scummvm/engines/tony/mpal/mpaldll.h
D G Turner b8c1b46ae0 TONY: Cleanup whitespace formatting.
This is mainly removal of extraneous blank lines, reformatting indents
to tab characters and other minor non-functional changes to improve
compliance with Code Formatting Conventions.
2012-11-12 00:39:20 +00:00

248 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef __MPALDLL_H
#define __MPALDLL_H
#include "common/file.h"
#include "tony/mpal/memory.h"
#include "tony/mpal/loadmpc.h"
#include "tony/mpal/expr.h"
namespace Tony {
namespace MPAL {
/****************************************************************************\
* Defines
\****************************************************************************/
#define HEX_VERSION 0x0170
#define MAX_ACTIONS_PER_ITEM 40
#define MAX_COMMANDS_PER_ITEM 128
#define MAX_COMMANDS_PER_ACTION 128
#define MAX_DESCRIBE_SIZE 64
#define MAX_MOMENTS_PER_SCRIPT 256
#define MAX_COMMANDS_PER_SCRIPT 256
#define MAX_COMMANDS_PER_MOMENT 32
#define MAX_GROUPS_PER_DIALOG 128
#define MAX_COMMANDS_PER_DIALOG 480
#define MAX_COMMANDS_PER_GROUP 64
#define MAX_CHOICES_PER_DIALOG 64
#define MAX_SELECTS_PER_CHOICE 64
#define MAX_PLAYGROUPS_PER_SELECT 9
#define MAX_PERIODS_PER_DIALOG 400
#define NEED_LOCK_MSGS
/****************************************************************************\
* Structures
\****************************************************************************/
#include "common/pack-start.h"
/**
* MPAL global variables
*/
struct MpalVar {
uint32 _dwVal; // Variable value
char _lpszVarName[33]; // Variable name
} PACKED_STRUCT;
typedef MpalVar *LpMpalVar;
/**
* MPAL Messages
*/
struct MpalMsg {
MpalHandle _hText; // Handle to the message text
uint16 _wNum; // Message number
} PACKED_STRUCT;
typedef MpalMsg *LpMpalMsg;
/**
* MPAL Locations
*/
struct MpalLocation {
uint32 _nObj; // Location number
uint32 _dwXlen, _dwYlen; // Dimensions
uint32 _dwPicRes; // Resource that contains the image
} PACKED_STRUCT;
typedef MpalLocation *LpMpalLocation;
/**
* All the data for a command, ie. tags used by OnAction in the item, the time
* in the script, and in the group dialog.
*/
struct Command {
/*
* Types of commands that are recognized
*
* #1 -> Custom function call (ITEM, SCRIPT, DIALOG)
* #2 -> Variable assignment (ITEM, SCRIPT, DIALOG)
* #3 -> Making a choice (DIALOG)
*
*/
byte _type; // Type of control
union {
int32 _nCf; // Custom function call [#1]
char *_lpszVarName; // Variable name [#2]
int32 _nChoice; // Number of choice you make [#3]
};
union {
int32 _arg1; // Argument for custom function [#1]
MpalHandle _expr; // Expression to assign to a variable [#2]
};
int32 _arg2, _arg3, _arg4; // Arguments for custom function [#1]
} PACKED_STRUCT;
/**
* MPAL dialog
*/
struct MpalDialog {
uint32 _nObj; // Dialog number
struct Command _command[MAX_COMMANDS_PER_DIALOG];
struct {
uint16 _num;
byte _nCmds;
uint16 _cmdNum[MAX_COMMANDS_PER_GROUP];
} _group[MAX_GROUPS_PER_DIALOG];
struct {
// The last choice has nChoice == 0
uint16 _nChoice;
// The select number (we're pretty stingy with RAM). The last select has dwData == 0
struct {
MpalHandle _when;
uint32 _dwData;
uint16 _wPlayGroup[MAX_PLAYGROUPS_PER_SELECT];
// Bit 0=endchoice Bit 1=enddialog
byte _attr;
// Modified at run-time: 0 if the select is currently disabled,
// and 1 if currently active
byte _curActive;
} _select[MAX_SELECTS_PER_CHOICE];
} _choice[MAX_CHOICES_PER_DIALOG];
uint16 _periodNums[MAX_PERIODS_PER_DIALOG];
MpalHandle _periods[MAX_PERIODS_PER_DIALOG];
} PACKED_STRUCT;
typedef MpalDialog *LpMpalDialog;
/**
* MPAL Item
*/
struct ItemAction {
byte _num; // Action number
uint16 _wTime; // If idle, the time which must pass
byte _perc; // Percentage of the idle run
MpalHandle _when; // Expression to compute. If != 0, then action can be done
uint16 _wParm; // Parameter for action
byte _nCmds; // Number of commands to be executed
uint32 _cmdNum[MAX_COMMANDS_PER_ACTION]; // Commands to execute
} PACKED_STRUCT;
struct MpalItem {
uint32 _nObj; // Item number
byte _lpszDescribe[MAX_DESCRIBE_SIZE]; // Name
byte _nActions; // Number of managed actions
uint32 _dwRes; // Resource that contains frames and patterns
struct Command _command[MAX_COMMANDS_PER_ITEM];
// Pointer to array of structures containing various managed activities. In practice, of
// every action we know what commands to run, including those defined in structures above
struct ItemAction *_action;
} PACKED_STRUCT;
typedef MpalItem *LpMpalItem;
/**
* MPAL Script
*/
struct MpalScript {
uint32 _nObj;
uint32 _nMoments;
struct Command _command[MAX_COMMANDS_PER_SCRIPT];
struct {
int32 _dwTime;
byte _nCmds;
uint32 _cmdNum[MAX_COMMANDS_PER_MOMENT];
} _moment[MAX_MOMENTS_PER_SCRIPT];
} PACKED_STRUCT;
typedef MpalScript *LpMpalScript;
#include "common/pack-end.h"
/****************************************************************************\
* Function prototypes
\****************************************************************************/
/**
* Returns the current value of a global variable
*
* @param lpszVarName Name of the variable
* @returns Current value
* @remarks Before using this method, you must call LockVar() to
* lock the global variablves for use. Then afterwards, you will
* need to remember to call UnlockVar()
*/
extern int32 varGetValue(const char *lpszVarName);
/**
* Sets the value of a MPAL global variable
* @param lpszVarName Name of the variable
* @param val Value to set
*/
extern void varSetValue(const char *lpszVarName, int32 val);
} // end of namespace MPAL
} // end of namespace Tony
#endif