51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/stark/gfx/driver.h"
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#include "engines/stark/gfx/opengl.h"
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#include "engines/stark/gfx/tinygl.h"
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namespace Stark {
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GfxDriver *GfxDriver::create() {
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GfxDriver *driver = NULL;
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#ifdef USE_OPENGL
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// OpenGL
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driver = new OpenGLGfxDriver();
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if (driver)
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return driver;
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#endif // USE_OPENGL
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// TinyGL
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driver = new TinyGLGfxDriver();
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if (driver)
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return driver;
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error("Couldn't instance any graphics driver");
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return NULL;
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}
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} // End of namespace Stark
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