scummvm/engines/nancy/ui/button.cpp
fracturehill a29cdd43c0 NANCY: Make RenderObject non-abstract
Made RenderObject non-abstract so it can be used in some simple cases without the need for subclassing.
2021-04-15 15:12:00 +03:00

56 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/nancy/nancy.h"
#include "engines/nancy/input.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/button.h"
namespace Nancy {
namespace UI {
Button::Button(RenderObject &redrawFrom, uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) :
RenderObject(redrawFrom, zOrder, surface, srcBounds, destBounds),
_isClicked(false) {
setVisible(false);
setTransparent(true);
}
void Button::handleInput(NancyInput &input) {
if (!_isClicked && _screenPosition.contains(input.mousePos)) {
g_nancy->_cursorManager->setCursorType(CursorManager::kHotspotArrow);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_isClicked = true;
setVisible(true);
}
}
}
} // End of namespace UI
} // End of namespace Nancy