject(Objects::obShroom);
}
void EdenGame::getchampm() {
getobject(Objects::obBadShroom);
}
void EdenGame::getor() {
getobject(Objects::obGold);
}
void EdenGame::getnido() {
if (p_global->curObjectId != 0)
return;
p_global->room_ptr->bank = 282; //TODO: fix me
p_global->room_ptr--;
p_global->room_ptr->bank = 281; //TODO: fix me
p_global->room_ptr->ff_0 = 3;
getobject(Objects::obFullNest);
}
void EdenGame::getnidv() {
if (p_global->curObjectId != 0)
return;
p_global->room_ptr->bank = 282; //TODO: fix me
p_global->room_ptr--;
p_global->room_ptr->bank = 281; //TODO: fix me
p_global->room_ptr->ff_0 = 3;
getobject(Objects::obNest);
}
void EdenGame::getcorne() {
if (p_global->curObjectId != 0)
return;
getobject(Objects::obHorn);
p_global->eventType = EventType::etEvent7;
showevents();
bigphase1();
setpersohere();
p_global->room_ptr = getsalle(p_global->roomNum);
}
void EdenGame::getsoleil() {
if (p_global->curObjectId != 0)
return;
gameRooms[238].video = 0;
gameRooms[238].flags = RoomFlags::rf80;
getobject(Objects::obSunStone);
}
void EdenGame::getoeuf() {
if (p_global->curObjectId != 0)
return;
p_global->room_ptr->flags = 0;
p_global->room_ptr->video = 0;
getobject(Objects::obEgg);
}
void EdenGame::getplaque() {
int i;
if (p_global->curObjectId != 0 && p_global->curObjectId < Objects::obTablet1)
return;
p_global->curObjectId = 0;
getobject(Objects::obTablet2);
putobject();
for (i = 0; i < 6; i++)
objects[Objects::obTablet1 - 1 + i].count = 0;
p_global->curObjectFlags = 0;
p_global->inventoryScrollPos = 0;
p_global->curObjectCursor = 9;
gameIcons[16].cursor_id |= 0x8000;
showObjects();
gameRooms[131].video = 0;
bars_out();
playhnm(149);
p_global->ff_F1 = RoomFlags::rf04;
p_global->drawFlags = DrawFlags::drDrawFlag20;
normalCursor = 1;
maj2();
}
void EdenGame::voirlac() {
perso_t *perso = &kPersons[PER_MORKUS];
room_t *room = p_global->room_ptr;
area_t *area = p_global->area_ptr;
int16 vid = p_global->curObjectId == Objects::obApple ? 81 : 54;
for (++perso; perso->roomNum != 0xFFFF; perso++) {
if (perso->roomNum != p_global->roomNum)
continue;
vid++;
if (p_global->curObjectId != Objects::obApple)
continue; //TODO: pc breaks here
if ((perso->flags & PersonFlags::pfTypeMask) != PersonFlags::pftMosasaurus)
continue;
if (!(perso->flags & PersonFlags::pf80))
return;
perso->flags &= ~PersonFlags::pf80; //TODO: useless? see above
area->flags |= AreaFlags::afFlag8;
p_global->curAreaFlags |= AreaFlags::afFlag8;
room->ff_0 = 3;
}
debug("sea monster: room = %X, d0 = %X\n", p_global->roomNum, p_global->roomImgBank);
bars_out();
playhnm(vid);
maj_salle(p_global->roomNum); //TODO: getting memory trashed here?
if (p_global->curObjectId == Objects::obApple)
loseobject(Objects::obApple);
p_global->eventType = EventType::etEventF;
showevents();
}
void EdenGame::gotohall() {
p_global->prevLocation = p_global->roomNum & 0xFF;
deplaval((p_global->roomNum & 0xFF00) | 6);
}
void EdenGame::demitourlabi() {
uint16 target;
p_global->prevLocation = p_global->roomNum & 0xFF;
p_global->ff_100 = 0xFF;
target = (p_global->roomNum & 0xFF00) | p_global->room_ptr->exits[2];
faire_suivre(target);
p_global->roomNum = target;
p_global->eventType = EventType::etEvent5;
maj_salle(p_global->roomNum);
}
void EdenGame::gotonido() {
p_global->room_ptr++;
p_global->eventType = 0;
p_global->roomImgBank = p_global->room_ptr->bank;
p_global->roomVidNum = p_global->room_ptr->video;
p_global->curRoomFlags = p_global->room_ptr->flags;
p_global->ff_F1 = p_global->room_ptr->flags;
animpiece();
p_global->ff_100 = 0;
maj2();
}
void EdenGame::gotoval() {
uint16 target = p_global->roomNum;
char obj;
rundcurs();
afficher();
scroll_pos = 0;
obj = current_spot2->object_id - 14; //TODO
p_global->prevLocation = target & 0xFF;
deplaval((target & 0xFF00) | obj); //TODO careful!
}
void EdenGame::visiter() {
bars_out();
playhnm(144);
p_global->ff_F1 = RoomFlags::rf04;
maj2();
}
void EdenGame::final() {
if (p_global->curObjectId != 0)
return;
bars_out();
*(int16 *)(gameRooms + 0x6DC) = 319; //TODO
p_global->roomImgBank = 319;
playhnm(97);
maj2();
p_global->eventType = EventType::etEvent12;
showevents();
p_global->narratorSequence = 54;
}
void EdenGame::goto_nord() {
if (p_global->curObjectId == 0)
deplacement(kCryoNorth);
}
void EdenGame::goto_est() {
if (p_global->curObjectId == 0)
deplacement(kCryoEast);
}
void EdenGame::goto_sud() {
if (p_global->curObjectId == 0)
deplacement(kCryoSouth);
}
void EdenGame::goto_ouest() {
if (p_global->curObjectId == 0)
deplacement(kCryoWest);
}
void EdenGame::afficher() {
if (!p_global->ff_102 && !p_global->ff_103) {
if (needPaletteUpdate) {
needPaletteUpdate = 0;
CLPalette_Send2Screen(global_palette, 0, 256);
}
CLBlitter_CopyView2Screen(p_mainview);
} else {
if (p_global->ff_102)
effet3();
else
effet2();
p_global->ff_103 = 0;
p_global->ff_102 = 0;
}
}
void EdenGame::afficher128() {
if (p_global->updatePaletteFlag == 16) {
CLPalette_Send2Screen(global_palette, 0, 129);
CLBlitter_CopyView2Screen(p_mainview);
p_global->updatePaletteFlag = 0;
} else {
ClearScreen();
fadetoblack128(1);
if (showBlackBars)
blackbars();
CLBlitter_CopyView2Screen(p_mainview);
fadefromblack128(1);
}
}
void EdenGame::sauvefrises() {
sauvefriseshaut(0);
sauvefrisesbas();
}
void EdenGame::sauvefriseshaut(int16 x) { // Save top bar
underTopBarScreenRect.sy = 0; //TODO: wrong fields order?
underTopBarScreenRect.sx = x;
underTopBarScreenRect.ex = x + 320 - 1;
underTopBarScreenRect.ey = 15;
underTopBarBackupRect.sy = 0;
underTopBarBackupRect.sx = 0;
underTopBarBackupRect.ex = 320 - 1;
underTopBarBackupRect.ey = 15;
CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &underTopBarScreenRect, &underTopBarBackupRect);
}
void EdenGame::sauvefrisesbas() { // Save bottom bar
underBottomBarScreenRect.sx = 0;
underBottomBarScreenRect.ex = 320 - 1;
CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &underBottomBarScreenRect, &underBottomBarBackupRect);
}
void EdenGame::restaurefrises() {
restaurefriseshaut();
restaurefrisesbas();
}
void EdenGame::restaurefriseshaut() {
underTopBarScreenRect.sx = scroll_pos;
underTopBarScreenRect.ex = scroll_pos + 320 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underTopBarBackupRect, &underTopBarScreenRect);
}
void EdenGame::restaurefrisesbas() {
underBottomBarScreenRect.sx = scroll_pos;
underBottomBarScreenRect.ex = scroll_pos + 320 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underBottomBarBackupRect, &underBottomBarScreenRect);
}
void EdenGame::use_main_bank() {
bank_data_ptr = main_bank_buf;
}
void EdenGame::use_bank(int16 bank) {
if (bank > 2500)
debug("attempt to load bad bank %d", bank);
bank_data_ptr = bank_data_buf;
if (cur_bank_num != bank) {
loadfile(bank, bank_data_buf);
verifh(bank_data_buf);
cur_bank_num = bank;
}
}
void EdenGame::sundcurs(int16 x, int16 y) {
byte *scr, *keep = curs_keepbuf;
int16 w, h;
curs_keepx = x - 4;
curs_keepy = y - 4;
scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
for (h = 48; h--;) {
for (w = 48; w--;)
*keep++ = *scr++;
scr += 640 - 48;
}
curs_saved = 1;
}
void EdenGame::rundcurs() {
byte *scr, *keep = curs_keepbuf;
int16 w, h;
scr = p_mainview_buf + curs_keepx + curs_keepy * 640;
if (!curs_saved || (curs_keepx == -1 && curs_keepy == -1)) //TODO ...
return;
for (h = 48; h--;) {
for (w = 48; w--;)
*scr++ = *keep++;
scr += 640 - 48;
}
}
void EdenGame::noclipax(int16 index, int16 x, int16 y) {
byte *pix = bank_data_ptr;
byte *scr = p_mainview_buf + x + y * 640;
byte h0, h1, mode;
int16 w, h;
if (cur_bank_num != 117 && !no_palette) {
if (PLE16(pix) > 2)
readpalette(pix + 2);
}
pix += PLE16(pix);
pix += PLE16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
h0 = *pix++;
h1 = *pix++;
w = ((h1 & 1) << 8) | h0;
h = *pix++;
mode = *pix++;
debug("- draw sprite %d at %d:%d, %dx%d", index, x, y, w, h);
if (mode != 0xFF && mode != 0xFE)
return;
if (y + h > 200)
h -= (y + h - 200);
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
int16 ww;
for (ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0) {
scr += 128 + 1;
ww -= 128 + 1;
} else {
byte run;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (run = 127; run--;)
*scr++ = fill;
}
} else {
byte fill = *pix++;
byte run = 255 - c + 2;
ww -= run;
if (fill == 0)
scr += run;
else
for (; run--;)
*scr++ = fill;
}
} else {
byte run = c + 1;
ww -= run;
for (; run--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
}
}
scr += 640 - w;
}
} else {
// uncompressed
for (; h--;) {
int16 ww;
for (ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
scr += 640 - w;
}
}
}
void EdenGame::noclipax_avecnoir(int16 index, int16 x, int16 y) {
byte *pix = bank_data_ptr;
byte *scr = p_mainview_buf + x + y * 640;
byte h0, h1, mode;
int16 w, h;
if (cur_bank_num != 117) {
if (PLE16(pix) > 2)
readpalette(pix + 2);
}
pix += PLE16(pix);
pix += PLE16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
h0 = *pix++;
h1 = *pix++;
w = ((h1 & 1) << 8) | h0;
h = *pix++;
mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
if (y + h > 200)
h -= (y + h - 200);
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
int16 ww;
for (ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
byte run;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (run = 127; run--;)
*scr++ = fill;
} else {
byte fill = *pix++;
byte run = 255 - c + 2;
ww -= run;
for (; run--;)
*scr++ = fill;
}
} else {
byte run = c + 1;
ww -= run;
for (; run--;) {
byte p = *pix++;
*scr++ = p;
}
}
}
scr += 640 - w;
}
} else {
// uncompressed
for (; h--;) {
int16 ww;
for (ww = w; ww--;) {
byte p = *pix++;
*scr++ = p;
}
scr += 640 - w;
}
}
}
void EdenGame::getglow(int16 x, int16 y, int16 w, int16 h) {
byte *scr = p_mainview_buf + x + y * 640;
byte *gl = glow_buffer;
glow_x = x;
glow_y = y;
glow_w = w;
glow_h = h;
for (; h--;) {
int16 ww;
for (ww = w; ww--;)
*gl++ = *scr++;
scr += 640 - w;
}
}
void EdenGame::unglow() {
byte *gl = glow_buffer;
byte *scr = p_mainview_buf + glow_x + glow_y * 640;
if (glow_x < 0 || glow_y < 0) //TODO: move it up
return;
for (; glow_h--;) {
int16 ww;
for (ww = glow_w; ww--;)
*scr++ = *gl++;
scr += 640 - glow_w;
}
}
void EdenGame::glow(int16 index) {
// byte pixbase;
byte *pix = bank_data_ptr;
byte *scr;
byte h0, h1, mode;
int16 w, h, x, y, ex, dx, dy, pstride, sstride;
index += 9;
pix += PLE16(pix);
pix += PLE16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
h0 = *pix++;
h1 = *pix++;
w = ((h1 & 1) << 8) | h0;
h = *pix++;
mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
x = curs_x + scroll_pos - 38;
y = curs_y - 28;
ex = p_global->fresqWidth + 320;
if (x + w <= 0 || x >= ex || y + h <= 0 || y >= 176)
return;
if (x < 0) {
dx = -x;
x = 0;
} else if (x + w > ex)
dx = x + w - ex;
else
dx = 0;
if (y < 16) {
dy = 16 - y;
y = 16;
} else if (y + h > 175)
dy = y + h - 175;
else
dy = 0;
pstride = dx;
sstride = 640 - (w - dx);
if (y == 16)
pix += w * dy;
if (x == 0)
pix += dx;
scr = p_mainview_buf + x + y * 640;
w -= dx;
h -= dy;
getglow(x, y, w, h);
for (; h--;) {
int16 ww;
for (ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ += p << 4;
}
pix += pstride;
scr += sstride;
}
}
void EdenGame::readpalette(byte *ptr) {
int doit = 1;
while (doit) {
uint16 idx = *ptr++;
if (idx != 0xFF) {
uint16 cnt = *ptr++;
while (cnt--) {
if (idx == 0) {
pal_entry.r = 0;
pal_entry.g = 0;
pal_entry.b = 0;
ptr += 3;
} else {
pal_entry.r = *ptr++ << 10;
pal_entry.g = *ptr++ << 10;
pal_entry.b = *ptr++ << 10;
}
CLPalette_SetRGBColor(global_palette, idx, &pal_entry);
idx++;
}
} else
doit = 0;
}
}
void EdenGame::spritesurbulle(int16 index, int16 x, int16 y) {
byte *pix = bank_data_ptr;
byte *scr = p_subtitlesview_buf + x + y * subtitles_x_width;
byte h0, h1, mode;
int16 w, h;
if (cur_bank_num != 117) {
if (PLE16(pix) > 2)
readpalette(pix + 2);
}
pix += PLE16(pix);
pix += PLE16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
h0 = *pix++;
h1 = *pix++;
w = ((h1 & 1) << 8) | h0;
h = *pix++;
mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
return;
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
int16 ww;
for (ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0) {
scr += 128 + 1;
ww -= 128 + 1;
} else {
byte run;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (run = 127; run--;)
*scr++ = fill;
}
} else {
byte fill = *pix++;
byte run = 255 - c + 2;
ww -= run;
if (fill == 0)
scr += run;
else
for (; run--;)
*scr++ = fill;
}
} else {
byte run = c + 1;
ww -= run;
for (; run--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
}
}
scr += subtitles_x_width - w;
}
} else {
// uncompressed
for (; h--;) {
int16 ww;
for (ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
scr += subtitles_x_width - w;
}
}
}
void EdenGame::bars_out() {
int16 i, r19, r20, r25, r24;
unsigned int *scr40, *scr41, *scr42;
if (showBlackBars)
return;
afficher();
underTopBarScreenRect.sx = scroll_pos;
underTopBarScreenRect.ex = scroll_pos + 320 - 1;
CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &underTopBarScreenRect, &underTopBarBackupRect);
underBottomBarScreenRect.sx = underTopBarScreenRect.sx;
underBottomBarScreenRect.ex = underTopBarScreenRect.ex;
CLBlitter_CopyViewRect(p_mainview, p_underBarsView, &underBottomBarScreenRect, &underBottomBarBackupRect);
r19 = 14; // TODO - init in decl?
r20 = 176;
r25 = 14;
r24 = 21;
underTopBarScreenRect.sx = 0;
underTopBarScreenRect.ex = 320 - 1;
underTopBarBackupRect.sx = scroll_pos;
underTopBarBackupRect.ex = scroll_pos + 320 - 1;
while (r24 > 0) {
if (r25 > 0) {
underTopBarScreenRect.sy = 16 - r25;
underTopBarScreenRect.ey = 16 - 1;
underTopBarBackupRect.sy = 0;
underTopBarBackupRect.ey = r25 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underTopBarScreenRect, &underTopBarBackupRect);
scr40 = ((unsigned int *)p_mainview_buf) + r19 * 640 / 4;
scr41 = scr40 + 640 / 4;
for (i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
}
underTopBarScreenRect.sy = 16;
underTopBarScreenRect.ey = r24 + 16 - 1;
underTopBarBackupRect.sy = 200 - r24;
underTopBarBackupRect.ey = 200 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underTopBarScreenRect, &underTopBarBackupRect);
scr40 = ((unsigned int *)p_mainview_buf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
r19 -= 2;
r20 += 3;
r25 -= 2;
r24 -= 3;
afficher();
}
scr40 = (unsigned int *)p_mainview_buf;
scr41 = scr40 + 640 / 4;
for (i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
}
scr40 = ((unsigned int *)p_mainview_buf) + r20 * 640 / 4;
scr41 = scr40 + 640 / 4;
scr42 = scr41 + 640 / 4;
for (i = 0; i < 320; i += 4) {
*scr40++ = 0;
*scr41++ = 0;
*scr42++ = 0;
}
afficher();
initrect();
showBlackBars = 1;
}
void EdenGame::bars_in() {
int16 r29, r28;
if (!showBlackBars)
return;
blackbars();
r29 = 2;
r28 = 2;
underTopBarScreenRect.sx = 0;
underTopBarScreenRect.ex = 320 - 1;
underTopBarBackupRect.sx = scroll_pos;
underTopBarBackupRect.ex = scroll_pos + 320 - 1;
while (r28 < 24) {
if (r29 <= 16) {
underTopBarScreenRect.sy = 16 - r29;
underTopBarScreenRect.ey = 16 - 1;
underTopBarBackupRect.sy = 0;
underTopBarBackupRect.ey = r29 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underTopBarScreenRect, &underTopBarBackupRect);
}
underTopBarScreenRect.sy = 16;
underTopBarScreenRect.ey = 16 + r28;
underTopBarBackupRect.sy = 200 - 1 - r28;
underTopBarBackupRect.ey = 200 - 1;
CLBlitter_CopyViewRect(p_underBarsView, p_mainview, &underTopBarScreenRect, &underTopBarBackupRect);
r29 += 2;
r28 += 3;
afficher();
}
initrect();
showBlackBars = 0;
}
void EdenGame::sauvefondbouche() {
rect_src.sx = cur_perso_rect->sx;
rect_src.sy = cur_perso_rect->sy;
rect_src.ex = cur_perso_rect->ex;
rect_src.ey = cur_perso_rect->ey;
rect_dst.sx = cur_perso_rect->sx + 320;
rect_dst.sy = cur_perso_rect->sy;
rect_dst.ex = cur_perso_rect->ex + 320;
rect_dst.ey = cur_perso_rect->ey;
CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst);
fond_saved = 1;
}
void EdenGame::restaurefondbouche() {
rect_src.sx = cur_perso_rect->sx;
rect_src.sy = cur_perso_rect->sy;
rect_src.ex = cur_perso_rect->ex;
rect_src.ey = cur_perso_rect->ey;
rect_dst.sx = cur_perso_rect->sx + 320;
rect_dst.sy = cur_perso_rect->sy;
rect_dst.ex = cur_perso_rect->ex + 320;
rect_dst.ey = cur_perso_rect->ey;
CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_dst, &rect_src);
}
void EdenGame::blackbars() {
byte *scr = p_mainview_buf;
int16 x, y;
for (y = 0; y < 16; y++)
for (x = 0; x < 640; x++)
*scr++ = 0;
scr += 640 * (200 - 16 - 24);
for (y = 0; y < 24; y++)
for (x = 0; x < 640; x++)
*scr++ = 0;
}
void EdenGame::drawTopScreen() { // Draw top bar (location / party / map)
perso_t *perso;
p_global->drawFlags &= ~DrawFlags::drDrawTopScreen;
use_bank(314);
noclipax(36, 83, 0);
noclipax(p_global->area_ptr->num - 1, 0, 0);
noclipax(23, 145, 0);
for (perso = &kPersons[PER_DINA]; perso != &kPersons[PER_UNKN_156]; perso++) {
if ((perso->flags & PersonFlags::pfInParty) && !(perso->flags & PersonFlags::pf80))
noclipax(perso->targetLoc + 18, perso->lastLoc + 120, 0);
}
saved_repadam.x = -1;
saved_repadam.y = -1;
affplanval();
needPaletteUpdate = 1;
}
void EdenGame::affplanval() { // Draw mini-map
int16 loc;
perso_t *perso;
if (p_global->area_ptr->type == AreaType::atValley) {
noclipax(p_global->area_ptr->num + 9, 266, 1);
for (perso = &kPersons[PER_UNKN_18C]; perso->roomNum != 0xFFFF; perso++) {
if (((perso->roomNum >> 8) == p_global->areaNum)
&& !(perso->flags & PersonFlags::pf80) && (perso->flags & PersonFlags::pf20))
affrepere(33, perso->roomNum & 0xFF);
}
if (p_global->area_ptr->citadelLevel)
affrepere(34, p_global->area_ptr->citadelRoom->location);
sauvefriseshaut(0);
loc = p_global->roomNum & 0xFF;
if (loc >= 16)
affrepereadam(loc);
restaurefriseshaut();
} else {
sauvefriseshaut(0);
restaurefriseshaut();
}
}
void EdenGame::affrepere(int16 index, int16 location) {
noclipax(index, 269 + location % 16 * 4, 2 + (location - 16) / 16 * 3);
}
void EdenGame::affrepereadam(int16 location) {
int16 x = 269;
int16 y = 2;
int16 w;
byte *pix;
rest_repadam();
if (location > 15 && location < 76) {
x += (location & 15) * 4;
y += ((location - 16) >> 4) * 3;
save_repadam(x, y);
pix = p_underBarsView->p_buffer;
w = p_underBarsView->width;
pix += x + w * y;
pix[1] = 0xC3;
pix[2] = 0xC3;
pix += w;
pix[0] = 0xC3;
pix[1] = 0xC3;
pix[2] = 0xC3;
pix[3] = 0xC3;
pix += w;
pix[1] = 0xC3;
pix[2] = 0xC3;
}
}
void EdenGame::rest_repadam() {
int16 x, y, w;
byte *pix;
if (saved_repadam.x == -1 && saved_repadam.y == -1)
return;
x = saved_repadam.x;
y = saved_repadam.y;
pix = p_underBarsView->p_buffer;
w = p_underBarsView->width;
pix += x + w * y;
pix[1] = keep01; //TODO keep is array?
pix[2] = keep02;
pix += w;
pix[0] = keep10;
pix[1] = keep11;
pix[2] = keep12;
pix[3] = keep13;
pix += w;
pix[1] = keep21;
pix[2] = keep22;
}
void EdenGame::save_repadam(int16 x, int16 y) {
int16 w;
byte *pix;
saved_repadam.x = x;
saved_repadam.y = y;
pix = p_underBarsView->p_buffer;
w = p_underBarsView->width;
pix += x + w * y;
keep01 = pix[1];
keep02 = pix[2];
pix += w;
keep10 = pix[0];
keep11 = pix[1];
keep12 = pix[2];
keep13 = pix[3];
pix += w;
keep21 = pix[1];
keep22 = pix[2];
}
char EdenGame::istrice(int16 roomNum) {
char loc = roomNum & 0xFF;
int16 area = roomNum & 0xFF00;
perso_t *perso;
for (perso = &kPersons[PER_UNKN_18C]; perso != &kPersons[PER_UNKN_372]; perso++) {
if ((perso->flags & PersonFlags::pf80) || (perso->flags & PersonFlags::pfTypeMask) != PersonFlags::pftTriceraptor)
continue;
if (perso->roomNum == (area | (loc - 16)))
return 1;
if (perso->roomNum == (area | (loc + 16)))
return 1;
if (perso->roomNum == (area | (loc - 1)))
return 1;
if (perso->roomNum == (area | (loc + 1)))
return 1;
}
return 0;
}
char EdenGame::istyran(int16 roomNum) {
char loc = roomNum & 0xFF;
int16 area = roomNum & 0xFF00;
// TODO: orig bug: this ptr is not initialized when first called from getsalle
// PC version scans kPersons[] directly and is not affected
if (!tyranPtr)
return 0;
for (; tyranPtr->roomNum != 0xFFFF; tyranPtr++) {
if (tyranPtr->flags & PersonFlags::pf80)
continue;
if (tyranPtr->roomNum == (area | (loc - 16)))
return 1;
if (tyranPtr->roomNum == (area | (loc + 16)))
return 1;
if (tyranPtr->roomNum == (area | (loc - 1)))
return 1;
if (tyranPtr->roomNum == (area | (loc + 1)))
return 1;
}
return 0;
}
void EdenGame::istyranval(area_t *area) {
perso_t *perso;
byte areaNum = area->num;
area->flags &= ~AreaFlags::HasTyrann;
for (perso = &kPersons[PER_UNKN_372]; perso->roomNum != 0xFFFF; perso++) {
if (perso->flags & PersonFlags::pf80)
continue;
if ((perso->roomNum >> 8) == areaNum) {
area->flags |= AreaFlags::HasTyrann;
break;
}
}
}
char EdenGame::getdirection(perso_t *perso) {
char dir = -1;
byte trgLoc = perso->targetLoc;
byte curLoc = perso->roomNum & 0xFF; //TODO name
if (curLoc != trgLoc) {
curLoc &= 0xF;
trgLoc &= 0xF;
if (curLoc != trgLoc) {
dir = 2;
if (curLoc > trgLoc)
dir = 5;
}
trgLoc = perso->targetLoc;
curLoc = perso->roomNum & 0xFF;
curLoc &= 0xF0;
trgLoc &= 0xF0;
if (curLoc != trgLoc) {
if (curLoc > trgLoc)
dir++;
dir++;
}
}
return dir;
}
char EdenGame::caselibre(char loc, perso_t *perso) {
int16 roomNum;
room_t *room = p_global->cita_area_firstRoom;
if (loc <= 0x10 || loc > 76 || (loc & 0xF) >= 12 || loc == perso->lastLoc)
return 0;
roomNum = (perso->roomNum & ~0xFF) | loc; //TODO: danger! signed
if (roomNum == p_global->roomNum)
return 0;
for (; room->ff_0 != 0xFF; room++) {
if (room->location != loc)
continue;
if (!(room->flags & RoomFlags::rf01))
return 0;
for (perso = &kPersons[PER_UNKN_18C]; perso->roomNum != 0xFFFF; perso++) {
if (perso->flags & PersonFlags::pf80)
continue;
if (perso->roomNum == roomNum)
break;
}
if (perso->roomNum != 0xFFFF)
return 0;
return 1;
}
return 0;
}
void EdenGame::melange1(char elem[4]) {
if (g_ed->_rnd->getRandomNumber(1) & 1) {
char e1 = elem[1];
char e2 = elem[2];
elem[1] = e2;
elem[2] = e1;
}
}
void EdenGame::melange2(char elem[4]) {
if (g_ed->_rnd->getRandomNumber(1) & 1) {
char e0 = elem[0];
char e1 = elem[1];
elem[0] = e1;
elem[1] = e0;
}
if (g_ed->_rnd->getRandomNumber(1) & 1) {
char e2 = elem[2];
char e3 = elem[3];
elem[2] = e3;
elem[3] = e2;
}
}
void EdenGame::melangedir() {
melange1(tab_2CB1E[0]);
melange1(tab_2CB1E[1]);
melange1(tab_2CB1E[2]);
melange2(tab_2CB1E[3]);
melange2(tab_2CB1E[4]);
melange1(tab_2CB1E[5]);
melange2(tab_2CB1E[6]);
melange2(tab_2CB1E[7]);
}
char EdenGame::naitredino(char persoType) {
perso_t *perso;
for (perso = &kPersons[PER_MORKUS]; (++perso)->roomNum != 0xFFFF;) {
char areaNum = perso->roomNum >> 8;
if (areaNum != p_global->cita_area_num)
continue;
if ((perso->flags & PersonFlags::pf80) && (perso->flags & PersonFlags::pfTypeMask) == persoType) {
perso->flags &= ~PersonFlags::pf80;
return 1;
}
}
return 0;
}
void EdenGame::newcita(char arg1, int16 arg2, room_t *room) {
uint16 index;
int16 *ptr;
cita_t *cita = cita_list;
while (cita->ff_0 < arg2)
cita++;
index = ((room->flags & 0xC0) >> 6); //TODO: this is very wrong
ptr = cita->ff_2 + index * 2;
if (arg1 == 4 || arg1 == 6)
ptr++;
room->bank = ptr[0];
room->video = ptr[8];
room->flags |= RoomFlags::rf02;
}
void EdenGame::citaevol(int16 level) {
room_t *room = p_global->cur_area_ptr->citadelRoom;
perso_t *perso = &kPersons[PER_UNKN_372];
byte speed, loc = room->location;
if (level >= 80 && !istrice((p_global->cita_area_num << 8) | room->location)) { //TODO: loc ?
