- allow access to some static funcs, - clearing CallInfo structure after alloc and realloc, - add base_ci_size of base_ci to task and state structure and handle it, - add PAUSE tag to task, - store funcs libs into lists, - added few lua funcs used by engine - added dummy save/restore callbacks/funcs - changed restore engine key F5 to F7
26 lines
519 B
C
26 lines
519 B
C
/*
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** $Id$
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** Lua tables (hash)
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** See Copyright Notice in lua.h
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*/
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#ifndef ltable_h
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#define ltable_h
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#include "lobject.h"
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#define node(t,i) (&(t)->node[i])
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#define ref(n) (&(n)->ref)
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#define val(n) (&(n)->val)
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#define nhash(t) ((t)->nhash)
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Hash *luaH_new (int nhash);
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void luaH_free (Hash *frees);
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TObject *luaH_get (Hash *t, TObject *ref);
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TObject *luaH_set (Hash *t, TObject *ref);
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Node *luaH_next (TObject *o, TObject *r);
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Node *hashnodecreate (int nhash);
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int present (Hash *t, TObject *key);
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#endif
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