scummvm/engines/nancy/state/mainmenu.h
fracturehill a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00

64 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NANCY_STATE_MAINMENU_H
#define NANCY_STATE_MAINMENU_H
#include "common/singleton.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
namespace Nancy {
namespace State {
class MainMenu : public State, public Common::Singleton<MainMenu> {
friend class MainMenuButton;
public:
MainMenu() : _state(kInit), _selected(-1), _playedOKSound(false), _buttonDown(_background, 5) {}
// State API
virtual void process() override;
virtual void onStateExit() override;
private:
void init();
void run();
void stop();
enum State { kInit, kRun, kStop };
UI::FullScreenImage _background;
RenderObject _buttonDown;
State _state;
int16 _selected;
bool _playedOKSound;
Common::Array<Common::Rect> _destRects;
Common::Array<Common::Rect> _srcRects;
};
} // End of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_MAINMENU_H