scummvm/engines/dragons
Donovan Watteau 77cad3b5d6 DRAGONS: More visual fixes for big-endian systems
Fix text and shadows so that graphics are now nearly the same between
little-endian and big-endian systems.

See https://bugs.scummvm.org/ticket/11710.
2021-04-27 04:01:44 +01:00
..
actor.cpp
actor.h
actorfiles.h
actorresource.cpp
actorresource.h
background.cpp
background.h
bag.cpp
bag.h
bigfile.cpp
bigfile.h
configure.engine
credits.cpp
credits.h
cursor.cpp
cursor.h
cutscene.cpp
cutscene.h
detection.cpp
detection.h
dragonflg.cpp
dragonflg.h
dragonimg.cpp
dragonimg.h
dragonini.cpp
dragonini.h
dragonobd.cpp
dragonobd.h
dragonrms.cpp
dragonrms.h
dragons.cpp
dragons.h
dragonvar.cpp
dragonvar.h
font.cpp DRAGONS: More visual fixes for big-endian systems 2021-04-27 04:01:44 +01:00
font.h
inventory.cpp
inventory.h
metaengine.cpp
midimusicplayer.cpp
midimusicplayer.h
minigame1.cpp
minigame1.h
minigame2.cpp
minigame2.h
minigame3.cpp
minigame3.h
minigame4.cpp
minigame4.h
minigame5.cpp
minigame5.h
module.mk
POTFILES
saveload.cpp
scene.cpp
scene.h
screen.cpp DRAGONS: More visual fixes for big-endian systems 2021-04-27 04:01:44 +01:00
screen.h DRAGONS: More visual fixes for big-endian systems 2021-04-27 04:01:44 +01:00
scriptopcodes.cpp
scriptopcodes.h
sequenceopcodes.cpp
sequenceopcodes.h
sound.cpp
sound.h
specialopcodes.cpp
specialopcodes.h
strplayer.cpp
strplayer.h
talk.cpp
talk.h
vabsound.cpp
vabsound.h