room->level = 79;
return;
}
if (level > 160)
level = 160;
if (room->level < 64 && level >= 64 && naitredino(PersonFlags::pftTriceraptor)) {
p_global->cur_area_ptr->flags |= AreaFlags::HasTriceraptors;
ajouinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn);
}
if (room->level < 40 && level >= 40 && naitredino(PersonFlags::pftVelociraptor)) {
p_global->cur_area_ptr->flags |= AreaFlags::HasVelociraptors;
ajouinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsIn);
}
room->level = level;
newcita(p_global->cita_area_num, level, room);
speed = kDinoSpeedForCitaLevel[room->level >> 4];
for (; perso->roomNum != 0xFFFF; perso++) {
if (perso->flags & PersonFlags::pf80)
continue;
if ((perso->roomNum >> 8) == p_global->cita_area_num && perso->targetLoc == loc)
perso->speed = speed;
}
}
void EdenGame::citacapoute(int16 roomNum) {
perso_t *perso = &kPersons[PER_UNKN_18C];
room_t *room = p_global->cur_area_ptr->citadelRoom;
room->flags |= RoomFlags::rf01;
room->flags &= ~RoomFlags::rfHasCitadel;
room->bank = 193;
room->video = 0;
room->level = 0;
p_global->cur_area_ptr->citadelLevel = 0;
p_global->cur_area_ptr->citadelRoom = 0;
roomNum = (roomNum & ~0xFF) | room->location;
for (; perso->roomNum != 0xFFFF; perso++) {
if (perso->roomNum == roomNum) {
perso->flags &= ~PersonFlags::pf80;
delinfo((roomNum >> 8) + ValleyNews::vnTyrannIn);
break;
}
}
}
void EdenGame::buildcita() {
area_t *area = p_global->area_ptr;
p_global->cur_area_ptr = p_global->area_ptr;
if (area->citadelRoom)
citacapoute(p_global->roomNum);
p_global->ff_6A = p_global->ff_69;
p_global->narratorSequence = p_global->ff_69 | 0x80;
area->citadelRoom = p_global->room_ptr;
p_global->room_ptr->flags &= ~RoomFlags::rf01;
p_global->room_ptr->flags |= RoomFlags::rfHasCitadel;
p_global->room_ptr->level = 32;
newcita(p_global->areaNum, 32, p_global->room_ptr);
area->flags &= ~AreaFlags::TyrannSighted;
if (!(area->flags & AreaFlags::afFlag8000)) {
if (p_global->phaseNum == 304 || p_global->phaseNum != 384) //TODO: wha
eloirevient();
area->flags |= AreaFlags::afFlag8000;
}
p_global->room_perso->flags |= PersonFlags::pf80;
p_global->cita_area_num = p_global->areaNum;
naitredino(1);
delinfo(p_global->areaNum + ValleyNews::vnCitadelLost);
delinfo(p_global->areaNum + ValleyNews::vnTyrannLost);
if (p_global->phaseNum == 193 && p_global->areaNum == Areas::arUluru)
bigphase1();
}
void EdenGame::citatombe(char level) {
if (level)
newcita(p_global->cita_area_num, level, p_global->cur_area_ptr->citadelRoom);
else {
citacapoute(p_global->cita_area_num << 8);
ajouinfo(p_global->cita_area_num + ValleyNews::vnCitadelLost);
}
}
void EdenGame::constcita() {
byte level;
room_t *room;
byte loc;
// room_t *room = p_global->cur_area_ptr->room_ptr; //TODO: wrong? chk below
// byte id = room->ff_C;
if (!p_global->cur_area_ptr->citadelLevel || !p_global->cur_area_ptr->citadelRoom)
return;
room = p_global->cur_area_ptr->citadelRoom; //TODO: copied here by me
loc = room->location;
tyranPtr = &kPersons[PER_UNKN_372];
if (istyran((p_global->cita_area_num << 8) | loc)) {
if (!(p_global->cur_area_ptr->flags & AreaFlags::TyrannSighted)) {
ajouinfo(p_global->cita_area_num + ValleyNews::vnTyrannIn);
p_global->cur_area_ptr->flags |= AreaFlags::TyrannSighted;
}
level = room->level - 1;
if (level < 32)
level = 32;
room->level = level;
citatombe(level);
} else {
p_global->cur_area_ptr->flags &= ~AreaFlags::TyrannSighted;
citaevol(room->level + 1);
}
}
void EdenGame::depladino(perso_t *perso) {
char *dirs, dir, dir2;
byte loc;
dir = getdirection(perso);
if (dir != -1) {
melangedir();
dirs = tab_2CB1E[dir];
loc = perso->roomNum & 0xFF;
dir2 = *dirs++;
if (dir2 & 0x80)
dir2 = -(dir2 & ~0x80);
dir2 += loc;
if (caselibre(dir2, perso))
goto ok;
dir2 = *dirs++;
if (dir2 & 0x80)
dir2 = -(dir2 & ~0x80);
dir2 += loc;
if (caselibre(dir2, perso))
goto ok;
dir2 = *dirs++;
if (dir2 & 0x80)
dir2 = -(dir2 & ~0x80);
dir2 += loc;
if (caselibre(dir2, perso))
goto ok;
dir2 = *dirs++;
if (dir2 & 0x80)
dir2 = -(dir2 & ~0x80);
dir2 += loc;
if (caselibre(dir2, perso))
goto ok;
dir2 = perso->lastLoc;
perso->lastLoc = 0;
if (!caselibre(dir2, perso))
return;
ok:
;
perso->lastLoc = perso->roomNum & 0xFF;
perso->roomNum &= ~0xFF;
perso->roomNum |= dir2 & 0xFF;
if (perso->targetLoc - 16 == (perso->roomNum & 0xFF))
perso->targetLoc = 0;
if (perso->targetLoc + 16 == (perso->roomNum & 0xFF))
perso->targetLoc = 0;
if (perso->targetLoc - 1 == (perso->roomNum & 0xFF))
perso->targetLoc = 0;
if (perso->targetLoc + 1 == (perso->roomNum & 0xFF))
perso->targetLoc = 0;
} else
perso->targetLoc = 0;
}
void EdenGame::deplaalldino() {
perso_t *perso = &kPersons[PER_UNKN_18C - 1]; //TODO fix this
while ((++perso)->roomNum != 0xFFFF) {
if (((perso->roomNum >> 8) & 0xFF) != p_global->cita_area_num)
continue;
if (perso->flags & PersonFlags::pf80)
continue;
if (!perso->targetLoc)
continue;
if (--perso->steps)
continue;
perso->steps = 1;
if (perso->roomNum == p_global->roomNum)
continue;
perso->steps = perso->speed;
depladino(perso);
}
}
void EdenGame::newvallee() {
perso_t *perso = &kPersons[PER_UNKN_372];
int16 *ptr = tab_2CB16;
int16 roomNum;
while ((roomNum = *ptr++) != -1) {
perso->roomNum = roomNum;
perso->flags &= ~PersonFlags::pf80;
perso->flags &= ~PersonFlags::pf20; //TODO: combine?
perso++;
}
perso->roomNum = 0xFFFF;
kAreasTable[7].flags |= AreaFlags::HasTyrann;
p_global->worldHasTyrann = 32;
}
char EdenGame::whereiscita() {
room_t *room = p_global->cita_area_firstRoom;
char res = -1;
for (; room->ff_0 != 0xFF; room++) {
if (!(room->flags & RoomFlags::rfHasCitadel))
continue;
res = room->location;
break;
}
return res;
}
char EdenGame::iscita(int16 loc) {
room_t *room = p_global->cita_area_firstRoom;
loc &= 0xFF;
for (; room->ff_0 != 0xFF; room++) {
if (!(room->flags & RoomFlags::rfHasCitadel))
continue;
if (room->location == loc + 16)
return 1;
if (room->location == loc - 16)
return 1;
if (room->location == loc - 1)
return 1;
if (room->location == loc + 1)
return 1;
}
return 0;
}
void EdenGame::lieuvava(area_t *area) {
byte mask;
if (area->type == AreaType::atValley) {
istyranval(area);
area->citadelLevel = 0;
if (area->citadelRoom)
area->citadelLevel = p_global->cita_area_firstRoom->level; //TODO: no search?
mask = ~(1 << (area->num - Areas::arChamaar));
p_global->worldTyrannSighted &= mask;
p_global->ff_4E &= mask;
p_global->worldGaveGold &= mask;
p_global->worldHasVelociraptors &= mask;
p_global->worldHasTriceraptors &= mask;
p_global->worldHasTyrann &= mask;
p_global->ff_53 &= mask;
mask = ~mask;
if (area->flags & AreaFlags::TyrannSighted)
p_global->worldTyrannSighted |= mask;
if (area->flags & AreaFlags::afFlag4)
p_global->ff_4E |= mask;
if (area->flags & AreaFlags::HasTriceraptors)
p_global->worldHasTriceraptors |= mask;
if (area->flags & AreaFlags::afGaveGold)
p_global->worldGaveGold |= mask;
if (area->flags & AreaFlags::HasVelociraptors)
p_global->worldHasVelociraptors |= mask;
if (area->flags & AreaFlags::HasTyrann)
p_global->worldHasTyrann |= mask;
if (area->flags & AreaFlags::afFlag20)
p_global->ff_53 |= mask;
if (area == p_global->area_ptr) {
p_global->curAreaFlags = area->flags;
p_global->curCitadelLevel = area->citadelLevel;
}
}
p_global->ff_4D &= p_global->worldTyrannSighted;
}
void EdenGame::vivredino() {
char cita;
perso_t *perso = &kPersons[PER_UNKN_18C];
for (; perso->roomNum != 0xFFFF; perso++) {
if (((perso->roomNum >> 8) & 0xFF) != p_global->cita_area_num)
continue;
if (perso->flags & PersonFlags::pf80)
continue;
switch (perso->flags & PersonFlags::pfTypeMask) {
case PersonFlags::pftTyrann:
if (iscita(perso->roomNum))
perso->targetLoc = 0;
else if (!perso->targetLoc) {
cita = whereiscita();
if (cita != -1) {
perso->targetLoc = cita;
perso->speed = 2;
perso->steps = 1;
}
}
break;
case PersonFlags::pftTriceraptor:
if (perso->flags & PersonFlags::pfInParty) {
if (iscita(perso->roomNum))
perso->targetLoc = 0;
else if (!perso->targetLoc) {
cita = whereiscita();
if (cita != -1) {
perso->targetLoc = cita;
perso->speed = 3;
perso->steps = 1;
}
}
}
break;
case PersonFlags::pftVelociraptor:
if (perso->flags & PersonFlags::pf10) {
if (perso->roomNum == p_global->roomNum) {
perso_t *perso2 = &kPersons[PER_UNKN_372];
char found = 0;
for (; perso2->roomNum != 0xFFFF; perso2++) {
if ((perso->roomNum & ~0xFF) == (perso2->roomNum & ~0xFF)) {
if (perso2->flags & PersonFlags::pf80)
continue;
perso->targetLoc = perso2->roomNum & 0xFF;
perso->steps = 1;
found = 1;
break;
}
}
if (found)
continue;
} else {
tyranPtr = &kPersons[PER_UNKN_372];
if (istyran(perso->roomNum)) {
if (p_global->phaseNum < 481 && (perso->powers & (1 << (p_global->cita_area_num - 3)))) {
tyranPtr->flags |= PersonFlags::pf80;
tyranPtr->roomNum = 0;
perso->flags &= ~PersonFlags::pf10;
perso->flags |= PersonFlags::pfInParty;
ajouinfo(p_global->cita_area_num + ValleyNews::vnTyrannLost);
delinfo(p_global->cita_area_num + ValleyNews::vnTyrannIn);
if (naitredino(PersonFlags::pftTriceraptor))
ajouinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn);
constcita();
p_global->cur_area_ptr->flags &= ~AreaFlags::TyrannSighted;
} else {
perso->flags &= ~PersonFlags::pf10;
perso->flags &= ~PersonFlags::pfInParty;
ajouinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsLost);
}
continue;
}
}
}
if (!perso->targetLoc) {
int16 loc;
perso->lastLoc = 0;
do {
loc = (g_ed->_rnd->getRandomNumber(63) & 63) + 16;
if ((loc & 0xF) >= 12)
loc &= ~4; //TODO: ??? same as -= 4
} while (!caselibre(loc, perso));
perso->targetLoc = loc;
perso->steps = 1;
}
break;
}
}
}
void EdenGame::vivreval(int16 areaNum) {
p_global->cita_area_num = areaNum;
p_global->cur_area_ptr = &kAreasTable[areaNum - 1];
p_global->cita_area_firstRoom = &gameRooms[p_global->cur_area_ptr->firstRoomIndex];
deplaalldino();
constcita();
vivredino();
newchampi();
newnido();
newnidv();
if (p_global->phaseNum >= 226)
newor();
lieuvava(p_global->cur_area_ptr);
}
void EdenGame::chaquejour() {
vivreval(3);
vivreval(4);
vivreval(5);
vivreval(6);
vivreval(7);
vivreval(8);
p_global->drawFlags |= DrawFlags::drDrawTopScreen;
}
void EdenGame::temps_passe(int16 t) {
int16 days = p_global->gameDays;
int16 lo = p_global->ff_56;
lo += t;
if (lo > 255) {
days++;
lo &= 0xFF;
}
p_global->ff_56 = lo;
t = ((t >> 8) & 0xFF) + days;
t -= p_global->gameDays;
if (t) {
p_global->gameDays += t;
while (t--)
chaquejour();
}
}
void EdenGame::heurepasse() {
temps_passe(5);
}
void EdenGame::anim_perso() {
if (cur_bank_num != p_global->perso_img_bank)
load_perso(p_global->perso_ptr);
restaurefondbulle();
if (restartAnimation) {
last_anim_ticks = TimerTicks;
restartAnimation = 0;
}
cur_anim_frame_num = (TimerTicks - last_anim_ticks) >> 2; // TODO: check me!!!
if (cur_anim_frame_num > num_anim_frames) // TODO: bug?
animateTalking = 0;
if (p_global->curPersoAnimPtr && !p_global->animationFlags && cur_anim_frame_num != last_anim_frame_num) {
last_anim_frame_num = cur_anim_frame_num;
if (*p_global->curPersoAnimPtr == 0xFF)
getanimrnd();
bank_data_ptr = perso_img_bank_data_ptr;
num_img_desc = 0;
perso_spr(p_global->curPersoAnimPtr);
p_global->curPersoAnimPtr += num_img_desc + 1;
dword_3072C = imagedesc + 200;
virespritebouche();
if (*dword_3072C)
af_image();
animationDelay--;
if (!animationDelay) { //TODO: combine
p_global->animationFlags = 1;
animationDelay = 8;
}
}
animationDelay--;
if (!animationDelay) { //TODO: combine
getanimrnd();
//TODO: no reload?
}
if (animateTalking) {
if (!animationTable) {
animationTable = gameLipsync + 7262; //TODO: fix me
if (!fond_saved)
sauvefondbouche();
}
if (!personTalking)
cur_anim_frame_num = num_anim_frames - 1;
animationIndex = animationTable[cur_anim_frame_num];
if (animationIndex == 0xFF)
animateTalking = 0;
else if (animationIndex != lastAnimationIndex) {
bank_data_ptr = perso_img_bank_data_ptr;
restaurefondbouche();
// debug("perso spr %d", animationIndex);
perso_spr(p_global->persoSpritePtr2 + animationIndex * 2); //TODO: int16s?
dword_3072C = imagedesc + 200;
if (*dword_3072C)
af_image();
lastAnimationIndex = animationIndex;
}
}
af_subtitle();
}
void EdenGame::getanimrnd() {
int16 rnd;
animationDelay = 8;
rnd = g_ed->_rnd->getRandomNumber(65535) & (byte)~0x18; //TODO
dword_30724 = p_global->persoSpritePtr + 16; //TODO
p_global->curPersoAnimPtr = p_global->persoSpritePtr + ((dword_30724[1] << 8) + dword_30724[0]);
p_global->animationFlags = 1;
if (rnd >= 8)
return;
p_global->animationFlags = 0;
if (rnd <= 0)
return;
for (rnd *= 8; rnd > 0; rnd--) {
while (*p_global->curPersoAnimPtr)
p_global->curPersoAnimPtr++;
p_global->curPersoAnimPtr++;
}
}
void EdenGame::addanim() {
lastAnimationIndex = 0xFF;
last_anim_ticks = 0;
p_global->animationFlags = 0xC0;
p_global->curPersoAnimPtr = p_global->persoSpritePtr;
getanimrnd();
animationActive = 1;
if (p_global->perso_ptr == &kPersons[PER_ROI])
return;
perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr)); //TODO: GetElem(0)
dword_3072C = imagedesc + 200;
if (p_global->perso_ptr->id != PersonId::pidCabukaOfCantura && p_global->perso_ptr->targetLoc != 7) //TODO: targetLoc is minisprite idx
virespritebouche();
if (*dword_3072C)
af_image();
}
void EdenGame::virespritebouche() {
byte *src = dword_3072C + 2;
byte *dst = src;
char cnt = dword_3072C[0];
while (cnt--) {
byte a = *src++;
byte b = *src++;
byte c = *src++;
dst[0] = a;
dst[1] = b;
dst[2] = c;
if (dword_30728[0] != 0xFF) {
if ((a < dword_30728[0] || a > dword_30728[1])
&& (a < dword_30728[2] || a > dword_30728[3]))
dst += 3;
else
dword_3072C[0]--;
} else
dst += 3;
}
}
void EdenGame::anim_perfin() {
p_global->animationFlags &= ~0x80;
animationDelay = 0;
animationActive = 0;
}
void EdenGame::perso_spr(byte *spr) {
byte *img = imagedesc + 200 + 2;
int16 count = 0;
byte c, cc;
while ((c = *spr++)) {
byte *src;
int16 index;
cc = 0;
if (c == 1) {
cc = index;
c = *spr++;
}
num_img_desc++;
index = (cc << 8) | c;
index -= 2;
// debug("anim sprite %d", index);
if (index > max_perso_desc)
index = max_perso_desc;
index *= 2; //TODO: src = GetElem(ff_C2, index)
src = p_global->ff_C2;
src = src + PLE16(src + index);
while ((c = *src++)) {
*img++ = c;
*img++ = *src++;
*img++ = *src++;
count++;
}
}
imagedesc[200] = count & 0xFF;
imagedesc[201] = count >> 8;
}
void EdenGame::af_image() {
byte *img = imagedesc + 200, *img_start, *curimg = imagedesc;
int16 count;
count = PLE16(img);
if (!count)
return;
img_start = img;
img += 2;
count *= 3;
while (count--)
*curimg++ = *img++;
img = img_start;
count = PLE16(img);
img += 2;
/////// draw it
while (count--) {
uint16 index = *img++;
uint16 x = *img++ + gameIcons[0].sx;
uint16 y = *img++ + gameIcons[0].sy;
byte *pix = bank_data_ptr;
byte *scr = p_mainview_buf + x + y * 640;
byte h0, h1, mode;
int16 w, h;
index--;
if (PLE16(pix) > 2)
readpalette(pix + 2);
pix += PLE16(pix);
pix += PLE16(pix + index * 2);
// int16 height:9
// int16 pad:6;
// int16 flag:1;
h0 = *pix++;
h1 = *pix++;
w = ((h1 & 1) << 8) | h0;
h = *pix++;
mode = *pix++;
if (mode != 0xFF && mode != 0xFE)
continue; //TODO: enclosing block?
if (h1 & 0x80) {
// compressed
for (; h-- > 0;) {
int16 ww;
for (ww = w; ww > 0;) {
byte c = *pix++;
if (c >= 0x80) {
if (c == 0x80) {
byte fill = *pix++;
if (fill == 0) {
scr += 128 + 1;
ww -= 128 + 1;
} else {
byte run;
*scr++ = fill; //TODO: wha?
*scr++ = fill;
ww -= 128 + 1;
for (run = 127; run--;)
*scr++ = fill;
}
} else {
byte fill = *pix++;
byte run = 255 - c + 2;
ww -= run;
if (fill == 0)
scr += run;
else
for (; run--;)
*scr++ = fill;
}
} else {
byte run = c + 1;
ww -= run;
for (; run--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
}
}
scr += 640 - w;
}
} else {
// uncompressed
for (; h--;) {
int16 ww;
for (ww = w; ww--;) {
byte p = *pix++;
if (p == 0)
scr++;
else
*scr++ = p;
}
scr += 640 - w;
}
}
}
}
void EdenGame::af_perso1() {
perso_spr(p_global->persoSpritePtr + PLE16(p_global->persoSpritePtr));
af_image();
}
void EdenGame::af_perso() {
load_perso_cour();
af_perso1();
}
void EdenGame::ef_perso() {
p_global->animationFlags &= 0x3F;
}
void EdenGame::load_perso(perso_t *perso) {
byte *ptr, *baseptr;
perso_img_bank_data_ptr = 0;
if (!perso->bank)
return;
if (perso->bank != p_global->perso_img_bank) {
cur_perso_rect = &perso_rects[perso->id]; //TODO: array of int16?
dword_30728 = tab_persxx[perso->id];
ef_perso();
p_global->perso_img_bank = perso->bank;
use_bank(p_global->perso_img_bank);
perso_img_bank_data_ptr = bank_data_ptr;
ptr = bank_data_ptr;
ptr += PLE16(ptr);
baseptr = ptr;
ptr += PLE16(ptr) - 2;
ptr = baseptr + PLE16(ptr) + 4;
gameIcons[0].sx = PLE16(ptr);
gameIcons[0].sy = PLE16(ptr + 2);
gameIcons[0].ex = PLE16(ptr + 4);
gameIcons[0].ey = PLE16(ptr + 6);
ptr += 8;
p_global->ff_C2 = ptr + 2;
max_perso_desc = PLE16(ptr) / 2;
ptr += PLE16(ptr);
baseptr = ptr;
ptr += PLE16(ptr) - 2;
p_global->persoSpritePtr = baseptr;
p_global->persoSpritePtr2 = baseptr + PLE16(ptr);
debug("load perso: b6 len is %d", p_global->persoSpritePtr2 - p_global->persoSpritePtr);
} else {
use_bank(p_global->perso_img_bank);
perso_img_bank_data_ptr = bank_data_ptr;
}
}
void EdenGame::load_perso_cour() {
load_perso(p_global->perso_ptr);
}
void EdenGame::fin_perso() {
p_global->animationFlags &= 0x3F;
p_global->curPersoAnimPtr = 0;
p_global->ff_CA = 0;
p_global->perso_img_bank = -1;
anim_perfin();
}
void EdenGame::no_perso() {
if (p_global->displayFlags == DisplayFlags::dfPerson) {
p_global->displayFlags = p_global->oldDisplayFlags;
fin_perso();
}
endpersovox();
}
void EdenGame::close_perso() {
char old;
endpersovox();
if (p_global->displayFlags == DisplayFlags::dfPerson && p_global->perso_ptr->id != PersonId::pidNarrator && p_global->eventType != EventType::etEventE) {
rundcurs();
savedUnderSubtitles = 1;
restaurefondbulle();
afficher();
p_global->ff_103 = 16;
}
if (p_global->perso_ptr->id == PersonId::pidNarrator)
p_global->ff_103 = 69;
p_global->eloiHaveNews &= 1;
p_global->ff_CA = 0;
p_global->ff_F6 = 0;
if (p_global->displayFlags == DisplayFlags::dfPerson) {
p_global->displayFlags = p_global->oldDisplayFlags;
p_global->animationFlags &= 0x3F;
p_global->curPersoAnimPtr = 0;
anim_perfin();
if (p_global->displayFlags & DisplayFlags::dfMirror) {
gametomiroir(1);
scroll_pos = old_scroll_pos;
scroll();
return;
}
if (p_global->numGiveObjs) {
if (!(p_global->displayFlags & DisplayFlags::dfFlag2))
showObjects();
p_global->numGiveObjs = 0;
}
if (p_global->ff_F2 & 1) {
p_global->ff_102 = 6;
p_global->ff_F2 &= ~1;
}
old = p_global->newLocation;
p_global->newLocation = 0;
if (!(p_global->narratorSequence & 0x80))
p_global->ff_100 = 0xFF;
maj_salle(p_global->roomNum);
p_global->newLocation = old;
}
if (p_global->chrono)
p_global->chrono_on = 1;
}
void EdenGame::af_fondsuiveur() {
char id = p_global->perso_ptr->id;
suiveur_t *suiveur = suiveurs_list;
for (; suiveur->id != -1; suiveur++) {
if (suiveur->id == id) {
int bank = 326;
if (suiveur->sx >= 320)
bank = 327;
use_bank(bank + p_global->roomBgBankNum);
noclipax_avecnoir(0, 0, 16);
break;
}
}
}
void EdenGame::af_fondperso1() {
byte bank;
char *ptab;
if (p_global->perso_ptr == &kPersons[PER_MESSAGER]) {
gameIcons[0].sx = 0;
perso_rects[PER_MESSAGER].sx = 2;
bank = p_global->persoBackgroundBankIdx;
if (p_global->eventType == EventType::etEventE) {
p_global->ff_103 = 1;
goto no_suiveur;
}
gameIcons[0].sx = 60;
perso_rects[PER_MESSAGER].sx = 62;
}
if (p_global->perso_ptr == &kPersons[PER_THOO]) {
bank = 37;
if (p_global->curObjectId == Objects::obShell)
goto no_suiveur;
}
ptab = kPersoRoomBankTable + p_global->perso_ptr->roomBankIdx;
bank = *ptab++;
if (!(p_global->perso_ptr->party & p_global->party)) {
while ((bank = *ptab++) != 0xFF) {
if (bank == (p_global->roomNum & 0xFF)) { //TODO: signed vs unsigned - chg r31 to uns?
bank = *ptab;
break;
}
ptab++;
}
if (bank != 0xFF)
goto no_suiveur;
ptab = kPersoRoomBankTable + p_global->perso_ptr->roomBankIdx;
bank = *ptab++;
}
af_fondsuiveur();
no_suiveur:
;
if (!bank)
return;
use_bank(bank);
if (p_global->perso_ptr == &kPersons[PER_UNKN_156])
noclipax_avecnoir(0, 0, 16);
else
noclipax(0, 0, 16);
}
void EdenGame::af_fondperso() {
if (p_global->perso_ptr->bank) {
fond_saved = 0;
af_fondperso1();
}
}
void EdenGame::setpersoicon() {
icon_t *icon = gameIcons, *icon2 = &gameIcons[28];
if (p_global->iconsIndex == 4)
return;
if (p_global->perso_ptr == &kPersons[PER_MESSAGER] && p_global->eventType == EventType::etEventE) {
p_global->iconsIndex = 123;
return;
}
*icon2++ = *icon++; //TODO: is this ok?
*icon2++ = *icon++;
icon2->sx = -1;
}
void EdenGame::show_perso() {
perso_t *perso = p_global->perso_ptr;
if (perso->bank) {
closesalle();
if (p_global->displayFlags != DisplayFlags::dfPerson) {
if (p_global->displayFlags & DisplayFlags::dfMirror)
resetscroll();
p_global->oldDisplayFlags = p_global->displayFlags;
p_global->displayFlags = DisplayFlags::dfPerson;
load_perso(perso);
setpersoicon();
af_fondperso();
if (perso == &kPersons[PER_THOO] && p_global->curObjectId == Objects::obShell) {
af_subtitle();
update_cursor();
needPaletteUpdate = 1;
afficher();
rundcurs();
return;
}
}
load_perso_cour();
addanim();
if (!p_global->curPersoAnimPtr) {
af_perso();
af_subtitle();
}
restartAnimation = 1;
anim_perso();
if (perso != &kPersons[PER_UNKN_156])
update_cursor();
needPaletteUpdate = 1;
if (perso != &kPersons[PER_UNKN_156])
rundcurs();
afficher();
} else {
aflieu();
af_subtitle();
}
}
void EdenGame::showpersopanel() {
perso_t *perso = p_global->perso_ptr;
load_perso_cour();
addanim();
if (!p_global->curPersoAnimPtr) {
af_perso();
af_subtitle();
}
restartAnimation = 1;
needPaletteUpdate = 1;
if (p_global->drawFlags & DrawFlags::drDrawFlag8)
return;
anim_perso();
if (perso != &kPersons[PER_UNKN_156])
update_cursor();
afficher();
if (perso != &kPersons[PER_UNKN_156])
rundcurs();
p_global->drawFlags |= DrawFlags::drDrawFlag8;
p_global->iconsIndex = 112;
}
void EdenGame::getdatasync() {
int16 num = p_global->textNum;
if (p_global->textBankIndex != 1)
num += 565;
if (p_global->textBankIndex == 3)
num += 707;
if (num == 144)
num = 142;
animateTalking = ReadDataSync(num - 1);
if (animateTalking)
num_anim_frames = ReadNombreFrames();
else
num_anim_frames = 0;
if (p_global->textNum == 144)
num_anim_frames = 48;
animationTable = 0;
}
int16 EdenGame::ReadNombreFrames() {
int16 num = 0;
animationTable = gameLipsync + 7262; //TODO: fix me
while (*animationTable++ != 0xFF)
num++;
return num;
}
void EdenGame::waitendspeak() {
for (;;) {
if (animationActive)
anim_perso();
musicspy();
afficher();
CLKeyboard_Read();
testPommeQ();
if (pomme_q) {
close_perso();
PommeQ();
break;
}
if (!mouse_held)
if (CLMouse_IsDown())
break;
if (mouse_held)
if (!CLMouse_IsDown())
mouse_held = 0;
}
mouse_held = 1;
}
void EdenGame::my_bulle() {
byte c;
byte i;
int16 words_on_line, word_width, line_width;
byte *icons = phraseIconsBuffer;
byte *lines = phraseCoordsBuffer;
byte *phrasePtr = phraseBuffer;
if (!p_global->textNum)
return;
p_global->numGiveObjs = 0;
p_global->giveobj1 = 0;
p_global->giveobj2 = 0;
p_global->giveobj3 = 0;
p_global->textWidthLimit = subtitles_x_width;
text_ptr = gettxtad(p_global->textNum);
num_text_lines = 0;
words_on_line = 0;
word_width = 0;
line_width = 0;
while ((c = *text_ptr++) != 0xFF) {
if (c == 0x11 || c == 0x13) {
if (p_global->phaseNum <= 272 || p_global->phaseNum == 386) {
p_global->eloiHaveNews = c & 0xF;
p_global->ff_4D = p_global->worldTyrannSighted;
}
} else if (c >= 0x80 && c < 0x90)
SysBeep(1);
else if (c >= 0x90 && c < 0xA0) {
while (*text_ptr++ != 0xFF) ;
text_ptr--;
} else if (c >= 0xA0 && c < 0xC0)
p_global->textToken1 = c & 0xF;
else if (c >= 0xC0 && c < 0xD0)
p_global->textToken2 = c & 0xF;
else if (c >= 0xD0 && c < 0xE0) {
byte c1 = *text_ptr++;
if (c == 0xD2)
#ifdef FAKE_DOS_VERSION
p_global->textWidthLimit = c1 + 160;
#else
p_global->textWidthLimit = c1 + subtitles_x_center; //TODO: signed? 160 in pc ver
#endif
else {
byte c2 = *text_ptr++;
switch (p_global->numGiveObjs) {
case 0:
p_global->giveobj1 = c2;
break;
case 1:
p_global->giveobj2 = c2;
break;
case 2:
p_global->giveobj3 = c2;
break;
}
p_global->numGiveObjs++;
*icons++ = *text_ptr++;
*icons++ = *text_ptr++;
*icons++ = c2;
}
} else if (c >= 0xE0 && c < 0xFF)
SysBeep(1);
else if (c != '\r') {
byte width;
int16 overrun;
*phrasePtr++ = c;
width = gameFont[c];
#ifdef FAKE_DOS_VERSION
if (c == ' ')
width = space_width;
#endif
word_width += width;
line_width += width;
overrun = line_width - p_global->textWidthLimit;
if (overrun > 0) {
num_text_lines++;
if (c != ' ') {
*lines++ = words_on_line;
*lines++ = word_width + space_width - overrun;
line_width = word_width;
} else {
*lines++ = words_on_line + 1;
*lines++ = space_width - overrun; //TODO: checkme
line_width = 0;
}
word_width = 0;
words_on_line = 0;
} else {
if (c == ' ') {
words_on_line++;
word_width = 0;
}
}
}
}
num_text_lines++;
*lines++ = words_on_line + 1;
*lines++ = word_width;
*phrasePtr = c;
if (p_global->textBankIndex == 2 && p_global->textNum == 101 && p_global->pref_language == 1)
patchphrase();
my_pr_bulle();
if (!p_global->numGiveObjs)
return;
use_main_bank();
if (num_text_lines < 3)
num_text_lines = 3;
icons = phraseIconsBuffer;
for (i = 0; i < p_global->numGiveObjs; i++) {
byte x = *icons++;
byte y = *icons++;
byte s = *icons++;
spritesurbulle(52, x + subtitles_x_center, y - 1);
spritesurbulle(s + 9, x + subtitles_x_center + 1, y);
}
}
void EdenGame::my_pr_bulle() {
byte *cur_out;
byte *coo = phraseCoordsBuffer;
int16 extra_spacing, lines;
char done = 0;
CLBlitter_FillView(p_subtitlesview, 0);
if (p_global->pref_language == 0)
return;
textout = p_subtitlesview_buf;
text_ptr = phraseBuffer;
lines = 1;
while (!done) {
byte c;
int16 num_words = *coo++; // num words on line
int16 pad_size = *coo++; // amount of extra spacing
cur_out = textout;
extra_spacing = num_words > 1 ? pad_size / (num_words - 1) + 1 : 0;
if (lines == num_text_lines)
extra_spacing = 0;
c = *text_ptr++;
while (!done & (num_words > 0)) { //TODO: bug - missed & ?
