96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/constants.h"
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#include "engines/nancy/state/logo.h"
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namespace Common {
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DECLARE_SINGLETON(Nancy::State::Logo);
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}
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namespace Nancy {
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namespace State {
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void Logo::process() {
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switch (_state) {
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case kInit:
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init();
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break;
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case kStartSound:
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startSound();
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break;
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case kRun:
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run();
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break;
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case kStop:
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stop();
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}
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}
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void Logo::onStateExit() {
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destroy();
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}
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void Logo::init() {
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Common::SeekableReadStream *lg = g_nancy->getBootChunkStream("LG0");
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lg->seek(0);
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_logoImage.init(lg->readString());
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_logoImage.registerGraphics();
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_state = kStartSound;
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}
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void Logo::startSound() {
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g_nancy->_sound->playSound("MSND");
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_startTicks = g_nancy->getTotalPlayTime();
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_state = kRun;
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}
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void Logo::run() {
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if ((g_nancy->getTotalPlayTime() - _startTicks >= g_nancy->getConstants().logoEndAfter) ||
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(g_nancy->_input->getInput().input & NancyInput::kLeftMouseButtonDown)) {
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_state = kStop;
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}
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}
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void Logo::stop() {
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// The original engine checks for N+D and N+C key combos here.
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// For the N+C key combo it looks for some kind of cheat file
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// to initialize the game state with.
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if (ConfMan.getBool("original_menus")) {
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g_nancy->setState(NancyState::kMainMenu);
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} else {
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g_nancy->setState(NancyState::kScene);
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}
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}
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} // End of namespace State
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} // End of namespace Nancy
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