After the initial changes just to scummvm/gui for u32, this commit includes the whole project - Widget creations now always have u32 descriptions, labels, or tooltips - Message dialogs make use of default arguments instead of providing the same argument explicitly - encode String::format properly before passing on as argument where necessary - Modify hugo utils (yesNoBox and notify box) to use u32 - Also provide fake constructors for the above which redirect to the u32 constructor - Convert all keymap descriptions to u32 across all engines - showConfirmationDialog in mohawk now uses u32 - showScummVMDialog also uses u32 - Scumm engine has dialogs now which use u32 - General fixes and wrapping convertToU32String for setLabels and related functions - Add a fake constructor to MesssageDialog which redirects to the u32 constructor
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MESSAGE_DIALOG_H
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#define MESSAGE_DIALOG_H
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#include "gui/dialog.h"
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#include "common/str.h"
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namespace GUI {
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class CommandSender;
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enum {
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kMessageOK = 1,
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kMessageCancel = 0
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};
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/**
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* Simple message dialog ("alert box"): presents a text message in a dialog with up to two buttons.
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*/
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class MessageDialog : public Dialog {
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public:
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MessageDialog(const Common::U32String &message, Common::U32String defaultButton = Common::U32String("OK"), Common::U32String altButton = Common::U32String(""), Graphics::TextAlign alignment = Graphics::kTextAlignCenter, const char *url = nullptr);
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MessageDialog(const char *message, const char *defaultButton = "OK", const char *altButton = "", Graphics::TextAlign alignment = Graphics::kTextAlignCenter, const char *url = nullptr);
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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private:
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const char *_url;
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};
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/**
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* Timed message dialog: displays a message to the user for brief time period.
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*/
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class TimedMessageDialog : public MessageDialog {
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public:
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TimedMessageDialog(const Common::U32String &message, uint32 duration);
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void handleTickle() override;
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protected:
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uint32 _timer;
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};
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/**
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* Message dialog with button to open a specified URL
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*/
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class MessageDialogWithURL : public MessageDialog {
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public:
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MessageDialogWithURL(const Common::String &message, const char *url, const char *defaultButton = "OK", Graphics::TextAlign alignment = Graphics::kTextAlignCenter);
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};
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} // End of namespace GUI
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#endif
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