903 lines
21 KiB
C++
903 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "common/scummsys.h"
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#include "common/system.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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#include "osystem_ds.h"
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#include "nds.h"
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#include "dsmain.h"
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#include "nds/registers_alt.h"
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#include "common/config-manager.h"
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#include "common/str.h"
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#include "cdaudio.h"
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#include "graphics/surface.h"
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#include "touchkeyboard.h"
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#include "backends/fs/ds/ds-fs-factory.h"
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#ifdef ENABLE_AGI
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#include "wordcompletion.h"
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#endif
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#include <time.h>
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#if defined(DS_BUILD_A)
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#elif defined(DS_BUILD_B)
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#define DEFAULT_CONFIG_FILE "scummvmb.ini"
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#elif defined(DS_BUILD_C)
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#define DEFAULT_CONFIG_FILE "scummvmc.ini"
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#elif defined(DS_BUILD_D)
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#define DEFAULT_CONFIG_FILE "scummvmd.ini"
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#elif defined(DS_BUILD_E)
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#define DEFAULT_CONFIG_FILE "scummvme.ini"
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#elif defined(DS_BUILD_F)
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#define DEFAULT_CONFIG_FILE "scummvmf.ini"
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#elif defined(DS_BUILD_G)
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#define DEFAULT_CONFIG_FILE "scummvmg.ini"
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#elif defined(DS_BUILD_H)
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#define DEFAULT_CONFIG_FILE "scummvmh.ini"
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#elif defined(DS_BUILD_I)
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#define DEFAULT_CONFIG_FILE "scummvmi.ini"
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#elif defined(DS_BUILD_J)
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#define DEFAULT_CONFIG_FILE "scummvmj.ini"
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#elif defined(DS_BUILD_K)
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#define DEFAULT_CONFIG_FILE "scummvmk.ini"
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#else
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// Use the "scummvm.ini" as config file if no build was specified. This
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// currently only happens with builds made using the regular ScummVM build
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// system (as opposed to the nds specific build system).
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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OSystem_DS* OSystem_DS::_instance = NULL;
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OSystem_DS::OSystem_DS()
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: eventNum(0), lastPenFrame(0), queuePos(0), _mixer(NULL), _timer(NULL), _frameBufferExists(false),
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_disableCursorPalette(true), _graphicsEnable(true), _gammaValue(0)
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{
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// eventNum = 0;
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// lastPenFrame = 0;
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// queuePos = 0;
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_instance = this;
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// _mixer = NULL;
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// _timer = NULL;
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//_frameBufferExists = false;
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}
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OSystem_DS::~OSystem_DS() {
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delete _mixer;
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delete _timer;
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}
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int OSystem_DS::timerHandler(int t) {
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DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
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tm->handler();
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return t;
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}
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void OSystem_DS::initBackend() {
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ConfMan.setInt("autosave_period", 0);
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ConfMan.setBool("FM_medium_quality", true);
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_timer = new DefaultTimerManager();
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DS::setTimerCallback(&OSystem_DS::timerHandler, 10);
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if (ConfMan.hasKey("22khzaudio", "ds") && ConfMan.getBool("22khzaudio", "ds")) {
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DS::startSound(22050, 8192);
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} else {
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DS::startSound(11025, 4096);
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}
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_mixer = new Audio::MixerImpl(this, DS::getSoundFrequency());
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_mixer->setReady(true);
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OSystem::initBackend();
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}
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bool OSystem_DS::hasFeature(Feature f) {
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return (f == kFeatureVirtualKeyboard) || (f == kFeatureCursorHasPalette);
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}
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void OSystem_DS::setFeatureState(Feature f, bool enable) {
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if (f == kFeatureVirtualKeyboard)
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DS::setKeyboardIcon(enable);
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}
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bool OSystem_DS::getFeatureState(Feature f) {
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if (f == kFeatureVirtualKeyboard)
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return DS::getKeyboardIcon();
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return false;
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}
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const OSystem::GraphicsMode* OSystem_DS::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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int OSystem_DS::getDefaultGraphicsMode() const {
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return 0;
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}
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bool OSystem_DS::setGraphicsMode(int mode) {
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return true;
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}
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bool OSystem_DS::setGraphicsMode(const char *name) {
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consolePrintf("Set gfx mode %s\n", name);
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return true;
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}
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int OSystem_DS::getGraphicsMode() const {
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return -1;
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}
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void OSystem_DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
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// For Lost in Time, the title screen is displayed in 640x400.
