Different platforms have different levels of support of encodings and often have slight variations. We already have tables for most encoding with only CJK missing. Full transcoding inclusion allows us to get reliable encoding results independently of platform. The biggest con is the need for external tables encoding.dat. It removes a duplicate table for korean in graphics/korfont.cpp
198 lines
5.7 KiB
C++
198 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef _ANDROID_H_
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#define _ANDROID_H_
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#if defined(__ANDROID__)
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#include "backends/platform/android3d/portdefs.h"
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#include "common/fs.h"
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#include "common/archive.h"
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#include "common/mutex.h"
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#include "common/ustr.h"
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#include "audio/mixer_intern.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "graphics/pixelbuffer.h"
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#include "graphics/opengl/system_headers.h"
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#include "graphics/opengl/framebuffer.h"
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#include "backends/modular-backend.h"
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#include "backends/plugins/posix/posix-provider.h"
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#include "backends/fs/posix/posix-fs-factory.h"
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#include "backends/platform/android3d/events.h"
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#include "backends/platform/android3d/texture.h"
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#include "backends/platform/android3d/graphics.h"
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#include "backends/platform/android3d/touchcontrols.h"
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#include <pthread.h>
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#include <android/log.h>
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// toggles start
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//#define ANDROID_DEBUG_ENTER
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//#define ANDROID_DEBUG_GL
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//#define ANDROID_DEBUG_GL_CALLS
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// toggles end
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extern const char *android_log_tag;
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#define _ANDROID_LOG(prio, fmt, args...) __android_log_print(prio, android_log_tag, fmt, ## args)
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#define LOGD(fmt, args...) _ANDROID_LOG(ANDROID_LOG_DEBUG, fmt, ##args)
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#define LOGI(fmt, args...) _ANDROID_LOG(ANDROID_LOG_INFO, fmt, ##args)
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#define LOGW(fmt, args...) _ANDROID_LOG(ANDROID_LOG_WARN, fmt, ##args)
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#define LOGE(fmt, args...) _ANDROID_LOG(ANDROID_LOG_ERROR, fmt, ##args)
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#ifdef ANDROID_DEBUG_ENTER
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#define ENTER(fmt, args...) LOGD("%s(" fmt ")", __FUNCTION__, ##args)
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#else
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#define ENTER(fmt, args...) do { } while (false)
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#endif
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#ifdef ANDROID_DEBUG_GL
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extern void checkGlError(const char *expr, const char *file, int line);
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#ifdef ANDROID_DEBUG_GL_CALLS
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#define GLCALLLOG(x, before) \
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do { \
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if (before) \
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LOGD("calling '%s' (%s:%d)", x, __FILE__, __LINE__); \
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else \
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LOGD("returned from '%s' (%s:%d)", x, __FILE__, __LINE__); \
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} while (false)
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#else
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#define GLCALLLOG(x, before) do { } while (false)
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#endif
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#define GLCALL(x) \
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do { \
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GLCALLLOG(#x, true); \
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(x); \
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GLCALLLOG(#x, false); \
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checkGlError(#x, __FILE__, __LINE__); \
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} while (false)
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#define GLTHREADCHECK \
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do { \
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assert(pthread_self() == _main_thread); \
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} while (false)
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#else
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#define GLCALL(x) do { (x); } while (false)
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#define GLTHREADCHECK do { } while (false)
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#endif
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class OSystem_Android : public ModularMutexBackend, public ModularGraphicsBackend, Common::EventSource {
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private:
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// passed from the dark side
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int _audio_sample_rate;
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int _audio_buffer_size;
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int _screen_changeid;
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pthread_t _main_thread;
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bool _timer_thread_exit;
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pthread_t _timer_thread;
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static void *timerThreadFunc(void *arg);
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bool _audio_thread_exit;
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pthread_t _audio_thread;
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static void *audioThreadFunc(void *arg);
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bool _virtkeybd_on;
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Audio::MixerImpl *_mixer;
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timeval _startTime;
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Common::String getSystemProperty(const char *name) const;
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void setupKeymapper();
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public:
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OSystem_Android(int audio_sample_rate, int audio_buffer_size);
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virtual ~OSystem_Android();
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virtual void initBackend();
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virtual bool hasFeature(OSystem::Feature f);
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virtual void setFeatureState(OSystem::Feature f, bool enable);
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virtual bool getFeatureState(OSystem::Feature f);
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public:
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void pushEvent(int type, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6);
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private:
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Common::Queue<Common::Event> _event_queue;
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Common::Event _queuedEvent;
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uint32 _queuedEventTime;
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Common::Mutex *_event_queue_lock;
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Common::Point _touch_pt_down, _touch_pt_scroll, _touch_pt_dt;
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int _eventScaleX;
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int _eventScaleY;
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bool _touchpad_mode;
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int _touchpad_scale;
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int _trackball_scale;
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int _dpad_scale;
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int _fingersDown;
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void clipMouse(Common::Point &p);
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void scaleMouse(Common::Point &p, int x, int y, bool touchpadMode = false);
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void disableCursorPalette();
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TouchControls _touchControls;
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public:
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virtual void pushEvent(const Common::Event &event);
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virtual void pushKeyPressEvent(Common::Event &event);
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virtual bool pollEvent(Common::Event &event);
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virtual Common::KeymapperDefaultBindings *getKeymapperDefaultBindings();
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virtual uint32 getMillis(bool skipRecord = false);
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virtual void delayMillis(uint msecs);
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virtual void quit();
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virtual void setWindowCaption(const char *caption);
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virtual void showVirtualKeyboard(bool enable);
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virtual Audio::Mixer *getMixer();
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virtual void getTimeAndDate(TimeDate &t) const;
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virtual void logMessage(LogMessageType::Type type, const char *message);
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virtual void addSysArchivesToSearchSet(Common::SearchSet &s,
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int priority = 0);
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virtual bool openUrl(const Common::String &url);
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virtual bool hasTextInClipboard();
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virtual Common::U32String getTextFromClipboard();
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virtual bool setTextInClipboard(const Common::U32String &text);
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virtual bool isConnectionLimited();
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virtual Common::String getSystemLanguage() const;
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void updateEventScale(const GLESBaseTexture *tex);
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TouchControls* getTouchControls() { return &_touchControls; }
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};
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#endif
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#endif
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