scummvm/engines/sci/gui/gui_palette.h
2009-10-08 20:13:52 +00:00

66 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_PALETTE_H
#define SCI_GUI_PALETTE_H
#include "sci/gui/gui.h"
namespace Sci {
class SciGuiScreen;
class SciGuiPalette {
public:
SciGuiPalette(ResourceManager *resMan, SciGuiScreen *screen);
~SciGuiPalette();
void createFromData(byte *data, GuiPalette *paletteOut);
bool setAmiga();
void setEGA();
bool setFromResource(int16 resourceNo, int16 flag);
void set(GuiPalette *sciPal, int16 flag);
void merge(GuiPalette *pFrom, GuiPalette *pTo, uint16 flag);
uint16 matchColor(GuiPalette *pPal, byte r, byte g, byte b);
void getSys(GuiPalette *pal);
void setOnScreen();
void setIntensity(int fromColor, int toColor, int intensity, GuiPalette *destPalette);
void animate(byte fromColor, byte toColor, int speed);
GuiPalette _sysPalette;
private:
SciGuiScreen *_screen;
ResourceManager *_resMan;
uint16 _clrPowers[256];
Common::Array<GuiPalSchedule> _schedules;
};
} // End of namespace Sci
#endif