if (c < 0x80 && c != '\r') {
if (c == ' ') {
num_words--;
if (pad_size >= extra_spacing) {
textout += extra_spacing + space_width;
pad_size -= extra_spacing;
} else {
textout += pad_size + space_width;
pad_size = 0;
}
} else {
int16 char_width = gameFont[c];
if (!(p_global->drawFlags & DrawFlags::drDrawMenu)) {
textout += subtitles_x_width;
if (!specialTextMode)
charsurbulle(c, 195, char_width);
textout++;
if (!specialTextMode)
charsurbulle(c, 195, char_width);
textout -= subtitles_x_width + 1;
}
if (specialTextMode)
charsurbulle(c, 250, char_width);
else
charsurbulle(c, 230, char_width);
textout += char_width;
}
} else
monbreak();
c = *text_ptr++;
if (c == 0xFF)
done = 1;
}
textout = cur_out + subtitles_x_width * FONT_HEIGHT;
lines++;
text_ptr--;
}
}
void EdenGame::charsurbulle(byte c, byte color, int16 width) {
int16 w, h;
byte *glyph = gameFont + 256 + c * FONT_HEIGHT;
textoutptr = textout;
for (h = 0; h < FONT_HEIGHT; h++) {
byte bits = *glyph++;
int16 mask = 0x80;
for (w = 0; w < width; w++) {
if (bits & mask)
*textoutptr = color;
textoutptr++;
mask >>= 1;
}
textoutptr += subtitles_x_width - width;
}
}
void EdenGame::af_subtitle() {
int16 w, h, y;
byte *src = p_subtitlesview_buf, *dst = p_mainview_buf;
if (p_global->displayFlags & DisplayFlags::dfFlag2) {
y = 174;
if ((p_global->drawFlags & DrawFlags::drDrawMenu) && num_text_lines == 1)
y = 167;
dst += 640 * (y - num_text_lines * FONT_HEIGHT) + subtitles_x_scr_margin;
} else {
y = 174;
dst += 640 * (y - num_text_lines * FONT_HEIGHT) + scroll_pos + subtitles_x_scr_margin;
}
if (animationActive && !personTalking)
return;
sauvefondbulle(y);
for (h = 0; h < num_text_lines * FONT_HEIGHT + 1; h++) {
for (w = 0; w < subtitles_x_width; w++) {
byte c = *src++;
if (c)
*dst = c;
dst++;
}
dst += 640 - subtitles_x_width;
}
}
void EdenGame::sauvefondbulle(int16 y) {
underSubtitlesScreenRect.sy = y - num_text_lines * FONT_HEIGHT;
underSubtitlesScreenRect.sx = scroll_pos + subtitles_x_scr_margin;
underSubtitlesScreenRect.ex = scroll_pos + subtitles_x_scr_margin + subtitles_x_width - 1;
underSubtitlesScreenRect.ey = y;
underSubtitlesBackupRect.sy = 0;
underSubtitlesBackupRect.ey = num_text_lines * FONT_HEIGHT;
CLBlitter_CopyViewRect(p_mainview, p_underSubtitlesView, &underSubtitlesScreenRect, &underSubtitlesBackupRect);
savedUnderSubtitles = 1;
}
void EdenGame::restaurefondbulle() {
if (!savedUnderSubtitles)
return;
CLBlitter_CopyViewRect(p_underSubtitlesView, p_mainview, &underSubtitlesBackupRect, &underSubtitlesScreenRect);
savedUnderSubtitles = 0;
}
void EdenGame::af_subtitlehnm() {
int16 x, y;
byte *src = p_subtitlesview_buf;
byte *dst = p_hnmview_buf + subtitles_x_scr_margin + (158 - num_text_lines * FONT_HEIGHT) * 320;
for (y = 0; y < num_text_lines * FONT_HEIGHT; y++) {
for (x = 0; x < subtitles_x_width; x++) {
char c = *src++;
if (c)
*dst = c;
dst++;
}
dst += 320 - subtitles_x_width;
}
}
void EdenGame::patchphrase() {
phraseBuffer[36] = 'c';
}
void EdenGame::vavapers() {
perso_t *perso = p_global->perso_ptr;
p_global->curPersoFlags = perso->flags;
p_global->curPersoItems = perso->items;
p_global->curPersoPowers = perso->powers;
}
void EdenGame::citadelle() {
p_global->ff_69++;
p_global->ff_F6++;
byte_30AFE = 1;
byte_30B00 = 1;
}
void EdenGame::choixzone() {
if (p_global->giveobj3)
p_global->iconsIndex = 6;
else
p_global->iconsIndex = 10;
p_global->autoDialog = 0;
putobject();
}
void EdenGame::showevents1() {
p_global->ff_113 = 0;
perso_ici(3);
}
void EdenGame::showevents() {
if (p_global->eventType && p_global->displayFlags != DisplayFlags::dfPerson)
showevents1();
}
void EdenGame::parle_mfin() {
char curobj;
object_t *obj;
perso_t *perso = p_global->perso_ptr;
if (p_global->curObjectId) {
curobj = p_global->curObjectId;
if (p_global->dialogType == DialogType::dtHint)
return;
obj = getobjaddr(p_global->curObjectId);
if (p_global->dialogType == DialogType::dtDinoItem)
perso = p_global->room_perso;
if (verif_oui()) {
loseobject(p_global->curObjectId);
perso->powers |= obj->powerMask;
}
perso->items |= obj->itemMask;
SpecialObjets(perso, curobj);
return;
}
if (!verif_oui())
return;
nextinfo();
if (!p_global->last_info)
byte_30B00 = 1;
else {
p_global->next_dialog_ptr = 0;
byte_30B00 = 0;
}
}
void EdenGame::parlemoi_normal() {
char ok;
dial_t *dial;
if (!p_global->next_dialog_ptr) {
perso_t *perso = p_global->perso_ptr;
if (perso) {
int16 num = (perso->id << 3) | p_global->dialogType;
dial = (dial_t *)GetElem(gameDialogs, num);
} else {
close_perso();
return;
}
} else {
if (byte_30B00) {
close_perso();
return;
}
dial = p_global->next_dialog_ptr;
}
ok = dial_scan(dial);
p_global->next_dialog_ptr = p_global->dialog_ptr;
byte_30B00 = 0;
if (!ok)
close_perso();
else
parle_mfin();
}
void EdenGame::parle_moi() {
byte r28;
char ok;
dial_t *dial;
endpersovox();
r28 = p_global->ff_F6;
p_global->ff_F6 = 0;
if (!r28) {
init_non();
if (p_global->drawFlags & DrawFlags::drDrawInventory)
showObjects();
if (p_global->drawFlags & DrawFlags::drDrawTopScreen)
drawTopScreen();
if (p_global->curObjectId) {
if (p_global->dialogType == DialogType::dtTalk) {
p_global->dialogType = DialogType::dtItem;
p_global->next_dialog_ptr = 0;
byte_30B00 = 0;
}
parlemoi_normal();
return;
}
if (p_global->dialogType == DialogType::dtItem) {
p_global->dialogType = DialogType::dtTalk;
if (!byte_30B00)
p_global->next_dialog_ptr = 0;
}
if (byte_30AFE) {
parlemoi_normal();
return;
}
if (!p_global->last_dialog_ptr) {
int16 num = 160;
if (p_global->phaseNum >= 400)
num++;
dial = (dial_t *)GetElem(gameDialogs, num);
} else
dial = p_global->last_dialog_ptr;
ok = dial_scan(dial);
p_global->last_dialog_ptr = p_global->dialog_ptr;
byte_30AFE = 0;
if (!ok) {
byte_30AFE = 1;
if (p_global->ff_60) {
if (p_global->perso_ptr == &kPersons[PER_MESSAGER]) {
p_global->dialogType = 0;
if (p_global->eloiHaveNews)
parlemoi_normal();
else
close_perso();
} else
close_perso();
} else
parlemoi_normal();
} else
parle_mfin();
} else
close_perso();
}
void EdenGame::init_perso_ptr(perso_t *perso) {
p_global->metPersonsMask1 |= perso->party;
p_global->metPersonsMask2 |= perso->party;
p_global->next_dialog_ptr = 0;
byte_30B00 = 0;
dialogSkipFlags = DialogFlags::dfSpoken;
p_global->ff_60 = 0;
p_global->textToken1 = 0;
}
void EdenGame::perso1(perso_t *perso) {
p_global->phaseActionsCount++;
if (perso == &kPersons[PER_THOO])
p_global->phaseActionsCount--;
p_global->perso_ptr = perso;
init_perso_ptr(perso);
parle_moi();
}
void EdenGame::perso_normal(perso_t *perso) {
p_global->last_dialog_ptr = 0;
p_global->dialogType = 0;
byte_30AFE = 0;
perso1(perso);
}
void EdenGame::persoparle(int16 pers) {
perso_t *perso = &kPersons[pers];
p_global->perso_ptr = perso;
p_global->dialogType = DialogType::dtInspect;
uint16 idx = perso->id * 8 | p_global->dialogType;
char res = dialoscansvmas((dial_t *)GetElem(gameDialogs, idx));
aflieu();
af_subtitle();
persovox();
p_global->ff_CA = 0;
p_global->dialogType = 0;
}
void EdenGame::roi() {
perso_normal(&kPersons[PER_ROI]);
}
void EdenGame::dina() {
perso_normal(&kPersons[PER_DINA]);
}
void EdenGame::thoo() {
perso_normal(&kPersons[PER_THOO]);
}
void EdenGame::monk() {
perso_normal(&kPersons[PER_MONK]);
}
void EdenGame::bourreau() {
perso_normal(&kPersons[PER_BOURREAU]);
}
void EdenGame::messager() {
perso_normal(&kPersons[PER_MESSAGER]);
}
void EdenGame::mango() {
perso_normal(&kPersons[PER_MANGO]);
}
void EdenGame::eve() {
perso_normal(&kPersons[PER_EVE]);
}
void EdenGame::azia() {
perso_normal(&kPersons[PER_AZIA]);
}
void EdenGame::mammi() {
perso_t *perso;
for (perso = &kPersons[PER_MAMMI]; perso->party == PersonMask::pmLeader; perso++) {
if (perso->roomNum == p_global->roomNum) {
perso_normal(perso);
break;
}
}
}
void EdenGame::gardes() {
perso_normal(&kPersons[PER_GARDES]);
}
void EdenGame::bambou() {
perso_normal(&kPersons[PER_BAMBOO]);
}
void EdenGame::kabuka() {
if (p_global->roomNum == 0x711) perso_normal(&kPersons[PER_KABUKA]);
else bambou();
}
void EdenGame::fisher() {
if (p_global->roomNum == 0x902) perso_normal(&kPersons[PER_FISHER]);
else kabuka();
}
void EdenGame::dino() {
perso_t *perso = p_global->room_perso;
if (!perso)
return;
byte_30AFE = 1;
p_global->dialogType = 0;
p_global->roomPersoFlags = perso->flags;
p_global->roomPersoItems = perso->items;
p_global->roomPersoPowers = perso->powers;
p_global->perso_ptr = perso;
init_perso_ptr(perso);
debug("beg dino talk");
parle_moi();
debug("end dino talk");
if (p_global->areaNum == Areas::arWhiteArch)
return;
if (p_global->ff_60)
waitendspeak();
if (pomme_q)
return;
perso = &kPersons[PER_MANGO];
if (!(p_global->party & PersonMask::pmMungo)) {
perso = &kPersons[PER_DINA];
if (!(p_global->party & PersonMask::pmDina)) {
perso = &kPersons[PER_EVE];
if (!(p_global->party & PersonMask::pmEve)) {
perso = &kPersons[PER_GARDES];
}
}
}
p_global->dialogType = DialogType::dtDinoAction;
if (p_global->curObjectId)
p_global->dialogType = DialogType::dtDinoItem;
perso1(perso);
if (p_global->roomPersoType == PersonFlags::pftMosasaurus && !p_global->curObjectId) {
p_global->area_ptr->flags |= AreaFlags::afFlag20;
lieuvava(p_global->area_ptr);
}
}
void EdenGame::tyran() {
perso_t *perso = p_global->room_perso;
if (!perso)
return;
byte_30AFE = 1;
p_global->dialogType = 0;
p_global->roomPersoFlags = perso->flags;
p_global->perso_ptr = perso;
init_perso_ptr(perso);
perso = &kPersons[PER_MANGO];
if (!(p_global->party & PersonMask::pmMungo)) {
perso = &kPersons[PER_DINA];
if (!(p_global->party & PersonMask::pmDina)) {
perso = &kPersons[PER_EVE];
if (!(p_global->party & PersonMask::pmEve)) {
perso = &kPersons[PER_GARDES];
}
}
}
p_global->dialogType = DialogType::dtDinoAction;
if (p_global->curObjectId)
p_global->dialogType = DialogType::dtDinoItem;
perso1(perso);
}
void EdenGame::morkus() {
perso_normal(&kPersons[PER_MORKUS]);
}
void EdenGame::comment() {
perso_t *perso;
perso = &kPersons[PER_DINA];
if (!(p_global->party & PersonMask::pmDina)) {
perso = &kPersons[PER_EVE];
if (!(p_global->party & PersonMask::pmEve)) {
perso = &kPersons[PER_GARDES];
if (!(p_global->party & PersonMask::pmThugg)) {
return;
}
}
}
p_global->dialogType = DialogType::dtHint;
perso1(perso);
}
void EdenGame::adam() {
char *objvid;
object_t *object;
int16 vid;
resetscroll();
switch (p_global->curObjectId) {
case Objects::obNone:
gotopanel();
break;
case Objects::obRoot:
if (p_global->roomNum == 2817
&& p_global->phaseNum > 496 && p_global->phaseNum < 512) {
bigphase1();
loseobject(Objects::obRoot);
p_global->ff_100 = 0xFF;
quitmiroir();
maj_salle(p_global->roomNum);
reste_ici(5);
p_global->eventType = EventType::etEvent3;
showevents();
waitendspeak();
if (pomme_q)
return;
close_perso();
reste_ici(5);
p_global->roomNum = 2818;
p_global->areaNum = Areas::arWhiteArch;
p_global->eventType = EventType::etEvent5;
p_global->valleyVidNum = 0;
p_global->ff_102 = 6;
p_global->newMusicType = MusicType::mtNormal;
maj_salle(p_global->roomNum);
} else {
p_global->dialogType = DialogType::dtHint;
perso1(&kPersons[PER_EVE]);
}
break;
case Objects::obShell:
p_global->dialogType = DialogType::dtHint;
perso1(&kPersons[PER_THOO]);
break;
case Objects::obFlute:
case Objects::obTrumpet:
if (p_global->roomPersoType) {
quitmiroir();
maj_salle(p_global->roomNum);
dino();
} else
comment();
break;
case Objects::obTablet1:
case Objects::obTablet2:
case Objects::obTablet3:
case Objects::obTablet4:
case Objects::obTablet5:
case Objects::obTablet6:
if ((p_global->partyOutside & PersonMask::pmDina)
&& p_global->curObjectId == Objects::obTablet1 && p_global->phaseNum == 370)
incphase1();
objvid = &kTabletView[(p_global->curObjectId - Objects::obTablet1) * 2];
object = getobjaddr(*objvid++);
vid = 84;
if (!object->count)
vid = *objvid;
bars_out();
specialTextMode = 1;
playhnm(vid);
needPaletteUpdate = 1;
p_global->ff_102 = 16;
bars_in();
gametomiroir(0);
break;
case Objects::obApple:
case Objects::obShroom:
case Objects::obBadShroom:
case Objects::obNest:
case Objects::obFullNest:
case Objects::obDrum:
if (p_global->party & PersonMask::pmThugg) {
p_global->dialogType = DialogType::dtHint;
perso1(&kPersons[PER_GARDES]);
}
break;
default:
comment();
}
}
void EdenGame::init_oui() {
word_30AFC = -1;
}
void EdenGame::init_non() {
word_30AFC = 0;
}
void EdenGame::oui() {
word_30AFC = -1;
}
void EdenGame::non() {
word_30AFC = 0;
}
char EdenGame::verif_oui() {
return word_30AFC == -1;
}
void EdenGame::SpcChampi(perso_t *perso) {
perso->flags |= PersonFlags::pf10;
p_global->area_ptr->flags |= AreaFlags::afFlag2;
p_global->curAreaFlags |= AreaFlags::afFlag2;
}
void EdenGame::SpcNidv(perso_t *perso) {
if (!verif_oui())
return;
perso->flags |= PersonFlags::pf10;
p_global->roomPersoFlags |= PersonFlags::pf10;
p_global->gameFlags |= GameFlags::gfFlag400;
if (p_global->perso_ptr == &kPersons[PER_EVE]) {
p_global->area_ptr->flags |= AreaFlags::afFlag4;
p_global->curAreaFlags |= AreaFlags::afFlag4;
perso->flags |= PersonFlags::pfInParty;
p_global->roomPersoFlags |= PersonFlags::pfInParty;
lieuvava(p_global->area_ptr);
} else {
perso->flags &= ~PersonFlags::pf10;
p_global->roomPersoFlags &= ~PersonFlags::pf10;
}
}
void EdenGame::SpcNido(perso_t *perso) {
if (perso == &kPersons[PER_GARDES])
giveobject();
}
void EdenGame::SpcPomme(perso_t *perso) {
perso->flags |= PersonFlags::pf10;
p_global->area_ptr->flags |= AreaFlags::afFlag8;
p_global->curAreaFlags |= AreaFlags::afFlag8;
p_global->gameFlags |= GameFlags::gfFlag200;
}
void EdenGame::SpcOr(perso_t *perso) {
if (!verif_oui())
return;
perso->items = currentSpecialObject->itemMask;
p_global->roomPersoItems = currentSpecialObject->itemMask;
perso->flags |= PersonFlags::pf10;
perso->flags &= ~PersonFlags::pfInParty;
perso->targetLoc = 0;
p_global->area_ptr->flags |= AreaFlags::afGaveGold;
p_global->curAreaFlags |= AreaFlags::afGaveGold;
if (p_global->phaseNum == 226)
incphase1();
}
void EdenGame::SpcPrisme(perso_t *perso) {
if (perso == &kPersons[PER_DINA]) {
if (p_global->partyOutside & PersonMask::pmMonk)
p_global->gameFlags |= GameFlags::gfPrismAndMonk;
}
}
void EdenGame::SpcTalisman(perso_t *perso) {
if (perso == &kPersons[PER_DINA])
suis_moi(1);
}
void EdenGame::SpcMasque(perso_t *perso) {
if (perso == &kPersons[PER_BAMBOO]) {
dialautoon();
byte_30AFE = 1;
}
}
void EdenGame::SpcSac(perso_t *perso) {
if (p_global->textToken1 != 3)
return;
if (perso == &kPersons[PER_KABUKA] || perso == &kPersons[PER_MAMMI_3])
loseobject(currentSpecialObject->id);
}
void EdenGame::SpcTrompet(perso_t *perso) {
if (!verif_oui())
return;
p_global->ff_54 = 4;
winobject(Objects::obTrumpet);
p_global->drawFlags |= DrawFlags::drDrawInventory;
byte_30B00 = 1;
TyranMeurt(p_global->room_perso);
}
void EdenGame::SpcArmes(perso_t *perso) {
if (!verif_oui())
return;
perso->powers = currentSpecialObject->powerMask;
p_global->roomPersoPowers = currentSpecialObject->powerMask;
giveobject();
}
void EdenGame::SpcInstru(perso_t *perso) {
if (!verif_oui())
return;
if (perso == &kPersons[PER_MONK]) {
p_global->partyInstruments &= ~1; //TODO: check me
if (currentSpecialObject->id == Objects::obRing) {
p_global->partyInstruments |= 1;
p_global->monkGotRing++; //TODO: |= 1 ?
