- allow access to some static funcs, - clearing CallInfo structure after alloc and realloc, - add base_ci_size of base_ci to task and state structure and handle it, - add PAUSE tag to task, - store funcs libs into lists, - added few lua funcs used by engine - added dummy save/restore callbacks/funcs - changed restore engine key F5 to F7
30 lines
706 B
C
30 lines
706 B
C
/*
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** $Id$
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** String table (keep all strings handled by Lua)
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** See Copyright Notice in lua.h
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*/
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#ifndef lstring_h
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#define lstring_h
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#include "lobject.h"
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void luaS_init (void);
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TaggedString *luaS_createudata (void *udata, int tag);
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TaggedString *luaS_collector (void);
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void luaS_free (TaggedString *l);
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TaggedString *luaS_newlstr (char *str, long l);
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TaggedString *luaS_new (char *str);
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TaggedString *luaS_newfixedstring (char *str);
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void luaS_rawsetglobal (TaggedString *ts, TObject *newval);
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char *luaS_travsymbol (int (*fn)(TObject *));
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int luaS_globaldefined (char *name);
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TaggedString *luaS_collectudata (void);
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void luaS_freeall (void);
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extern TaggedString EMPTY;
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#define NUM_HASHS 61
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#endif
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