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// In order to support this game, the screen mode is set, but
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// all draw calls are ignored until the game switches to 320x200.
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if ((width == 640) && (height == 400)) {
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_graphicsEnable = false;
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} else {
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_graphicsEnable = true;
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DS::setGameSize(width, height);
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}
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}
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int16 OSystem_DS::getHeight() {
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return 200;
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}
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int16 OSystem_DS::getWidth() {
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return 320;
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}
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void OSystem_DS::setPalette(const byte *colors, uint start, uint num) {
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// consolePrintf("Setpal %d, %d\n", start, num);
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for (unsigned int r = start; r < start + num; r++) {
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int red = *colors;
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int green = *(colors + 1);
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int blue = *(colors + 2);
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red >>= 3;
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green >>= 3;
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blue >>= 3;
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// if (r != 255)
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{
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u16 paletteValue = red | (green << 5) | (blue << 10);
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if (DS::getIsDisplayMode8Bit()) {
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int col = applyGamma(paletteValue);
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BG_PALETTE[r] = col;
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if (!DS::getKeyboardEnable()) {
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BG_PALETTE_SUB[r] = col;
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}
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}
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_palette[r] = paletteValue;
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}
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// if (num == 255) consolePrintf("pal:%d r:%d g:%d b:%d\n", r, red, green, blue);
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colors += 4;
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}
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}
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void OSystem_DS::restoreHardwarePalette()
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{
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// Set the hardware palette up based on the stored palette
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for (int r = 0; r < 255; r++) {
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int col = applyGamma(_palette[r]);
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BG_PALETTE[r] = col;
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if (!DS::getKeyboardEnable()) {
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BG_PALETTE_SUB[r] = col;
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}
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}
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}
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void OSystem_DS::setCursorPalette(const byte *colors, uint start, uint num) {
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// consolePrintf("Cursor palette set: start: %d, cols: %d\n", start, num);
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for (unsigned int r = start; r < start + num; r++) {
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int red = *colors;
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int green = *(colors + 1);
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int blue = *(colors + 2);
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red >>= 3;
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green >>= 3;
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blue >>= 3;
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u16 paletteValue = red | (green << 5) | (blue << 10);
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_cursorPalette[r] = paletteValue;
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colors += 4;
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}
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_disableCursorPalette = false;
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refreshCursor();
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}
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bool OSystem_DS::grabRawScreen(Graphics::Surface* surf) {
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surf->create(DS::getGameWidth(), DS::getGameHeight(), 1);
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// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
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const u16* image = (const u16 *) DS::get8BitBackBuffer();
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for (int y = 0; y < DS::getGameHeight(); y++) {
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DC_FlushRange(image + (y << 8), DS::getGameWidth());
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for (int x = 0; x < DS::getGameWidth() >> 1; x++) {
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*(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[(y << 8) + x];
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}
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}
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return true;
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}
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void OSystem_DS::grabPalette(unsigned char *colours, uint start, uint num) {
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// consolePrintf("Grabpalette");
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for (unsigned int r = start; r < start + num; r++) {
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*colours++ = (BG_PALETTE[r] & 0x001F) << 3;
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*colours++ = (BG_PALETTE[r] & 0x03E0) >> 5 << 3;
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*colours++ = (BG_PALETTE[r] & 0x7C00) >> 10 << 3;
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colours++;
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}
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}
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#define MISALIGNED16(ptr) (((u32) (ptr) & 1) != 0)
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void OSystem_DS::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
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if (!_graphicsEnable) return;
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if (w <= 1) return;
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if (h < 0) return;
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if (!DS::getIsDisplayMode8Bit()) return;
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// consolePrintf("CopyRectToScreen %d\n", w * h);
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u16* bg;
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s32 stride;
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u16* bgSub = (u16 *)BG_GFX_SUB;
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// The DS video RAM doesn't support 8-bit writes because Nintendo wanted
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// to save a few pennies/euro cents on the hardware.
