scummvm/engines/tsage/detection.h
2020-11-29 00:48:45 +01:00

54 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_DETECTION_H
#define TSAGE_DETECTION_H
#include "engines/advancedDetector.h"
namespace TsAGE {
enum {
GType_Ringworld = 0,
GType_BlueForce = 1,
GType_Ringworld2 = 2,
GType_Sherlock1 = 5
};
enum {
GF_DEMO = 1 << 0,
GF_CD = 1 << 1,
GF_FLOPPY = 1 << 2,
GF_ALT_REGIONS = 1 << 3,
GF_UNINSTALLED = 1 << 4
};
struct tSageGameDescription {
ADGameDescription desc;
int gameID;
uint32 features;
};
} // End of namespace TsAGE
#endif // TSAGE_DETECTION_H