546 lines
14 KiB
C++
546 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/rect.h"
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#include "engines/dialogs.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "gui/message.h"
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#include "engines/advancedDetector.h"
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#include "lab/lab.h"
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#include "lab/labfun.h"
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#include "lab/resource.h"
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#include "lab/anim.h"
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#include "lab/graphics.h"
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namespace Lab {
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LabEngine *g_lab;
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const uint16 INIT_TILE[4][4] = {
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{ 1, 5, 9, 13 },
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{ 2, 6, 10, 14 },
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{ 3, 7, 11, 15 },
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{ 4, 8, 12, 0 }
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};
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const uint16 SOLUTION[4][4] = {
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{ 7, 1, 8, 3 },
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{ 2, 11, 15, 4 },
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{ 9, 5, 14, 6 },
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{ 10, 13, 12, 0 }
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};
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const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 };
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LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
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: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
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g_lab = this;
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_screenWidth = 320;
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_screenHeight = 200;
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_currentDisplayBuffer = 0;
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_displayBuffer = 0;
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_lastWaitTOFTicks = 0;
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_isHiRes = false;
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_roomNum = -1;
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for (int i = 0; i < MAX_CRUMBS; i++) {
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_breadCrumbs[i]._roomNum = 0;
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_breadCrumbs[i]._direction = NORTH;
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}
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_numCrumbs = 0;
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_droppingCrumbs = false;
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_followingCrumbs = false;
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_followCrumbsFast = false;
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_isCrumbTurning = false;
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_isCrumbWaiting = false;
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_crumbSecs = 0;
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_crumbMicros = 0;
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_event = nullptr;
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_resource = nullptr;
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_music = nullptr;
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_anim = nullptr;
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_graphics = nullptr;
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_lastTooLong = false;
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_interfaceOff = false;
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_alternate = false;
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for (int i = 0; i < 20; i++)
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_moveImages[i] = nullptr;
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for (int i = 0; i < 10; i++) {
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_invImages[i] = nullptr;
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Images[i] = nullptr;
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}
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_moveGadgetList = nullptr;
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_invGadgetList = nullptr;
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_curFileName = nullptr;
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_nextFileName = nullptr;
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_newFileName = nullptr;
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_moveGadgetList = 0;
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_invGadgetList = 0;
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_curFileName = " ";
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_msgFont = 0;
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_inventory = 0;
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for (int i = 0; i < 16; i++)
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Tiles[i] = nullptr;
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for (int i= 0; i < 4; i++) {
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for (int j = 0; j < 4; j++)
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CurTile[i][j] = INIT_TILE[i][j];
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}
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for (int i = 0; i < 6; i++)
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combination[i] = 0;
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//const Common::FSNode gameDataDir(ConfMan.get("path"));
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict");
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//SearchMan.addSubDirectoryMatching(gameDataDir, "music");
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}
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LabEngine::~LabEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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delete _event;
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delete _resource;
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delete _music;
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delete _anim;
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delete _graphics;
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for (int i = 0; i < 16; i++)
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delete Tiles[i];
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}
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Common::Error LabEngine::run() {
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if (getFeatures() & GF_LOWRES)
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initGraphics(320, 200, false);
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else
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initGraphics(640, 480, true);
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_event = new EventManager(this);
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_resource = new Resource(this);
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_music = new Music(this);
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_anim = new Anim(this);
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_graphics = new DisplayMan(this);
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if (getPlatform() == Common::kPlatformWindows) {
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// Check if this is the Wyrmkeep trial
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Common::File roomFile;
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bool knownVersion = true;
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bool roomFileOpened = roomFile.open("game/rooms/48");
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if (!roomFileOpened)
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knownVersion = false;
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else if (roomFile.size() != 892)
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knownVersion = false;
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else {
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roomFile.seek(352);
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byte checkByte = roomFile.readByte();
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if (checkByte == 0x00) {
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// Full Windows version
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} else if (checkByte == 0x80) {
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// Wyrmkeep trial version
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_extraGameFeatures = GF_WINDOWS_TRIAL;
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GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep");
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trialMessage.runModal();
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} else {
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knownVersion = false;
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}
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roomFile.close();
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if (!knownVersion) {
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warning("Unknown Windows version found, please report this version to the ScummVM team");
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return Common::kNoGameDataFoundError;
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}
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}
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}
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go();
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return Common::kNoError;
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}
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Common::String LabEngine::generateSaveFileName(uint slot) {
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return Common::String::format("%s.%03u", _targetName.c_str(), slot);
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}
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/*****************************************************************************/
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/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
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/*****************************************************************************/
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int LabEngine::VGAUnScaleX(int x) {
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if (_isHiRes)
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return (x / 2);
