This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch.
132 lines
3.3 KiB
C
132 lines
3.3 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
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#include "graphics/surface.h"
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#define ENABLE_IOS7_SCALERS
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enum InputEvent {
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kInputMouseDown,
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kInputMouseUp,
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kInputMouseDragged,
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kInputMouseSecondDragged,
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kInputMouseSecondDown,
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kInputMouseSecondUp,
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kInputOrientationChanged,
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kInputKeyPressed,
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kInputApplicationSuspended,
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kInputApplicationResumed,
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kInputSwipe,
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kInputTap
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};
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enum ScreenOrientation {
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kScreenOrientationPortrait,
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kScreenOrientationLandscape,
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kScreenOrientationFlippedLandscape
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};
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enum UIViewSwipeDirection {
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kUIViewSwipeUp = 1,
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kUIViewSwipeDown = 2,
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kUIViewSwipeLeft = 4,
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kUIViewSwipeRight = 8
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};
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enum UIViewTapDescription {
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kUIViewTapSingle = 1,
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kUIViewTapDouble = 2
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};
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enum GraphicsModes {
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kGraphicsModeNone = 1,
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kGraphicsMode2xSaI,
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kGraphicsModeSuper2xSaI,
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kGraphicsModeSuperEagle,
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kGraphicsModeAdvMame2x,
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kGraphicsModeAdvMame3x,
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kGraphicsModeHQ2x,
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kGraphicsModeHQ3x,
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kGraphicsModeTV2x,
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kGraphicsModeDotMatrix
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};
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struct VideoContext {
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VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
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overlayWidth(), overlayHeight(), mouseX(), mouseY(),
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mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
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mouseIsVisible(), graphicsMode(kGraphicsModeNone), filtering(false), shakeOffsetY() {
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}
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// Game screen state
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bool asprectRatioCorrection;
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uint screenWidth, screenHeight;
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Graphics::Surface screenTexture;
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// Overlay state
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bool overlayVisible;
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uint overlayWidth, overlayHeight;
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Graphics::Surface overlayTexture;
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// Mouse cursor state
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uint mouseX, mouseY;
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int mouseHotspotX, mouseHotspotY;
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uint mouseWidth, mouseHeight;
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bool mouseIsVisible;
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Graphics::Surface mouseTexture;
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// Misc state
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GraphicsModes graphicsMode;
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bool filtering;
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int shakeOffsetY;
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};
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struct InternalEvent {
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InternalEvent() : type(), value1(), value2() {}
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InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
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InputEvent type;
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int value1, value2;
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};
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// On the ObjC side
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extern int iOS7_argc;
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extern char **iOS7_argv;
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void iOS7_updateScreen();
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bool iOS7_fetchEvent(InternalEvent *event);
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bool iOS7_isBigDevice();
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void iOS7_buildSharedOSystemInstance();
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void iOS7_main(int argc, char **argv);
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const char *iOS7_getDocumentsDir();
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bool iOS7_touchpadModeEnabled();
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uint getSizeNextPOT(uint size);
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#endif
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