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if (_frameBufferExists) {
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bg = (u16 *)_framebuffer.pixels;
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stride = _framebuffer.pitch;
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} else {
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bg = (u16 *)DS::get8BitBackBuffer();
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stride = DS::get8BitBackBufferStride();
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}
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if (((pitch & 1) != 0) || ((w & 1) != 0) || (((int) (buf) & 1) != 0)) {
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// Something is misaligned, so we have to use the slow but sure method
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int by = 0;
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if (DS::getKeyboardEnable()) {
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// When they keyboard is on screen, we don't update the subscreen because
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// the keyboard image uses the same VRAM addresses.
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for (int dy = y; dy < y + h; dy++) {
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u8* dest = ((u8 *) (bg)) + (dy * stride) + x;
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const u8* src = (const u8 *) buf + (pitch * by);
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u32 dx;
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u32 pixelsLeft = w;
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if (MISALIGNED16(dest)) {
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// Read modify write
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dest--;
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u16 mix = *((u16 *) dest);
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mix = (mix & 0x00FF) | (*src++ << 8);
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*dest = mix;
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dest += 2;
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pixelsLeft--;
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}
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// We can now assume dest is aligned
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u16* dest16 = (u16 *) dest;
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for (dx = 0; dx < pixelsLeft; dx+=2) {
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u16 mix;
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mix = *src + (*(src + 1) << 8);
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*dest16++ = mix;
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src += 2;
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}
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pixelsLeft -= dx;
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// At the end we may have one pixel left over
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if (pixelsLeft != 0) {
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u16 mix = *dest16;
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mix = (mix & 0x00FF) | ((*src++) << 8);
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*dest16 = mix;
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}
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by++;
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}
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} else {
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// When they keyboard is not on screen, update both vram copies
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for (int dy = y; dy < y + h; dy++) {
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u8* dest = ((u8 *) (bg)) + (dy * stride) + x;
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u8* destSub = ((u8 *) (bgSub)) + (dy * 512) + x;
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const u8* src = (const u8 *) buf + (pitch * by);
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u32 dx;
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u32 pixelsLeft = w;
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if (MISALIGNED16(dest)) {
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// Read modify write
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dest--;
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u16 mix = *((u16 *) dest);
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mix = (mix & 0x00FF) | (*src++ << 8);
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*dest = mix;
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*destSub = mix;
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dest += 2;
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destSub += 2;
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pixelsLeft--;
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}
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// We can now assume dest is aligned
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u16* dest16 = (u16 *) dest;
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u16* destSub16 = (u16 *) destSub;
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for (dx = 0; dx < pixelsLeft; dx+=2) {
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u16 mix;
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mix = *src + (*(src + 1) << 8);
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*dest16++ = mix;
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*destSub16++ = mix;
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src += 2;
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}
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pixelsLeft -= dx;
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// At the end we may have one pixel left over
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if (pixelsLeft != 0) {
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u16 mix = *dest16;
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mix = (mix & 0x00FF) | ((*src++) << 8);
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*dest16 = mix;
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*destSub16 = mix;
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}
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by++;
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}
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}
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// consolePrintf("Slow method used!\n");
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} else {
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// Stuff is aligned to 16-bit boundaries, so it's safe to do DMA.