}
}
if (perso == &kPersons[PER_GARDES]) {
p_global->partyInstruments &= ~2;
if (currentSpecialObject->id == Objects::obDrum)
p_global->partyInstruments |= 2;
}
perso->powers = currentSpecialObject->powerMask;
p_global->curPersoPowers = currentSpecialObject->powerMask;
giveobject();
}
void EdenGame::SpcOeuf(perso_t *perso) {
if (!verif_oui())
return;
gameIcons[131].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 62;
dialautoon();
}
void EdenGame::TyranMeurt(perso_t *perso) {
perso->flags |= PersonFlags::pf80;
perso->roomNum = 0;
delinfo(p_global->areaNum + ValleyNews::vnTyrannIn);
p_global->roomPersoType = 0;
p_global->roomPersoFlags = 0;
p_global->chrono_on = 0;
}
void EdenGame::SpecialObjets(perso_t *perso, char objid) {
typedef void (EdenGame::*disp_t)(perso_t *perso);
struct spcobj_t {
char persoType;
char objectId;
//void (EdenGame::*disp)(perso_t *perso);
disp_t disp;
};
static spcobj_t kSpecialObjectActions[] = {
// perso, obj, disp
{ PersonFlags::pfType8, Objects::obShroom, &EdenGame::SpcChampi },
{ PersonFlags::pftTriceraptor, Objects::obNest, &EdenGame::SpcNidv },
{ PersonFlags::pfType0, Objects::obFullNest, &EdenGame::SpcNido },
{ PersonFlags::pftMosasaurus, Objects::obApple, &EdenGame::SpcPomme },
{ PersonFlags::pftVelociraptor, Objects::obGold, &EdenGame::SpcOr },
{ PersonFlags::pfType0, Objects::obPrism, &EdenGame::SpcPrisme },
{ PersonFlags::pfType0, Objects::obTalisman, &EdenGame::SpcTalisman },
{ PersonFlags::pfType2, Objects::obMaskOfDeath, &EdenGame::SpcMasque },
{ PersonFlags::pfType2, Objects::obMaskOfBonding, &EdenGame::SpcMasque },
{ PersonFlags::pfType2, Objects::obMaskOfBirth, &EdenGame::SpcMasque },
{ PersonFlags::pfType0, Objects::obBag, &EdenGame::SpcSac },
{ PersonFlags::pfType2, Objects::obBag, &EdenGame::SpcSac },
{ PersonFlags::pftTyrann, Objects::obTrumpet, &EdenGame::SpcTrompet },
{ PersonFlags::pftVelociraptor, Objects::obEyeInTheStorm, &EdenGame::SpcArmes },
{ PersonFlags::pftVelociraptor, Objects::obSkyHammer, &EdenGame::SpcArmes },
{ PersonFlags::pftVelociraptor, Objects::obFireInTheClouds, &EdenGame::SpcArmes },
{ PersonFlags::pftVelociraptor, Objects::obWithinAndWithout, &EdenGame::SpcArmes },
{ PersonFlags::pftVelociraptor, Objects::obEyeInTheCyclone, &EdenGame::SpcArmes },
{ PersonFlags::pftVelociraptor, Objects::obRiverThatWinds, &EdenGame::SpcArmes },
{ PersonFlags::pfType0, Objects::obTrumpet, &EdenGame::SpcInstru },
{ PersonFlags::pfType0, Objects::obDrum, &EdenGame::SpcInstru },
{ PersonFlags::pfType0, Objects::obRing, &EdenGame::SpcInstru },
{ PersonFlags::pfType0, Objects::obEgg, &EdenGame::SpcOeuf },
{ -1, -1, nullptr }
};
spcobj_t *spcobj = kSpecialObjectActions;
char persoType = perso->flags & PersonFlags::pfTypeMask;
currentSpecialObject = &objects[objid - 1];
for (; spcobj->persoType != -1; spcobj++) {
if (spcobj->objectId == objid && spcobj->persoType == persoType) {
(this->*spcobj->disp)(perso);
break;
}
}
}
void EdenGame::dialautoon() {
p_global->iconsIndex = 4;
p_global->autoDialog = 0xFF;
putobject();
}
void EdenGame::dialautooff() {
p_global->iconsIndex = 0x10;
p_global->autoDialog = 0;
}
void EdenGame::follow() {
if (p_global->roomPersoType == PersonFlags::pfType12) {
debug("follow: hiding person %d", p_global->room_perso - kPersons);
p_global->room_perso->flags |= PersonFlags::pf80;
p_global->room_perso->roomNum = 0;
p_global->gameFlags |= GameFlags::gfFlag8;
gameIcons[123].object_id = 18;
gameIcons[124].object_id = 35;
gameIcons[125].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 56;
} else
suis_moi5();
}
void EdenGame::dialonfollow() {
p_global->iconsIndex = 4;
p_global->autoDialog = 0xFF;
follow();
}
void EdenGame::abortdial() {
p_global->ff_F6++;
if (p_global->roomPersoType != PersonFlags::pftTriceraptor || p_global->perso_ptr != &kPersons[PER_EVE])
return;
p_global->area_ptr->flags |= AreaFlags::afFlag4;
p_global->curAreaFlags |= AreaFlags::afFlag4;
p_global->room_perso->flags |= PersonFlags::pfInParty;
p_global->roomPersoFlags |= PersonFlags::pfInParty;
lieuvava(p_global->area_ptr);
}
void EdenGame::narrateur() {
if (!(p_global->displayFlags & DisplayFlags::dfFlag1))
return;
if (!p_global->narratorSequence) {
if (p_global->ff_6A == p_global->ff_69)
goto skip;
buildcita();
}
p_global->ff_F5 |= 0x80;
p_global->ff_F2 &= ~1; //TODO: check me
p_global->perso_ptr = &kPersons[PER_UNKN_156];
p_global->ff_60 = 0;
p_global->eventType = 0;
p_global->ff_103 = 69;
if (dialo_even(&kPersons[PER_UNKN_156])) {
p_global->narrator_dialog_ptr = p_global->dialog_ptr;
dialautoon();
p_global->ff_F2 |= 1;
waitendspeak();
if (pomme_q)
return;
endpersovox();
while (dialoscansvmas(p_global->narrator_dialog_ptr)) {
p_global->narrator_dialog_ptr = p_global->dialog_ptr;
waitendspeak();
if (pomme_q)
return;
endpersovox();
}
p_global->narrator_dialog_ptr = p_global->dialog_ptr;
p_global->ff_102 = 0;
p_global->ff_103 = 0;
close_perso();
lieuvava(p_global->area_ptr);
if (p_global->narratorSequence == 8)
deplaval(134);
}
p_global->ff_103 = 0;
if (p_global->narratorSequence == 10) {
suis_moi(5);
suis_moi(7);
suis_moi(3);
suis_moi(18);
reste_ici(6);
p_global->eloiHaveNews = 0;
deplaval(139);
}
p_global->eventType = EventType::etEventD;
showevents();
p_global->ff_F5 &= ~0x80;
skip:
;
p_global->ff_F2 &= ~1; //TODO: check me
if (p_global->narratorSequence > 50 && p_global->narratorSequence <= 80)
p_global->endGameFlag = 50;
if (p_global->narratorSequence == 3)
chronoon(1200);
p_global->narratorSequence = 0;
}
void EdenGame::vrf_phrases_file() {
int16 num = 3;
if (p_global->dialog_ptr < (dial_t *)GetElem(gameDialogs, 48))
num = 1;
else if (p_global->dialog_ptr < (dial_t *)GetElem(gameDialogs, 128))
num = 2;
p_global->textBankIndex = num;
if (p_global->pref_language)
num += (p_global->pref_language - 1) * 3;
if (num == lastPhrasesFile)
return;
lastPhrasesFile = num;
num += 404;
loadfile(num, gamePhrases);
verifh(gamePhrases);
}
byte *EdenGame::gettxtad(int16 id) {
vrf_phrases_file();
return (byte *)GetElem(gamePhrases, id - 1);
}
void EdenGame::gotocarte() {
char newArea, curArea;
goto_t *go = &gotos[current_spot2->object_id];
endpersovox();
newArea = go->areaNum;
p_global->newRoomNum = (go->areaNum << 8) | 1;
p_global->newLocation = 1;
p_global->prevLocation = p_global->roomNum & 0xFF;
curArea = p_global->roomNum >> 8;
if (curArea == go->areaNum)
newArea = 0;
else {
for (; go->curAreaNum != 0xFF; go++)
if (go->curAreaNum == curArea)
break;
if (go->areaNum == 0xFF)
return;
}
p_global->eventType = EventType::etGotoArea | newArea;
init_oui();
showevents1();
waitendspeak();
if (pomme_q)
return;
close_perso();
if (verif_oui())
gotolieu(go);
}
void EdenGame::record() {
int16 i;
tape_t *tape;
perso_t *perso;
if (p_global->curObjectId)
return;
if (p_global->perso_ptr >= &kPersons[PER_UNKN_18C])
return;
if (p_global->eventType == EventType::etEventE || p_global->eventType >= EventType::etGotoArea)
return;
for (tape = tapes; tape != tapes + MAX_TAPES; tape++)
if (tape->textNum == p_global->textNum)
return;
for (tape = tapes, i = 0; i < MAX_TAPES - 1; i++) {
tape->textNum = tape[+1].textNum;
tape->perso = tape[+1].perso;
tape->party = tape[+1].party;
tape->roomNum = tape[+1].roomNum;
tape->bgBankNum = tape[+1].bgBankNum;
tape->dialog = tape[+1].dialog;
tape++;
}
perso = p_global->perso_ptr;
if (perso == &kPersons[PER_EVE])
perso = p_global->phaseNum >= 352 ? &kPersons[PER_UNKN_372]
: &kPersons[PER_UNKN_402];
tape->textNum = p_global->textNum;
tape->perso = perso;
tape->party = p_global->party;
tape->roomNum = p_global->roomNum;
tape->bgBankNum = p_global->roomBgBankNum;
tape->dialog = p_global->dialog_ptr;
}
char EdenGame::dial_scan(dial_t *dial) {
byte flags;
byte hidx, lidx;
char bidx, pnum;
int16 i;
uint16 mask;
perso_t *perso;
if (p_global->numGiveObjs) {
if (!(p_global->displayFlags & DisplayFlags::dfFlag2))
showObjects();
p_global->numGiveObjs = 0;
}
p_global->dialog_ptr = dial;
vavapers();
p_global->phraseBufferPtr = phraseBuffer;
for (;; p_global->dialog_ptr++) {
for (;; p_global->dialog_ptr++) {
if (p_global->dialog_ptr->flags == -1 && p_global->dialog_ptr->condNumLow == -1)
return 0;
flags = p_global->dialog_ptr->flags;
p_global->dialogFlags = flags;
if (!(flags & DialogFlags::dfSpoken) || (flags & DialogFlags::dfRepeatable)) {
hidx = (p_global->dialog_ptr->textCondHiMask >> 6) & 3;
lidx = p_global->dialog_ptr->condNumLow;
if (flags & 0x10)
hidx |= 4;
if (testcondition(((hidx << 8) | lidx) & 0x7FF))
break;
} else {
if (flags & dialogSkipFlags)
continue;
hidx = (p_global->dialog_ptr->textCondHiMask >> 6) & 3;
lidx = p_global->dialog_ptr->condNumLow;
if (flags & 0x10)
hidx |= 4;
if (testcondition(((hidx << 8) | lidx) & 0x7FF))
break;
}
}
bidx = (p_global->dialog_ptr->textCondHiMask >> 2) & 0xF;
if (!bidx)
goto no_perso; //TODO: rearrange
mask = (p_global->party | p_global->partyOutside) & (1 << (bidx - 1));
if (mask)
break;
}
for (perso = kPersons; !(perso->party == mask && perso->roomNum == p_global->roomNum); perso++) ; //Find matching
p_global->perso_ptr = perso;
init_perso_ptr(perso);
no_perso();
no_perso:
;
hidx = p_global->dialog_ptr->textCondHiMask;
lidx = p_global->dialog_ptr->textNumLow;
p_global->textNum = ((hidx << 8) | lidx) & 0x3FF;
if (p_global->phraseBufferPtr != phraseBuffer) {
for (i = 0; i < 32; i++)
SysBeep(1);
} else
my_bulle();
if (!dword_30B04) {
static void (EdenGame::*talk_subject[])() = {
&EdenGame::oui,
&EdenGame::non,
&EdenGame::eloipart,
&EdenGame::dialautoon,
&EdenGame::dialautooff,
&EdenGame::stay_here,
&EdenGame::follow,
&EdenGame::citadelle,
&EdenGame::dialonfollow,
&EdenGame::abortdial,
&EdenGame::incphase,
&EdenGame::bigphase,
&EdenGame::giveobject,
&EdenGame::choixzone,
&EdenGame::lostobject
};
pnum = p_global->dialog_ptr->flags & 0xF;
if (pnum)
(this->*talk_subject[pnum - 1])();
p_global->ff_60 = 0xFF;
p_global->dialog_ptr->flags |= DialogFlags::dfSpoken;
p_global->dialog_ptr++;
}
if (p_global->dialogType != DialogType::dtInspect) {
record();
getdatasync();
show_perso();
persovox();
}
return 1;
}
char EdenGame::dialoscansvmas(dial_t *dial) {
char res;
char old = dialogSkipFlags;
dialogSkipFlags = DialogFlags::df20;
res = dial_scan(dial);
dialogSkipFlags = old;
return res;
}
char EdenGame::dialo_even(perso_t *perso) {
char res;
int num;
dial_t *dial;
p_global->perso_ptr = perso;
num = (perso->id << 3) | DialogType::dtEvent;
dial = (dial_t *)GetElem(gameDialogs, num);
res = dialoscansvmas(dial);
p_global->last_dialog_ptr = 0;
byte_30AFE = 0;
return res;
}
void EdenGame::stay_here() {
if (p_global->perso_ptr == &kPersons[PER_DINA] && p_global->roomNum == 260)
p_global->gameFlags |= GameFlags::gfFlag1000;
reste_ici5();
}
void EdenGame::mort(int16 vid) {
bars_out();
playhnm(vid);
fadetoblack(2);
CLBlitter_FillScreenView(0);
CLBlitter_FillView(p_mainview, 0);
bars_in();
p_global->narratorSequence = 51;
p_global->newMusicType = MusicType::mtNormal;
musique();
musicspy();
}
void EdenGame::evenchrono() {
uint16 old;
if (!(p_global->displayFlags & DisplayFlags::dfFlag1))
return;
old = p_global->gameTime;
currentTime = TimerTicks / 100;
p_global->gameTime = currentTime;
if (p_global->gameTime <= old)
return;
heurepasse();
if (!(p_global->chrono_on & 1))
return;
p_global->chrono -= 200;
if (p_global->chrono == 0)
p_global->chrono_on |= 2;
if (!(p_global->chrono_on & 2))
return;
p_global->chrono_on = 0;
p_global->chrono = 0;
if (p_global->roomPersoType == PersonFlags::pftTyrann) {
int16 vid = 272;
if (p_global->curRoomFlags & 0xC0) {
vid += 2;
if ((p_global->curRoomFlags & 0xC0) != 0x80) {
vid += 2;
mort(vid);
return;
}
}
if (p_global->areaNum == Areas::arUluru || p_global->areaNum == Areas::arTamara) {
mort(vid);
return;
}
vid++;
mort(vid);
return;
}
if (p_global->roomNum == 2817) {
suis_moi(5);
p_global->gameFlags |= GameFlags::gfFlag40;
dialautoon();
} else
eloirevient();
p_global->eventType = EventType::etEvent10;
showevents();
}
void EdenGame::chronoon(int16 t) {
p_global->chrono = t;
p_global->chrono_on = 1;
}
void EdenGame::prechargephrases(int16 vid) {
int num;
dial_t *dial;
perso_t *perso = &kPersons[PER_MORKUS];
if (vid == 170)
perso = &kPersons[PER_UNKN_156];
p_global->perso_ptr = perso;
p_global->dialogType = DialogType::dtInspect;
num = (perso->id << 3) | p_global->dialogType;
dial = (dial_t *)GetElem(gameDialogs, num);
dialoscansvmas(dial);
}
void EdenGame::effet1() {
debug(__FUNCTION__);
int x, y;
int16 i;
int16 dy, ny;
rectanglenoir32();
if (!doubled) {
setRS1(0, 0, 16 - 1, 4 - 1);
y = p_mainview->norm.dst_top;
for (i = 16; i <= 96; i += 4) {
for (x = p_mainview->norm.dst_left; x < p_mainview->norm.dst_left + 320; x += 16) {
setRD1(x, y + i, x + 16 - 1, y + i + 4 - 1);
CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst);
setRD1(x, y + 192 - i, x + 16 - 1, y + 192 - i + 4 - 1);
CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst);
}
CLBlitter_UpdateScreen();
wait(1);
}
} else {
setRS1(0, 0, 16 * 2 - 1, 4 * 2 - 1);
y = p_mainview->zoom.dst_top;
for (i = 16 * 2; i <= 96 * 2; i += 4 * 2) {
for (x = p_mainview->zoom.dst_left; x < p_mainview->zoom.dst_left + 320 * 2; x += 16 * 2) {
setRD1(x, y + i, x + 16 * 2 - 1, y + i + 4 * 2 - 1);
CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst);
setRD1(x, y + 192 * 2 - i, x + 16 * 2 - 1, y + 192 * 2 - i + 4 * 2 - 1);
CLBlitter_CopyViewRect(p_view2, &ScreenView, &rect_src, &rect_dst);
}
wait(1);
}
}
CLPalette_Send2Screen(global_palette, 0, 256);
p_mainview->norm.height = 2;
p_mainview->zoom.height = 4;
ny = p_mainview->norm.dst_top;
dy = p_mainview->zoom.dst_top;
for (i = 0; i < 100; i += 2) {
p_mainview->norm.src_top = 99 - i;
p_mainview->zoom.src_top = 99 - i;
p_mainview->norm.dst_top = 99 - i + ny;
p_mainview->zoom.dst_top = (99 - i) * 2 + dy;
CLBlitter_CopyView2Screen(p_mainview);
p_mainview->norm.src_top = 100 + i;
p_mainview->zoom.src_top = 100 + i;
p_mainview->norm.dst_top = 100 + i + ny;
p_mainview->zoom.dst_top = (100 + i) * 2 + dy;
CLBlitter_CopyView2Screen(p_mainview);
CLBlitter_UpdateScreen();
wait(1);
}
p_mainview->norm.height = 200;
p_mainview->zoom.height = 400;
p_mainview->norm.src_top = 0;
p_mainview->zoom.src_top = 0;
p_mainview->norm.dst_top = ny;
p_mainview->zoom.dst_top = dy;
p_global->ff_F1 = 0;
}
void EdenGame::effet2() {
debug(__FUNCTION__);
static int eff2pat = 0;
if (p_global->ff_103 == 69) {
effet4();
return;
}
switch (++eff2pat) {
case 1: {
static int16 pattern[] = {0, 1, 2, 3, 7, 11, 15, 14, 13, 12, 8, 4, 5, 6, 10, 9};
colimacon(pattern);
break;
}
case 2: {
static int16 pattern[] = {0, 15, 1, 14, 2, 13, 3, 12, 7, 8, 11, 4, 5, 10, 6, 9};
colimacon(pattern);
break;
}
case 3: {
static int16 pattern[] = {0, 2, 5, 7, 8, 10, 13, 15, 1, 3, 4, 6, 9, 11, 12, 14};
colimacon(pattern);
break;
}
case 4: {
static int16 pattern[] = {0, 3, 15, 12, 1, 7, 14, 8, 2, 11, 13, 4, 5, 6, 10, 9};
colimacon(pattern);
eff2pat = 0;
break;
}
}
}
void EdenGame::effet3() {
debug(__FUNCTION__);
uint16 i, c;
CLPalette_GetLastPalette(oldPalette);
for (i = 0; i < 6; i++) {
for (c = 0; c < 256; c++) {
newColor.r = oldPalette[c].r >> i;
newColor.g = oldPalette[c].g >> i;
newColor.b = oldPalette[c].b >> i;
CLPalette_SetRGBColor(newPalette, c, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(1);
}
CLBlitter_CopyView2Screen(p_mainview);
for (i = 0; i < 6; i++) {
for (c = 0; c < 256; c++) {
newColor.r = global_palette[c].r >> (5 - i);
newColor.g = global_palette[c].g >> (5 - i);
newColor.b = global_palette[c].b >> (5 - i);
CLPalette_SetRGBColor(newPalette, c, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(1);
}
}
void EdenGame::effet4() {
debug(__FUNCTION__);
byte *scr, *pix, *r24, *r25, *r30, c;
int16 i;
int16 x, y;
int16 w, h, ww;
int16 r17, r23, r16, r18, r19, r22, r27, r31;
CLPalette_Send2Screen(global_palette, 0, 256);
w = ScreenView.width;
h = ScreenView.height;
ww = ScreenView.pitch;
if (!doubled) {
x = p_mainview->norm.dst_left;
y = p_mainview->norm.dst_top;
for (i = 32; i > 0; i -= 2) {
scr = ScreenView.p_buffer;
scr += (y + 16) * ww + x;
pix = p_mainview->p_buffer + 16 * 640;
r17 = 320 / i;
r23 = 320 - 320 / i * i; //TODO: 320 % i ?
r16 = 160 / i;
r18 = 160 - 160 / i * i; //TODO: 160 % i ?
for (r19 = r16; r19 > 0; r19--) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = i; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
scr += i * ww;
pix += i * 640;
}
if (r18) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = i; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i;
}
r24 += i;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = r18; r27 > 0; r27--) {
for (r31 = r23; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23;
}
}
}
CLBlitter_UpdateScreen();
wait(3);
}
} else {
x = p_mainview->zoom.dst_left;
y = p_mainview->zoom.dst_top;
for (i = 32; i > 0; i -= 2) {
scr = ScreenView.p_buffer;
scr += (y + 16 * 2) * ww + x;
pix = p_mainview->p_buffer + 16 * 640;
r17 = 320 / i;
r23 = 320 % i;
r16 = 160 / i;
r18 = 160 % i;
for (r19 = r16; r19 > 0; r19--) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = i * 2; r27 > 0; r27--) {
for (r31 = i * 2; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i * 2;
}
r24 += i * 2;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = i * 2; r27 > 0; r27--) {
for (r31 = r23 * 2; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23 * 2;
}
}
scr += i * ww * 2;
pix += i * 640;
}
if (r18) {
r24 = scr;
r25 = pix;
for (r22 = r17; r22 > 0; r22--) {
c = *r25;
r25 += i;
r30 = r24;
for (r27 = r18 * 2; r27 > 0; r27--) {
for (r31 = i * 2; r31 > 0; r31--)
*r30++ = c;
r30 += ww - i * 2;
}
r24 += i * 2;
}
if (r23) {
c = *r25;
r30 = r24;
for (r27 = i * 2; r27 > 0; r27--) {
for (r31 = r23 * 2; r31 > 0; r31--)
*r30++ = c;
r30 += ww - r23 * 2;
}
}
}
wait(3);
}
}
CLBlitter_CopyView2Screen(p_mainview);
}
void EdenGame::ClearScreen() {
byte *scr;
int16 x, y, xx, yy;
int16 w, h, ww;
w = ScreenView.width;
h = ScreenView.height;
ww = ScreenView.pitch;
if (!doubled) {
x = p_mainview->norm.dst_left;
y = p_mainview->norm.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 16) * ww + x;
for (yy = 0; yy < 160; yy++) {
for (xx = 0; xx < 320; xx++)
*scr++ = 0;
scr += ww - 320;
}
} else {
x = p_mainview->zoom.dst_left;
y = p_mainview->zoom.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 32) * ww + x;
for (yy = 0; yy < 160; yy++) {
for (xx = 0; xx < 320; xx++) {
scr[0] = 0;
scr[1] = 0;
scr[ww] = 0;
scr[ww + 1] = 0;
scr += 2;
}
scr += (ww - 320) * 2;
}
}
CLBlitter_UpdateScreen();
}
void EdenGame::colimacon(int16 pattern[16]) {
byte *scr, *pix;
int16 x, y, xx, yy;
int16 w, h, ww;
int16 i, j, p, r27, r25;
w = ScreenView.width;
h = ScreenView.height;
ww = ScreenView.pitch;
if (!doubled) {
x = p_mainview->norm.dst_left;
y = p_mainview->norm.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 16) * ww + x;
for (i = 0; i < 16; i++) {
p = pattern[i];
r27 = p % 4 + p / 4 * ww;
for (j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] = 0;
CLBlitter_UpdateScreen();
wait(1);
}
} else {
x = p_mainview->zoom.dst_left;
y = p_mainview->zoom.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 16 * 2) * ww + x;
for (i = 0; i < 16; i++) {
p = pattern[i];
r27 = p % 4 * 2 + p / 4 * ww * 2;
for (j = 0; j < 320 * 160 / 16; j++) {
byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27];
sc[0] = 0;
sc[1] = 0;
sc[ww] = 0;
sc[ww + 1] = 0;
}
wait(1);
}
}
CLPalette_Send2Screen(global_palette, 0, 256);
if (!doubled) {
pix = p_mainview->p_buffer;
x = p_mainview->norm.dst_left;
y = p_mainview->norm.dst_top;
pix += 640 * 16;
scr = ScreenView.p_buffer;
scr += (y + 16) * ww + x;
for (i = 0; i < 16; i++) {
p = pattern[i];
r25 = p % 4 + p / 4 * 640;
r27 = p % 4 + p / 4 * ww;
for (j = 0; j < 320 * 160 / 16; j++)
scr[j / (320 / 4) * ww * 4 + j % (320 / 4) * 4 + r27] =
pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25];
CLBlitter_UpdateScreen();
wait(1);
}
} else {
pix = p_mainview->p_buffer;
x = p_mainview->zoom.dst_left;
y = p_mainview->zoom.dst_top;
pix += 640 * 16;
scr = ScreenView.p_buffer;
scr += (y + 16 * 2) * ww + x;
for (i = 0; i < 16; i++) {
p = pattern[i];
r25 = p % 4 + p / 4 * 640;
r27 = p % 4 * 2 + p / 4 * ww * 2;
for (j = 0; j < 320 * 160 / 16; j++) {
byte c = pix[j / (320 / 4) * 640 * 4 + j % (320 / 4) * 4 + r25];
byte *sc = &scr[j / (320 / 4) * ww * 4 * 2 + j % (320 / 4) * 4 * 2 + r27];
sc[0] = c;
sc[1] = c;
sc[ww] = c;
sc[ww + 1] = c;
}
wait(1);
}
}
}
void EdenGame::fadetoblack(int delay) {
int16 i, j;
CLPalette_GetLastPalette(oldPalette);
for (i = 0; i < 6; i++) {
for (j = 0; j < 256; j++) {
newColor.r = oldPalette[j].r >> i;
newColor.g = oldPalette[j].g >> i;
newColor.b = oldPalette[j].b >> i;
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 256);
wait(delay);
}
}
void EdenGame::fadetoblack128(int delay) {
int16 i, j;
CLPalette_GetLastPalette(oldPalette);
for (i = 0; i < 6; i++) {
for (j = 0; j < 129; j++) { //TODO: wha?
newColor.r = oldPalette[j].r >> i;
newColor.g = oldPalette[j].g >> i;
newColor.b = oldPalette[j].b >> i;
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 128);
wait(delay);
}
}
void EdenGame::fadefromblack128(int delay) {
int16 i, j;
for (i = 0; i < 6; i++) {
for (j = 0; j < 129; j++) { //TODO: wha?
newColor.r = global_palette[j].r >> (5 - i);
newColor.g = global_palette[j].g >> (5 - i);
newColor.b = global_palette[j].b >> (5 - i);
CLPalette_SetRGBColor(newPalette, j, &newColor);
}
CLPalette_Send2Screen(newPalette, 0, 128);
wait(delay);
}
}
void EdenGame::rectanglenoir32() {
// blacken 32x32 rectangle
int i;
int *pix = (int *)p_view2_buf;
for (i = 0; i < 32; i++) {
pix[0] = 0;
pix[1] = 0;
pix[2] = 0;
pix[3] = 0;
pix[4] = 0;
pix[5] = 0;
pix[6] = 0;
pix[7] = 0;
pix += 32 / 4;
}
}
void EdenGame::setRS1(int16 sx, int16 sy, int16 ex, int16 ey) {
rect_src.sx = sx;
rect_src.sy = sy;
rect_src.ex = ex;
rect_src.ey = ey;
}
void EdenGame::setRD1(int16 sx, int16 sy, int16 ex, int16 ey) {
rect_dst.sx = sx;
rect_dst.sy = sy;
rect_dst.ex = ex;
rect_dst.ey = ey;
}
void EdenGame::wait(int howlong) {
int t2, t = TickCount();
#ifdef EDEN_DEBUG
howlong *= 10;
#endif
for (t2 = t; t2 - t < howlong; t2 = TickCount()) g_system->delayMillis(10); // waste time
}
void EdenGame::effetpix() {
debug(__FUNCTION__);
byte *scr, *pix;
int16 x, y, xx, yy;
int16 w, h, ww;
int16 i, j, p, r25, r18, r31, r30; //TODO: change to xx/yy
byte r24, r23; //TODO: change to p0/p1
int16 r26, r27, r20;
w = ScreenView.width;
h = ScreenView.height;
ww = ScreenView.pitch;
r25 = ww * 80;
r18 = 640 * 80;
pix = p_mainview->p_buffer + 16 * 640;
if (!doubled) {
x = p_mainview->norm.dst_left;
y = p_mainview->norm.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 16) * ww + x;
} else {
x = p_mainview->zoom.dst_left;
y = p_mainview->zoom.dst_top;
scr = ScreenView.p_buffer;
scr += (y + 16 * 2) * ww + x;
r25 *= 2;
}
r20 = 0x4400; //TODO
r27 = 1;
r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
if (doubled) {
r31 *= 2;
r30 *= 2;
scr[r31 * ww + r30] = 0;
scr[r31 * ww + r30 + 1] = 0;
scr[r31 * ww + r25 + r30] = 0;
scr[r31 * ww + r25 + r30 + 1] = 0;
r31++;
scr[r31 * ww + r30] = 0;
scr[r31 * ww + r30 + 1] = 0;
scr[r31 * ww + r25 + r30] = 0;
scr[r31 * ww + r25 + r30 + 1] = 0;
if (++r26 == 960) {
wait(1);
r26 = 0;
}
} else {
scr[r31 * ww + r30] = 0;
scr[r31 * ww + r25 + r30] = 0;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
wait(1);
r26 = 0;
}
}
}
} while (r27 != 1);
CLPalette_Send2Screen(global_palette, 0, 256);
r20 = 0x4400;
r27 = 1;
r26 = 0;
do {
char r8 = r27 & 1;
r27 >>= 1;
if (r8)
r27 ^= r20;
if (r27 < 320 * 80) {
r31 = r27 / 320;
r30 = r27 % 320;
r24 = pix[r31 * 640 + r30];
r23 = pix[r31 * 640 + r18 + r30];
if (doubled) {
r31 *= 2;
r30 *= 2;
scr[r31 * ww + r30] = r24;
scr[r31 * ww + r30 + 1] = r24;
scr[r31 * ww + r25 + r30] = r23;
scr[r31 * ww + r25 + r30 + 1] = r23;
r31++;
scr[r31 * ww + r30] = r24;
scr[r31 * ww + r30 + 1] = r24;
scr[r31 * ww + r25 + r30] = r23;
scr[r31 * ww + r25 + r30 + 1] = r23;
if (++r26 == 960) {
wait(1);
r26 = 0;
}
} else {
scr[r31 * ww + r30] = r24;
scr[r31 * ww + r25 + r30] = r23;
if (++r26 == 960) {
CLBlitter_UpdateScreen();
wait(1);
r26 = 0;
}
}
}
} while (r27 != 1);
assert(ScreenView.pitch == 320);
}
////// datfile.c
void EdenGame::verifh(void *ptr) {
byte sum = 0;
byte *data;
byte *head = (byte *)ptr;
uint16 h0, h3;
int16 i;
char h2;
for (i = 0; i < 6; i++)
sum += *head++;
if (sum != 0xAB)
return;
debug("* Begin unpacking resource");
head -= 6;
h0 = PLE16(head);
head += 2;
h2 = *head++;
h3 = PLE16(head);
head += 2;
data = h0 + head + 26;
h3 -= 6;
head += h3;
for (; h3; h3--)
*data-- = *head--;
head = data + 1;
data = (byte *)ptr;
Expand_hsq(head, data);
}
void EdenGame::openbigfile() {
assert(sizeof(pakfile_t) == 25);
long size = 0x10000;
CLFile_MakeStruct(0, 0, "EDEN.DAT", &bigfilespec);
CLFile_Open(&bigfilespec, 1, h_bigfile);
CLFile_Read(h_bigfile, bigfile_header, &size);
p_hnmcontext = CLHNM_New(128);
CLHNM_SetFile(p_hnmcontext, &h_bigfile);
}
void EdenGame::closebigfile() {
CLFile_Close(h_bigfile);
}
void EdenGame::loadfile(uint16 num, void *buffer) {
int16 retry, res = 1;
assert(num < bigfile_header->count);
for (retry = 0; res && retry < 5; retry++) {
pakfile_t *file = &bigfile_header->files[num];
long size = PLE32(&file->size);
long offs = PLE32(&file->offs);
debug("* Loading resource %d (%s) at 0x%X, %d bytes", num, file->name, offs, size);
CLFile_SetPosition(h_bigfile, fsFromStart, offs);
CLFile_Read(h_bigfile, buffer, &size);
res = 0;
}
if (res)
quit_flag = 1;
}
void EdenGame::shnmfl(uint16 num) {
int res;
assert(num + 484 < bigfile_header->count);
pakfile_t *file = &bigfile_header->files[num + 484];
int size = PLE32(&file->size);
int offs = PLE32(&file->offs);
debug("* Loading movie %d (%s) at 0x%X, %d bytes", num, file->name, offs, size);
CLHNM_SetPosIntoFile(p_hnmcontext, offs);
}
int EdenGame::ssndfl(uint16 num) {
int res;
assert(num + 660 < bigfile_header->count);
pakfile_t *file = &bigfile_header->files[num + 660];
long size = PLE32(&file->size);
long offs = PLE32(&file->offs);
if (soundAllocated) {
CLMemory_Free(voiceSamplesBuffer);
soundAllocated = 0; //TODO: bug??? no alloc
} else {
voiceSamplesBuffer = CLMemory_Alloc(size);
soundAllocated = 1;
}
CLFile_SetPosition(h_bigfile, 1, offs);
CLFile_Read(h_bigfile, voiceSamplesBuffer, &size);
return size;
}
#if 1
void EdenGame::ConvertIcons(icon_t *icon, int count) {
int i;
for (i = 0; i < count; i++, icon++) {
icon->sx = BE16(icon->sx);
icon->sy = BE16(icon->sy);
icon->ex = BE16(icon->ex);
icon->ey = BE16(icon->ey);
icon->cursor_id = BE16(icon->cursor_id);
icon->object_id = BE32(icon->object_id);
icon->action_id = BE32(icon->action_id);
}
}
void EdenGame::ConvertLinks(room_t *room, int count) {
int i;
for (i = 0; i < count; i++, room++) {
room->bank = BE16(room->bank);
room->party = BE16(room->party);
}
}
void EdenGame::ConvertMacToPC() {
// Conert all mac (big-endian) resources to native format
ConvertIcons(gameIcons, 136);
ConvertLinks(gameRooms, 424);
// Array of longs
int *p = (int *)gameLipsync;
for (int i = 0; i < 7240 / 4; i++)
p[i] = BE32(p[i]);
}
#endif
void EdenGame::loadpermfiles() {
loadfile(2498, gameIcons);
loadfile(2497, gameRooms);
loadfile(2486, gameLipsync);
loadfile(0, main_bank_buf);
loadfile(402, gameFont);
loadfile(404, gameDialogs);
loadfile(403, gameConditions);
#if 1
ConvertMacToPC();
#endif
}
char EdenGame::ReadDataSync(uint16 num) {
long pos, len;
pos = PLE32(gameLipsync + num * 4);
len = 1024;
if (pos != -1) {
loadpartoffile(1936, gameLipsync + 7260, pos, len);
return 1;
}
return 0;
}
void EdenGame::loadpartoffile(uint16 num, void *buffer, long pos, long len) {
int16 res;
assert(num < bigfile_header->count);
pakfile_t *file = &bigfile_header->files[num];
long offs = PLE32(&file->offs);
debug("* Loading partial resource %d (%s) at 0x%X(+0x%X), %d bytes", num, file->name, offs, pos, len);
CLFile_SetPosition(h_bigfile, 1, offs + pos);
CLFile_Read(h_bigfile, buffer, &len);
}
void EdenGame::Expand_hsq(void *input, void *output) {
byte *src = (byte *)input;
byte *dst = (byte *)output;
byte *ptr;
uint16 bit; // bit
uint16 queue = 0; // queue
uint16 len = 0;
int16 ofs;
#define GetBit \
bit = queue & 1; \
queue >>= 1; \
if (!queue) { \
queue = (src[1] << 8) | src[0]; src += 2; \
bit = queue & 1; \
queue = (queue >> 1) | 0x8000; \
}
for (;;) {
GetBit;
if (bit)
*dst++ = *src++;
else {
len = 0;
GetBit;
if (!bit) {
GetBit;
len = (len << 1) | bit;
GetBit;
len = (len << 1) | bit;
ofs = 0xFF00 | *src++; //TODO: -256
} else {
ofs = (src[1] << 8) | src[0];
src += 2;
len = ofs & 7;
ofs = (ofs >> 3) | 0xE000;
if (!len) {
len = *src++;
if (!len)
break;
}
}
ptr = dst + ofs;
len += 2;
while (len--)
*dst++ = *ptr++;
}
}
}
//////
void EdenGame::ajouinfo(byte info) {
byte idx = p_global->next_info_idx;
if (kPersons[PER_MESSAGER].roomNum)
info |= 0x80;
info_list[idx] = info;
if (idx == p_global->last_info_idx)
p_global->last_info = info;
idx++;
if (idx == 16) idx = 0;
p_global->next_info_idx = idx;
}
void EdenGame::unlockinfo() {
byte idx;
for (idx = 0; idx < 16; idx++) {
if (info_list[idx] != 0xFF)
info_list[idx] &= ~0x80;
}
p_global->last_info &= ~0x80;
}
void EdenGame::nextinfo() {
do {
byte idx = p_global->last_info_idx;
info_list[idx] = 0;
idx++;
if (idx == 16) idx = 0;
p_global->last_info_idx = idx;
p_global->last_info = info_list[idx];
} while (p_global->last_info == 0xFF);
}
void EdenGame::delinfo(byte info) {
byte idx;
for (idx = 0; idx < 16; idx++) {
if ((info_list[idx] & ~0x80) == info) {
info_list[idx] = 0xFF;
if (idx == p_global->last_info_idx)
nextinfo();
break;
}
}
}
void EdenGame::updateinfolist() {
int idx;
for (idx = 0; idx < 16; idx++)
info_list[idx] = 0;
}
void EdenGame::init_globals() {
gameIcons[16].cursor_id |= 0x8000;
p_global->areaNum = Areas::arMo;
p_global->areaVisitCount = 1;
p_global->menuItemIdLo = 0;
p_global->menuItemIdHi = 0;
p_global->randomNumber = 0;
p_global->gameTime = 0;
p_global->gameDays = 0;
p_global->chrono = 0;
p_global->eloiDepartureDay = 0;
p_global->roomNum = 259;
p_global->newRoomNum = 0;
p_global->phaseNum = 0;
p_global->metPersonsMask1 = 0;
p_global->party = 0;
p_global->partyOutside = 0;
p_global->metPersonsMask2 = 0;
p_global->__UNUSED_1C = 0;
p_global->phaseActionsCount = 0;
p_global->curAreaFlags = 0;
p_global->curItemsMask = 0;
p_global->curPowersMask = 0;
p_global->curPersoItems = 0;
p_global->curPersoPowers = 0;
p_global->wonItemsMask = 0;
p_global->wonPowersMask = 0;
p_global->stepsToFindAppleFast = 0;
p_global->stepsToFindAppleNormal = 0;
p_global->roomPersoItems = 0;
p_global->roomPersoPowers = 0;
p_global->gameFlags = 0;
p_global->curVideoNum = 0;
p_global->morkusSpyVideoNum1 = 89;
p_global->morkusSpyVideoNum2 = 88;
p_global->morkusSpyVideoNum3 = 83;
p_global->morkusSpyVideoNum4 = 94;
p_global->newMusicType = MusicType::mtDontChange;
p_global->ff_43 = 0;
p_global->videoSubtitleIndex = 0;
p_global->partyInstruments = 0;
p_global->monkGotRing = 0;
p_global->chrono_on = 0;
p_global->curRoomFlags = 0;
p_global->endGameFlag = 0;
p_global->last_info = 0;
p_global->autoDialog = 0;
p_global->worldTyrannSighted = 0;
p_global->ff_4D = 0;
p_global->ff_4E = 0;
p_global->worldGaveGold = 0;
p_global->worldHasTriceraptors = 0;
p_global->worldHasVelociraptors = 0;
p_global->worldHasTyrann = 0;
p_global->ff_53 = 0;
p_global->ff_54 = 0;
p_global->ff_55 = 0;
p_global->ff_56 = 0;
p_global->textToken1 = 0;
p_global->textToken2 = 0;
p_global->eloiHaveNews = 0;
p_global->dialogFlags = 0;
p_global->curAreaType = 0;
p_global->curCitadelLevel = 0;
p_global->newLocation = 0;
p_global->prevLocation = 0;
p_global->curPersoFlags = 0;
p_global->ff_60 = 0;
p_global->eventType = EventType::etEvent5;
p_global->ff_62 = 0;
p_global->curObjectId = 0;
p_global->curObjectFlags = 0;
p_global->ff_65 = 1;
p_global->roomPersoType = 0;
p_global->roomPersoFlags = 0;
p_global->narratorSequence = 0;
p_global->ff_69 = 0;
p_global->ff_6A = 0;
p_global->fresqNumber = 0;
p_global->ff_6C = 0;
p_global->ff_6D = 0;
p_global->labyrinthDirections = 0;
p_global->labyrinthRoom = 0;
p_global->curPersoAnimPtr = 0;
p_global->perso_img_bank = 0;
p_global->roomImgBank = 0;
p_global->persoBackgroundBankIdx = 55;
p_global->ff_D4 = 0;
p_global->fresqWidth = 0;
p_global->fresqImgBank = 0;
p_global->ff_DA = 0;
p_global->ff_DC = 0;
p_global->room_x_base = 0;
p_global->ff_E0 = 0;
p_global->dialogType = 0;
p_global->ff_E4 = 0;
p_global->currentMusicNum = 0;
p_global->textNum = 0;
p_global->travelTime = 0;
p_global->ff_EC = 0;
p_global->displayFlags = DisplayFlags::dfFlag1;
p_global->oldDisplayFlags = 1;
p_global->drawFlags = 0;
p_global->ff_F1 = 0;
p_global->ff_F2 = 0;
p_global->menuFlags = 0;
p_global->ff_F5 = 0;
p_global->ff_F6 = 0;
p_global->ff_F7 = 0;
p_global->ff_F8 = 0;
p_global->ff_F9 = 0;
p_global->ff_FA = 0;
p_global->animationFlags = 0;
p_global->__UNUSED_FC = 0;
p_global->giveobj1 = 0;
p_global->giveobj2 = 0;
p_global->giveobj3 = 0;
p_global->ff_100 = 0;
p_global->roomVidNum = 0;
p_global->ff_102 = 0;
p_global->ff_103 = 0;
p_global->roomBgBankNum = 0;
p_global->valleyVidNum = 0;
p_global->updatePaletteFlag = 0;
p_global->inventoryScrollPos = 0;
p_global->obj_count = 0;
p_global->ff_109 = 0;
p_global->textBankIndex = 69;
p_global->cita_area_num = 0;
p_global->ff_113 = 0;
p_global->lastSalNum = 0;
p_global->__UNUSED_70 = 0;
p_global->dialog_ptr = 0;
p_global->tape_ptr = tapes;
p_global->next_dialog_ptr = 0;
p_global->narrator_dialog_ptr = 0;
p_global->last_dialog_ptr = 0;
p_global->nextRoomIcon = 0;
p_global->phraseBufferPtr = 0;
p_global->__UNUSED_90 = 0;
p_global->__UNUSED_94 = 0;
p_global->room_ptr = 0;
p_global->area_ptr = 0;
p_global->last_area_ptr = 0;
p_global->cur_area_ptr = 0;
p_global->cita_area_firstRoom = 0;
p_global->perso_ptr = 0;
p_global->room_perso = 0;
p_global->last_info_idx = 0;
p_global->next_info_idx = 0;
p_global->iconsIndex = 16;
p_global->persoSpritePtr = 0;
p_global->numGiveObjs = 0;
rect_31C7A.sy = 0; //TODO: unused?
