scummvm/driver_sdl.cpp
Marcus Comstedt d358d90391 Added time functionality to the Driver interface, following the model
from ScummVM.

SDL-specific time code has been moved into the new class DriverSDL,
which now serves as a base class for DriverGL and DriverTinyGL.
2006-02-05 17:19:44 +00:00

35 lines
1.3 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "debug.h"
#include "driver_sdl.h"
// NOTE: This is not a complete driver, it needs to be subclassed
// to provide rendering functionality.
uint32 DriverSDL::getMillis() {
return SDL_GetTicks();
}
void DriverSDL::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void DriverSDL::setTimerCallback(TimerProc callback, int timer) {
SDL_SetTimer(timer, (SDL_TimerCallback) callback);
}