scummvm/backends/fs/posix/posix-fs.cpp
Jordi Vilalta Prat d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00

242 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#if defined(UNIX)
#include "backends/fs/abstract-fs.h"
#ifdef MACOSX
#include <sys/types.h>
#endif
#include <sys/param.h>
#include <sys/stat.h>
#include <dirent.h>
#include <stdio.h>
#include <unistd.h>
/**
* Implementation of the ScummVM file system API based on POSIX.
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class POSIXFilesystemNode : public AbstractFilesystemNode {
protected:
String _displayName;
String _path;
bool _isDirectory;
bool _isValid;
public:
/**
* Creates a POSIXFilesystemNode with the root node as path.
*/
POSIXFilesystemNode();
/**
* Creates a POSIXFilesystemNode for a given path.
*
* @param path String with the path the new node should point to.
* @param verify true if the isValid and isDirectory flags should be verified during the construction.
*/
POSIXFilesystemNode(const String &path, bool verify);
virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
virtual String getPath() const { return _path; }
virtual bool isDirectory() const { return _isDirectory; }
virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
virtual AbstractFilesystemNode *getChild(const String &n) const;
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
virtual AbstractFilesystemNode *getParent() const;
private:
/**
* Tests and sets the _isValid and _isDirectory flags, using the stat() function.
*/
virtual void setFlags();
};
/**
* Returns the last component of a given path.
*
* Examples:
* /foo/bar.txt would return /bar.txt
* /foo/bar/ would return /bar/
*
* @param str String containing the path.
* @return Pointer to the first char of the last component inside str.
*/
const char *lastPathComponent(const Common::String &str) {
if(str.empty())
return "";
const char *start = str.c_str();
const char *cur = start + str.size() - 2;
while (cur >= start && *cur != '/') {
--cur;
}
return cur + 1;
}
void POSIXFilesystemNode::setFlags() {
struct stat st;
_isValid = (0 == stat(_path.c_str(), &st));
_isDirectory = _isValid ? S_ISDIR(st.st_mode) : false;
}
POSIXFilesystemNode::POSIXFilesystemNode() {
// The root dir.
_path = "/";
_displayName = _path;
_isValid = true;
_isDirectory = true;
}
POSIXFilesystemNode::POSIXFilesystemNode(const String &p, bool verify) {
assert(p.size() > 0);
// Expand "~/" to the value of the HOME env variable
if (p.hasPrefix("~/")) {
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN) {
_path = home;
// Skip over the tilda. We know that p contains at least
// two chars, so this is safe:
_path += p.c_str() + 1;
}
} else {
_path = p;
}
_displayName = lastPathComponent(_path);
if (verify) {
setFlags();
}
}
AbstractFilesystemNode *POSIXFilesystemNode::getChild(const String &n) const {
// FIXME: Pretty lame implementation! We do no error checking to speak
// of, do not check if this is a special node, etc.
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '/')
newPath += '/';
newPath += n;
return new POSIXFilesystemNode(newPath, true);
}
bool POSIXFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
assert(_isDirectory);
DIR *dirp = opendir(_path.c_str());
struct dirent *dp;
if (dirp == NULL)
return false;
// loop over dir entries using readdir
while ((dp = readdir(dirp)) != NULL) {
// Skip 'invisible' files if necessary
if (dp->d_name[0] == '.' && !hidden) {
continue;
}
// Skip '.' and '..' to avoid cycles
if ((dp->d_name[0] == '.' && dp->d_name[1] == 0) || (dp->d_name[0] == '.' && dp->d_name[1] == '.')) {
continue;
}
String newPath(_path);
if (newPath.lastChar() != '/')
newPath += '/';
newPath += dp->d_name;
POSIXFilesystemNode entry(newPath, false);
#if defined(SYSTEM_NOT_SUPPORTING_D_TYPE)
/* TODO: d_type is not part of POSIX, so it might not be supported
* on some of our targets. For those systems where it isn't supported,
* add this #elif case, which tries to use stat() instead.
*
* The d_type method is used to avoid costly recurrent stat() calls in big
* directories.
*/
entry.setFlags();
#else
if (dp->d_type == DT_UNKNOWN) {
// Fall back to stat()
entry.setFlags();
} else {
entry._isValid = (dp->d_type == DT_DIR) || (dp->d_type == DT_REG) || (dp->d_type == DT_LNK);
if (dp->d_type == DT_LNK) {
struct stat st;
if (stat(entry._path.c_str(), &st) == 0)
entry._isDirectory = S_ISDIR(st.st_mode);
else
entry._isDirectory = false;
} else {
entry._isDirectory = (dp->d_type == DT_DIR);
}
}
#endif
// Skip files that are invalid for some reason (e.g. because we couldn't
// properly stat them).
if (!entry._isValid)
continue;
// Honor the chosen mode
if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) ||
(mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory))
continue;
if (entry._isDirectory)
entry._path += "/";
myList.push_back(new POSIXFilesystemNode(entry));
}
closedir(dirp);
return true;
}
AbstractFilesystemNode *POSIXFilesystemNode::getParent() const {
if (_path == "/")
return 0;
const char *start = _path.c_str();
const char *end = lastPathComponent(_path);
return new POSIXFilesystemNode(String(start, end - start), true);
}
#endif //#if defined(UNIX)