scummvm/engines/nancy/state/map.cpp
fracturehill 75d9fa1abd NANCY: Accurate viewport edge sizes
The sizes of the hotspots at the edges of the viewport are now
consistent with the original engine.
2021-04-24 23:59:03 +03:00

241 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/map.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
namespace Common {
DECLARE_SINGLETON(Nancy::State::Map);
}
namespace Nancy {
namespace State {
Map::Map() : _state(kInit),
_mapID(0),
_mapButtonClicked(false),
_pickedLocationID(-1),
_viewport(),
_label(NancySceneState.getFrame(), 7),
_closedLabel(NancySceneState.getFrame(), 7),
_button(nullptr) {}
Map::~Map() {
delete _button;
}
void Map::process() {
switch (_state) {
case kInit:
init();
// fall through
case kRun:
run();
break;
}
}
void Map::init() {
Common::SeekableReadStream *chunk = g_nancy->getBootChunkStream("MAP");
Common::Rect textboxScreenPosition = NancySceneState.getTextbox().getScreenPosition();
_viewport.init();
_label.init();
Common::Rect buttonSrc, buttonDest;
chunk->seek(0x7A, SEEK_SET);
readRect(*chunk, buttonSrc);
readRect(*chunk, buttonDest);
chunk->seek(0xDA, SEEK_SET);
Common::Rect closedLabelSrc;
readRect(*chunk, closedLabelSrc);
_closedLabel._drawSurface.create(g_nancy->_graphicsManager->_object0, closedLabelSrc);
_closedLabel._screenPosition.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - closedLabelSrc.width()) / 2);
_closedLabel._screenPosition.right = _closedLabel._screenPosition.left + closedLabelSrc.width() - 1;
_closedLabel._screenPosition.bottom = textboxScreenPosition.bottom - 11;
_closedLabel._screenPosition.top = _closedLabel._screenPosition.bottom - closedLabelSrc.height() + 1;
setLabel(-1);
_button = new UI::Button(NancySceneState.getFrame(), 9, g_nancy->_graphicsManager->_object0, buttonSrc, buttonDest);
_button->init();
_button->setVisible(true);
if (NancySceneState.getEventFlag(40, kTrue) && // Has set up sting
NancySceneState.getEventFlag(95, kTrue)) { // Connie chickens
_mapID = 1;
} else {
_mapID = 0;
}
// Load the video
chunk->seek(_mapID * 10, SEEK_SET);
Common::String videoName;
readFilename(*chunk, videoName);
_viewport.loadVideo(videoName, 0, 0);
_viewport.disableEdges(kLeft | kRight | kUp | kDown);
// Load the audio
chunk->seek(0x18 + _mapID * 0x20, SEEK_SET);
_sound.read(*chunk, SoundDescription::kMenu);
g_nancy->_sound->loadSound(_sound);
g_nancy->_sound->playSound("GLOB");
_locations.clear();
_locations.reserve(4);
char buf[30];
for (uint i = 0; i < 4; ++i) {
_locations.push_back(Location());
Location &loc = _locations.back();
chunk->seek(0xEA + i * 16, SEEK_SET);
chunk->read(buf, 30);
buf[29] = '\0';
loc.description = buf;
chunk->seek(0x162 + i * 16, SEEK_SET);
readRect(*chunk, loc.hotspot);
if (_mapID == 1 && (i % 2) != 0) {
loc.isActive = false;
} else {
loc.isActive = true;
}
loc.scenes.reserve(2);
for (uint j = 0; j < 2; ++j) {
loc.scenes.push_back(Location::SceneChange());
Location::SceneChange &sc = loc.scenes[j];
chunk->seek(0x1BE + 6 * i + j * 24, SEEK_SET);
sc.sceneID = chunk->readUint16LE();
sc.frameID = chunk->readUint16LE();
sc.verticalOffset = chunk->readUint16LE();
}
chunk->seek(0x9A + i * 16, SEEK_SET);
readRect(*chunk, loc.labelSrc);
loc.labelDest.left = textboxScreenPosition.left + ((textboxScreenPosition.width() - loc.labelSrc.width()) / 2);
loc.labelDest.right = loc.labelDest.left + loc.labelSrc.width() - 1;
loc.labelDest.bottom = _closedLabel._screenPosition.bottom - ((_closedLabel._screenPosition.bottom - loc.labelSrc.height() - textboxScreenPosition.top) / 2) - 11;
loc.labelDest.top = loc.labelDest.bottom - loc.labelSrc.height() + 1;
}
registerGraphics();
g_nancy->_cursorManager->setCursorItemID(-1);
_state = kRun;
}
void Map::run() {
if (!g_nancy->_sound->isSoundPlaying("GLOB") && !g_nancy->_sound->isSoundPlaying(_sound)) {
g_nancy->_sound->playSound(_sound);
}
NancyInput input = g_nancy->_input->getInput();
setLabel(-1);
_button->handleInput(input);
if (_button->_isClicked) {
_button->_isClicked = false;
g_nancy->setState(NancyState::kScene);
return;
}
for (uint i = 0; i < 4; ++i) {
auto &loc = _locations[i];
if (_viewport.convertToScreen(loc.hotspot).contains(input.mousePos)) {
setLabel(i);
if (loc.isActive){
g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_pickedLocationID = i;
g_nancy->setState(NancyState::kScene);
}
}
return;
}
}
}
void Map::onStateExit() {
g_nancy->_sound->stopSound(_sound);
if (_pickedLocationID != -1) {
auto &loc = _locations[_pickedLocationID];
NancySceneState.changeScene(loc.scenes[_mapID].sceneID, loc.scenes[_mapID].frameID, loc.scenes[_mapID].verticalOffset, false);
_pickedLocationID = -1;
g_nancy->_sound->playSound("BUOK");
}
// The two sounds play at the same time if a location was picked
g_nancy->_sound->playSound("GLOB");
_mapButtonClicked = false;
destroy();
}
void Map::registerGraphics() {
_viewport.registerGraphics();
_label.registerGraphics();
_closedLabel.registerGraphics();
_button->registerGraphics();
}
void Map::setLabel(int labelID) {
if (labelID == -1) {
_label.setVisible(false);
_closedLabel.setVisible(false);
} else {
_label._screenPosition = _locations[labelID].labelDest;
_label._drawSurface.create(g_nancy->_graphicsManager->_object0, _locations[labelID].labelSrc);
_label.setVisible(true);
if (!_locations[labelID].isActive) {
_closedLabel.setVisible(true);
}
}
}
} // End of namespace State
} // End of namespace Nancy