scummvm/gfx/driver.cpp

51 lines
1.4 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engines/stark/gfx/driver.h"
#include "engines/stark/gfx/opengl.h"
#include "engines/stark/gfx/tinygl.h"
namespace Stark {
GfxDriver *GfxDriver::create() {
GfxDriver *driver = NULL;
#ifdef USE_OPENGL
// OpenGL
driver = new OpenGLGfxDriver();
if (driver)
return driver;
#endif // USE_OPENGL
// TinyGL
driver = new TinyGLGfxDriver();
if (driver)
return driver;
error("Couldn't instance any graphics driver");
return NULL;
}
} // End of namespace Stark