rect_31C7A.sx = 0;
rect_31C7A.ex = 320 - 1;
rect_31C7A.ey = 200 - 1;
initrect();
underSubtitlesScreenRect.sy = 0;
underSubtitlesScreenRect.sx = subtitles_x_scr_margin;
underSubtitlesScreenRect.ex = subtitles_x_scr_margin + subtitles_x_width - 1;
underSubtitlesScreenRect.ey = 176 - 1;
underSubtitlesBackupRect.sy = 0;
underSubtitlesBackupRect.sx = subtitles_x_scr_margin;
underSubtitlesBackupRect.ex = subtitles_x_scr_margin + subtitles_x_width - 1;
underSubtitlesBackupRect.ey = 60 - 1;
}
void EdenGame::initrect() {
underTopBarScreenRect.sy = 0;
underTopBarScreenRect.sx = 0;
underTopBarScreenRect.ex = 320 - 1;
underTopBarScreenRect.ey = 16 - 1;
underTopBarBackupRect.sy = 0;
underTopBarBackupRect.sx = 0;
underTopBarBackupRect.ex = 320 - 1;
underTopBarBackupRect.ey = 16 - 1;
underBottomBarScreenRect.sy = 176;
underBottomBarScreenRect.sx = 0;
underBottomBarScreenRect.ex = 320 - 1;
underBottomBarScreenRect.ey = 200 - 1; //TODO: original bug? this cause crash in copyrect (this, underBottomBarBackupRect)
underBottomBarBackupRect.sy = 16;
underBottomBarBackupRect.sx = 0;
underBottomBarBackupRect.ex = 320 - 1;
underBottomBarBackupRect.ey = 40 - 1;
}
void EdenGame::closesalle() {
if (p_global->displayFlags & DisplayFlags::dfPanable) {
p_global->displayFlags &= ~DisplayFlags::dfPanable;
resetscroll();
}
}
void EdenGame::afsalle1(room_t *room) {
byte *ptr = (byte *)GetElem(sal_buf, room->ff_0 - 1);
ptr++;
for (;;) {
byte b0, b1;
int16 index, x, y, ex, ey;
b0 = *ptr++;
b1 = *ptr++;
index = (b1 << 8) | b0;
if (index == -1)
break;
if (index > 0) {
x = *ptr++ | (((b1 & 0x2) >> 1) << 8); //TODO: check me
y = *ptr++;
ptr++;
index &= 0x1FF;
if (!(p_global->displayFlags & 0x80)) {
if (index == 1 || p_global->ff_F7)
noclipax_avecnoir(index - 1, x, y);
}
p_global->ff_F7 = 0;
continue;
}
if (b1 & 0x40) {
if (b1 & 0x20) {
char addIcon = 0;
icon_t *icon = p_global->nextRoomIcon;
if (b0 < 4) {
if (p_global->room_ptr->exits[b0])
addIcon = 1;
} else if (b0 > 229) {
if (p_global->partyOutside & (1 << (b0 - 230)))
addIcon = 1;
} else if (b0 >= 100) {
debug("add object %d", b0 - 100);
if (objecthere(b0 - 100)) {
addIcon = 1;
p_global->ff_F7 = -1;
}
} else
addIcon = 1;
if (addIcon) {
icon->action_id = b0;
icon->object_id = b0;
icon->cursor_id = kActionCursors[b0];
x = PLE16(ptr);
ptr += 2;
y = PLE16(ptr);
ptr += 2;
ex = PLE16(ptr);
ptr += 2;
ey = PLE16(ptr);
ptr += 2;
x += p_global->room_x_base;
ex += p_global->room_x_base;
debug("add hotspot at %3d:%3d - %3d:%3d, action = %d", x, y, ex, ey, b0);
#ifdef EDEN_DEBUG
for (int iii = x; iii < ex; iii++) p_mainview_buf[y * 640 + iii] = p_mainview_buf[ey * 640 + iii] = (iii % 2) ? 0 : 255;
for (int iii = y; iii < ey; iii++) p_mainview_buf[iii * 640 + x] = p_mainview_buf[iii * 640 + ex] = (iii % 2) ? 0 : 255;
#endif
icon->sx = x;
icon->sy = y;
icon->ex = ex;
icon->ey = ey;
p_global->nextRoomIcon = ++icon;
icon->sx = -1;
} else
ptr += 8;
} else
ptr += 8;
} else
ptr += 8;
}
}
void EdenGame::afsalle() {
room_t *room = p_global->room_ptr;
p_global->displayFlags = DisplayFlags::dfFlag1;
p_global->room_x_base = 0;
p_global->roomBgBankNum = room->background;
if (room->flags & RoomFlags::rf08) {
p_global->displayFlags |= DisplayFlags::dfFlag80;
if (room->flags & RoomFlags::rfPanable) {
p_global->displayFlags |= DisplayFlags::dfPanable;
p_global->ff_F4 = 0;
rundcurs();
sauvefrises();
use_bank(room->bank - 1);
noclipax_avecnoir(0, 0, 16);
use_bank(room->bank);
noclipax_avecnoir(0, 320, 16);
afsalle1(room);
p_global->room_x_base = 320;
afsalle1(room + 1);
} else
afsalle1(room);
} else {
//TODO: roomImgBank is garbage here!
debug("drawroom: room 0x%X using bank %d", p_global->roomNum, p_global->roomImgBank);
use_bank(p_global->roomImgBank);
afsalle1(room);
assert(ScreenView.pitch == 320);
}
}
void EdenGame::aflieu() {
no_perso();
if (!pomme_q) {
p_global->iconsIndex = 16;
p_global->autoDialog = 0;
}
p_global->nextRoomIcon = &gameIcons[28];
afsalle();
needPaletteUpdate = 1;
}
void EdenGame::loadsal(int16 num) {
if (num == p_global->lastSalNum)
return;
p_global->lastSalNum = num;
loadfile(num + 419, sal_buf);
}
void EdenGame::specialoutside() {
if (p_global->last_area_ptr->type == AreaType::atValley && (p_global->party & PersonMask::pmLeader))
perso_ici(5);
}
void EdenGame::specialout() {
if (p_global->gameDays - p_global->eloiDepartureDay > 2) {
if (eloirevientq() == 1)
eloirevient();
}
if (p_global->phaseNum >= 32 && p_global->phaseNum < 48)
if (p_global->newLocation == 9 || p_global->newLocation == 4 || p_global->newLocation == 24) {
kPersons[PER_MESSAGER].roomNum = 263;
return;
}
if (p_global->phaseNum == 434)
if (p_global->newLocation == 5) {
reste_ici(4);
kPersons[PER_BOURREAU].roomNum = 264;
return;
}
if (p_global->phaseNum < 400)
if ((p_global->gameFlags & GameFlags::gfFlag4000) && p_global->prevLocation == 1
&& (p_global->party & PersonMask::pmEloi) && p_global->curAreaType == AreaType::atValley)
eloipart();
if (p_global->phaseNum == 386)
if (p_global->prevLocation == 1
&& (p_global->party & PersonMask::pmEloi) && p_global->areaNum == Areas::arCantura)
eloipart();
}
void EdenGame::specialin() {
if (!(p_global->party & PersonMask::pmEloi) && (p_global->partyOutside & PersonMask::pmEloi) && (p_global->roomNum & 0xFF) == 1) {
suis_moi(5);
p_global->eloiHaveNews = 1;
}
if (p_global->roomNum == 288)
p_global->gameFlags |= GameFlags::gfFlag100 | GameFlags::gfFlag2000;
if (p_global->roomNum == 3075 && p_global->phaseNum == 546) {
incphase1();
if (p_global->curItemsMask & 0x2000) { // Morkus' tablet
bars_out();
playhnm(92);
gameRooms[129].exits[0] = 0;
gameRooms[129].exits[2] = 1;
p_global->roomNum = 3074;
kPersons[PER_MANGO].roomNum = 3074;
p_global->eventType = EventType::etEvent5;
maj_salle(p_global->roomNum);
return;
}
p_global->narratorSequence = 53;
}
if (p_global->roomNum == 1793 && p_global->phaseNum == 336)
eloipart();
if (p_global->roomNum == 259 && p_global->phaseNum == 129)
p_global->narratorSequence = 12;
if (p_global->roomNum >= 289 && p_global->roomNum < 359)
p_global->labyrinthDirections = kLabyrinthPath[(p_global->roomNum & 0xFF) - 33];
if (p_global->roomNum == 305 && p_global->prevLocation == 103)
p_global->gameFlags &= ~GameFlags::gfFlag2000;
if (p_global->roomNum == 304 && p_global->prevLocation == 105)
p_global->gameFlags &= ~GameFlags::gfFlag2000;
if (p_global->phaseNum < 226) {
if (p_global->roomNum == 842)
p_global->gameFlags |= GameFlags::gfFlag2;
if (p_global->roomNum == 1072)
p_global->gameFlags |= GameFlags::gfFlag4;
if (p_global->roomNum == 1329)
p_global->gameFlags |= GameFlags::gfFlag8000;
}
}
void EdenGame::animpiece() {
room_t *room = p_global->room_ptr;
if (p_global->roomVidNum && p_global->ff_100 != 0xFF) {
if (p_global->valleyVidNum || !room->level || (room->flags & RoomFlags::rfHasCitadel)
|| room->level == p_global->ff_100) {
bars_out();
p_global->updatePaletteFlag = 16;
if (!p_global->narratorSequence & 0x80) //TODO: bug? !() @ 100DC
p_global->ff_102 = 0;
if (!needToFade)
needToFade = room->flags & RoomFlags::rf02;
playhnm(p_global->roomVidNum);
return;
}
}
p_global->ff_F1 &= ~RoomFlags::rf04;
}
void EdenGame::getdino(room_t *room) {
assert(tab_2CEF0[4] == 0x25);
perso_t *perso = &kPersons[PER_UNKN_18C];
int16 *tab;
byte persoType, r27;
int16 bank;
room->flags &= ~0xC;
for (; perso->roomNum != 0xFFFF; perso++) {
if (perso->flags & PersonFlags::pf80)
continue;
if (perso->roomNum != p_global->roomNum)
continue;
persoType = perso->flags & PersonFlags::pfTypeMask;
if (persoType == PersonFlags::pftVelociraptor)
delinfo(p_global->cita_area_num + ValleyNews::vnVelociraptorsIn);
if (persoType == PersonFlags::pftTriceraptor)
delinfo(p_global->cita_area_num + ValleyNews::vnTriceraptorsIn);
perso->flags |= PersonFlags::pf20;
tab = tab_2CF70;
if (p_global->areaNum != Areas::arUluru && p_global->areaNum != Areas::arTamara)
tab = tab_2CEF0;
r27 = (room->flags & 0xC0) >> 2; //TODO: check me (like pc)
persoType = perso->flags & PersonFlags::pfTypeMask;
if (persoType == PersonFlags::pftTyrann)
persoType = 13;
r27 |= (persoType & 7) << 1; //TODO: check me 13 & 7 = ???
tab += r27;
p_global->roomVidNum = *tab++;
bank = *tab;
if (bank & 0x8000) {
bank &= ~0x8000;
room->flags |= RoomFlags::rf08;
}
room->flags |= RoomFlags::rf04 | RoomFlags::rf02;
p_global->roomImgBank = bank;
break;
}
}
room_t *EdenGame::getsalle(int16 loc) { //TODO: byte?
debug("get room for %X, starting from %d, looking for %X", loc, p_global->area_ptr->firstRoomIndex, p_global->partyOutside);
room_t *room = &gameRooms[p_global->area_ptr->firstRoomIndex];
loc &= 0xFF;
for (;; room++) {
for (; room->location != loc; room++) {
if (room->ff_0 == 0xFF)
return 0;
}
if (p_global->partyOutside == room->party || room->party == 0xFFFF)
break;
}
debug("found room: party = %X, bank = %X", room->party, room->bank);
p_global->roomImgBank = room->bank;
p_global->labyrinthRoom = 0;
if (p_global->roomImgBank > 104 && p_global->roomImgBank <= 112)
p_global->labyrinthRoom = p_global->roomImgBank - 103;
if (p_global->valleyVidNum)
p_global->roomVidNum = p_global->valleyVidNum;
else
p_global->roomVidNum = room->video;
if ((room->flags & 0xC0) == RoomFlags::rf40 || (room->flags & RoomFlags::rf01))
getdino(room);
if (room->flags & RoomFlags::rfHasCitadel) {
delinfo(p_global->areaNum + ValleyNews::vnCitadelLost);
delinfo(p_global->areaNum + ValleyNews::vnTyrannIn);
delinfo(p_global->areaNum + ValleyNews::vnTyrannLost);
delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsLost);
}
if (istyran(p_global->roomNum))
p_global->gameFlags |= GameFlags::gfFlag10;
else
p_global->gameFlags &= ~GameFlags::gfFlag10;
return room;
}
void EdenGame::initlieu(int16 roomNum) {
area_t *area;
p_global->gameFlags |= GameFlags::gfFlag4000;
gameIcons[18].cursor_id |= 0x8000;
p_global->last_area_ptr = p_global->area_ptr;
p_global->area_ptr = &kAreasTable[((roomNum >> 8) & 0xFF) - 1];
area = p_global->area_ptr;
area->visitCount++;
p_global->areaVisitCount = area->visitCount;
p_global->curAreaFlags = area->flags;
p_global->curAreaType = area->type;
p_global->curCitadelLevel = area->citadelLevel;
if (p_global->curAreaType == AreaType::atValley)
gameIcons[18].cursor_id &= ~0x8000;
loadsal(area->salNum);
}
void EdenGame::maj2() {
char r9, r30;
room_t *room = p_global->room_ptr; //TODO: unused
aflieu();
assert(ScreenView.pitch == 320);
if (p_global->roomNum == 273 && p_global->prevLocation == 18)
p_global->ff_102 = 1;
if (p_global->eventType == EventType::etEventC) {
drawTopScreen();
showObjects();
}
FRDevents();
assert(ScreenView.pitch == 320);
r9 = 0;
if (p_global->curAreaType == AreaType::atValley && !(p_global->displayFlags & DisplayFlags::dfPanable))
r9 = 1;
r30 = r9; //TODO: ^^ inlined func?
if (p_global->ff_102 || p_global->ff_103)
afficher();
else if (p_global->ff_F1 == (RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01)) {
blackbars();
effet1();
} else if (p_global->ff_F1 && !(p_global->ff_F1 & RoomFlags::rf04) && !r30) {
if (!(p_global->displayFlags & DisplayFlags::dfPanable))
blackbars();
else if (p_global->valleyVidNum)
blackbars();
effet1();
} else if (r30 && !(p_global->ff_F1 & RoomFlags::rf04))
effetpix();
else
afficher128();
musique();
if (p_global->eventType != EventType::etEventC) {
drawTopScreen();
showObjects();
}
bars_in();
showevents();
p_global->labyrinthDirections = 0;
specialin();
}
void EdenGame::majsalle1(int16 roomNum) {
room_t *room = getsalle(roomNum & 0xFF);
p_global->room_ptr = room;
debug("DrawRoom: room 0x%X, arg = 0x%X", p_global->roomNum, roomNum);
p_global->curRoomFlags = room->flags;
p_global->ff_F1 = room->flags;
animpiece();
p_global->ff_100 = 0;
maj2();
}
void EdenGame::maj_salle(uint16 roomNum) {
setpersohere();
majsalle1(roomNum);
}
void EdenGame::initbuf() {
#define ALLOC(ptr, size, typ) if (!((ptr) = (typ*)malloc(size))) quit_flag = 1;
ALLOC(bigfile_header, 0x10000, pak_t);
ALLOC(gameRooms, 0x4000, room_t);
ALLOC(gameIcons, 0x4000, icon_t);
ALLOC(bank_data_buf, 0x10000, byte);
ALLOC(p_global, sizeof(*p_global), global_t);
ALLOC(sal_buf, 2048, void);
ALLOC(gameConditions, 0x4800, byte);
ALLOC(gameDialogs, 0x2800, byte);
ALLOC(gamePhrases, 0x10000, byte);
ALLOC(main_bank_buf, 0x9400, byte);
ALLOC(glow_buffer, 0x2800, byte);
ALLOC(gameFont, 0x900, byte);
ALLOC(gameLipsync, 0x205C, byte);
ALLOC(music_buf, 0x140000, byte);
#undef ALLOC
}
void EdenGame::freebuf() {
free(bigfile_header);
free(gameRooms);
free(gameIcons);
free(bank_data_buf);
free(p_global);
free(sal_buf);
free(gameConditions);
free(gameDialogs);
free(gamePhrases);
free(main_bank_buf);
free(glow_buffer);
free(gameFont);
free(gameLipsync);
free(music_buf);
}
void EdenGame::openwindow() {
p_underBarsView = CLView_New(320, 40);
p_underBarsView->norm.width = 320;
p_view2 = CLView_New(32, 32);
p_view2_buf = p_view2->p_buffer;
p_subtitlesview = CLView_New(subtitles_x_width, 60);
p_subtitlesview_buf = p_subtitlesview->p_buffer;
p_underSubtitlesView = CLView_New(subtitles_x_width, 60);
p_underSubtitlesView_buf = p_underSubtitlesView->p_buffer;
p_mainview = CLView_New(640, 200);
p_mainview->norm.width = 320;
CLBlitter_FillView(p_mainview, 0xFFFFFFFF);
CLView_SetSrcZoomValues(p_mainview, 0, 0);
CLView_SetDisplayZoomValues(p_mainview, 640, 400);
CLScreenView_CenterIn(p_mainview);
p_mainview_buf = p_mainview->p_buffer;
mouse_x_center = p_mainview->norm.dst_left + p_mainview->norm.width / 2;
mouse_y_center = p_mainview->norm.dst_top + p_mainview->norm.height / 2;
CLMouse_SetPosition(mouse_x_center, mouse_y_center);
CLMouse_Hide();
curs_x = 320 / 2;
curs_y = 200 / 2;
}
void EdenGame::EmergencyExit() {
SysBeep(1);
}
void EdenGame::run() {
debug("global size is %X", (size_t)(&((global_t *)0)->save_end));
if ((size_t)(&((global_t *)0)->__UNUSED_70) != 0x70) { // let's be more optimistic
// great, you broke the dialog system. expect all nasty stuff now
assert(0);
}
CRYOLib_Init();
CRYOLib_InstallExitPatch();
CRYOLib_SetDebugMode(0);
word_378CE = 0;
CRYOLib_MinimalInit();
CRYOLib_TestConfig();
CRYOLib_ManagersInit();
CLFile_SetFilter(1, 'EDNS', 0, 0, 0);
// CRYOLib_InstallEmergencyExit(EmergencyExit);
CRYOLib_SetupEnvironment();
CLHNM_SetupSound(5, 0x2000, 8, 11025 * 65536.0 , 0);
CLHNM_SetForceZero2Black(true);
CLHNM_SetupTimer(12.5);
voiceSound = CLSoundRaw_New(0, 11025 * 65536.0, 8, 0);
hnmsound_ch = CLHNM_GetSoundChannel();
music_channel = CLSoundChannel_New(0);
CLSound_SetWantsDesigned(1);
initbuf();
openbigfile();
openwindow();
loadpermfiles();
if (!quit_flag) {
LostEdenMac_InitPrefs();
init_cube();
p_mainview->doubled = doubled;
while (!quit_flag2) {
init_globals();
quit_flag3 = 0;
normalCursor = 1;
torchCursor = 0;
curs_keepy = -1;
curs_keepx = -1;
CLDesktop_TestOpenFileAtStartup();
if (!gameLoaded)
intro();
edmain();
if (quit_flag)
goto quit;
startmusique(1);
blackbars();
afficher();
fadetoblack(3);
ClearScreen();
playhnm(95);
if (p_global->endGameFlag == 50) {
loadrestart();
gameLoaded = 0;
}
fademusica0(2);
CLSoundChannel_Stop(music_channel);
CLSoundGroup_Free(mus_queue_grp);
musicPlaying = 0;
mus_queue_grp = 0;
}
// LostEdenMac_SavePrefs();
}
quit:
;
fadetoblack(4);
closebigfile();
freebuf();
CRYOLib_RestoreEnvironment();
CRYOLib_ManagersDone();
CRYOLib_Done();
CRYOLib_RemoveExitPatch();
}
void EdenGame::edmain() {
//TODO
entergame();
while (!quit_flag && !quit_flag3 && p_global->endGameFlag != 50) {
if (!gameStarted) {
// if in demo mode, reset game after a while
demoCurrentTicks = TimerTicks;
if (demoCurrentTicks - demoStartTicks > 3000) {
rundcurs();
afficher();
fademusica0(2);
fadetoblack(3);
CLBlitter_FillScreenView(0);
CLBlitter_FillView(p_mainview, 0);
CLSoundChannel_Stop(music_channel);
CLSoundGroup_Free(mus_queue_grp);
musicPlaying = 0;
mus_queue_grp = 0;
intro();
entergame();
}
}
rundcurs();
musicspy();
FRDevents();
narrateur();
evenchrono();
if (p_global->drawFlags & DrawFlags::drDrawInventory)
showObjects();
if (p_global->drawFlags & DrawFlags::drDrawTopScreen)
drawTopScreen();
if ((p_global->displayFlags & DisplayFlags::dfPanable) && (p_global->displayFlags != DisplayFlags::dfPerson))
scrollpano();
if ((p_global->displayFlags & DisplayFlags::dfMirror) && (p_global->displayFlags != DisplayFlags::dfPerson))
scrollMirror();
if ((p_global->displayFlags & DisplayFlags::dfFresques) && (p_global->displayFlags != DisplayFlags::dfPerson))
scrollFrescoes();
if (p_global->displayFlags & DisplayFlags::dfFlag2)
noclicpanel();
if (animationActive)
anim_perso();
update_cursor();
afficher();
}
}
void EdenGame::intro() {
#if 0
return;
#endif
int16 speed = 0;
if (!machine_speed) {
if (!word_378CC)
speed = 4;
else {
if (CLComputer_Has68030())
speed = 1;
if (CLComputer_Has68040())
speed = 2;
}
if (speed == 2)
if (testcdromspeed())
speed++;
machine_speed = speed;
}
if (machine_speed == 1) {
doubled = 0;
p_mainview->doubled = doubled;
if (ScreenView.width < 640 || ScreenView.height < 400)
allow_doubled = 0;
}
if (machine_speed < 3)
playhnm(98);
else {
CLSoundChannel_Stop(hnmsound_ch);
CLHNM_CloseSound();
CLHNM_SetupSound(5, 0x2000, 16, 22050 * 65536.0, 0);
hnmsound_ch = CLHNM_GetSoundChannel();
playhnm(2012);
}
playhnm(171);
CLBlitter_FillScreenView(0);
specialTextMode = 0;
if (machine_speed < 3)
playhnm(170);
else {
playhnm(2001);
CLSoundChannel_Stop(hnmsound_ch);
CLHNM_CloseSound();
CLHNM_SetupSound(5, 0x2000, 8, 11025 * 65536.0, 0);
hnmsound_ch = CLHNM_GetSoundChannel();
}
}
char EdenGame::testcdromspeed() {
return 1;
}
void EdenGame::entergame() {
char flag = 0;
currentTime = TimerTicks / 100;
p_global->gameTime = currentTime;
demoStartTicks = TimerTicks;
gameStarted = 0;
if (!gameLoaded) {
p_global->roomNum = 279;
p_global->areaNum = Areas::arMo;
p_global->ff_100 = 0xFF;
initlieu(p_global->roomNum);
p_global->currentMusicNum = 0;
startmusique(1);
} else {
flag = p_global->autoDialog == 0xFF; //TODO
initafterload();
lastMusicNum = p_global->currentMusicNum; //TODO: ???
p_global->currentMusicNum = 0;
startmusique(lastMusicNum);
p_global->inventoryScrollPos = 0;
gameStarted = 1;
}
showObjects();
drawTopScreen();
sauvefrises();
showBlackBars = 1;
p_global->ff_102 = 1;
maj_salle(p_global->roomNum);
if (flag) {
p_global->iconsIndex = 4;
p_global->autoDialog = 0xFF;
parle_moi();
}
}
void EdenGame::signon(char *s) {
}
void EdenGame::testPommeQ() {
char key;
if (!CLKeyboard_HasCmdDown())
return;
key = CLKeyboard_GetLastASCII();
if (key == 'Q' || key == 'q')
if (!pomme_q)
pomme_q = 1;
}
void EdenGame::FRDevents() {
int16 dx, dy, max_y;
CLKeyboard_Read();
if (allow_doubled) {
if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const
if (!keybd_held) {
doubled = !doubled;
p_mainview->doubled = doubled;
CLBlitter_FillScreenView(0);
keybd_held = 1;
}
} else
keybd_held = 0;
}
CLMouse_GetPosition(&mouse_x, &mouse_y);
dx = mouse_x - mouse_x_center;
dy = mouse_y - mouse_y_center;
CLMouse_SetPosition(mouse_x_center, mouse_y_center);
curs_x += dx;
if (curs_x < 4)
curs_x = 4;
if (curs_x > 292)
curs_x = 292;
curs_y += dy;
max_y = p_global->displayFlags == DisplayFlags::dfFlag2 ? 190 : 170;
if (curs_y < 4)
curs_y = 4;
if (curs_y > max_y)
curs_y = max_y;
curs_x_pan = curs_x;
if (curs_y >= 10 && curs_y <= 164 && !(p_global->displayFlags & DisplayFlags::dfFresques))
curs_x_pan += scroll_pos;
if (normalCursor) {
current_cursor = 0;
current_spot = scan_icon_list(curs_x_pan + curs_center, curs_y + curs_center, p_global->iconsIndex);
if (current_spot)
current_cursor = current_spot->cursor_id;
}
if (curs_center == 0 && current_cursor != 53) {
curs_center = 11;
curs_x -= 11;
}
if (curs_center == 11 && current_cursor == 53) {
curs_center = 0;
curs_x += 11;
}
if (p_global->displayFlags & DisplayFlags::dfPanable) {
//TODO: current_spot may be zero (due to scan_icon_list failure) if cursor slips between hot areas.
