Also combed through the source and silenced 99% of the warnings that GCC was generating. git-svn-id: http://asylumengine.googlecode.com/svn/trunk@404 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
156 lines
4.5 KiB
C++
156 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "asylum/speech.h"
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#include "asylum/actor.h"
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#include "asylum/config.h"
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#include "asylum/text.h"
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namespace Asylum {
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Speech::Speech(Scene *scene): _scene(scene) {
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_tick = _scene->vm()->getTick();
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_soundResIdx = 0;
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_textResIdx = 0;
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}
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Speech::~Speech() {
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// TODO Auto-generated destructor stub
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}
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int32 Speech::play(int32 speechIdx) {
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int32 soundResIdx = 0;
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switch (_scene->worldstats()->actorType) {
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case kMax: {
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int32 soundResIdx2 = speechIdx;
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int32 textResIdx = speechIdx;
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if (speechIdx >= 259) {
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soundResIdx2 -= 9;
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textResIdx -= 9;
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}
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soundResIdx = soundResIdx2 - 0x7FFD0000;
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// setup the right index for sound and text
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setPlayerSpeech(soundResIdx, textResIdx - 0x7FFFFFAD);
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}
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break;
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// TODO: check if actor type is right for the following cases
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case kSarah: {
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soundResIdx = speechIdx - 0x7FFBF879;
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setPlayerSpeech(soundResIdx, speechIdx - 0x7FFFFDB6);
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}
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break;
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case kCyclops: {
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soundResIdx = speechIdx - 0x7FFBF7DC;
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setPlayerSpeech(soundResIdx, speechIdx - 0x7FFFFD19);
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}
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break;
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case kAztec: {
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soundResIdx = speechIdx - 0x7FFBF746;
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setPlayerSpeech(soundResIdx, speechIdx - 0x7FFFFC83);
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}
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break;
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default:
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soundResIdx = 0;
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break;
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}
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return soundResIdx;
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}
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void Speech::setPlayerSpeech(int32 soundResIdx, int32 textResIdx) {
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if (soundResIdx) {
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if (_scene->vm()->sound()->isPlaying(soundResIdx)) {
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_scene->vm()->sound()->stopSound(soundResIdx);
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}
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}
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_soundResIdx = soundResIdx;
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_textResIdx = textResIdx;
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prepareSpeech();
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}
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void Speech::prepareSpeech() {
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//int32 startTick = _scene->vm()->getTick();
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if (_soundResIdx) {
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if (!_scene->vm()->sound()->isPlaying(_soundResIdx)/* || _tick && startTick >= _tick*/) {
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processSpeech();
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}
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if (Config.showEncounterSubtitles) {
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int16 check = 0;
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/*Common::Point *pt;
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_scene->getActorPosition(_scene->getActor(), pt);
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check = pt->y < 240;
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check = pt->y >= 240;*/
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int32 posY = ((check - 1) & 0x118) + 40;
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_scene->vm()->text()->loadFont(_scene->getResourcePack(), _scene->worldstats()->commonRes.font3);
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_scene->vm()->text()->drawText(20, posY, _textDataPos);
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_scene->vm()->text()->loadFont(_scene->getResourcePack(), _scene->worldstats()->commonRes.font1);
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_scene->vm()->text()->drawText(20, posY, _textData);
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}
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}
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}
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void Speech::processSpeech() {
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char * txt;
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_tick = 0;
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txt = _scene->vm()->text()->getResText(_textResIdx);
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if (*(txt + strlen((const char *)txt) - 2) == 1) {
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_textResIdx = 0;
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_textData = 0;
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_textDataPos = 0;
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} else {
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if (*txt == '{') {
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_textData = txt + 3;
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_textDataPos = 0;
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_scene->vm()->text()->loadFont(_scene->getResourcePack(), _scene->worldstats()->commonRes.font1);
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_scene->vm()->sound()->playSpeech(_soundResIdx);
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} else {
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_textData = 0;
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_textDataPos = txt;
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if (*txt == '/') {
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_textDataPos = txt + 2;
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}
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_scene->vm()->text()->loadFont(_scene->getResourcePack(), _scene->worldstats()->commonRes.font3);
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_scene->vm()->sound()->playSpeech(_soundResIdx);
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}
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}
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}
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} // end of namespace Asylum
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