git-svn-id: http://asylumengine.googlecode.com/svn/trunk@5 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "asylum/asylum.h"
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#include "asylum/resource.h"
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namespace Asylum {
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AsylumEngine::AsylumEngine(OSystem *system, Common::Language language)
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: Engine(system) {
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Common::File::addDefaultDirectory(_gameDataDir.getChild("Data"));
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Common::File::addDefaultDirectory(_gameDataDir.getChild("Vids"));
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_eventMan->registerRandomSource(_rnd, "asylum");
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}
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AsylumEngine::~AsylumEngine() {
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//Common::clearAllDebugChannels();
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}
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Common::Error AsylumEngine::run() {
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initGraphics(640, 480, true);
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Resource* g = new Resource;
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g->load("res.001");
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g->dump();
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delete g;
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return Common::kNoError;
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}
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} // namespace Asylum
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