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u16* src = (u16 *) buf;
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if (DS::getKeyboardEnable()) {
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for (int dy = y; dy < y + h; dy++) {
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u16* dest = bg + (dy * (stride >> 1)) + (x >> 1);
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DC_FlushRange(src, w << 1);
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DC_FlushRange(dest, w << 1);
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dmaCopyHalfWords(3, src, dest, w);
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while (dmaBusy(3));
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src += pitch >> 1;
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}
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} else {
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for (int dy = y; dy < y + h; dy++) {
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u16* dest1 = bg + (dy * (stride >> 1)) + (x >> 1);
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u16* dest2 = bgSub + (dy << 8) + (x >> 1);
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DC_FlushRange(src, w << 1);
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DC_FlushRange(dest1, w << 1);
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DC_FlushRange(dest2, w << 1);
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dmaCopyHalfWords(3, src, dest1, w);
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if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) {
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dmaCopyHalfWords(2, src, dest2, w);
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}
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while (dmaBusy(2) || dmaBusy(3));
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src += pitch >> 1;
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}
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}
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}
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// consolePrintf("Done\n");
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}
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void OSystem_DS::updateScreen() {
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static int cnt = 0;
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// consolePrintf("updatescr %d\n", cnt++);
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if ((_frameBufferExists) && (DS::getIsDisplayMode8Bit())) {
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_frameBufferExists = false;
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// Copy temp framebuffer back to screen
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copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
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}
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DS::displayMode16BitFlipBuffer();
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DS::doSoundCallback();
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// DS::doTimerCallback();
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DS::addEventsToQueue();
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// FIXME: Evil game specific hack.
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// Force back buffer usage for Nippon Safes, as it doesn't double buffer it's output
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if (DS::getControlType() == DS::CONT_NIPPON) {
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lockScreen();
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}
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}
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void OSystem_DS::setShakePos(int shakeOffset) {
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DS::setShakePos(shakeOffset);
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}
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void OSystem_DS::showOverlay() {
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// consolePrintf("showovl\n");
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DS::displayMode16Bit();
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}
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void OSystem_DS::hideOverlay() {
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DS::displayMode8Bit();
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}
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void OSystem_DS::clearOverlay() {
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memset((u16 *) DS::get16BitBackBuffer(), 0, 512 * 256 * 2);
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// consolePrintf("clearovl\n");
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}
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void OSystem_DS::grabOverlay(OverlayColor* buf, int pitch) {
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// consolePrintf("grabovl\n")
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u16* start = DS::get16BitBackBuffer();
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for (int y = 0; y < 200; y++) {
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u16* src = start + (y * 320);
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u16* dest = ((u16 *) (buf)) + (y * pitch);
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for (int x = 0; x < 320; x++) {
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*dest++ = *src++;
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}
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}
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}
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void OSystem_DS::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
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u16* bg = (u16 *) DS::get16BitBackBuffer();
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const u16* src = (const u16 *) buf;
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// if (x + w > 256) w = 256 - x;
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//if (x + h > 256) h = 256 - y;
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// consolePrintf("Copy rect ovl %d, %d %d, %d %d\n", x, y, w, h, pitch);
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for (int dy = y; dy < y + h; dy++) {
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// Slow but save copy:
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for (int dx = x; dx < x + w; dx++) {
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*(bg + (dy * 512) + dx) = *src;
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//if ((*src) != 0) consolePrintf("%d,%d: %d ", dx, dy, *src);
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//consolePrintf("%d,", *src);
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src++;
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}
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src += (pitch - w);
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// Fast but broken copy: (why?)