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else
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return x;
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}
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/*****************************************************************************/
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/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
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/*****************************************************************************/
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int LabEngine::VGAUnScaleY(int y) {
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if (_isHiRes)
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return ((y * 5) / 12);
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else
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return y;
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}
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/*****************************************************************************/
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/* Processes mouse clicks and changes the combination. */
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/*****************************************************************************/
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void LabEngine::mouseTile(Common::Point pos) {
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int x = VGAUnScaleX(pos.x);
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int y = VGAUnScaleY(pos.y);
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if ((x < 101) || (y < 26))
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return;
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x = (x - 101) / 30;
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y = (y - 26) / 25;
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if ((x < 4) && (y < 4))
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changeTile(x, y);
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}
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/*****************************************************************************/
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/* Changes the combination number of one of the slots */
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/*****************************************************************************/
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void LabEngine::changeTile(uint16 col, uint16 row) {
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int16 scrolltype = -1;
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if (row > 0) {
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if (CurTile[col] [row - 1] == 0) {
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CurTile[col] [row - 1] = CurTile[col] [row];
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CurTile[col] [row] = 0;
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scrolltype = DOWNSCROLL;
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}
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}
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if (col > 0) {
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if (CurTile[col - 1] [row] == 0) {
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CurTile[col - 1] [row] = CurTile[col] [row];
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CurTile[col] [row] = 0;
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scrolltype = RIGHTSCROLL;
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}
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}
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if (row < 3) {
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if (CurTile[col] [row + 1] == 0) {
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CurTile[col] [row + 1] = CurTile[col] [row];
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CurTile[col] [row] = 0;
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scrolltype = UPSCROLL;
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}
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}
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if (col < 3) {
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if (CurTile[col + 1] [row] == 0) {
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CurTile[col + 1] [row] = CurTile[col] [row];
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CurTile[col] [row] = 0;
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scrolltype = LEFTSCROLL;
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}
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}
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if (scrolltype != -1) {
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doTileScroll(col, row, scrolltype);
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if (getFeatures() & GF_WINDOWS_TRIAL) {
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GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game");
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trialMessage.runModal();
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return;
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}
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bool check = true;
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row = 0;
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col = 0;
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while (row < 4) {
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while (col < 4) {
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check = check && (CurTile[row] [col] == SOLUTION[row] [col]);
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col++;
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}
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row++;
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col = 0;
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}
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if (check) {
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_conditions->inclElement(BRICKOPEN); /* unlocked combination */
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_anim->_doBlack = true;
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check = _graphics->readPict("p:Up/BDOpen", true);
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}
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}
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}
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/*****************************************************************************/
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/* Processes mouse clicks and changes the combination. */
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/*****************************************************************************/
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void LabEngine::mouseCombination(Common::Point pos) {
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uint16 number;
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int x = VGAUnScaleX(pos.x);
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int y = VGAUnScaleY(pos.y);
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if ((y >= 63) && (y <= 99)) {
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if ((x >= 44) && (x < 83))
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number = 0;
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else if (x < 127)
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number = 1;
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else if (x < 165)
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number = 2;
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else if (x < 210)
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number = 3;
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else if (x < 245)
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number = 4;
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else if (x < 286)
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number = 5;
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else
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return;
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changeCombination(number);
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}
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}
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/*****************************************************************************/
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/* Draws the images of the combination lock to the display bitmap. */
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/*****************************************************************************/
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void LabEngine::doTile(bool showsolution) {
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uint16 row = 0, col = 0, rowm, colm, num;
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int16 rows, cols;
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if (showsolution) {
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rowm = _graphics->VGAScaleY(23);
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colm = _graphics->VGAScaleX(27);
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rows = _graphics->VGAScaleY(31);
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cols = _graphics->VGAScaleX(105);
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} else {
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_graphics->setAPen(0);
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_graphics->rectFill(_graphics->VGAScaleX(97), _graphics->VGAScaleY(22), _graphics->VGAScaleX(220), _graphics->VGAScaleY(126));
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rowm = _graphics->VGAScaleY(25);
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colm = _graphics->VGAScaleX(30);
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rows = _graphics->VGAScaleY(25);
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cols = _graphics->VGAScaleX(100);
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}
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while (row < 4) {
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while (col < 4) {
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if (showsolution)
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num = SOLUTION[col] [row];
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else
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num = CurTile[col] [row];
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if (showsolution || num)
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Tiles[num]->drawImage(cols + (col * colm), rows + (row * rowm));
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col++;
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}
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row++;
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col = 0;