//fix me here or above?
if (current_spot) { // ok, plug it here
current_spot2 = current_spot;
affrepereadam(current_spot2->action_id - 14);
}
}
if (p_global->displayFlags == DisplayFlags::dfFlag2 && current_spot)
current_spot2 = current_spot;
if (p_global->displayFlags & DisplayFlags::dfFresques) {
if (fresqTalk)
restaurefondbulle();
if (current_cursor == 9 && !torchCursor) {
rundcurs();
torchCursor = 1;
glow_x = -1;
}
if (current_cursor != 9 && torchCursor == 1) {
unglow();
torchCursor = 0;
curs_saved = 0;
}
}
if (CLMouse_IsDown()) {
if (!mouse_held) {
mouse_held = 1;
gameStarted = 1;
mouse();
}
} else
mouse_held = 0;
if (p_global->displayFlags != DisplayFlags::dfFlag2) {
if (--inventoryScrollDelay <= 0) {
if (p_global->obj_count > 9 && curs_y > 164) {
if (curs_x > 284 && p_global->inventoryScrollPos + 9 < p_global->obj_count) {
p_global->inventoryScrollPos++;
inventoryScrollDelay = 20;
showObjects();
}
if (curs_x < 30 && p_global->inventoryScrollPos != 0) {
p_global->inventoryScrollPos--;
inventoryScrollDelay = 20;
showObjects();
}
}
}
}
if (inventoryScrollDelay < 0)
inventoryScrollDelay = 0;
if (!pomme_q) {
testPommeQ();
if (pomme_q) {
PommeQ();
return; //TODO: useless
}
}
}
icon_t *EdenGame::scan_icon_list(int16 x, int16 y, int16 index) {
icon_t *icon;
for (icon = &gameIcons[index]; icon->sx >= 0; icon++) {
if (icon->cursor_id & 0x8000)
continue;
#if 0
// MAC version use this check. Same check is present in PC version, but never used
// Because of x >= clause two adjacent rooms has 1-pixel wide dead zone between them
// On valley view screens if cursor slips in this zone a crash in FRDevents occurs
// due to lack of proper checks
if (x < icon->ff_0 || x >= icon->ff_4
|| y < icon->ff_2 || y >= icon->ff_6)
#else
// PC version has this check inlined in FRDevents
// Should we keep it or fix edge coordinates in afroom() instead?
if (x < icon->sx || x > icon->ex
|| y < icon->sy || y > icon->ey)
#endif
continue;
return icon;
}
return 0;
}
void EdenGame::update_cursor() {
if (++word_2C300 > 3)
word_2C300 = 0;
if (!word_2C300) {
word_2C304++;
word_2C302++;
}
if (word_2C304 > 8)
word_2C304 = 0;
if (word_2C302 > 4)
word_2C302 = 0;
if (!torchCursor) {
use_main_bank();
sundcurs(curs_x + scroll_pos, curs_y);
if (current_cursor != 53 && current_cursor < 10) //TODO: cond
moteur();
else
noclipax(current_cursor, curs_x + scroll_pos, curs_y);
glow_x = 1;
} else {
use_bank(117);
if (curs_x > 294)
curs_x = 294;
unglow();
glow(word_2C302);
noclipax(word_2C304, curs_x + scroll_pos, curs_y);
if (fresqTalk)
af_subtitle();
}
}
void EdenGame::mouse() {
static void (EdenGame::*mouse_actions[])() = {
&EdenGame::goto_nord,
&EdenGame::goto_est,
&EdenGame::goto_sud,
&EdenGame::goto_ouest,
&EdenGame::plaquemonk,
&EdenGame::fresquesgraa,
&EdenGame::pushpierre,
&EdenGame::tetesquel,
&EdenGame::tetemomie,
&EdenGame::goto_nord,
&EdenGame::roiparle1,
&EdenGame::roiparle2,
&EdenGame::roiparle3,
&EdenGame::gotohall,
&EdenGame::demitourlabi,
&EdenGame::squelmoorkong,
&EdenGame::gotonido,
&EdenGame::voirlac,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::final,
&EdenGame::goto_nord,
&EdenGame::goto_sud,
&EdenGame::visiter,
&EdenGame::dinosoufle,
&EdenGame::fresqueslasc,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
&EdenGame::gotoval,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::getprisme,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::getoeuf,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::getchampb,
&EdenGame::getchampm,
&EdenGame::getcouteau,
&EdenGame::getnidv,
&EdenGame::getnido,
&EdenGame::getor,
nullptr,
&EdenGame::ret,
&EdenGame::getsoleil,
&EdenGame::getcorne,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
&EdenGame::ret,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::getplaque,
&EdenGame::clicplanval,
&EdenGame::finfresques,
&EdenGame::choisir,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::roi,
&EdenGame::dina,
&EdenGame::thoo,
&EdenGame::monk,
&EdenGame::bourreau,
&EdenGame::messager,
&EdenGame::mango,
&EdenGame::eve,
&EdenGame::azia,
&EdenGame::mammi,
&EdenGame::gardes,
&EdenGame::fisher,
&EdenGame::dino,
&EdenGame::tyran,
&EdenGame::morkus,
&EdenGame::ret,
&EdenGame::parle_moi,
&EdenGame::adam,
&EdenGame::takeobject,
&EdenGame::putobject,
&EdenGame::clictimbre,
&EdenGame::dinaparle,
&EdenGame::close_perso,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
nullptr,
&EdenGame::generique,
&EdenGame::choixsubtitle,
&EdenGame::EdenQuit,
&EdenGame::restart,
&EdenGame::cancel2,
&EdenGame::testvoice,
&EdenGame::reglervol,
&EdenGame::load,
&EdenGame::save,
&EdenGame::cliccurstape,
&EdenGame::playtape,
&EdenGame::stoptape,
&EdenGame::rewindtape,
&EdenGame::forwardtape,
&EdenGame::confirmyes,
&EdenGame::confirmno,
&EdenGame::gotocarte
};
if (!(current_spot = scan_icon_list(curs_x_pan + curs_center,
curs_y + curs_center, p_global->iconsIndex)))
return;
current_spot2 = current_spot;
debug("invoking mouse action %d", current_spot->action_id);
if (mouse_actions[current_spot->action_id])
(this->*mouse_actions[current_spot->action_id])();
}
////// film.c
void EdenGame::showfilm(char arg1) {
int16 playing;
CLHNM_Prepare2Read(p_hnmcontext, 0);
CLHNM_ReadHeader(p_hnmcontext);
if (p_global->curVideoNum == 92) {
p_hnmcontext->header.flag2 = 0;
CLSoundChannel_SetVolumeLeft(hnmsound_ch, 0);
CLSoundChannel_SetVolumeRight(hnmsound_ch, 0);
}
playing = 1;
if (CLHNM_GetVersion(p_hnmcontext) != 4)
return;
CLHNM_AllocMemory(p_hnmcontext);
p_hnmview = CLView_New(p_hnmcontext->header.width, p_hnmcontext->header.height);
CLView_SetSrcZoomValues(p_hnmview, 0, 0);
CLView_SetDisplayZoomValues(p_hnmview, p_hnmcontext->header.width * 2, p_hnmcontext->header.height * 2);
CLScreenView_CenterIn(p_hnmview);
p_hnmview_buf = p_hnmview->p_buffer;
if (arg1) {
p_hnmview->norm.height = 160;
p_hnmview->zoom.height = 320; //TODO: width??
p_hnmview->norm.dst_top = p_mainview->norm.dst_top + 16;
p_hnmview->zoom.dst_top = p_mainview->zoom.dst_top + 32;
}
CLHNM_SetFinalBuffer(p_hnmcontext, p_hnmview->p_buffer);
p_hnmview->doubled = doubled;
do {
hnm_position = CLHNM_GetFrameNum(p_hnmcontext);
CLHNM_WaitLoop(p_hnmcontext);
playing = CLHNM_NextElement(p_hnmcontext);
if (specialTextMode)
bullehnm();
else
musicspy();
CLBlitter_CopyView2Screen(p_hnmview);
assert(ScreenView.pitch == 320);
CLKeyboard_Read();
if (allow_doubled) {
if (CLKeyboard_IsScanCodeDown(0x30)) { //TODO: const
if (!keybd_held) {
doubled = !doubled;
p_hnmview->doubled = doubled; //TODO: but mainview ?
CLBlitter_FillScreenView(0);
keybd_held = 1;
}
} else
keybd_held = 0;
}
if (arg1) {
if (CLMouse_IsDown()) {
if (!mouse_held) {
mouse_held = 1;
videoCanceled = 1;
}
} else
mouse_held = 0;
}
} while (playing && !videoCanceled);
CLView_Free(p_hnmview);
CLHNM_DeallocMemory(p_hnmcontext);
}
void EdenGame::playhnm(int16 num) {
perso_t *perso;
int16 oldDialogType;
p_global->curVideoNum = num;
if (num != 2001 && num != 2012 && num != 98 && num != 171) {
byte oldMusicType = p_global->newMusicType;
p_global->newMusicType = MusicType::mtEvent;
musique();
musicspy();
p_global->newMusicType = oldMusicType;
}
p_global->videoSubtitleIndex = 1;
if (specialTextMode) {
perso = p_global->perso_ptr;
oldDialogType = p_global->dialogType;
prechargephrases(num);
fademusica0(1);
CLSoundChannel_Stop(music_channel);
}
showVideoSubtitle = 0;
videoCanceled = 0;
shnmfl(num);
CLHNM_Reset(p_hnmcontext);
CLHNM_FlushPreloadBuffer(p_hnmcontext);
if (needToFade) {
fadetoblack(4);
ClearScreen();
needToFade = 0;
}
if (num == 2012 || num == 98 || num == 171)
showfilm(0);
else
showfilm(1);
curs_keepx = curs_keepy = -1;
p_mainview->doubled = doubled;
if (specialTextMode) {
mus_fade_flags = 3;
musicspy();
p_global->perso_ptr = perso;
p_global->dialogType = oldDialogType;
specialTextMode = 0;
}
if (videoCanceled)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (p_global->curVideoNum == 167)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (p_global->curVideoNum == 104)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (p_global->curVideoNum == 102)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (p_global->curVideoNum == 77)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
if (p_global->curVideoNum == 149)
p_global->ff_F1 = RoomFlags::rf40 | RoomFlags::rf04 | RoomFlags::rf01;
}
void EdenGame::bullehnm() {
int16 *frames, *frames_start, frame, num;
perso_t *perso;
switch (p_global->curVideoNum) {
case 170:
frames = tab_2D24C;
perso = &kPersons[PER_UNKN_156];
break;
case 83:
frames = tab_2D28E;
perso = &kPersons[PER_MORKUS];
break;
case 88:
frames = tab_2D298;
perso = &kPersons[PER_MORKUS];
break;
case 89:
frames = tab_2D2AA;
perso = &kPersons[PER_MORKUS];
break;
case 94:
frames = tab_2D2C4;
perso = &kPersons[PER_MORKUS];
break;
default:
return;
}
frames_start = frames;
while ((frame = *frames++) != -1) {
if ((frame & ~0x8000) == hnm_position)
break;
}
if (frame == -1) {
if (showVideoSubtitle)
af_subtitlehnm();
return;
}
if (frame & 0x8000)
showVideoSubtitle = 0;
else {
p_global->videoSubtitleIndex = (frames - frames_start) / 2 + 1;
p_global->perso_ptr = perso;
p_global->dialogType = DialogType::dtInspect;
num = (perso->id << 3) | p_global->dialogType;
dialoscansvmas((dial_t *)GetElem(gameDialogs, num));
showVideoSubtitle = 1;
}
if (showVideoSubtitle)
af_subtitlehnm();
}
////// sound.c
void EdenGame::musique() {
byte flag, hidx, lidx, mus;
dial_t *dial;
if (p_global->newMusicType == MusicType::mtDontChange)
return;
dial = (dial_t *)GetElem(gameDialogs, 128);
for (;; dial++) {
if (dial->flags == -1 && dial->condNumLow == -1)
return;
flag = dial->flags;
hidx = (dial->textCondHiMask & 0xC0) >> 6;
lidx = dial->condNumLow; //TODO: fixme - unsigned = signed
if (flag & 0x10)
hidx |= 4;
if (testcondition(((hidx << 8) | lidx) & 0x7FF))
break;
}
mus = dial->textNumLow;
p_global->newMusicType = MusicType::mtDontChange;
if (mus != 0 && mus != 2 && mus < 50)
startmusique(mus);
}
void EdenGame::startmusique(byte num) {
int16 seq_size, pat_size, freq;
if (num == p_global->currentMusicNum)
return;
if (musicPlaying) {
fademusica0(1);
CLSoundChannel_Stop(music_channel);
CLSoundGroup_Free(mus_queue_grp);
}
loadmusicfile(num);
p_global->currentMusicNum = num;
mus_sequence_ptr = music_buf + 32; //TODO: rewrite it properly
seq_size = PLE16(music_buf + 30);
mus_patterns_ptr = music_buf + 30 + seq_size;
pat_size = PLE16(music_buf + 27);
mus_samples_ptr = music_buf + 32 + 4 + pat_size;
freq = PLE16(mus_samples_ptr - 2);
if (freq == 166)
mus_queue_grp = CLSoundGroup_New(3, 0, 8, 7.225344e8, 0);
else
mus_queue_grp = CLSoundGroup_New(3, 0, 8, 1.4450688e9, 0);
musicSequencePos = 0;
mus_vol_left = p_global->pref_10C[0];
mus_vol_right = p_global->pref_10C[1];
CLSoundChannel_SetVolumeLeft(music_channel, mus_vol_left);
CLSoundChannel_SetVolumeRight(music_channel, mus_vol_right);
}
void EdenGame::musicspy() {
byte patnum, *patptr;
int ofs, len;
if (!mus_queue_grp)
return;
mus_vol_left = p_global->pref_10C[0];
mus_vol_right = p_global->pref_10C[1];
if (mus_fade_flags & 3)
fademusicup();
if (personTalking && !hnmsound_ch->numSounds)
mus_fade_flags = 3;
if (music_channel->numSounds < 3) {
patnum = mus_sequence_ptr[musicSequencePos];
if (patnum == 0xFF) {
// rewind
musicSequencePos = 0;
patnum = mus_sequence_ptr[musicSequencePos];
}
musicSequencePos++;
patptr = mus_patterns_ptr + patnum * 6;
ofs = patptr[0] + (patptr[1] << 8) + (patptr[2] << 16);
len = patptr[3] + (patptr[4] << 8) + (patptr[5] << 16);
CLSoundGroup_AssignDatas(mus_queue_grp, mus_samples_ptr + ofs, len, 0);
CLSoundGroup_PlayNextSample(mus_queue_grp, music_channel);
musicPlaying = 1;
}
}
int EdenGame::loadmusicfile(int16 num) {
int16 res;
long numread;
pakfile_t *file = &bigfile_header->files[num + 435];
long size = PLE32(&file->size);
long offs = PLE32(&file->offs);
CLFile_SetPosition(h_bigfile, 1, offs);
numread = size;
if (numread > 0x140000) //TODO: const
numread = 0x140000;
CLFile_Read(h_bigfile, music_buf, &numread);
return size;
}
void EdenGame::persovox() {
int16 vol_l, vol_r, step_l, step_r;
int16 num = p_global->textNum;
if (p_global->textBankIndex != 1)
num += 565;
if (p_global->textBankIndex == 3)
num += 707;
voiceSamplesSize = ssndfl(num);
vol_l = p_global->pref_110[0];
vol_r = p_global->pref_110[1];
step_l = -1;
if (music_channel->volumeLeft < vol_l)
step_l = 1;
step_r = -1;
if (music_channel->volumeRight < vol_r)
step_r = 1;
do {
if (vol_l != music_channel->volumeLeft)
CLSoundChannel_SetVolumeLeft(music_channel, music_channel->volumeLeft + step_l);
if (vol_r != music_channel->volumeRight)
CLSoundChannel_SetVolumeRight(music_channel, music_channel->volumeRight + step_r);
} while (music_channel->volumeLeft != vol_l || music_channel->volumeRight != vol_r);
vol_l = p_global->pref_10E[0];
vol_r = p_global->pref_10E[1];
CLSoundChannel_SetVolumeLeft(hnmsound_ch, vol_l);
CLSoundChannel_SetVolumeRight(hnmsound_ch, vol_r);
CLSound_SetWantsDesigned(0);
CLSoundRaw_AssignBuffer(voiceSound, voiceSamplesBuffer, 0, voiceSamplesSize);
CLSoundChannel_Play(hnmsound_ch, voiceSound);
personTalking = 1;
mus_fade_flags = 0;
last_anim_ticks = TimerTicks;
}
void EdenGame::endpersovox() {
restaurefondbulle();
if (personTalking) {
CLSoundChannel_Stop(hnmsound_ch);
personTalking = 0;
mus_fade_flags = 3;
}
if (soundAllocated) {
CLMemory_Free(voiceSamplesBuffer);
soundAllocated = 0;
}
}
void EdenGame::fademusicup() {
int16 vol;
if (mus_fade_flags & 2) {
vol = music_channel->volumeLeft;
if (vol < mus_vol_left) {
vol += 8;
if (vol > mus_vol_left)
vol = mus_vol_left;
} else {
vol -= 8;
if (vol < mus_vol_left)
vol = mus_vol_left;
}
CLSoundChannel_SetVolumeLeft(music_channel, vol);
if (vol == mus_vol_left)
mus_fade_flags &= ~2;
}
if (mus_fade_flags & 1) {
vol = music_channel->volumeRight;
if (vol < mus_vol_right) {
vol += 8;
if (vol > mus_vol_right)
vol = mus_vol_right;
} else {
vol -= 8;
if (vol < mus_vol_right)
vol = mus_vol_right;
}
CLSoundChannel_SetVolumeRight(music_channel, vol);
if (vol == mus_vol_right)
mus_fade_flags &= ~1;
}
}
void EdenGame::fademusica0(int16 delay) {
int16 volume;
while ((volume = CLSoundChannel_GetVolume(music_channel)) > 2) {
volume -= 2;
if (volume < 2)
volume = 2;
CLSoundChannel_SetVolume(music_channel, volume);
wait(delay);
}
}
//// obj.c
object_t *EdenGame::getobjaddr(int16 id) {
int i;
for (i = 0; i < MAX_OBJECTS; i++)
if (objects[i].id == id)
break;
return objects + i;
}
void EdenGame::countobjects() {
int16 index = 0;
byte total = 0;
int i;
for (i = 0; i < MAX_OBJECTS; i++) {
int16 count = objects[i].count;
#ifdef EDEN_DEBUG
count = 1;
goto show_all_objects; //DEBUG
#endif
if (count == 0)
continue;
if (objects[i].flags & ObjectFlags::ofInHands)
count--;
show_all_objects:
;
if (count) {
total += count;
while (count--)
own_objects[index++] = objects[i].id;
}
}
p_global->obj_count = total;
}
void EdenGame::showObjects() {
int16 i, total, index;
icon_t *icon = &gameIcons[19];
p_global->drawFlags &= ~(DrawFlags::drDrawInventory | DrawFlags::drDrawFlag2);
countobjects();
total = p_global->obj_count;
for (i = 9; i--; icon++) {
if (total) {
icon->cursor_id &= ~0x8000;
total--;
} else
icon->cursor_id |= 0x8000;
}
use_main_bank();
noclipax(55, 0, 176);
icon = &gameIcons[19];
total = p_global->obj_count;
index = p_global->inventoryScrollPos;
for (i = 9; total-- && i--; icon++) {
char obj = own_objects[index++];
icon->object_id = obj;
noclipax(obj + 9, icon->sx, 178);
}
needPaletteUpdate = 1;
if ((p_global->displayFlags & DisplayFlags::dfMirror) || (p_global->displayFlags & DisplayFlags::dfPanable)) {
sauvefrisesbas();
scroll();
}
}
void EdenGame::winobject(int16 id) {
object_t *object = getobjaddr(id);
object->flags |= ObjectFlags::ofFlag1;
object->count++;
p_global->curItemsMask |= object->itemMask;
p_global->wonItemsMask |= object->itemMask;
p_global->curPowersMask |= object->powerMask;
p_global->wonPowersMask |= object->powerMask;
}
void EdenGame::loseobject(int16 id) {
object_t *object = getobjaddr(id);
if (object->count > 0)
object->count--;
if (!object->count) {
object->flags &= ~ObjectFlags::ofFlag1;
p_global->curItemsMask &= ~object->itemMask;
p_global->curPowersMask &= ~object->powerMask;
}
p_global->curObjectId = 0;
p_global->curObjectFlags = 0;
p_global->curObjectCursor = 9;
gameIcons[16].cursor_id |= 0x8000;
object->flags &= ~ObjectFlags::ofInHands;
normalCursor = 1;
current_cursor = 0;
torchCursor = 0;
}
void EdenGame::lostobject() {
byte_30AFE = 1;
if (p_global->curObjectId)
loseobject(p_global->curObjectId);
}
char EdenGame::objecthere(int16 id) {
object_t *object = getobjaddr(id);
for (pCurrentObjectLocation = &kObjectLocations[object->locations]; *pCurrentObjectLocation != -1; pCurrentObjectLocation++) {
if (*pCurrentObjectLocation == p_global->roomNum)
return 1;
}
return 0;
}
void EdenGame::objectmain(int16 id) {
object_t *object = getobjaddr(id);
gameIcons[16].cursor_id &= ~0x8000;
p_global->curObjectId = object->id;
p_global->curObjectCursor = p_global->curObjectId + 9;
object->flags |= ObjectFlags::ofInHands;
p_global->curObjectFlags = object->flags;
current_cursor = p_global->curObjectId + 9;
normalCursor = 0;
}
void EdenGame::getobject(int16 id) {
room_t *room = p_global->room_ptr;
if (p_global->curObjectId)
return;
if (!objecthere(id))
return;
*pCurrentObjectLocation |= 0x8000;
objectmain(id);
winobject(id);
showObjects();
p_global->roomImgBank = room->bank;
p_global->roomVidNum = room->video;
aflieu();
}
void EdenGame::putobject() {
object_t *object;
if (!p_global->curObjectId)
return;
gameIcons[16].cursor_id |= 0x8000;
object = getobjaddr(p_global->curObjectId);
p_global->curObjectCursor = 9;
p_global->curObjectId = 0;
p_global->curObjectFlags = 0;
object->flags &= ~ObjectFlags::ofInHands;
p_global->next_dialog_ptr = 0;
byte_30B00 = 0;
p_global->dialogType = DialogType::dtTalk;
showObjects();
normalCursor = 1;
}
void EdenGame::newobject(int16 id, int16 arg2) {
object_t *object = getobjaddr(id);
int16 e, *t = &kObjectLocations[object->locations];
while ((e = *t) != -1) {
e &= ~0x8000;
if ((e >> 8) == arg2)
*t = e;
t++;
}
}
void EdenGame::giveobjectal(int16 id) {
if (id == Objects::obKnife)
kObjectLocations[2] = 0;
if (id == Objects::obApple)
p_global->stepsToFindAppleNormal = 0;
if (id >= Objects::obEyeInTheStorm && id < (Objects::obRiverThatWinds + 1) && p_global->roomPersoType == PersonFlags::pftVelociraptor) {
//TODO: fix that cond above
object_t *object = getobjaddr(id);
p_global->room_perso->powers &= ~object->powerMask;
}
winobject(id);
}
void EdenGame::giveobject() {
byte id;
id = p_global->giveobj1;
if (id) {
p_global->giveobj1 = 0;
giveobjectal(id);
}
id = p_global->giveobj2;
if (id) {
p_global->giveobj2 = 0;
giveobjectal(id);
}
id = p_global->giveobj3;
if (id) {
p_global->giveobj3 = 0;
giveobjectal(id);
}
}
void EdenGame::takeobject() {
objectmain(current_spot2->object_id);
p_global->next_dialog_ptr = 0;
byte_30B00 = 0;
p_global->dialogType = 0;
if (p_global->inventoryScrollPos)
p_global->inventoryScrollPos--;
showObjects();
}
////
void EdenGame::newchampi() {
if (objects[Objects::obShroom - 1].count == 0) {
newobject(Objects::obShroom, p_global->cita_area_num);
newobject(Objects::obBadShroom, p_global->cita_area_num);
}
}
void EdenGame::newnidv() {
int16 *ptr;
object_t *obj;
room_t *room = p_global->cita_area_firstRoom;
if (objects[Objects::obNest - 1].count)
return;
obj = getobjaddr(Objects::obNest);
for (ptr = kObjectLocations + obj->locations; *ptr != -1; ptr++) {
if ((*ptr & ~0x8000) >> 8 != p_global->cita_area_num)
continue;
*ptr &= ~0x8000;
for (; room->ff_0 != 0xFF; room++) {
if (room->location == (*ptr & 0xFF)) {
room->bank = 279;
room->ff_0 = 9;
room++;
room->bank = 280;
return;
}
}
}
}
void EdenGame::newnido() {
int16 *ptr;
object_t *obj;
room_t *room = p_global->cita_area_firstRoom;
if (objects[Objects::obFullNest - 1].count)
return;
if (objects[Objects::obNest - 1].count)
return;
obj = getobjaddr(Objects::obFullNest);
for (ptr = kObjectLocations + obj->locations; *ptr != -1; ptr++) {
if ((*ptr & ~0x8000) >> 8 != p_global->cita_area_num)
continue;
*ptr &= ~0x8000;
for (; room->ff_0 != 0xFF; room++) {
if (room->location == (*ptr & 0xFF)) {
room->bank = 277;
room->ff_0 = 9;
room++;
room->bank = 278;
return;
}
}
}
}
void EdenGame::newor() {
if (objects[Objects::obGold - 1].count == 0) {
newobject(Objects::obGold, p_global->cita_area_num);
}
}
void EdenGame::gotopanel() {
if (pomme_q)
byte_31D64 = p_global->autoDialog == 0xFF; //TODO: check me
no_palette = 0;
p_global->iconsIndex = 85;
p_global->perso_ptr = 0;
p_global->drawFlags |= DrawFlags::drDrawMenu;
p_global->displayFlags = DisplayFlags::dfFlag2;
p_global->menuFlags = 0;
affpanel();
fadetoblack(3);
afftoppano();
CLBlitter_CopyView2Screen(p_mainview);
CLPalette_Send2Screen(global_palette, 0, 256);
curs_x = 320 / 2;
curs_y = 200 / 2;
CLMouse_SetPosition(mouse_x_center, mouse_y_center);
}
void EdenGame::noclicpanel() {
byte num;
if (p_global->menuFlags & MenuFlags::mfFlag4) {
depcurstape();
return;
}
if (p_global->drawFlags & DrawFlags::drDrawFlag8)
return;
if (p_global->menuFlags & MenuFlags::mfFlag1) {
changervol();
return;
}
if (current_spot2 >= &gameIcons[119]) {
debug("noclic: objid = %4X, glob3,2 = %2X %2X", current_spot2, p_global->menuItemIdHi, p_global->menuItemIdLo);
if (current_spot2->object_id == (p_global->menuItemIdLo + p_global->menuItemIdHi) << 8) //TODO: check me
return;
} else {
int idx = current_spot2 - &gameIcons[105];
if (idx == 0) {
p_global->menuItemIdLo = 1;
num = 1;
goto skip;
}
num = idx & 0x7F + 1;
if (num >= 5)
num = 1;
if (num == p_global->ff_43)
return;
p_global->ff_43 = 0;
}
num = p_global->menuItemIdLo;
p_global->menuItemIdLo = current_spot2->object_id & 0xFF;
skip:
;
p_global->menuItemIdHi = (current_spot2->object_id & 0xFF00) >> 8;
debug("noclic: new glob3,2 = %2X %2X", p_global->menuItemIdHi, p_global->menuItemIdLo);
affresult();
num &= 0xF0;
if (num != 0x30)
num = p_global->menuItemIdLo & 0xF0;
if (num == 0x30)
affcurseurs();
}
void EdenGame::generique() {
int oldmusic;
blackbars();
afficher();
fadetoblack(3);
ClearScreen();
oldmusic = p_global->currentMusicNum;
playhnm(95);
affpanel();
afftoppano();
needPaletteUpdate = 1;
startmusique(oldmusic);
}
void EdenGame::cancel2() {
drawTopScreen();
showObjects();
p_global->iconsIndex = 16;
p_global->drawFlags &= ~DrawFlags::drDrawMenu;
gametomiroir(1);
}
void EdenGame::testvoice() {
char res; //TODO: useless?