|
|
/*
|
|
REG_IME = 0;
|
|
dmaCopy(src, bg + (dy << 9) + x, w * 2);
|
|
REG_IME = 1;
|
|
|
|
src += pitch;*/
|
|
}
|
|
|
|
// consolePrintf("Copy rect ovl done");
|
|
|
|
}
|
|
|
|
int16 OSystem_DS::getOverlayHeight() {
|
|
// consolePrintf("getovlheight\n");
|
|
return getHeight();
|
|
}
|
|
|
|
int16 OSystem_DS::getOverlayWidth() {
|
|
// consolePrintf("getovlwid\n");
|
|
return getWidth();
|
|
}
|
|
|
|
|
|
bool OSystem_DS::showMouse(bool visible) {
|
|
DS::setShowCursor(visible);
|
|
return true;
|
|
}
|
|
|
|
void OSystem_DS::warpMouse(int x, int y) {
|
|
}
|
|
|
|
void OSystem_DS::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, int targetCursorScale, const Graphics::PixelFormat *format) {
|
|
if ((w > 0) && (w < 64) && (h > 0) && (h < 64)) {
|
|
memcpy(_cursorImage, buf, w * h);
|
|
_cursorW = w;
|
|
_cursorH = h;
|
|
_cursorHotX = hotspotX;
|
|
_cursorHotY = hotspotY;
|
|
_cursorKey = keycolor;
|
|
_cursorScale = targetCursorScale;
|
|
refreshCursor();
|
|
}
|
|
}
|
|
|
|
void OSystem_DS::refreshCursor() {
|
|
DS::setCursorIcon(_cursorImage, _cursorW, _cursorH, _cursorKey, _cursorHotX, _cursorHotY);
|
|
}
|
|
|
|
void OSystem_DS::addEvent(const Common::Event& e) {
|
|
eventQueue[queuePos++] = e;
|
|
}
|
|
|
|
bool OSystem_DS::pollEvent(Common::Event &event) {
|
|
|
|
if (lastPenFrame != DS::getMillis()) {
|
|
|
|
if (eventNum == queuePos) {
|
|
eventNum = 0;
|
|
queuePos = 0;
|
|
// Bodge - this last event seems to be processed sometimes and not others.
|
|
// So we make it something harmless which won't cause any adverse effects.
|
|
event.type = Common::EVENT_KEYUP;
|
|
event.kbd.ascii = 0;
|
|
event.kbd.keycode = Common::KEYCODE_INVALID;
|
|
event.kbd.flags = 0;
|
|
// consolePrintf("type: %d\n", event.type);
|
|
return false;
|
|
} else {
|
|
event = eventQueue[eventNum++];
|
|
// consolePrintf("type: %d\n", event.type);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
|
|
/* if (lastPenFrame != DS::getMillis()) {
|
|
if ((eventNum == 0)) {
|
|
event.type = Common::EVENT_MOUSEMOVE;
|
|
event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
|
|
eventNum = 1;
|
|
return true;
|
|
}
|
|
if (eventNum == 1) {
|
|
eventNum = 0;
|
|
lastPenFrame = DS::getMillis();
|
|
if (DS::getPenDown()) {
|
|
event.type = Common::EVENT_LBUTTONDOWN;
|
|
event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
|
|
consolePrintf("Down %d, %d ", event.mouse.x, event.mouse.y);
|
|
return true;
|
|
} else if (DS::getPenReleased()) {
|
|
event.type = Common::EVENT_LBUTTONUP;
|
|
event.mouse = Common::Point(DS::getPenX(), DS::getPenY());
|
|
consolePrintf("Up %d, %d ", event.mouse.x, event.mouse.y);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 OSystem_DS::getMillis() {
|
|
return DS::getMillis();
|
|
}
|
|
|
|
void OSystem_DS::delayMillis(uint msecs) {
|
|
int st = getMillis();
|
|
DS::addEventsToQueue();
|
|
DS::CD::update();
|
|
|
|
DS::doSoundCallback();
|
|
while (st + msecs >= getMillis()) {
|
|
DS::doSoundCallback();
|
|
}
|
|
|
|
DS::doTimerCallback();
|
|
DS::checkSleepMode();
|
|
DS::addEventsToQueue();
|
|
}
|
|
|
|
|
|
void OSystem_DS::getTimeAndDate(TimeDate &td) const {
|
|
time_t curTime;
|
|
#if 0
|
|
curTime = time(0);
|
|
#else
|
|
curTime = 0xABCD1234 + DS::getMillis() / 1000;
|
|
#endif
|
|
struct tm t = *localtime(&curTime);
|
|
td.tm_sec = t.tm_sec;
|
|
td.tm_min = t.tm_min;
|
|
td.tm_hour = t.tm_hour;
|
|
td.tm_mday = t.tm_mday;
|
|
td.tm_mon = t.tm_mon;
|
|
td.tm_year = t.tm_year;
|
|
}
|
|
|
|
FilesystemFactory *OSystem_DS::getFilesystemFactory() {
|
|
return &DSFilesystemFactory::instance();
|
|
}
|
|
|
|