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}
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}
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/*****************************************************************************/
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/* Reads in a backdrop picture. */
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/*****************************************************************************/
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void LabEngine::showTile(const char *filename, bool showsolution) {
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uint16 start = showsolution ? 0 : 1;
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resetBuffer();
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_anim->_doBlack = true;
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_anim->_noPalChange = true;
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_graphics->readPict(filename, true);
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_anim->_noPalChange = false;
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_graphics->blackScreen();
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Common::File *tileFile = tileFile = _resource->openDataFile(showsolution ? "P:TileSolution" : "P:Tile");
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for (uint16 curBit = start; curBit < 16; curBit++)
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Tiles[curBit] = new Image(tileFile);
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delete tileFile;
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allocFile((void **)&_tempScrollData, Tiles[1]->_width * Tiles[1]->_height * 2L, "tempdata");
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doTile(showsolution);
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setPalette(_anim->_diffPalette, 256);
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}
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/*****************************************************************************/
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/* Does the scrolling for the tiles on the tile puzzle. */
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/*****************************************************************************/
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void LabEngine::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) {
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int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0;
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uint16 last = 0, x1, y1;
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if (scrolltype == LEFTSCROLL) {
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dX = _graphics->VGAScaleX(5);
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sx = _graphics->VGAScaleX(5);
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last = 6;
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} else if (scrolltype == RIGHTSCROLL) {
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dX = _graphics->VGAScaleX(-5);
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dx = _graphics->VGAScaleX(-5);
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sx = _graphics->VGAScaleX(5);
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last = 6;
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} else if (scrolltype == UPSCROLL) {
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dY = _graphics->VGAScaleY(5);
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sy = _graphics->VGAScaleY(5);
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last = 5;
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} else if (scrolltype == DOWNSCROLL) {
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dY = _graphics->VGAScaleY(-5);
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dy = _graphics->VGAScaleY(-5);
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sy = _graphics->VGAScaleY(5);
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last = 5;
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}
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sx += _graphics->SVGACord(2);
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x1 = _graphics->VGAScaleX(100) + (col * _graphics->VGAScaleX(30)) + dx;
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y1 = _graphics->VGAScaleY(25) + (row * _graphics->VGAScaleY(25)) + dy;
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for (uint16 i = 0; i < last; i++) {
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waitTOF();
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scrollRaster(dX, dY, x1, y1, x1 + _graphics->VGAScaleX(28) + sx, y1 + _graphics->VGAScaleY(23) + sy);
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x1 += dX;
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y1 += dY;
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}
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}
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/*****************************************************************************/
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/* Changes the combination number of one of the slots */
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/*****************************************************************************/
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void LabEngine::changeCombination(uint16 number) {
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static const int solution[6] = { 0, 4, 0, 8, 7, 2 };
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Image display;
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uint16 combnum;
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bool unlocked = true;
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if (combination[number] < 9)
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(combination[number])++;
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else
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combination[number] = 0;
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combnum = combination[number];
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display._imageData = getCurrentDrawingBuffer();
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display._width = _screenWidth;
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display._height = _screenHeight;
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for (uint16 i = 1; i <= (Images[combnum]->_height / 2); i++) {
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if (_isHiRes) {
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if (i & 1)
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waitTOF();
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} else
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waitTOF();
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display._imageData = getCurrentDrawingBuffer();
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scrollDisplayY(2, _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), _graphics->VGAScaleX(COMBINATION_X[number]) + (Images[combnum])->_width - 1, _graphics->VGAScaleY(65) + (Images[combnum])->_height);
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Images[combnum]->bltBitMap(0, (Images[combnum])->_height - (2 * i), &(display), _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), (Images[combnum])->_width, 2);
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}
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for (uint16 i = 0; i < 6; i++)
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unlocked = (combination[i] == solution[i]) && unlocked;
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if (unlocked)
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_conditions->inclElement(COMBINATIONUNLOCKED);
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else
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_conditions->exclElement(COMBINATIONUNLOCKED);
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}
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void LabEngine::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
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if (dx)
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scrollDisplayX(dx, x1, y1, x2, y2);
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if (dy)
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scrollDisplayY(dy, x1, y1, x2, y2);
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}
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/*****************************************************************************/
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/* Draws the images of the combination lock to the display bitmap. */
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/*****************************************************************************/
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void LabEngine::doCombination() {
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for (uint16 i = 0; i <= 5; i++)
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Images[combination[i]]->drawImage(_graphics->VGAScaleX(COMBINATION_X[i]), _graphics->VGAScaleY(65));
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}
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/*****************************************************************************/
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/* Reads in a backdrop picture. */
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/*****************************************************************************/
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void LabEngine::showCombination(const char *filename) {
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resetBuffer();
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_anim->_doBlack = true;
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_anim->_noPalChange = true;
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_graphics->readPict(filename, true);
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_anim->_noPalChange = false;
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_graphics->blackScreen();
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Common::File *numFile = _resource->openDataFile("P:Numbers");
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for (uint16 CurBit = 0; CurBit < 10; CurBit++)
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Images[CurBit] = new Image(numFile);
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delete numFile;
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allocFile((void **)&_tempScrollData, Images[0]->_width * Images[0]->_height * 2L, "tempdata");
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doCombination();
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setPalette(_anim->_diffPalette, 256);
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}
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} // End of namespace Lab
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