scummvm/engines/access/detection.cpp
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "access/detection.h"
static const PlainGameDescriptor AccessGames[] = {
{"amazon", "Amazon: Guardians of Eden"},
{"martian", "Martian Memorandum"},
{0, 0}
};
#include "access/detection_tables.h"
class AccessMetaEngineStatic : public AdvancedMetaEngineStatic {
public:
AccessMetaEngineStatic() : AdvancedMetaEngineStatic(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) {
_maxScanDepth = 3;
}
const char *getEngineId() const override {
return "access";
}
const char *getName() const override {
return "Access";
}
const char *getOriginalCopyright() const override {
return "Access Engine (C) 1989-1994 Access Software";
}
};
REGISTER_PLUGIN_STATIC(ACCESS_DETECTION, PLUGIN_TYPE_METAENGINE, AccessMetaEngineStatic);