OSystem::MutexRef OSystem_DS::createMutex(void) {
|
|
return NULL;
|
|
}
|
|
|
|
void OSystem_DS::lockMutex(MutexRef mutex) {
|
|
}
|
|
|
|
void OSystem_DS::unlockMutex(MutexRef mutex) {
|
|
}
|
|
|
|
void OSystem_DS::deleteMutex(MutexRef mutex) {
|
|
}
|
|
|
|
bool OSystem_DS::openCD(int drive) {
|
|
return DS::CD::checkCD();
|
|
}
|
|
|
|
bool OSystem_DS::pollCD() {
|
|
return DS::CD::isPlaying();
|
|
}
|
|
|
|
void OSystem_DS::playCD(int track, int num_loops, int start_frame, int duration) {
|
|
DS::CD::playTrack(track, num_loops, start_frame, duration);
|
|
}
|
|
|
|
void OSystem_DS::stopCD() {
|
|
DS::CD::stopTrack();
|
|
}
|
|
|
|
void OSystem_DS::updateCD() {
|
|
}
|
|
|
|
void OSystem_DS::quit() {
|
|
/* consolePrintf("Soft resetting...");
|
|
IPC->reset = 1;
|
|
REG_IE = 0;
|
|
|
|
asm("swi 0x26\n");
|
|
swiSoftReset();*/
|
|
}
|
|
|
|
Common::SaveFileManager* OSystem_DS::getSavefileManager() {
|
|
bool forceSram;
|
|
|
|
if (ConfMan.hasKey("forcesramsave", "ds")) {
|
|
forceSram = ConfMan.getBool("forcesramsave", "ds");
|
|
} else {
|
|
forceSram = false;
|
|
}
|
|
if (forceSram) {
|
|
consolePrintf("Using SRAM save method!\n");
|
|
}
|
|
|
|
if (DS::isGBAMPAvailable() && (!forceSram)) {
|
|
return &mpSaveManager;
|
|
} else {
|
|
#ifdef GBA_SRAM_SAVE
|
|
return &saveManager;
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
Graphics::Surface* OSystem_DS::createTempFrameBuffer() {
|
|
|
|
// Ensure we copy using 16 bit quantities due to limitation of VRAM addressing
|
|
|
|
// If the scaler is enabled, we can just return the 8 bit back buffer,
|
|
// since it's in system memory anyway. Otherwise, we need to copy the back
|
|
// buffer into the memory normally used by the scaler buffer and then
|
|
// return it.
|
|
// We also must ensure that once the frame buffer is created, future calls
|
|
// to copyRectToScreen() copy to this buffer.
|
|
|
|
if (DS::isCpuScalerEnabled()) {
|
|
|
|
_framebuffer.pixels = DS::getScalerBuffer();
|
|
_framebuffer.w = DS::getGameWidth();
|
|
_framebuffer.h = DS::getGameHeight();
|
|
_framebuffer.pitch = DS::getGameWidth();
|
|
_framebuffer.bytesPerPixel = 1;
|
|
|
|
} else {
|
|
|
|
s32 height = DS::getGameHeight();
|
|
s32 width = DS::getGameWidth();
|
|
s32 stride = DS::get8BitBackBufferStride();
|
|
|
|
u16* src = DS::get8BitBackBuffer();
|
|
u16* dest = DS::getScalerBuffer();
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
|
|
u16* destLine = dest + (y * (width / 2));
|
|
u16* srcLine = src + (y * (stride / 2));
|
|
|
|
DC_FlushRange(srcLine, width);
|
|
|
|
dmaCopyHalfWords(3, srcLine, destLine, width);
|
|
}
|
|
|
|
_framebuffer.pixels = dest;
|
|
_framebuffer.w = width;
|
|
_framebuffer.h = height;
|
|
_framebuffer.pitch = width;
|
|
_framebuffer.bytesPerPixel = 1;
|
|
|
|
}
|
|
|
|
_frameBufferExists = true;
|
|
|
|
/*
|
|
size_t imageStrideInBytes = DS::get8BitBackBufferStride();
|
|
size_t imageStrideInWords = imageStrideInBytes / 2;
|
|
|
|
u16* image = (u16 *) DS::get8BitBackBuffer();
|
|
for (int y = 0; y < DS::getGameHeight(); y++) {
|
|
DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());
|
|
for (int x = 0; x < DS::getGameWidth() >> 1; x++) {
|
|
*(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x];
|
|
// *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
|
|
}
|
|
}*/
|
|
|
|
return &_framebuffer;
|
|
}
|
|
|
|
|
|
Graphics::Surface *OSystem_DS::lockScreen() {
|
|
if (!_frameBufferExists) {
|
|
createTempFrameBuffer();
|
|
}
|
|
|
|
return &_framebuffer;
|
|
}
|
|
|
|
void OSystem_DS::unlockScreen() {
|
|
// No need to do anything here. The screen will be updated in updateScreen().