int16 num;
p_global->fresqNumber = 0;
p_global->perso_ptr = kPersons;
p_global->dialogType = DialogType::dtInspect;
num = (kPersons[0].id << 3) | p_global->dialogType;
res = dialoscansvmas((dial_t *)GetElem(gameDialogs, num));
restaurefondbulle();
af_subtitle();
persovox();
waitendspeak();
endpersovox();
p_global->ff_CA = 0;
p_global->dialogType = DialogType::dtTalk;
}
void EdenGame::load() {
char name[132];
byte oldMusic, talk;
gameLoaded = 0;
oldMusic = p_global->currentMusicNum; //TODO: from ush to byte?!
fademusica0(1);
desktopcolors();
FlushEvents(-1, 0);
// if(OpenDialog(0, 0)) //TODO: write me
{
// TODO
strcpy(name, "edsave1.000");
loadgame(name);
}
CLMouse_Hide();
CLBlitter_FillScreenView(-1);
fadetoblack(3);
CLBlitter_FillScreenView(0);
if (!gameLoaded) {
mus_fade_flags = 3;
musicspy();
needPaletteUpdate = 1;
return;
}
if ((oldMusic & 0xFF) != p_global->currentMusicNum) { //TODO: r30 is uns char/bug???
oldMusic = p_global->currentMusicNum;
p_global->currentMusicNum = 0;
startmusique(oldMusic);
} else {
mus_fade_flags = 3;
musicspy();
}
talk = p_global->autoDialog == 0xFF; //TODO check me
initafterload();
fadetoblack(3);
CLBlitter_FillScreenView(0);
CLBlitter_FillView(p_mainview, 0);
drawTopScreen();
p_global->inventoryScrollPos = 0;
showObjects();
maj_salle(p_global->roomNum);
if (talk) {
p_global->iconsIndex = 4;
p_global->autoDialog = -1;
parle_moi();
}
}
void EdenGame::initafterload() {
p_global->perso_img_bank = 0;
p_global->lastSalNum = 0;
loadsal(p_global->area_ptr->salNum);
gameIcons[18].cursor_id |= 0x8000;
if (p_global->curAreaType == AreaType::atValley)
gameIcons[18].cursor_id &= ~0x8000;
kPersoRoomBankTable[30] = 27;
if (p_global->phaseNum >= 352)
kPersoRoomBankTable[30] = 26;
animateTalking = 0;
animationActive = 0;
p_global->ff_100 = 0;
p_global->eventType = EventType::etEventC;
p_global->valleyVidNum = 0;
p_global->drawFlags &= ~DrawFlags::drDrawMenu;
currentTime = TimerTicks / 100;
p_global->gameTime = currentTime;
if (p_global->roomPersoType == PersonFlags::pftTyrann)
chronoon(3000);
saved_repadam.x = -1;
saved_repadam.y = -1;
}
void EdenGame::save() {
char name[260];
fademusica0(1);
desktopcolors();
FlushEvents(-1, 0);
//SaveDialog(byte_37150, byte_37196->ff_A);
//TODO
strcpy(name, "edsave1.000");
savegame(name);
CLMouse_Hide();
CLBlitter_FillScreenView(0xFFFFFFFF);
fadetoblack(3);
CLBlitter_FillScreenView(0);
mus_fade_flags = 3;
musicspy();
needPaletteUpdate = 1;
}
void EdenGame::desktopcolors() {
fadetoblack(3);
CLBlitter_FillScreenView(-1);
CLPalette_BeSystem();
CLMouse_Show();
}
void EdenGame::panelrestart() {
byte curmus, curlng;
gameLoaded = 0;
curmus = p_global->currentMusicNum;
curlng = p_global->pref_language;
loadrestart();
p_global->pref_language = curlng;
if (!gameLoaded) //TODO always?
return;
p_global->perso_img_bank = 0;
p_global->lastSalNum = 0;
loadsal(p_global->area_ptr->salNum);
p_global->displayFlags = DisplayFlags::dfFlag1;
gameIcons[18].cursor_id |= 0x8000;
if (p_global->curAreaType == AreaType::atValley)
gameIcons[18].cursor_id &= ~0x8000;
kPersoRoomBankTable[30] = 27;
if (p_global->phaseNum >= 352)
kPersoRoomBankTable[30] = 26;
animateTalking = 0;
animationActive = 0;
p_global->ff_100 = 0;
p_global->eventType = 0;
p_global->valleyVidNum = 0;
p_global->drawFlags &= ~DrawFlags::drDrawMenu;
p_global->inventoryScrollPos = 0;
saved_repadam.x = -1;
saved_repadam.y = -1;
if (curmus != p_global->currentMusicNum) {
curmus = p_global->currentMusicNum;
p_global->currentMusicNum = 0;
startmusique(curmus);
}
fadetoblack(3);
CLBlitter_FillScreenView(0);
CLBlitter_FillView(p_mainview, 0);
drawTopScreen();
showObjects();
sauvefrises();
showBlackBars = 1;
maj_salle(p_global->roomNum);
}
void EdenGame::reallyquit() {
quit_flag3 = 1; //TODO: byte
quit_flag2 = 1;
}
void EdenGame::confirmer(char mode, char yesId) {
p_global->iconsIndex = 119;
gameIcons[119].object_id = yesId;
confirmMode = mode;
use_bank(65);
noclipax(12, 117, 74);
curs_x = 156;
if (pomme_q)
curs_x = 136;
curs_y = 88;
}
void EdenGame::confirmyes() {
affpanel();
p_global->iconsIndex = 85;
switch (confirmMode) {
case 1:
panelrestart();
break;
case 2:
reallyquit();
break;
}
}
void EdenGame::confirmno() {
affpanel();
p_global->iconsIndex = 85;
pomme_q = 0;
}
void EdenGame::restart() {
confirmer(1, current_spot2->object_id);
}
void EdenGame::EdenQuit() {
confirmer(2, current_spot2->object_id);
}
void EdenGame::choixsubtitle() {
byte lang = current_spot2->object_id & 0xF;
if (lang == p_global->pref_language)
return;
if (lang > 5)
return;
p_global->pref_language = lang;
langbuftopanel();
afflangue();
}
void EdenGame::reglervol() {
byte *valptr = &p_global->pref_10C[current_spot2->object_id & 7];
curs_y = 104 - ((*valptr >> 2) & 0x3F); // TODO: check me
cur_slider_value_ptr = valptr;
p_global->menuFlags |= MenuFlags::mfFlag1;
if (current_spot2->object_id & 8)
p_global->menuFlags |= MenuFlags::mfFlag2;
cur_slider_x = current_spot2->sx;
cur_slider_y = curs_y;
}
void EdenGame::changervol() {
int16 delta;
if (mouse_held) {
limitezonecurs(cur_slider_x - 1, cur_slider_x + 3, 40, 110);
delta = cur_slider_y - curs_y;
if (delta == 0)
return;
newvol(cur_slider_value_ptr, delta);
if (p_global->menuFlags & MenuFlags::mfFlag2)
newvol(cur_slider_value_ptr + 1, delta);
cursbuftopanel();
affcurseurs();
cur_slider_y = curs_y;
} else
p_global->menuFlags &= ~(MenuFlags::mfFlag1 | MenuFlags::mfFlag2);
}
void EdenGame::newvol(byte *volptr, int16 delta) {
int16 vol = *volptr / 4;
vol += delta;
if (vol < 0)
vol = 0;
if (vol > 63)
vol = 63;
*volptr = vol * 4;
CLSoundChannel_SetVolumeLeft(music_channel, p_global->pref_10C[0]); //TODO: this val only?
CLSoundChannel_SetVolumeRight(music_channel, p_global->pref_10C[1]);
}
void EdenGame::playtape() {
uint16 oldRoomNum, oldParty;
byte oldBack;
perso_t *oldPerso;
if (p_global->menuItemIdHi & 8)
p_global->tape_ptr++;
for (;; p_global->tape_ptr++) {
if (p_global->tape_ptr == &tapes[MAX_TAPES]) {
p_global->tape_ptr--;
stoptape();
return;
}
if (p_global->tape_ptr->textNum)
break;
}
p_global->menuFlags |= MenuFlags::mfFlag8;
p_global->drawFlags &= ~DrawFlags::drDrawMenu;
oldRoomNum = p_global->roomNum;
oldParty = p_global->party;
oldBack = p_global->roomBgBankNum;
oldPerso = p_global->perso_ptr;
p_global->party = p_global->tape_ptr->party;
p_global->roomNum = p_global->tape_ptr->roomNum;
p_global->roomBgBankNum = p_global->tape_ptr->bgBankNum;
p_global->dialog_ptr = p_global->tape_ptr->dialog;
p_global->perso_ptr = p_global->tape_ptr->perso;
endpersovox();
affcurstape();
if (p_global->perso_ptr != oldPerso
|| p_global->roomNum != lastTapeRoomNum) {
lastTapeRoomNum = p_global->roomNum;
p_global->curPersoAnimPtr = 0;
p_global->ff_CA = 0;
p_global->perso_img_bank = -1;
anim_perfin();
load_perso_cour();
}
af_fondperso();
p_global->textNum = p_global->tape_ptr->textNum;
my_bulle();
getdatasync();
showpersopanel();
persovox();
p_global->roomBgBankNum = oldBack;
p_global->party = oldParty;
p_global->roomNum = oldRoomNum;
}
void EdenGame::rewindtape() {
if (p_global->tape_ptr > tapes) {
p_global->tape_ptr--;
p_global->menuFlags &= ~MenuFlags::mfFlag8;
affcurstape();
}
}
void EdenGame::depcurstape() {
int idx;
tape_t *tape;
if (mouse_held) {
limitezonecurs(95, 217, 179, 183);
idx = (curs_x - 97);
if (idx < 0) idx = 0;
idx /= 8;
tape = tapes + idx;
if (tape >= tapes + 16) tape = tapes + 16 - 1;
if (tape != p_global->tape_ptr) {
p_global->tape_ptr = tape;
affcurstape();
p_global->menuFlags &= ~MenuFlags::mfFlag8;
}
} else
p_global->menuFlags &= ~MenuFlags::mfFlag4;
}
void EdenGame::affcurstape() {
int x;
if (p_global->drawFlags & DrawFlags::drDrawFlag8)
no_palette = 1;
use_bank(65);
noclipax(2, 0, 176);
x = (p_global->tape_ptr - tapes) * 8 + 97;
gameIcons[112].sx = x - 3;
gameIcons[112].ex = x + 3;
noclipax(5, x, 179);
no_palette = 0;
}
void EdenGame::forwardtape() {
if (p_global->tape_ptr < tapes + 16) {
p_global->tape_ptr++;
p_global->menuFlags &= ~MenuFlags::mfFlag8;
affcurstape();
}
}
void EdenGame::stoptape() {
if (!(p_global->drawFlags & DrawFlags::drDrawFlag8))
return;
p_global->menuFlags &= ~MenuFlags::mfFlag8;
p_global->drawFlags &= ~DrawFlags::drDrawFlag8;
p_global->menuFlags |= MenuFlags::mfFlag10;
p_global->iconsIndex = 85;
p_global->perso_ptr = 0;
lastTapeRoomNum = 0;
endpersovox();
fin_perso();
affpanel();
afftoppano();
needPaletteUpdate = 1;
}
void EdenGame::cliccurstape() {
p_global->menuFlags |= MenuFlags::mfFlag4;
}
void EdenGame::paneltobuf() {
setRS1(0, 16, 320 - 1, 169 - 1);
setRD1(320, 16, 640 - 1, 169 - 1);
CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst);
}
void EdenGame::cursbuftopanel() {
setRS1(434, 40, 525 - 1, 111 - 1);
setRD1(114, 40, 205 - 1, 111 - 1);
CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst);
}
void EdenGame::langbuftopanel() {
setRS1(328, 42, 407 - 1, 97 - 1);
setRD1(8, 42, 87 - 1, 97 - 1);
CLBlitter_CopyViewRect(p_mainview, p_mainview, &rect_src, &rect_dst);
}
void EdenGame::affpanel() {
use_bank(65);
noclipax(0, 0, 16);
paneltobuf();
afflangue();
affcurseurs();
affcurstape();
}
void EdenGame::afflangue() {
use_bank(65);
if (p_global->pref_language < 0 //TODO: never happens
|| p_global->pref_language > 5)
return;
noclipax(6, 8, p_global->pref_language * 9 + 43); //TODO: * FONT_HEIGHT
noclipax(7, 77, p_global->pref_language * 9 + 44);
}
void EdenGame::affcursvol(int16 x, int16 vol1, int16 vol2) {
int16 slider = 3;
if (lastMenuItemIdLo && (lastMenuItemIdLo & 9) != 1) //TODO check me
slider = 4;
noclipax(slider, x, 104 - vol1);
slider = 3;
if ((lastMenuItemIdLo & 9) != 0)
slider = 4;
noclipax(slider, x + 12, 104 - vol2);
}
void EdenGame::affcurseurs() {
use_bank(65);
if (p_global->drawFlags & DrawFlags::drDrawFlag8)
return;
curseurselect(48);
affcursvol(114, p_global->pref_10C[0] / 4, p_global->pref_10C[1] / 4);
curseurselect(50);
affcursvol(147, p_global->pref_10E[0] / 4, p_global->pref_10E[1] / 4);
curseurselect(52);
affcursvol(179, p_global->pref_110[0] / 4, p_global->pref_110[1] / 4);
}
void EdenGame::curseurselect(int itemId) {
lastMenuItemIdLo = p_global->menuItemIdLo;
if ((lastMenuItemIdLo & ~9) != itemId)
lastMenuItemIdLo = 0;
}
void EdenGame::afftoppano() {
noclipax(1, 0, 0);
}
void EdenGame::affresult() {
int16 num;
restaurefondbulle();
p_global->perso_ptr = &kPersons[19];
p_global->dialogType = DialogType::dtInspect;
num = (kPersons[19].id << 3) | p_global->dialogType;
if (dialoscansvmas((dial_t *)GetElem(gameDialogs, num)))
af_subtitle();
p_global->ff_CA = 0;
p_global->dialogType = DialogType::dtTalk;
p_global->perso_ptr = 0;
}
void EdenGame::limitezonecurs(int16 xmin, int16 xmax, int16 ymin, int16 ymax) {
if (curs_x < xmin) curs_x = xmin;
if (curs_x > xmax) curs_x = xmax;
if (curs_y < ymin) curs_y = ymin;
if (curs_y > ymax) curs_y = ymax;
}
void EdenGame::PommeQ() {
icon_t *icon = &gameIcons[85];
if (p_global->displayFlags & DisplayFlags::dfFresques) {
torchCursor = 0;
curs_saved = 1;
if (p_global->displayFlags & DisplayFlags::dfPerson)
close_perso();
p_global->displayFlags = DisplayFlags::dfFlag1;
resetscroll();
p_global->ff_100 = 0xFF;
maj_salle(p_global->roomNum);
}
if (p_global->displayFlags & DisplayFlags::dfPerson)
close_perso();
if (p_global->displayFlags & DisplayFlags::dfPanable)
resetscroll();
if (p_global->displayFlags & DisplayFlags::dfMirror)
resetscroll();
if (p_global->drawFlags & DrawFlags::drDrawFlag8)
stoptape();
if (personTalking)
endpersovox();
p_global->ff_103 = 0;
p_global->ff_102 = 0;
putobject();
current_cursor = 53;
if (p_global->displayFlags != DisplayFlags::dfFlag2)
gotopanel();
current_spot2 = icon + 7; //TODO
EdenQuit();
}
void EdenGame::habitants(perso_t *perso) {
char persType = perso->flags & PersonFlags::pfTypeMask; //TODO rename
if (persType && persType != PersonFlags::pfType2) {
p_global->room_perso = perso;
p_global->roomPersoType = persType;
p_global->roomPersoFlags = perso->flags;
p_global->roomPersoItems = perso->items;
p_global->roomPersoPowers = perso->powers;
p_global->partyOutside |= perso->party;
if (p_global->roomPersoType == PersonFlags::pftTriceraptor)
delinfo(p_global->areaNum + ValleyNews::vnTriceraptorsIn);
else if (p_global->roomPersoType == PersonFlags::pftVelociraptor)
delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsIn);
} else if (!(perso->flags & PersonFlags::pfInParty))
p_global->partyOutside |= perso->party;
}
void EdenGame::suiveurs(perso_t *perso) {
char persType = perso->flags & PersonFlags::pfTypeMask;
if (persType == 0 || persType == PersonFlags::pfType2) {
if (perso->flags & PersonFlags::pfInParty)
p_global->party |= perso->party;
}
}
void EdenGame::evenements(perso_t *perso) {
if (p_global->ff_113)
return;
if (perso >= &kPersons[PER_UNKN_18C])
return;
if (!dialo_even(perso))
return;
p_global->ff_113++;
p_global->oldDisplayFlags = 1;
perso = p_global->perso_ptr;
init_perso_ptr(perso);
if (!(perso->party & PersonMask::pmLeader))
p_global->ff_60 = 0xFF;
p_global->eventType = 0;
}
void EdenGame::followme(perso_t *perso) {
if (perso->flags & PersonFlags::pfTypeMask)
return;
if (perso->flags & PersonFlags::pfInParty)
perso->roomNum = destinationRoom;
}
void EdenGame::rangermammi(perso_t *perso, room_t *room) {
room_t *found_room;
if (!(perso->party & PersonMask::pmLeader))
return;
for (; room->ff_0 != 0xFF; room++) {
if (room->flags & RoomFlags::rfHasCitadel) {
found_room = room;
break;
}
if (room->party != 0xFFFF && (room->party & PersonMask::pmLeader))
found_room = room; //TODO: no brk?
}
if (!found_room) //TODO not zeroed?
return;
perso->roomNum &= ~0xFF;
perso->roomNum |= found_room->location;
perso->flags &= ~PersonFlags::pfInParty;
p_global->party &= ~perso->party;
}
void EdenGame::perso_ici(int16 action) {
perso_t *perso = &kPersons[PER_UNKN_156];
// room_t *room = p_global->last_area_ptr->room_ptr; //TODO: compiler opt bug? causes access to zero ptr??? last_area_ptr == 0
switch (action) {
case 0:
suiveurs(perso);
break;
case 1:
habitants(perso);
break;
case 3:
evenements(perso);
break;
case 4:
followme(perso);
break;
case 5:
rangermammi(perso, p_global->last_area_ptr->citadelRoom);
break;
}
perso = kPersons;
do {
if (perso->roomNum == p_global->roomNum && !(perso->flags & PersonFlags::pf80)) {
switch (action) {
case 0:
suiveurs(perso);
break;
case 1:
habitants(perso);
break;
case 3:
evenements(perso);
break;
case 4:
followme(perso);
break;
case 5:
rangermammi(perso, p_global->last_area_ptr->citadelRoom);
break;
}
}
perso++;
} while (perso->roomNum != 0xFFFF);
}
void EdenGame::setpersohere() {
debug("setpersohere, perso is %d", p_global->perso_ptr - kPersons);
p_global->partyOutside = 0;
p_global->party = 0;
p_global->room_perso = 0;
p_global->roomPersoType = 0;
p_global->roomPersoFlags = 0;
perso_ici(1);
perso_ici(0);
if (p_global->roomPersoType == PersonFlags::pftTyrann) delinfo(p_global->areaNum + ValleyNews::vnTyrannIn);
if (p_global->roomPersoType == PersonFlags::pftTriceraptor) delinfo(p_global->areaNum + ValleyNews::vnTriceraptorsIn);
if (p_global->roomPersoType == PersonFlags::pftVelociraptor) {
delinfo(p_global->areaNum + ValleyNews::vnTyrannIn);
delinfo(p_global->areaNum + ValleyNews::vnTyrannLost);
delinfo(p_global->areaNum + ValleyNews::vnVelociraptorsLost);
}
}
void EdenGame::faire_suivre(int16 roomNum) {
destinationRoom = roomNum;
perso_ici(4);
}
void EdenGame::suis_moi5() {
debug("adding person %d to party", p_global->perso_ptr - kPersons);
p_global->perso_ptr->flags |= PersonFlags::pfInParty;
p_global->perso_ptr->roomNum = p_global->roomNum;
p_global->party |= p_global->perso_ptr->party;
p_global->drawFlags |= DrawFlags::drDrawTopScreen;
}
void EdenGame::suis_moi(int16 index) {
perso_t *old_perso = p_global->perso_ptr;
p_global->perso_ptr = &kPersons[index];
suis_moi5();
p_global->perso_ptr = old_perso;
}
void EdenGame::reste_ici5() {
debug("removing person %d from party", p_global->perso_ptr - kPersons);
p_global->perso_ptr->flags &= ~PersonFlags::pfInParty;
p_global->partyOutside |= p_global->perso_ptr->party;
p_global->party &= ~p_global->perso_ptr->party;
p_global->drawFlags |= DrawFlags::drDrawTopScreen;
}
void EdenGame::reste_ici(int16 index) {
perso_t *old_perso = p_global->perso_ptr;
p_global->perso_ptr = &kPersons[index];
reste_ici5();
p_global->perso_ptr = old_perso;
}
void EdenGame::eloipart() {
reste_ici(5);
p_global->gameFlags &= ~GameFlags::gfFlag4000;
kPersons[PER_MESSAGER].roomNum = 0;
p_global->partyOutside &= ~kPersons[PER_MESSAGER].party;
if (p_global->roomNum == 2817)
chronoon(3000);
p_global->eloiDepartureDay = p_global->gameDays;
p_global->eloiHaveNews = 0;
unlockinfo();
}
char EdenGame::eloirevientq() {
if (p_global->phaseNum < 304)
return 1;
if (p_global->phaseNum <= 353)
return 0;
if (p_global->phaseNum == 370)
return 0;
if (p_global->phaseNum == 384)
return 0;
if (p_global->areaNum != Areas::arShandovra)
return 1;
if (p_global->phaseNum < 480)
return 0;
return 1;
}
void EdenGame::eloirevient() {
if (p_global->area_ptr->type == AreaType::atValley && !kPersons[PER_MESSAGER].roomNum)
kPersons[PER_MESSAGER].roomNum = (p_global->roomNum & 0xFF00) + 1;
}
//// phase.c
void EdenGame::incphase1() {
static phase_t phases[] = {
{ 65, &EdenGame::dialautoon },
{ 113, &EdenGame::phase113 },
{ 129, &EdenGame::dialautoon },
{ 130, &EdenGame::phase130 },
{ 161, &EdenGame::phase161 },
{ 211, &EdenGame::dialautoon },
{ 226, &EdenGame::phase226 },
{ 257, &EdenGame::phase257 },
{ 353, &EdenGame::phase353 },
{ 369, &EdenGame::phase369 },
{ 371, &EdenGame::phase371 },
{ 385, &EdenGame::phase385 },
{ 386, &EdenGame::dialonfollow },
{ 418, &EdenGame::phase418 },
{ 433, &EdenGame::phase433 },
{ 434, &EdenGame::phase434 },
{ 449, &EdenGame::dialautoon },
{ 497, &EdenGame::dialautoon },
{ 513, &EdenGame::phase513 },
{ 514, &EdenGame::phase514 },
{ 529, &EdenGame::phase529 },
{ 545, &EdenGame::phase545 },
{ 561, &EdenGame::phase561 },
{ -1, nullptr }
};
phase_t *phase = phases;
p_global->phaseNum++;
debug("!!! next phase - %4X , room %4X", p_global->phaseNum, p_global->roomNum);
p_global->phaseActionsCount = 0;
for (; phase->id != -1; phase++) {
if (p_global->phaseNum == phase->id) {
(this->*phase->disp)();
break;
}
}
}
void EdenGame::incphase() {
incphase1();
}
void EdenGame::phase113() {
reste_ici(1);
kPersons[PER_DINA].roomNum = 274;
}
void EdenGame::phase130() {
dialautoon();
reste_ici(3);
}
void EdenGame::phase161() {
area_t *area = p_global->area_ptr;
suis_moi(9);
kPersons[PER_MAMMI].flags |= PersonFlags::pf10;
area->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
}
void EdenGame::phase226() {
newobject(16, 3);
newobject(16, 4);
newobject(16, 5);
}
void EdenGame::phase257() {
gameIcons[127].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 58;
dialautooff();
}
void EdenGame::phase353() {
reste_ici(1);
kPersons[PER_DINA].roomNum = 0;
kTabletView[1] = 88;
}
void EdenGame::phase369() {
suis_moi(5);
p_global->narratorSequence = 2;
gameRooms[334].exits[0] = 134;
gameRooms[335].exits[0] = 134;
}
void EdenGame::phase371() {
eloirevient();
gameIcons[128].cursor_id &= ~0x8000;
gameIcons[129].cursor_id &= ~0x8000;
gameIcons[127].cursor_id |= 0x8000;
p_global->persoBackgroundBankIdx = 59;
gameRooms[334].exits[0] = -1;
gameRooms[335].exits[0] = -1;
gameIcons[123].object_id = 9;
gameIcons[124].object_id = 26;
gameIcons[125].object_id = 42;
gameIcons[126].object_id = 56;
}
void EdenGame::phase385() {
dialautooff();
eloirevient();
p_global->next_info_idx = 0;
p_global->last_info_idx = 0;
updateinfolist();
p_global->last_info = 0;
}
void EdenGame::phase418() {
loseobject(Objects::obHorn);
dialautoon();
suis_moi(4);
}
void EdenGame::phase433() {
dialautoon();
kPersons[PER_MAMMI_4].flags &= ~PersonFlags::pf80;
kPersons[PER_BOURREAU].flags &= ~PersonFlags::pf80;
setpersohere();
p_global->chrono_on = 0;
p_global->chrono = 0;
}
void EdenGame::phase434() {
p_global->roomNum = 275;
gameRooms[16].bank = 44;
gameRooms[18].bank = 44;
gameIcons[132].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 61;
gameRooms[118].exits[2] = -1;
abortdial();
gameRooms[7].bank = 322;
reste_ici(7);
reste_ici(3);
reste_ici(5);
reste_ici(18);
reste_ici(4);
p_global->drawFlags |= DrawFlags::drDrawTopScreen;
}
void EdenGame::phase513() {
p_global->last_dialog_ptr = 0;
byte_30AFE = 0;
dialautoon();
}
void EdenGame::phase514() {
gameRooms[123].exits[2] = 1;
}
void EdenGame::phase529() {
gameIcons[133].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 63;
}
void EdenGame::phase545() {
}
void EdenGame::phase561() {
p_global->narratorSequence = 10;
}
void EdenGame::bigphase1() {
static void (EdenGame::*bigphases[])() = {
&EdenGame::phase16,
&EdenGame::phase32,
&EdenGame::phase48,
&EdenGame::phase64,
&EdenGame::phase80,
&EdenGame::phase96,
&EdenGame::phase112,
&EdenGame::phase128,
&EdenGame::phase144,
&EdenGame::phase160,
&EdenGame::phase176,
&EdenGame::phase192,
&EdenGame::phase208,
&EdenGame::phase224,
&EdenGame::phase240,
&EdenGame::phase256,
&EdenGame::phase272,
&EdenGame::phase288,
&EdenGame::phase304,
&EdenGame::phase320,
&EdenGame::phase336,
&EdenGame::phase352,
&EdenGame::phase368,
&EdenGame::phase384,
&EdenGame::phase400,
&EdenGame::phase416,
&EdenGame::phase432,
&EdenGame::phase448,
&EdenGame::phase464,
&EdenGame::phase480,
&EdenGame::phase496,
&EdenGame::phase512,
&EdenGame::phase528,
&EdenGame::phase544,
&EdenGame::phase560
};
int16 phase = (p_global->phaseNum & ~3) + 0x10; //TODO: check me
debug("!!! big phase - %4X", phase);
p_global->phaseActionsCount = 0;
p_global->phaseNum = phase;
if (phase > 560)
return;
phase >>= 4;
(this->*bigphases[phase - 1])();
}
void EdenGame::bigphase() {
if (!(p_global->dialog_ptr->flags & DialogFlags::dfSpoken))
bigphase1();
}
void EdenGame::phase16() {
dialautoon();
}
void EdenGame::phase32() {
word_31E7A &= ~0x8000;
}
void EdenGame::phase48() {
gameRooms[8].exits[1] = 22;
dialautoon();
}
void EdenGame::phase64() {
suis_moi(1);
kPersons[PER_MESSAGER].roomNum = 259;
}
void EdenGame::phase80() {
kPersons[PER_THOO].roomNum = 0;
}
void EdenGame::phase96() {
}
void EdenGame::phase112() {
giveobject();
}
void EdenGame::phase128() {
suis_moi(1);
giveobject();
}
void EdenGame::phase144() {
suis_moi(5);
gameRooms[113].video = 0;
gameRooms[113].bank = 317;
}
void EdenGame::phase160() {
}
void EdenGame::phase176() {
dialonfollow();
}
void EdenGame::phase192() {
area_t *area = p_global->area_ptr;
suis_moi(10);
kPersons[PER_MAMMI_1].flags |= PersonFlags::pf10;
dialautoon();
area->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
}
void EdenGame::phase208() {
eloirevient();
}
void EdenGame::phase224() {
gameIcons[126].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 57;
dialautooff();
}
void EdenGame::phase240() {
area_t *area = p_global->area_ptr;
suis_moi(11);
kPersons[PER_MAMMI_2].flags |= PersonFlags::pf10;
area->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
}
void EdenGame::phase256() {
dialautoon();
}
void EdenGame::phase272() {
dialautoon();
p_global->eloiHaveNews = 0;
}
void EdenGame::phase288() {
oui();
kPersons[PER_MANGO].roomNum = 0;
reste_ici(6);
suis_moi(5);
p_global->narratorSequence = 8;
}
void EdenGame::phase304() {
area_t *area = p_global->area_ptr;
