Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/nancy/nancy.h"
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#include "engines/nancy/input.h"
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#include "engines/nancy/cursor.h"
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#include "engines/nancy/graphics.h"
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#include "engines/nancy/sound.h"
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#include "engines/nancy/util.h"
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#include "engines/nancy/state/scene.h"
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#include "engines/nancy/ui/button.h"
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namespace Nancy {
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namespace UI {
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Button::Button(RenderObject &redrawFrom, uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) :
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RenderObject(redrawFrom, zOrder, surface, srcBounds, destBounds),
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_isClicked(false) {
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setVisible(false);
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setTransparent(true);
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}
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void Button::handleInput(NancyInput &input) {
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if (!_isClicked && _screenPosition.contains(input.mousePos)) {
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g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
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if (input.input & NancyInput::kLeftMouseButtonUp) {
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_isClicked = true;
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setVisible(true);
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}
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}
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}
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} // End of namespace UI
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} // End of namespace Nancy
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