|
|
}
|
|
|
|
void OSystem_DS::setFocusRectangle(const Common::Rect& rect) {
|
|
DS::setTalkPos(rect.left + rect.width() / 2, rect.top + rect.height() / 2);
|
|
}
|
|
|
|
void OSystem_DS::clearFocusRectangle() {
|
|
|
|
}
|
|
|
|
|
|
void OSystem_DS::addAutoComplete(const char *word) {
|
|
DS::addAutoComplete(word);
|
|
}
|
|
|
|
void OSystem_DS::clearAutoComplete() {
|
|
DS::clearAutoComplete();
|
|
}
|
|
|
|
void OSystem_DS::setCharactersEntered(int count) {
|
|
DS::setCharactersEntered(count);
|
|
}
|
|
|
|
Common::SeekableReadStream* OSystem_DS::createConfigReadStream() {
|
|
Common::FSNode file(DEFAULT_CONFIG_FILE);
|
|
// consolePrintf("R %s", DEFAULT_CONFIG_FILE);
|
|
return file.createReadStream();
|
|
}
|
|
|
|
Common::WriteStream* OSystem_DS::createConfigWriteStream() {
|
|
Common::FSNode file(DEFAULT_CONFIG_FILE);
|
|
// consolePrintf("W %s", DEFAULT_CONFIG_FILE);
|
|
return file.createWriteStream();
|
|
}
|
|
|
|
u16 OSystem_DS::applyGamma(u16 colour) {
|
|
// Attempt to do gamma correction (or something like it) to palette entries
|
|
// to improve the contrast of the image on the original DS screen.
|
|
|
|
// Split the colour into it's component channels
|
|
int r = colour & 0x001F;
|
|
int g = (colour & 0x03E0) >> 5;
|
|
int b = (colour & 0x7C00) >> 10;
|
|
|
|
// Caluclate the scaling factor for this colour based on it's brightness
|
|
int scale = ((23 - ((r + g + b) >> 2)) * _gammaValue) >> 3;
|
|
|
|
// Scale the three components by the scaling factor, with clamping
|
|
r = r + ((r * scale) >> 4);
|
|
if (r > 31) r = 31;
|
|
|
|
g = g + ((g * scale) >> 4);
|
|
if (g > 31) g = 31;
|
|
|
|
b = b + ((b * scale) >> 4);
|
|
if (b > 31) b = 31;
|
|
|
|
// Stick them back together into a 555 colour value
|
|
return 0x8000 | r | (g << 5) | (b << 10);
|
|
}
|
|
|
|
void OSystem_DS::engineDone() {
|
|
// Scumm games appear not to stop their CD audio, so I stop the CD here.
|
|
stopCD();
|
|
DS::exitGame();
|
|
|
|
#ifdef ENABLE_AGI
|
|
DS::clearAutoCompleteWordList();
|
|
#endif
|
|
|
|
}
|
|
|
|
|