suis_moi(7);
suis_moi(14);
kPersons[PER_MAMMI_5].flags |= PersonFlags::pf10;
dialautoon();
area->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
}
void EdenGame::phase320() {
dialonfollow();
}
void EdenGame::phase336() {
gameRooms[288].exits[0] = 135;
gameRooms[289].exits[0] = 135;
loseobject(p_global->curObjectId);
dialautoon();
}
void EdenGame::phase352() {
kPersoRoomBankTable[30] = 26;
kPersons[PER_EVE].bank = 9;
kPersons[PER_EVE].targetLoc = 8;
suiveurs_list[13].image = 2;
dialautoon();
gameRooms[288].exits[0] = -1;
gameRooms[289].exits[0] = -1;
gameRooms[288].flags &= ~RoomFlags::rf02;
gameRooms[289].flags &= ~RoomFlags::rf02;
}
void EdenGame::phase368() {
reste_ici(7);
dialautoon();
kPersons[PER_MESSAGER].roomNum = 1811;
kPersons[PER_DINA].roomNum = 1607;
}
void EdenGame::phase384() {
area_t *area = p_global->area_ptr;
suis_moi(7);
reste_ici(1);
dialautoon();
area->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
eloipart();
}
void EdenGame::phase400() {
dialonfollow();
kPersons[PER_ROI].roomNum = 0;
kPersons[PER_MONK].roomNum = 259;
p_global->eloiHaveNews = 0;
kObjectLocations[20] = 259;
}
void EdenGame::phase416() {
suis_moi(3);
gameIcons[130].cursor_id &= ~0x8000;
p_global->persoBackgroundBankIdx = 60;
gameRooms[0].exits[0] = 138;
}
void EdenGame::phase432() {
p_global->narratorSequence = 3;
kPersons[PER_MAMMI_4].flags |= PersonFlags::pf80;
kPersons[PER_BOURREAU].flags |= PersonFlags::pf80;
kPersons[PER_MESSAGER].roomNum = 257;
gameRooms[0].exits[0] = -1;
p_global->drawFlags |= DrawFlags::drDrawTopScreen;
}
void EdenGame::phase448() {
dialautoon();
eloipart();
}
void EdenGame::phase464() {
p_global->area_ptr->flags |= AreaFlags::afFlag1;
p_global->curAreaFlags |= AreaFlags::afFlag1;
kPersons[PER_MAMMI_6].flags |= PersonFlags::pf10;
suis_moi(8);
p_global->cita_area_num = p_global->areaNum;
naitredino(8);
}
void EdenGame::phase480() {
giveobject();
newvallee();
eloirevient();
kTabletView[1] = 94;
}
void EdenGame::phase496() {
dialautoon();
p_global->last_dialog_ptr = 0;
byte_30AFE = 0;
}
void EdenGame::phase512() {
reste_ici(3);
reste_ici(7);
reste_ici(8);
reste_ici(18);
}
void EdenGame::phase528() {
p_global->narratorSequence = 11;
suis_moi(3);
suis_moi(5);
suis_moi(7);
suis_moi(8);
suis_moi(18);
}
void EdenGame::phase544() {
eloipart();
dialautoon();
reste_ici(8);
reste_ici(18);
}
void EdenGame::phase560() {
kPersons[PER_MESSAGER].roomNum = 3073;
gameRooms[127].exits[1] = 0;
}
//// saveload.c
void EdenGame::savegame(char *name) {
// filespec_t fs;
// file_t handle;
long size;
// CLFile_MakeStruct(0, 0, name, &fs);
// CLFile_Create(&fs);
// CLFile_SetFinderInfos(&fs, 'EDNS', 'LEDN');
// CLFile_Open(&fs, 3, handle);
Common::OutSaveFile *handle = g_system->getSavefileManager()->openForSaving(name);
if (!handle)
return;
#define CLFile_Write(h, ptr, size) \
debug("writing 0x%lX bytes", *size); \
h->write(ptr, *size);
vavaoffsetout();
size = (char *)(&p_global->save_end) - (char *)(p_global);
CLFile_Write(handle, p_global, &size);
size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]);
CLFile_Write(handle, &gameIcons[123], &size);
lieuoffsetout();
size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
CLFile_Write(handle, &kAreasTable[0], &size);
size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]);
CLFile_Write(handle, &gameRooms[0], &size);
size = (char *)(&objects[42]) - (char *)(&objects[0]);
CLFile_Write(handle, &objects[0], &size);
size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
CLFile_Write(handle, &kObjectLocations[0], &size);
size = (char *)(&suiveurs_list[14]) - (char *)(&suiveurs_list[13]);
CLFile_Write(handle, &suiveurs_list[13], &size);
size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]);
CLFile_Write(handle, &kPersons[0], &size);
bandeoffsetout();
size = (char *)(&tapes[16]) - (char *)(&tapes[0]);
CLFile_Write(handle, &tapes[0], &size);
size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
CLFile_Write(handle, &kTabletView[0], &size);
size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240
CLFile_Write(handle, &gameDialogs[0], &size);
delete handle;
#undef CLFile_Write
// CLFile_Close(handle);
vavaoffsetin();
lieuoffsetin();
bandeoffsetin();
debug("* Game saved to %s", name);
}
void EdenGame::loadrestart() {
assert(0); //TODO: this won't work atm - all snapshots are BE
long offs = 0;
long size;
size = (char *)(&p_global->save_end) - (char *)(p_global);
loadpartoffile(2495, p_global, offs, size);
offs += size;
vavaoffsetin();
size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]);
loadpartoffile(2495, &gameIcons[123], offs, size);
offs += size;
size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
loadpartoffile(2495, &kAreasTable[0], offs, size);
offs += size;
lieuoffsetin();
size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]);
loadpartoffile(2495, &gameRooms[0], offs, size);
offs += size;
size = (char *)(&objects[42]) - (char *)(&objects[0]);
loadpartoffile(2495, &objects[0], offs, size);
offs += size;
size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
loadpartoffile(2495, &kObjectLocations[0], offs, size);
offs += size;
size = (char *)(&suiveurs_list[14]) - (char *)(&suiveurs_list[13]);
loadpartoffile(2495, &suiveurs_list[13], offs, size);
offs += size;
size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]);
loadpartoffile(2495, &kPersons[0], offs, size);
offs += size;
size = (char *)(&tapes[16]) - (char *)(&tapes[0]);
loadpartoffile(2495, &tapes[0], offs, size);
offs += size;
bandeoffsetin();
size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
loadpartoffile(2495, &kTabletView[0], offs, size);
offs += size;
size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240
loadpartoffile(2495, &gameDialogs[0], offs, size);
gameLoaded = 1;
}
void EdenGame::loadgame(char *name) {
// filespec_t fs;
// file_t handle;
long size;
// CLFile_MakeStruct(0, 0, name, &fs);
// CLFile_Open(&fs, 3, handle);
Common::InSaveFile *handle = g_system->getSavefileManager()->openForLoading(name);
if (!handle)
return;
#define CLFile_Read(h, ptr, size) \
h->read(ptr, *size);
size = (char *)(&p_global->save_end) - (char *)(p_global);
CLFile_Read(handle, p_global, &size);
vavaoffsetin();
size = (char *)(&gameIcons[134]) - (char *)(&gameIcons[123]);
CLFile_Read(handle, &gameIcons[123], &size);
size = (char *)(&kAreasTable[12]) - (char *)(&kAreasTable[0]);
CLFile_Read(handle, &kAreasTable[0], &size);
lieuoffsetin();
size = (char *)(&gameRooms[423]) - (char *)(&gameRooms[0]);
CLFile_Read(handle, &gameRooms[0], &size);
size = (char *)(&objects[42]) - (char *)(&objects[0]);
CLFile_Read(handle, &objects[0], &size);
size = (char *)(&kObjectLocations[45]) - (char *)(&kObjectLocations[0]);
CLFile_Read(handle, &kObjectLocations[0], &size);
size = (char *)(&suiveurs_list[14]) - (char *)(&suiveurs_list[13]);
CLFile_Read(handle, &suiveurs_list[13], &size);
size = (char *)(&kPersons[55]) - (char *)(&kPersons[0]);
CLFile_Read(handle, &kPersons[0], &size);
size = (char *)(&tapes[16]) - (char *)(&tapes[0]);
CLFile_Read(handle, &tapes[0], &size);
bandeoffsetin();
size = (char *)(&kTabletView[6]) - (char *)(&kTabletView[0]);
CLFile_Read(handle, &kTabletView[0], &size);
size = (char *)(&gameDialogs[10240]) - (char *)(&gameDialogs[0]); //TODO: const size 10240
CLFile_Read(handle, &gameDialogs[0], &size);
delete handle;
#undef CLFile_Read
// CLFile_Close(handle);
gameLoaded = 1;
debug("* Game loaded from %s", name);
}
#define NULLPTR (void*)0xFFFFFF
#define OFSOUT(val, base, typ) if (val) (val) = (typ*)((char*)(val) - (size_t)(base)); else (val) = (typ*)NULLPTR;
#define OFSIN(val, base, typ) if ((void*)(val) != NULLPTR) (val) = (typ*)((char*)(val) + (size_t)(base)); else (val) = 0;
void EdenGame::vavaoffsetout() {
OFSOUT(p_global->dialog_ptr, gameDialogs, dial_t);
OFSOUT(p_global->next_dialog_ptr, gameDialogs, dial_t);
OFSOUT(p_global->narrator_dialog_ptr, gameDialogs, dial_t);
OFSOUT(p_global->last_dialog_ptr, gameDialogs, dial_t);
OFSOUT(p_global->tape_ptr, tapes, tape_t);
OFSOUT(p_global->nextRoomIcon, gameIcons, icon_t);
OFSOUT(p_global->room_ptr, gameRooms, room_t);
OFSOUT(p_global->cita_area_firstRoom, gameRooms, room_t);
OFSOUT(p_global->area_ptr, kAreasTable, area_t);
OFSOUT(p_global->last_area_ptr, kAreasTable, area_t);
OFSOUT(p_global->cur_area_ptr, kAreasTable, area_t);
OFSOUT(p_global->perso_ptr, kPersons, perso_t);
OFSOUT(p_global->room_perso, kPersons, perso_t);
}
void EdenGame::vavaoffsetin() {
OFSIN(p_global->dialog_ptr, gameDialogs, dial_t);
OFSIN(p_global->next_dialog_ptr, gameDialogs, dial_t);
OFSIN(p_global->narrator_dialog_ptr, gameDialogs, dial_t);
OFSIN(p_global->last_dialog_ptr, gameDialogs, dial_t);
OFSIN(p_global->tape_ptr, tapes, tape_t);
OFSIN(p_global->nextRoomIcon, gameIcons, icon_t);
OFSIN(p_global->room_ptr, gameRooms, room_t);
OFSIN(p_global->cita_area_firstRoom, gameRooms, room_t);
OFSIN(p_global->area_ptr, kAreasTable, area_t);
OFSIN(p_global->last_area_ptr, kAreasTable, area_t);
OFSIN(p_global->cur_area_ptr, kAreasTable, area_t);
OFSIN(p_global->perso_ptr, kPersons, perso_t);
OFSIN(p_global->room_perso, kPersons, perso_t);
}
void EdenGame::lieuoffsetout() {
int i;
for (i = 0; i < 12; i++) {
OFSOUT(kAreasTable[i].citadelRoom, gameRooms, room_t);
}
}
void EdenGame::lieuoffsetin() {
int i;
for (i = 0; i < 12; i++) {
OFSIN(kAreasTable[i].citadelRoom, gameRooms, room_t);
}
}
void EdenGame::bandeoffsetout() {
int i;
for (i = 0; i < 16; i++) {
OFSOUT(tapes[i].perso, kPersons, perso_t);
OFSOUT(tapes[i].dialog, gameDialogs, dial_t);
}
}
void EdenGame::bandeoffsetin() {
int i;
for (i = 0; i < 16; i++) {
OFSIN(tapes[i].perso, kPersons, perso_t);
OFSIN(tapes[i].dialog, gameDialogs, dial_t);
}
}
//// cond.c
byte *code_ptr;
char EdenGame::testcondition(int16 index) {
char end = 0;
byte op;
uint16 value, value2;
uint16 stack[32], *sp = stack, *sp2;
uint16 ofs;
assert(index > 0);
code_ptr = (byte *)GetElem(gameConditions, (index - 1));
do {
value = cher_valeur();
for (;;) {
op = *code_ptr++;
if (op == 0xFF) {
end = 1;
break;
}
if ((op & 0x80) == 0) {
value2 = cher_valeur();
value = operation(op, value, value2);
} else {
assert(sp < stack + 32);
*sp++ = value;
*sp++ = op;
break;
}
}
} while (!end);
if (sp != stack) {
*sp++ = value;
sp2 = stack;
value = *sp2++;
do {
op = *sp2++;
value2 = *sp2++;
value = operation(op, value, value2);
} while (sp2 != sp);
}
// if (value)
debug("cond %d(-1) returns %s", index, value ? "TRUE" : "false");
// if (index == 402) debug("(glob_61.b == %X) & (glob_12.w == %X) & (glob_4C.b == %X) & (glob_4E.b == %X)", p_global->eventType, p_global->phaseNum, p_global->worldTyrannSighted, p_global->ff_4E);
return value != 0;
}
uint16 EdenGame::opera_add(uint16 v1, uint16 v2) {
return v1 + v2;
}
uint16 EdenGame::opera_sub(uint16 v1, uint16 v2) {
return v1 - v2;
}
uint16 EdenGame::opera_and(uint16 v1, uint16 v2) {
return v1 & v2;
}
uint16 EdenGame::opera_or(uint16 v1, uint16 v2) {
return v1 | v2;
}
uint16 EdenGame::opera_egal(uint16 v1, uint16 v2) {
return v1 == v2 ? -1 : 0;
}
uint16 EdenGame::opera_petit(uint16 v1, uint16 v2) {
return v1 < v2 ? -1 : 0; //TODO: all comparisons are unsigned!
}
uint16 EdenGame::opera_grand(uint16 v1, uint16 v2) {
return v1 > v2 ? -1 : 0;
}
uint16 EdenGame::opera_diff(uint16 v1, uint16 v2) {
return v1 != v2 ? -1 : 0;
}
uint16 EdenGame::opera_petega(uint16 v1, uint16 v2) {
return v1 <= v2 ? -1 : 0;
}
uint16 EdenGame::opera_graega(uint16 v1, uint16 v2) {
return v1 >= v2 ? -1 : 0;
}
uint16 EdenGame::opera_faux(uint16 v1, uint16 v2) {
return 0;
}
uint16 EdenGame::operation(byte op, uint16 v1, uint16 v2) {
static uint16(EdenGame::*operations[16])(uint16, uint16) = {
&EdenGame::opera_egal,
&EdenGame::opera_petit,
&EdenGame::opera_grand,
&EdenGame::opera_diff,
&EdenGame::opera_petega,
&EdenGame::opera_graega,
&EdenGame::opera_add,
&EdenGame::opera_sub,
&EdenGame::opera_and,
&EdenGame::opera_or,
&EdenGame::opera_faux,
&EdenGame::opera_faux,
&EdenGame::opera_faux,
&EdenGame::opera_faux,
&EdenGame::opera_faux,
&EdenGame::opera_faux
};
return (this->*operations[(op & 0x1F) >> 1])(v1, v2);
}
uint16 EdenGame::cher_valeur() {
uint16 val;
byte typ = *code_ptr++;
if (typ < 0x80) {
byte ofs = *code_ptr++;
if (typ == 1)
val = *(byte *)(ofs + (byte *)p_global);
else
val = *(uint16 *)(ofs + (byte *)p_global);
} else if (typ == 0x80)
val = *code_ptr++;
else {
val = PLE16(code_ptr);
code_ptr += 2;
}
return val;
}
void EdenGame::monbreak() {
assert(0);
signon(" coucou");
}
void EdenGame::ret() {
}
//// cube.c
int16 tabcos[361 * 2];
int dword_32424, dword_32428, dword_3242C;
int dword_32430, dword_32434, dword_32438;
int dword_3243C, dword_32440, dword_32444;
int16 word_32448;
int16 word_3244A, word_3244C;
float flt_32450, flt_32454;
cube_t cube;
int16 curs_cur_map;
int16 lines[200 * 8];
byte cube_texture[0x4000];
int cube_faces;
long curs_old_tick, curs_new_tick;
void EdenGame::make_tabcos() {
int i;
for (i = 0; i < 361; i++) {
tabcos[i * 2] = (int)(cos(3.1416 * i / 180.0) * 255.0);
tabcos[i * 2 + 1] = (int)(sin(3.1416 * i / 180.0) * 255.0);
}
}
void EdenGame::make_matrice_fix() {
int16 r30, r28, r29;
r30 = word_3244C;
r28 = word_3244A;
r29 = word_32448;
dword_32424 = (tabcos[r29 * 2] * tabcos[r28 * 2]) >> 8;
dword_32430 = (tabcos[r29 * 2 + 1] * tabcos[r28 * 2]) >> 8;
dword_3243C = -tabcos[r28 * 2 + 1];
dword_32428 = ((-tabcos[r29 * 2 + 1] * tabcos[r30 * 2]) >> 8)
+ ((tabcos[r30 * 2 + 1] * ((tabcos[r29 * 2] * tabcos[r28 * 2 + 1]) >> 8)) >> 8);
dword_32434 = ((tabcos[r29 * 2] * tabcos[r30 * 2]) >> 8)
+ ((tabcos[r30 * 2 + 1] * ((tabcos[r29 * 2 + 1] * tabcos[r28 * 2 + 1]) >> 8)) >> 8);
dword_32440 = (tabcos[r28 * 2] * tabcos[r30 * 2 + 1]) >> 8;
dword_3242C = ((tabcos[r29 * 2 + 1] * tabcos[r30 * 2 + 1]) >> 8)
+ ((tabcos[r30 * 2] * ((tabcos[r29 * 2] * tabcos[r28 * 2 + 1]) >> 8)) >> 8);
dword_32438 = ((-tabcos[r29 * 2] * tabcos[r30 * 2 + 1]) >> 8)
+ ((tabcos[r30 * 2] * ((tabcos[r29 * 2 + 1] * tabcos[r28 * 2 + 1]) >> 8)) >> 8);
dword_32444 = (tabcos[r28 * 2] * tabcos[r30 * 2]) >> 8;
}
void EdenGame::projection_fix(cube_t *cube, int n) {
int i;
for (i = 0; i < n; i++) {
int r24, r25, r26, r27, r28, r29;
r28 = cube->vertices[i * 4];
r27 = cube->vertices[i * 4 + 1];
r26 = cube->vertices[i * 4 + 2];
r25 = dword_32424 * r28 + dword_32428 * r27 + dword_3242C * r26 + (int)(flt_32454 * 256.0f);
r24 = dword_32430 * r28 + dword_32434 * r27 + dword_32438 * r26 + (int)(flt_32450 * 256.0f);
r29 = dword_3243C * r28 + dword_32440 * r27 + dword_32444 * r26 + (int)(flt_2DF7C * 256.0f);
r29 >>= 8;
if (r29 == -256)
r29++;
cube->projection[i * 4 ] = r25 / (r29 + 256) + curs_x + 14 + scroll_pos;
cube->projection[i * 4 + 1] = r24 / (r29 + 256) + curs_y + 14;
cube->projection[i * 4 + 2] = r29;
// assert(cube->projection[i * 4] < 640);
// assert(cube->projection[i * 4 + 1] < 200);
}
}
void EdenGame::init_cube() {
NEWcharge_map(2493, cube_texture);
NEWcharge_objet_mob(&cube, 2494, cube_texture);
make_tabcos();
}
void EdenGame::moteur() {
Eden_dep_and_rot();
make_matrice_fix();
projection_fix(&cube, cube_faces);
affiche_objet(&cube);
}
void EdenGame::affiche_objet(cube_t *cube) {
int i;
for (i = 0; i < cube->num; i++)
affiche_polygone_mapping(cube, cube->faces[i]);
}
void EdenGame::NEWcharge_map(int file_id, byte *buffer) {
int i;
loadpartoffile(file_id, buffer, 32, 256 * 3);
for (i = 0; i < 256; i++) {
color3_t color;
color.r = buffer[i * 3] << 8;
color.g = buffer[i * 3 + 1] << 8;
color.b = buffer[i * 3 + 2] << 8;
CLPalette_SetRGBColor(global_palette, i, &color);
}
CLPalette_Send2Screen(global_palette, 0, 256);
loadpartoffile(file_id, buffer, 32 + 256 * 3, 0x4000);
}
void EdenGame::NEWcharge_objet_mob(cube_t *cube, int file_id, byte *texptr) {
int i, j, count2;
char *tmp1, *next, error;
cubeface_t **tmp4;
int16 *vertices, *projection;
tmp1 = (char *)malloc(454);
loadpartoffile(file_id, tmp1, 0, 454);
next = tmp1;
cube_faces = next_val(&next, &error);
vertices = (int16 *)malloc(cube_faces * 4 * sizeof(*vertices));
projection = (int16 *)malloc(cube_faces * 4 * sizeof(*projection));
for (i = 0; i < cube_faces; i++) {
vertices[i * 4] = next_val(&next, &error);
vertices[i * 4 + 1] = next_val(&next, &error);
vertices[i * 4 + 2] = next_val(&next, &error);
}
count2 = next_val(&next, &error);
tmp4 = (cubeface_t **)malloc(count2 * sizeof(*tmp4));
for (i = 0; i < count2; i++) {
char textured;
tmp4[i] = (cubeface_t *)malloc(sizeof(cubeface_t));
tmp4[i]->tri = 3;
textured = next_val(&next, &error);
tmp4[i]->ff_5 = next_val(&next, &error);
tmp4[i]->indices = (uint16 *)malloc(3 * sizeof(*tmp4[i]->indices));
tmp4[i]->uv = (int16 *)malloc(3 * 2 * sizeof(*tmp4[i]->uv));
for (j = 0; j < 3; j++) {
tmp4[i]->indices[j] = next_val(&next, &error);
if (textured) {
tmp4[i]->uv[j * 2] = next_val(&next, &error);
tmp4[i]->uv[j * 2 + 1] = next_val(&next, &error);
}
}
if (textured) {
tmp4[i]->ff_4 = 3;
tmp4[i]->texptr = texptr;
} else
tmp4[i]->ff_4 = 0;
}
free(tmp1);
cube->num = count2;
cube->faces = tmp4;
cube->projection = projection;
cube->vertices = vertices;
}
int EdenGame::next_val(char **ptr, char *error) {
char c = 0;
char *p = *ptr;
int val = strtol(p, 0, 10);
while ((*p >= '0' && *p <= '9' && *p != 0) || *p == '-') p++;
while ((*p == 13 || *p == 10 || *p == ',' || *p == ' ') && *p) c = *p++;
*error = c == 10;
*ptr = p;
return val;
}
void EdenGame::selectmap(int16 num) {
int i, j;
int16 k, x, y;
char mode;
curs_cur_map = num;
k = 0;
mode = tab_2E138[num];
x = (num & 7) * 32;
y = (num & 0x18) * 4;
for (i = 0; i < 6 * 2; i++)
for (j = 0; j < 3; j++) {
cube.faces[i]->uv[j * 2 ] = x + cube_texcoords[mode][k];
k++;
cube.faces[i]->uv[j * 2 + 1] = y + cube_texcoords[mode][k];
k++;
}
}
void EdenGame::Eden_dep_and_rot() {
int16 curs;
curs = current_cursor;
if (normalCursor && (p_global->drawFlags & DrawFlags::drDrawFlag20))
curs = 10;
selectmap(curs);
curs_new_tick = TickCount();
if (curs_new_tick - curs_old_tick < 1)
return;
curs_old_tick = curs_new_tick;
switch (current_cursor) {
case 0:
word_3244C = (word_3244C + 2) % 360;
word_3244A = (word_3244A + 2) % 360;
restoreZDEP();
break;
case 1:
word_3244C = 0;
word_3244A -= 2;
if (word_3244A < 0)
word_3244A += 360;
restoreZDEP();
break;
case 2:
word_3244C = (word_3244C + 2) % 360;
word_3244A = 0;
restoreZDEP();
break;
case 3:
word_3244C -= 2;
if (word_3244C < 0)
word_3244C += 360;
word_3244A = 0;
restoreZDEP();
break;
case 4:
word_3244C = 0;
word_3244A = (word_3244A + 2) % 360;
restoreZDEP();
break;
case 5:
word_3244C = 0;
word_3244A = 0;
flt_2DF7C += flt_2DF84;
if ((flt_2DF7C < -3600.0 + flt_2DF80) || flt_2DF7C > flt_2DF80)
flt_2DF84 = -flt_2DF84;
break;
case 6:
word_3244C = 0;
word_3244A = 0;
flt_2DF7C = flt_2DF80;
break;
case 7:
word_3244C -= 2;
if (word_3244C < 0)
word_3244C += 360;
word_3244A = 0;
restoreZDEP();
break;
case 8:
word_3244C = 0;
word_3244A = 0;
flt_2DF7C = flt_2DF80;
break;
case 9:
word_3244C = 0;
word_3244A = 0;
flt_2DF7C = flt_2DF80;
break;
}
}
void EdenGame::restoreZDEP() {
flt_2DF84 = 200.0;
if (flt_2DF7C < flt_2DF80)
flt_2DF7C += flt_2DF84;
if (flt_2DF7C > flt_2DF80)
flt_2DF7C -= flt_2DF84;
}
void EdenGame::affiche_polygone_mapping(cube_t *cube, cubeface_t *face) {
int16 r20, r30, r26, r31, r19, r18, /*r25,*/ r24, ymin, ymax, v46, v48, v4A, v4C, v4E, v50;
int16 *uv;
uint16 r25;
uint16 *indices = face->indices;
int r17, r29;
r29 = indices[0] * 4;
v46 = cube->projection[r29];
v48 = cube->projection[r29 + 1];
r29 = indices[1] * 4;
v4A = cube->projection[r29];
v4C = cube->projection[r29 + 1];
r29 = indices[2] * 4;
v4E = cube->projection[r29];
v50 = cube->projection[r29 + 1];
if ((v4C - v48) * (v4E - v46) - (v50 - v48) * (v4A - v46) > 0)
return;
uv = face->uv;
ymin = 200; // min y
ymax = 0; // max y
r29 = indices[0] * 4;
r20 = cube->projection[r29];
r30 = cube->projection[r29 + 1];
r19 = *uv++;
r18 = *uv++;
indices++;
for (r17 = 0; r17 < face->tri - 1; r17++, indices++) {
r29 = indices[0] * 4;
r26 = cube->projection[r29];
r31 = cube->projection[r29 + 1];
r25 = *uv++; //TODO: unsigned
r24 = *uv++; //TODO: unsigned
if (r30 < ymin)
ymin = r30;
if (r30 > ymax)
ymax = r30;
if (r31 < ymin)
ymin = r31;
if (r31 > ymax)
ymax = r31;
trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines);
r20 = r26;
r30 = r31;
r19 = r25;
r18 = r24;
}
r29 = face->indices[0] * 4;
r26 = cube->projection[r29];
r31 = cube->projection[r29 + 1];
uv = face->uv;
r25 = *uv++; //TODO: this is unsigned
r24 = *uv; //TODO: this is signed
if (r30 < ymin)
ymin = r30;
if (r30 > ymax)
ymax = r30;
if (r31 < ymin)
ymin = r31;
if (r31 > ymax)
ymax = r31;
trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines);
affiche_ligne_mapping(ymin, ymax, p_mainview->p_buffer, face->texptr);
}
void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16 r7, int16 r8, int16 r9, int16 r10, int16 *lines) {
int16 t;
int16 r26;
int r30, r29, r28, r23, r24, r25;
int i;
r26 = r6 - r4;
if (r26 <= 0) {
if (r26 == 0) {
lines += r4 * 8;
if (r5 - r3 > 0) {
lines[0] = r3;
lines[1] = r5;
lines[4] = r7;
lines[5] = r9;
lines[6] = r8;
lines[7] = r10;
} else {
lines[0] = r5;
lines[1] = r3;
lines[4] = r9;
lines[5] = r7;
lines[6] = r10;
lines[7] = r8;
}
return;
}
t = r3;
r3 = r5;
r5 = t;
t = r7;
r7 = r9;
r9 = t;
t = r8;
r8 = r10;
r10 = t;
lines += r6 * 8;
r26 = -r26;
} else
lines += r4 * 8 + 1; //TODO wha???
r30 = r3 << 16;
r29 = r7 << 16;
r28 = r8 << 16;
r25 = ((r5 - r3) << 16) / r26;
r24 = ((r9 - r7) << 16) / r26;
r23 = ((r10 - r8) << 16) / r26;
for (i = 0; i < r26; i++) {
lines[0] = r30 >> 16;
lines[4] = r29 >> 16;
lines[6] = r28 >> 16;
r30 += r25;
r29 += r24;
r28 += r23;
lines += 8;
}
}
void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) {
int16 r21, r20, r26, r25, r29, r28, len;
int r22;
uint16 r31, r30;
int16 height = r4 - r3;
byte *trg, *trg_line = p_mainview->p_buffer + r3 * 640; //TODO: target??
int16 *line = &lines[r3 * 8];
// debug("curs: beg draw %d - %d", r3, r4);
for (r22 = height; r22; r22--, line += 8, trg_line += 640) {
r29 = line[0];
r28 = line[1];
len = r28 - r29;
if (len < 0)
break;
if (len == 0)
continue;
// debug("curs: lin draw %d", r4 - height);
r31 = line[4] << 8;
r30 = line[6] << 8;
r21 = line[5] - line[4];
r20 = line[7] - line[6];
r26 = (r21 << 8) / len;
r25 = (r20 << 8) / len;
trg = trg_line + r29;
#if 1
while (r29++ < r28) {
*trg++ = texture[(r30 & 0xFF00) | (r31 >> 8)];
r31 += r26;
r30 += r25;
}
#endif
}
}
////// macgame.c
//void MyDlgHook() { }
//void PrepareReply() { }
int16 EdenGame::OpenDialog(void *arg1, void *arg2) {
//TODO
return 0;
}
//void SaveDialog() { }
//void LostEdenMac_SavePrefs() { }
//void LostEdenMac_LoadPrefs() { }
void EdenGame::LostEdenMac_InitPrefs() {
p_global->pref_language = 1;
doubled = 0; // TODO: set to 1
p_global->pref_10C[0] = 192;
p_global->pref_10C[1] = 192;
p_global->pref_10E[0] = 255;
p_global->pref_10E[1] = 255;
p_global->pref_110[0] = 32;
p_global->pref_110[1] = 32;
}
//void MacGame_DoAbout() { }
//void MacGame_DoAdjustMenus() { }
//void LostEdenMac_DoPreferences() { }
//void MacGame_DoSave() { }
//void MacGame_DoMenuCommand() { }
//void MacGame_DoOpen() { }
//void MacGame_DoSaveAs() { }
} // namespace Cryo