The sizes of the hotspots at the edges of the viewport are now consistent with the original engine.
241 lines
6.5 KiB
C++
241 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/map.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/button.h"
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namespace Common {
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DECLARE_SINGLETON(Nancy::State::Map);
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}
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namespace Nancy {
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namespace State {
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Map::Map() : _state(kInit),
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_mapID(0),
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_mapButtonClicked(false),
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_pickedLocationID(-1),
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_viewport(),
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_label(NancySceneState.getFrame(), 7),
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_closedLabel(NancySceneState.getFrame(), 7),
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_button(nullptr) {}
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Map::~Map() {
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delete _button;
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}
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void Map::process() {
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switch (_state) {
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case kInit:
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init();
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// fall through
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case kRun:
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run();
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break;
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}
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}
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void Map::init() {
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Common::SeekableReadStream *chunk = g_nancy->getBootChunkStream("MAP");
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Common::Rect textboxScreenPosition = NancySceneState.getTextbox().getScreenPosition();
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_viewport.init();
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_label.init();
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Common::Rect buttonSrc, buttonDest;
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chunk->seek(0x7A, SEEK_SET);
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readRect(*chunk, buttonSrc);
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readRect(*chunk, buttonDest);
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chunk->seek(0xDA, SEEK_SET);
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Common::Rect closedLabelSrc;
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readRect(*chunk, closedLabelSrc);
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_closedLabel._drawSurface.create(g_nancy->_graphicsManager->_object0, closedLabelSrc);
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_closedLabel._screenPosition.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - closedLabelSrc.width()) / 2);
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_closedLabel._screenPosition.right = _closedLabel._screenPosition.left + closedLabelSrc.width() - 1;
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_closedLabel._screenPosition.bottom = textboxScreenPosition.bottom - 11;
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_closedLabel._screenPosition.top = _closedLabel._screenPosition.bottom - closedLabelSrc.height() + 1;
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setLabel(-1);
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_button = new UI::Button(NancySceneState.getFrame(), 9, g_nancy->_graphicsManager->_object0, buttonSrc, buttonDest);
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_button->init();
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_button->setVisible(true);
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if (NancySceneState.getEventFlag(40, kTrue) && // Has set up sting
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NancySceneState.getEventFlag(95, kTrue)) { // Connie chickens
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_mapID = 1;
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} else {
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_mapID = 0;
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}
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// Load the video
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chunk->seek(_mapID * 10, SEEK_SET);
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Common::String videoName;
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readFilename(*chunk, videoName);
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_viewport.loadVideo(videoName, 0, 0);
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_viewport.disableEdges(kLeft | kRight | kUp | kDown);
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// Load the audio
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chunk->seek(0x18 + _mapID * 0x20, SEEK_SET);
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_sound.read(*chunk, SoundDescription::kMenu);
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g_nancy->_sound->loadSound(_sound);
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g_nancy->_sound->playSound("GLOB");
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_locations.clear();
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_locations.reserve(4);
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char buf[30];
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for (uint i = 0; i < 4; ++i) {
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_locations.push_back(Location());
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Location &loc = _locations.back();
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chunk->seek(0xEA + i * 16, SEEK_SET);
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chunk->read(buf, 30);
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buf[29] = '\0';
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loc.description = buf;
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chunk->seek(0x162 + i * 16, SEEK_SET);
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readRect(*chunk, loc.hotspot);
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if (_mapID == 1 && (i % 2) != 0) {
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loc.isActive = false;
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} else {
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loc.isActive = true;
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}
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loc.scenes.reserve(2);
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for (uint j = 0; j < 2; ++j) {
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loc.scenes.push_back(Location::SceneChange());
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Location::SceneChange &sc = loc.scenes[j];
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chunk->seek(0x1BE + 6 * i + j * 24, SEEK_SET);
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sc.sceneID = chunk->readUint16LE();
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sc.frameID = chunk->readUint16LE();
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sc.verticalOffset = chunk->readUint16LE();
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}
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chunk->seek(0x9A + i * 16, SEEK_SET);
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readRect(*chunk, loc.labelSrc);
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loc.labelDest.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - loc.labelSrc.width()) / 2);
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loc.labelDest.right = loc.labelDest.left + loc.labelSrc.width() - 1;
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loc.labelDest.bottom = _closedLabel._screenPosition.bottom - ((_closedLabel._screenPosition.bottom - loc.labelSrc.height() - textboxScreenPosition.top) / 2) - 11;
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loc.labelDest.top = loc.labelDest.bottom - loc.labelSrc.height() + 1;
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}
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registerGraphics();
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g_nancy->_cursorManager->setCursorItemID(-1);
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_state = kRun;
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}
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void Map::run() {
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if (!g_nancy->_sound->isSoundPlaying("GLOB") && !g_nancy->_sound->isSoundPlaying(_sound)) {
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g_nancy->_sound->playSound(_sound);
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}
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NancyInput input = g_nancy->_input->getInput();
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setLabel(-1);
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_button->handleInput(input);
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if (_button->_isClicked) {
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_button->_isClicked = false;
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g_nancy->setState(NancyState::kScene);
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return;
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}
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for (uint i = 0; i < 4; ++i) {
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auto &loc = _locations[i];
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if (_viewport.convertToScreen(loc.hotspot).contains(input.mousePos)) {
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setLabel(i);
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if (loc.isActive){
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g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_pickedLocationID = i;
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g_nancy->setState(NancyState::kScene);
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}
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}
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return;
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}
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}
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}
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void Map::onStateExit() {
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g_nancy->_sound->stopSound(_sound);
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if (_pickedLocationID != -1) {
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auto &loc = _locations[_pickedLocationID];
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NancySceneState.changeScene(loc.scenes[_mapID].sceneID, loc.scenes[_mapID].frameID, loc.scenes[_mapID].verticalOffset, false);
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_pickedLocationID = -1;
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g_nancy->_sound->playSound("BUOK");
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}
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// The two sounds play at the same time if a location was picked
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g_nancy->_sound->playSound("GLOB");
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_mapButtonClicked = false;
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destroy();
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}
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void Map::registerGraphics() {
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_viewport.registerGraphics();
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_label.registerGraphics();
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_closedLabel.registerGraphics();
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_button->registerGraphics();
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}
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void Map::setLabel(int labelID) {
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if (labelID == -1) {
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_label.setVisible(false);
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_closedLabel.setVisible(false);
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} else {
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_label._screenPosition = _locations[labelID].labelDest;
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_label._drawSurface.create(g_nancy->_graphicsManager->_object0, _locations[labelID].labelSrc);
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_label.setVisible(true);
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if (!_locations[labelID].isActive) {
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_closedLabel.setVisible(true);
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}
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}
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}
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} // End of namespace State
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} // End of namespace Nancy
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