scummvm/engines/stark/ui/menu/saveloadmenu.h
2021-05-04 11:46:30 +03:00

184 lines
4.4 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_UI_MENU_SAVELOAD_MENU_H
#define STARK_UI_MENU_SAVELOAD_MENU_H
#include "engines/stark/ui/menu/locationscreen.h"
#include "engines/stark/visual/text.h"
#include "common/error.h"
namespace Stark {
namespace Gfx {
class Texture;
class SurfaceRenderer;
}
class SaveDataWidget;
/**
* The base class of the save and load menu of the game
*/
class SaveLoadMenuScreen : public StaticLocationScreen {
public:
static const int _slotPerRow = 3;
static const int _slotPerColumn = 3;
static const int _slotPerPage = 9;
SaveLoadMenuScreen(Gfx::Driver *gfx, Cursor *cursor, Screen::Name screenName);
virtual ~SaveLoadMenuScreen();
// StaticLocationScreen API
void open() override;
void close() override;
/** Called when a SaveDataWidget is selected */
virtual void onWidgetSelected(SaveDataWidget *widget) = 0;
/** Check whether the menu is used for saving */
virtual bool isSaveMenu() = 0;
protected:
static void checkError(Common::Error error);
enum WidgetIndex {
kWidgetSaveText = 3,
kWidgetLoadText = 4,
kWidgetBack = 5,
kWidgetNext = 6
};
private:
// Start from zero
int _page;
int _maxPage;
void backHandler();
void prevPageHandler() { changePage(_page - 1); }
void nextPageHandler() { changePage(_page + 1); }
void removeSaveDataWidgets();
void loadSaveData(int page);
void changePage(int page);
int computeMaxPage();
};
/**
* The save menu of the game
*/
class SaveMenuScreen : public SaveLoadMenuScreen {
public:
SaveMenuScreen(Gfx::Driver *gfx, Cursor *cursor) :
SaveLoadMenuScreen(gfx, cursor, Screen::kScreenSaveMenu),
_slotToSaveAfterConfirm(nullptr) {}
virtual ~SaveMenuScreen() {}
// SaveLoadMenuScreen API
void open() override;
void onWidgetSelected(SaveDataWidget *widget) override;
bool isSaveMenu() override { return true; }
private:
void saveGameToSlot(SaveDataWidget *widget);
void saveConfirmSlot();
SaveDataWidget *_slotToSaveAfterConfirm;
};
/**
* The load menu of the game
*/
class LoadMenuScreen : public SaveLoadMenuScreen {
public:
LoadMenuScreen(Gfx::Driver *gfx, Cursor *cursor) :
SaveLoadMenuScreen(gfx, cursor, Screen::kScreenLoadMenu),
_slotToLoadAfterConfirm(-1) {}
~LoadMenuScreen() override {}
// SaveLoadMenuScreen API
void open() override;
void onWidgetSelected(SaveDataWidget *widget) override;
bool isSaveMenu() override { return false; }
private:
void loadConfirmSlot();
int _slotToLoadAfterConfirm;
};
/**
* The widget of save data
*/
class SaveDataWidget : public StaticLocationWidget {
public:
SaveDataWidget(int slot, Gfx::Driver *gfx, SaveLoadMenuScreen *screen);
~SaveDataWidget();
// StaticLocationWidget API
void render() override;
bool isMouseInside(const Common::Point &mousePos) const override;
void onClick() override;
void onMouseMove(const Common::Point &mousePos) override;
void onScreenChanged() override;
int getSlot() { return _slot; }
Common::String getName() { return _name; }
/** Load the thumbnail and info from the save data */
void loadSaveDataElements();
/** Check whether the save slot has data */
bool hasSave() { return _hasSave; }
private:
static const Color _outlineColor;
static const Color _textColor;
int _slot;
SaveLoadMenuScreen *_screen;
Common::Point _thumbPos, _textDescPos, _textTimePos;
int _thumbWidth, _thumbHeight;
Gfx::Texture *_texture;
Gfx::Texture *_outline;
Gfx::SurfaceRenderer *_surfaceRenderer;
VisualText _textDesc, _textTime;
bool _isMouseHovered;
bool _hasSave;
Common::String _name;
};
} // End of namespace Stark
#endif // STARK_UI_MENU_SETTING_MENU_H