scummvm/engines/nancy/state/logo.cpp
2021-05-04 11:46:30 +03:00

96 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/constants.h"
#include "engines/nancy/state/logo.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::Logo);
}
namespace Nancy {
namespace State {
void Logo::process() {
switch (_state) {
case kInit:
init();
break;
case kStartSound:
startSound();
break;
case kRun:
run();
break;
case kStop:
stop();
}
}
void Logo::onStateExit() {
destroy();
}
void Logo::init() {
Common::SeekableReadStream *lg = g_nancy->getBootChunkStream("LG0");
lg->seek(0);
_logoImage.init(lg->readString());
_logoImage.registerGraphics();
_state = kStartSound;
}
void Logo::startSound() {
g_nancy->_sound->playSound("MSND");
_startTicks = g_nancy->getTotalPlayTime();
_state = kRun;
}
void Logo::run() {
if ((g_nancy->getTotalPlayTime() - _startTicks >= g_nancy->getConstants().logoEndAfter) ||
(g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
_state = kStop;
}
}
void Logo::stop() {
// The original engine checks for N+D and N+C key combos here.
// For the N+C key combo it looks for some kind of cheat file
// to initialize the game state with.
if (ConfMan.getBool("original_menus")) {
g_nancy->setState(NancyState::kMainMenu);
} else {
g_nancy->setState(NancyState::kScene);
}
}
} // End of namespace State
} // End of namespace Nancy